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In 1986, Nintendo
Co., Ltd. and JTB Traveland Inc. began distributing the FamicomBox
(SSS-CDS) to
stores across Japan. The FamicomBox allowed gamers
to test out up to 15 different Famicom games while gaining
an opinion of the overall quality of 8-bit Famicom
video gaming, a relatively new gaming system at
the time. Of course, the FamicomBox was not your
ordinary Famicom, as you can see from the pictures
below. It was a heavy silver metal box
that displayed the game titles in little windows at
the front of the system.

The FamicomBox lets
you switch between 15 different games.

FAMICOMBOX -- one
word, I guess.
There were three
controllers hooked up to it: two standard NES
controllers and the standard orange or gray NES
Zapper light gun. Presumably, there was something
cooler about using NES controllers, instead of the
standard Famicom controllers. There was no effort on
the part of Nintendo to make the FamicomBox appear
anything like the Famicom. All three controllers
were "holstered" on the side of the system. The
cords for all three were connected internally
through three holes at the front-bottom-left of the
system.

Zapper atop; two controllers underneath.

The orange Zapper
light gun and controllers.

The gray Zapper light
gun and controllers.
The Famicombox had
slots for up to 15 games, most are only found with
10. These games come in cartridges much like the
standard NES cartridge. The games were all the
Japanese version, yet the number of pins on the
cartridges is 72. This mean either the games are on
NES boards or the games are 60 pins but
with a 72-pins converter. FamicomBox games were
black.

All FamicomBox games had
the same label.

A box of 10 sealed
FamicomBox games.

The 10 sealed
FamicomBox games.

Games inside the
FamicomBox, like having 15 NES consoles.
Here's a list of some
of the games known to have come with the FamicomBox:
1943; Baseball; Bomber Man;
Devil World; Donald Land;
Donkey Kong; Donkey Kong Jr.;
Duck Hunt; Excite Bike; F1 Race;
Fighting Golf; Golf; Gradius;
Hogan's Alley; Ice Climbers;
Ice Hockey;
Knight Rider;
Makaimura: Ghosts 'n
Goblins;
McKids; Mah-Jong;
Mario Bros.; Mike Tyson's Punch-Out;
Ninja Ryukenden;
Operation Wolf;
Rock Man;
Rygar;
Senjou no Ookami;
Super Chinese 2;
Super Mario Bros;
Tag Team Pro Wrestling;
Takahashi
Meijin no Boukenjima;
Tecmo World Cup Soccer; Tennis; Twin Bee;
Wild Gunman; Wrecking Crew.
Playing Famicom games on the FamicomBox can be a problem. It was made to
play only the games specifically released for it, most of
which are in the list above. The reasons for this
are: 1) The FamicomBox will not run mmc3 games,
along with a lot of others, so no Super Mario USA
or Super Mario Bros. 3, just for starters;
2) Not only is there a special lockout chip, but the
lockout chip connects to different pins on a
FamicomBox cartridge's connector than a regular
cart; 3) The lockout chips in the system and the
games have to "talk" before the system will load the
game into its menu. It's unlikely that you can just
cut the pins, as you can with the pin in a front-loading NES.
The FamicomBox was
not the only multi-game system used in stores.
Sharp, which is best known for having sold the Twin
Famicom, also made available to stores what it
called the FamicomStation. The FamicomStation was
exactly the same as the FamicomBox; however, the
FamicomStation stood on four metal legs.
FamicomStation games were gray.

The FamicomStation is
almost a FamicomBox replica.

"Sharp" -- and
Japanese Start and Select buttons.

The FamicomStation's
manual.
Here's a list of some
of the games known to have come with the FamicomStation:
1943; Baseball; Donkey Kong;
Duck Hunt; F1 Race;
Golf;
Kame no Ongaeshi:
Urashima Densetsu;
Mah-Jong;
Mario Bros.;
Night Raider; Senjou no Ookami; Soccer
League Winner's Cup; Super Chinese 2; Super Mario Bros;
Tag Team Pro Wrestling; Takahashi
Meijin no Boukenjima; Tennis; Wild Gunman;
Wrecking Crew.

The FamicomStation's
Baseball.

Some FamicomStation
carts inside the system.
Some of the
FamicomBoxes and FamicomStations included an
attached coin box, which meant gamers had to pay to
play. The coin box required a 100 yen coin to play
and could store up to approximately 18,000 yen of
play time.



Both systems came
with keys to unlock the face so that games could be
removed or inserted. There was also a key that
turned on and off the systems. Unlike the Famicom, these
systems did not only connect to televisions via RF,
but also had AV connections at the back.

Like opening a soda
pop machine.

Two keys, just incase
you lose one.

RF and AV, with
channel 1 and 2 options.

25- and 15-pin
expansion, as well as CATV interface.

The FamicomBox's AC
adaptor.
Finally, the load
screens for the FamicomBox and FamicomStation were
very similar. Both tried to give the feeling that
you're traveling through outer space at lighting
speed, watching stars pass by.

FamicomBox load screen.

FamicomStation load
screen. |