Disk-kun

Famicom World

Disk-kun

 

 

 

Famicom World History

LAST UPDATED: 04/26/07

 

WRITTEN BY:

FamicomJL

FamicomJL

"Then, on August 1, 2006, at 12:00am,

I revealed Famicom World, officially

opening it to 8-bit gamers."

 

I want to start a Famicom site for years now. Here’s the story of how Famicom World came to be.

My interest in and love of the Famicom began in December 2004. As a gag gift, a friend of mine bought me a Famicom cartridge…Super Mario Bros. 3. I had read up on the differences between the NES and Famicom online sometime back and had really wanted to play. But, even with a game, I didn’t have any way of playing it. I just put the SMB3 cartridge in a box somewhere, never to play it.

As I was putting all of my Christmas decorations and gifts away in boxes some weeks later, I noticed the cartridge still sitting there. I decided I’d try it out. I went on eBay and bought a pirated Famicom console, a Famiclone, if you will, and a handful of games. When I received the system and began playing, I fell in love. It was fantastic, just like the NES but with more games and bunches of little gameplay extras. I poked around the web for sites about the Famicom. I found none.

I then bought a real Famicom and Disk System in June 2005. That was when I delved deeper into my search for Famicom websites. What I hadn't realized until now was how general and run-of-the-mill Famicom info was. This time I found only two good sites: Shthree of our forum is still the webmaster of Famiclone, but it always has focused only on pirates. The other focused on the Disk System, FamiClan, and seems to have gone to the website graveyard since I first came upon it. I had e-mailed the founder of FamiClan at the time asking him if I could become a staff member. I never received a response.

So then, I decided that I was going to start my own Famicom website, to fill the void. There were a few problems, though. One problem was layout and design, which I decided needed to be out of the way first. I am, without a doubt, one of the worst website designers on the planet. I can't use HTML for my life. I even took a course at the local library here called "HTML For Adults," and I'm still horrible at it. So, I contacted a good friend of mine, a guy who you never see around here. His name is Roy Nemer; he designs banners and websites in his spare time. I asked him to make a simple layout on Geocities, just black background with white text, and red headers and footers. I didn't want this huge HTML flash-filled slow mess. I wanted a site only for those who needed to find information on the Famicom and couldn’t. So without further ado, here is something that you'll be seeing for the first time. Only three people have seen this layout. Feel special, eh?

 

The original Famicom World

The original layout never had any Famicom content.

 

So, anyway, I had my site, however paltry it may look, but it had no content. My next goal was to make myself (and the site) more visible, to get some help. I needed to stop lurking around gaming forums and become a regular. It’s never good to come out of the blue with one post plugging a website that might not even make it. The only place where I became a true regular was NES World, where I still post in the Famicom section. Though my Famicom knowledge was limited, I was usually more knowledgeable than NES webmasters. And I was learning new things everyday, asking questions and contributing wherever I could.

My original choice was Geocities, but right after choosing it, taking into account Geocities limitations, I decided, "Uhh...no. I don’t think so." I needed to look elsewhere for hosting. The first site I looked to for hosting was classicgaming.com. They're known as a host of many websites, including the original host of The Warp Zone. I e-mailed them about it, and the e-mail I got back was a rejection, with no explanation. I looked around more, and even entertained to the idea of creating my own “.com” domain and pay for hosting. It was on that fateful day -- Sept. 11, 2005 -- that I e-mailed Joey Anderson, webmaster of Nintendo City. I was a little nervous at first, because I wasn't sure Joey was accepting new sites to host. I knew he hosted Jason Hogan's website, NES Fanz, and thought it was worth a try. So there I went…I e-mail him. This is what my original e-mail said:


      Hello,
 
      I'm interested in making a Famicom site, and I'm hoping you'd like to host it.
 
      What I want to do is make a website to be the one stop source for

      information about the Famicom, Disk System, games, games released in

      Japan only, accessories, amongst other things. I find it strange that there

      are no English websites available with just Famicom and Disk System info,

      always just a small un-detailed blurb. I want to make the ultimate English

      Famicom source. I have a preview of the layout (without images or content)

      on my friend’s Geocities site. I want you to check it out. I hope that you're

      interested in hosting it. Please reply on whether you're interested or not.
 

It took only two days for Joey to reply. He said that he'd love to host my site and by the end of September he would be ready for it. I was excited as hell. FINALLY! It would happen! So I waited patiently, and worked on rough drafts of various sections of the site. And then, the day came, the site was hosted! Only, it had no layout, just a grey screen reading, "GOT HOSTED! http://famicomworld.nintendocity.com". I wasn’t going to be able to launch Famicom World right away, and decided to slowly work on it since it was just me working on it. I knew I needed to create a message board for Famicom fans to start attracting interest gamers. I wanted to create the ultimate Famicom discussion forum, to be able to chat with others like myself. I used Proboards, and on Oct. 7, 2005, the forums were created. Right away I advertised on NES World, saying that the site was coming soon and asking others to join the forum in the meantime. I wanted to let it be known that the site was in the works. And who was the first person to reply to the thread join the board?

