|
Ever since I found
out that there was a Street Fighter game for
the NES I had a vision of a nice simple, 8-bit
fighting game. Knowing the Nintendo Entertainment
System, there's not many (good) fighting games.
Street Fighter 2010 was a different story; it
was more of an action platform. I've always wondered
why the original Street Fighter was never
released for the NES. It was around during the time,
and the NES was a very popular system. Then I played
the actual Street Fighter on a multi-arcade
that included several Capcom games. I wasn't
pleased.

There was still a void, however. Seeing that
Street Fighter II was done on the Game Boy
Color, I often wondered if the NES was capable of
handling a decent Street Fighter game. That's
where pirates come in.

Searching through
reviews of pirated Street Fighter II games, I
always seem to find the same result: they all suck.
Of course, there's no experience better than trying
something firsthand. So I bought a lot of Street
Fighter II pirated carts and would, hopefully,
sort out the good ones.





To my expectation,
most of them were the same, with minor alterations.
Luckily, the ones that were all the same were, in my
opinion, decent.








First we have the Street Fighter II/Master
Fighter II variants (some distributors had the
guts to use the official title). Either way, it's
the same game. It starts off with a nicely rendered
scene of the Street Fighter II: World Warrior
intro, except without the animation. The title music
plays decently -- pretty good, actually. However,
when the game enters the player select screen all
hopes are diminished as there are only four playable
characters; but hey, the music is pretty good.
Unfortunately, the gameplay suffers the most. The
movement is quite choppy and hits seem to register
back and forth within a two-player game.
The game,
although short, is actually quite difficult due to
the 1-continue limit. After defeating your three
rivals (you don't fight yourself) you must confront
Vega (or M. Bison depending on your region). The
backgrounds are rather ordinary and the characters
are a bit cartoonish; Zangief is also relatively
smaller! The nice (and funny) thing about this game
is the endings: a bunch of badly butchered English
slop. At least it has an ending, though - unlike
many NES games of the time; and lo, credits! The
people at Yoko really had the nerve! Again, I must
commend the nice job on the music.







Next there is
Street Fighter II Pro. Apparently Cony implies
that this is an improvement. At first glance it does
seem so, too: eight playable characters, fighter
stats, in-depth color and backgrounds, and great
music; however, upon closer evaluation, the player
will notice the shoddy gameplay. At first, it seems
there's no special moves, even though the CPU
performs them all the time. It's simply a matter of
pressing both buttons in sync with the control pad
in the right direction -- button mashing, no?
I'd hate to
disappoint, but there really aren't any endings
here...just a simple credits screen. There's not
much to say about this version except that the music
really shines, although some tracks are off (Ryu and
E. Honda's themes are switched). At least Zangief is
correctly proportioned.








Now Street Fighter
III (or my favorite title: Super Fighter III)
is nothing to scoff at. The first thing to notice is
the altered music; there is a different theme for
the title. In fact, each fighters' stage has
different, and in my opinion, bland background
music. Now there are nine playable characters, not
including E. Honda, Zangief, and M. Bison (or Balrog
in the States). Everyone else is in there, with no
repeats (unless you include Ken).
Anyways, you pick
your guru and fly straight to China, and what a
sight! You are greeted by a beautiful looking
Chun-Li (:D) and the courtyard of the Forbidden City.
;p Yet, the rest of the stages resemble each
fighter's actual Street Fighter II stage to a
certain degree. The next appalling aspect are the
controls, yes the gameplay! You have four attacks:
weak kick, strong kick, weak punch, strong punch
(which, in my opinion, is better than the cumbersome
six attacks in the original). Most of the special
moves are intact as well. A few characters, like
Vega and M. Bison, have pretty cheap moves and offer a
major handicap to play as or fight against,
especially Blanka.
Probably the most
annoying element of this game is the intended
slowdown when a fighter loses. On top of that, a
round can drag on twice as long as a regular match
on the SNES. With nine fighters with at least two
rounds each, this game can last pretty long. Lastly,
there are endings: all still pictures with no
words avoiding any possible embarrassment, except
for special characters, like Vega, who have an image
of themselves standing on a podium with two other
fighter below them. The name of the developer seems
to be nowhere on this game. It's a shame, too,
because this is perhaps the most well-done pirate of
Street Fighter for the Famicom! You can quote
me on that. :)
|