Dang! When I started
to write this review, I was thinking about those
times when I waited in a line to play Mortal
Kombat at Fantasy Arcades. Those were good times
for video gaming; Mortal Kombat was big
success here in Argentina, and we'd miss classes,
dates and other stuff just to hang out at the
arcades, play some coins, beat some noobs and
discover tricks, glitches, and fatalities in the
good game by Midway.
When I was young -- with SF2, Mortal
Kombat, and Killer Instinct -- I thought,
"Wow, I want these games at home." But that was when
I bought Master Fighter II (a hack of
Street Fighter 2 from Yoko) and discovered how
much of a total deception these fighters could be,
so I avoided buying fighter games for the Famicom.
But when I saw Mortal Kombat II for the
Famicom at a Chinese market, I couldn't resist the
temptation to buy it for the price of $50 (nearly
$20 USD). That market was closed after a rotten food
problem, and that's what it deserves for selling me
this piece of crap as if it were an original game.
But I love this game, god knows I love this game to
death. I have Mortal Kombat for every console
I own, so when I bought this cart, I already own
Mortal Kombat 2 for Genesis and SNES. I was
curious about playing a version made for my Famicom.
Like Jack Slater says, "That was a big mistake!"
The cool stuff about doing reviews for pirate games
is when you find a real piece of art or a jewel,
both words apply to good games. In this case,
Mortal Kombat II is not a artpiece, but it's not
an horrible game either.
Let's check it out!




At least the programmers bothered to create an
original intro.
When you put the game into the console, you will
notice something really sweet, the game has an
intro, the classic intro for MK2: some
clouds, night, lightning, the MK dragon logo
appears. That's all. So, let the massacre begin.
This game has 14 characters to use, which is great.
We have: Liu Kang, Kung Lao, Cage, Reptile, Sub
Zero, Shang Tsung, Milenna, Jax, Kitana, Baraka,
Scorpion and Rayden. And the first unique part of
this cart is that Shao Khan and Kintaro are playable
characters, too. I could imagine the conversation
between the programmers of the game:
"We must do a better MK2 than the Genesis and SNES
versions. How
the hell we can do it?"
"Include fatalities?"
"Nah, we can't do that. We don't know how."
"Hmm...improving the graphics?"
"They are already good enough...something else."
"Hmm...what about adding bosses to the playable characters'
list?"
"Yeah! That's an excellent idea! Let's add Kintaro and Shao
Khan. A
lot of disappointed kids will buy our game 'cause
they can't use them
in SNES/Genesis versions. We will be millionaires!"
*Hugs, champagne, and pizza*

Weeeee...we have Kintaro and Shao Khan!
This game has all the original characters plus two
added because of the concept that a pirate fighter
with more characters than the others is more fun.
The graphics are nice, but there's a flickering
problem due to a sprite per line trouble of the
hack, so you mostly see disappearing sprites like
this if you play like a retard, like me:



Liu Kang wins, fatality!
Besides characters,
we get all the stages. Yeah, the programmers also
put a lot of stages for our pleasure. I will show
you in screenshots below how detailed the
backgrounds get, and if you known the backgrounds in
the original game, you'll notice these are pretty
good. And a lot of them have animation. Something
really awesome, besides characters and stages, are
the moves. You have almost all the moves, fireballs,
bicycle kicks, super punches, freezes, fireballs,
rolls, teleports, invisibility, and so on -- all the
good stuff is in the game. Also, there's a lot a
blood in it! Yeah!
Besides the graphics, pushing the great Famicom to
its limit, the music is good. There are a lot of
songs, one for each stage!! So you're thinking,
"This game fucking rocks!"
No way man. It doesn't.
The most important fact in the Mortal Kombat
series is gone: WE DON'T GET FATALITIES!
So, if you are like me, you're wondering why the
fuck the Game Gear version, which lacks stages,
characters, and fun, has fatalities, and why this
game, with graphics that kind of rock, 14 playable
characters, a lot of stages, different music for
each stage, and different moves, doesn't have
fatalities? I don't have a clue.
That question is going to bounce around the universe
for eternity, again and again.






Different detailed stages -- sweet or not?
But well, far away from Master Fighter II,
Mortal Kombat II has a decent level of
difficulty. It's not fucking insane like MF2,
and it's not a flickering-fest like MF. It's
not unfair like MF2, but I feel the controls
are a little inaccurate, but, well, this is Famicom
fighter port, so what are you expecting? You'll see
parts of the body disappear when you connect a hit,
bouncing kicks, and hooks which don't hook, but
yeah, there's some fun playing against the CPU.
I beat the four first contenders using Baraka, but
uh-oh, Milenna must've taken some pills with an
energy drink because, dang, I can't beat her.
Infinite teleports, a lot of rolls, it was a
massacre, again and again. I lost all hope of
getting a pic of the ending for this review.
I don't know if Milenna it's the strongest
character; I don't know if the game just turned into
a crazy machine of blood, breaking all my dreams of
showing you the super-duper ending for Baraka. I
fought with Milenna almost 15 times and I didn't win
a round. If someday I beat her, I promise you I will
take a shot of the ending. I promise.
I feel this is unfair. I can easily beat the first
four enemies, very easily, and then I go against a
character who attacks constantly, with insane speed
and doing a lot of special moves all the time. That
sucks.

Mortal Kombat II.
So, well, is MKII good? Well, that's a tough
question. The programmers put a lot of effort into
giving you a lot of characters, a lot of music, a
lot of stages, and almost all the moves and special
moves, but they forget the most important fact in
Mortal Kombat: the fatalities. Imagine MK
in an arcade without fatalities. Who would play that
crap? Not me. MK is about blood, guts and
ripping off the head of your enemies, not beating
the crap out of people like SF2. That was
SF2; Mortal Kombat was the bloody game.
I know, it's the Famicom, the machine doesn't
support fatalities, and that's my question, why not?
I mean, why couldn't the programmers includes
fatalities? Is it that hard put some button
combinations to get something like a heart being
ripped out?
This MK is the best MK pirate for
Famicom, by far, really by far. It's a good fighting
game...but without fatalities, there's no "Mortal"
in Mortal Kombat.
Happy dreams and good night, ladies and gentlemen.

Game Over.