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Mario Bros. 16

LAST UPDATED: 02/09/07

 

 

 

The Mario hack series goes probably as high as 16 games. That is, the first three -- Super Mario Bros. through Super Mario Bros. 3 -- are the licensed games, whereas the hacks follow, starting at Super Mario 4. That's a total of 12 games in the Mario hack series, but there are many, many other Mario hacks beyond the series, such as Somari: The Adventurer, a Sonic the Hedgehog port with Mario taking the place of Sonic.

 

Mario Bros. 16 (cart)

The "16" was written with a black marker.

 

I have no doubts that when "16" was written in black marker on the label for this game, it was done by the maker prior to its distribution. To me this says the maker fudged the label by only calling it "Mario Bros.," which wouldn't be a big seller, and had to add the "16" to make the game more attractive and jive with the start screen. Why not just print new labels? Simple...that would waste precious money.

 

There have got to be about 50 or so games that have Mario hacked into them. Some of the hacks were successful, meaning the gameplay is smooth, even with the new sprites. But some fail, like Super Mario 4, a hack of Armadillo and the first of the series. When it comes to buying Mario hacks, it's hard to discriminate, because even the ones with ridged gameplay are fun to see.

 

Mario Bros. 16 (screenshot)

Mario Bros. 16's start screen.

 

 

Mario Bros. 16 (screenshot)

"Best Cavemen" must a remnant of the hacked game.

 

 

Mario Bros. 16 (screenshot)

A caveman prepares to club Mario.

 

Mario hacks sometimes don't sell for nearly as much as I think they're worth. They typically go for about $10, but they're often hard to come by and should sell for about $25 a piece, in my opinion, especially the ones with great gameplay.

 

 

 

Mario 16 (cart)

 

 

 

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