 

NESWorld thread

My post about the Famicom World forum at NES World.

 

None other than current staff member and mod Jedi QuestMaster.

So Joey of Nintendo City (Slushie on the forum), Jedi, some girl named Emily who has since disappeared (and probably didn't even know what the heck a Famicom was), and I had begun contributing to the boards.

 

First post on our forum

The first and second posts on the original Famicom World forum.

 

Then, Joey contacted Jason Hogan and asked him to e-mail me. Jason contacted me about how we wanted to help out the site. I was more than happy. But first, I had contacted Jedi QuestMaster, asking if he wanted to be co-staff. He said yes, so I had my very first ever staff member. To be honest, if it weren't for Jedi's early support, I probably would've quit bothering with all this in about a month. Contributing as much as he did, Jedi was the main reason why I was able to keep the dream afloat in those early months. But anyway, Jason had also accepted a staff position, so we were a three-man team: Jason, Jedi, and I. Jason took a look at the Geocities layout and worked his ass off redesigning it and making it look 40 times better than that old one. It was simply fantastic. I couldn't believe that he would work so hard on a site that I said he shouldn’t worry about; remember, he’s also the webmaster of NES Fanz. Nontheless, he still makes sure to contribute a lot to Famicom World. His game reviews are fantastic.

There was more floundering in December 2005 when Stan Stepanic replied to the NES World thread to say that he also wanted to help out on the site. I accepted him right away. You might not see Stan much here, anywhere, these days, but he's the guy who helped a whole bunch with the FDS game list and is a mod at the forum.

In January 2006, the site was not really all that complete. Some reviews were up and such, but it still wasn't close to ready. Chimyfolkbutter had made a fantastic repair article about the Twin Famicom, which is still amazing to read. He's done sequels; you can see them all in the Workshop section of the site. We made a sort of handshake deal on him becoming a staff member, but he disappeared soon afterwards. He returned eight months later, however, citing being busy. He comes around periodically to post on the forum.

We were a real workhorse over the course of the winter and spring of 2006. The forum was at its usual, not really all that busy. The problem in the beginning was that there was no site to connect the forum to – we hadn’t published it online yet -- so we weren't able to prove ourselves as worthy. Most people stayed away. The staff members were the only active ones on the boards. In April, a young guy named Kefka joined the forum and posted a workload. A week later he asked to be on the staff, with a fantastic AV mod article as his sample piece. I, of course, accepted him right away. Kefka's been super busy lately, like Stan, and has had some personal problems and school keeping him from contributing, but he'll be back soon.

This is about when the site started to heat up. We had some naysayers...some gamer joined up and posted crude pictures everywhere, and pretended to be the NESFiles veteran (and current playthenes.com webmaster/NES Tips videoman) named Roth. I banned him and his various IPs right away. Ah yes...our very first banned member.

 

In June 2006, a huge thing happened. The current MVP of the site, Jerah Cordova, better known as JC, joined up. He posted numerous messages and questions on NES World that I answered and later expressed an interest in joining the forum and site. I accepted him right away. JC has no doubt contributed the most info for the site. He is the man behind the huge Holy Grails section, and is an unbelievably good writer. It was also in late June that a guy we all know well, vealchop, joined the forum. Oddly enough, he didn't post much, just a few commercials and then left. He’d return later, contributing a bunch of graphics for the site and was made a forum mod. Also new to the forum at the time were some rather well-known guys like featherpluckinfilms, jbholio and michaelthegreat.

By July 2006, with the forum finally gaining members and the site still unpublished, we were nearly there. We were so close to completing the site for launch. Various hints about what was to come were posted on gaming forums. Big news happened in the middle of July. Joey was so confident in my site becoming big that he bought a .com domain for me. This was great news. He also helped established the current forum. So I transferred posts, post counts, and other stuff over to the new forum.

 

Then, on August 1, 2006, at 12:00am, I revealed Famicom World, officially opening it to 8-bit gamers.

We got some complaints for it looking like a mess. It had some broken links, missing pages and missing images. So, right away JC changed it to what I've always wanted the site to look like: nothing flashy but nothing bland. It looks terrific now.

In the fall and winter of 2006, a forum member boom began, with many gamers joining up and making the forum and site more active than ever before. I'd list the names of those who have contributed so much to the forum and site, but we’ll reserve that for August 1, 2007. It’s hard to believe that our one year anniversary is only months away.

Only a matter of time.

 

 

 

Site created by FamicomJL and maintained by JL and staff.

Site hosted by Nintendo City. © Famicom World.

 

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