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Akumajou Densetsu |
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LAST UPDATED: 11/30/06 |
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REVIEWED BY:

Juggalo |
"I find myself
popping this one in
from time to time
for no reason when
I get in one of
those Castlevania
moods. There's
replay value." |
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THE
DATA
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NAME |
Akumajou
Densetsu |
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PLATFORM |
Famicom |
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DEVELOPER |
Konami |
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PUBLISHER |
Konami |
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PLAYERS |
1 player |
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RELEASE DATE |
1989 |
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GENRE |
Action |
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SAVING OPTION |
Passwords |
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NES NTSC |
Castlevania III: Dracula's
Curse |
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NES PAL |
Castlevania III: Dracula's Curse |
THE RATINGS
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STORYLINE |
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4/5
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GRAPHICS |
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5/5 |
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AUDIO |
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5/5 |
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GAMEPLAY |
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5/5 |
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CONTROL |
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3/5 |
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FUN FACTOR |
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5/5 |
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FRUSTRATION |
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3/5 |
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OVERALL |
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4/5 |
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The
third entry to the Famicom Akumajou trilogy
proves to be the best. Taking the gameplay of the
original hit and adding to it, Akumajou Densetsu
(Legend of Demon Castle) ends up being a true
gem in the entire series. Akumajou Densetsu
introduces new features that we see in later games,
such as Dracula X for Super Famicom with
multiple paths and the latest Game Boy Advance
titles (Harmony of Dissonance and Aria of
Sorrow) with more playable characters. Seeing as
how
Akumajou Dracula II
got mixed reviews it was only natural for Konami to
revamp the original and build upon it. Let's see how
this masterpiece turned out, shall we...
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The story is set 26 years
after the events that would take place in Castlevania Legends for the
Game Boy -- Simon isn't born yet. The new Belmont, Trevor, is called upon by
the people of Warakiya to help destroy Dracula, even though the Belmonts
were banished after the fight with Sonia, due to the fear of their powers.
Not showing any hard feelings, Trevor heeds the call and enters Warakiya to
begin his adventure to stop Dracula. Though unlike Simon (his great, great
grandson I believe), Trevor is not starting at Castlevania and instead has
to take care of Dracula's Army around Transylvania. Because of this, he will
need help, which comes in the form of three people.
Grant DaNasty, a pirate
whose family was killed by Dracula and who previously fought Dracula but was
beaten and transformed into a monster, forced to guard the Clock Tower.
Sypha Belnades, a magician
with great powers, became a vampire hunter after having a bad life and
wishing to fight the forces of evil, but she was turned to stone by the
Cyclopes.
Then, there is Alucard
(also known as Kid Dracula), the son of Dracula. He was awakened by Dracula
to help fight Trevor, but Alucard, seeing his father's evil ways. He is more
or less half human himself and like his mother. He rebels against his father
to stop him. Previously, Alucard helped Sonia Belmont (Trevor's mother)
fight Dracula and afterwards, hid himself away from the world.
These three are willing to
help Trevor, but only one of them can join him during the game. Which one
does so is your choice. If you wish, Trevor may also go alone, but it'll be
a long and hard battle. The storyline is the best story for a Castlevania
game thus far. With more than just a Belmont this time and the choice of
using characters other than someone with a whip, there's definitely room for
tons of fun here.
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This is perhaps the
category which immortalizes Akumajou Densetsu. The
backgrounds are impressive and layout scenes of spookiness, and an
anything-can-happen feel. The marsh is one stage that has this; you
can go onto a cliff and see foggy mists and thunder and lightning...
shit...there are places where I live that have identical scenery.
That's how realistic-looking it appears!
One of the stages I
enjoyed the most is the Clock Tower. The animation in the gears and the
pendulums were wickedly crafted. The enemies are a tad bit better
looking, but similar to the other two games. Trevor and the gang look
great enough. Trevor, by the way, has a pixilated face like Simon has in
the other two Akumajou games and just like the dudes from
Gryzor have.
In this game, however, things happen quicker and a lot more happens;
blocks fall from ceilings, bridges break, and there is all sorts of
background animation like the gears in the Clock Tower.
Now, people just
discovering the Famicom must realize that Akumajou Densetsu
actually has WAAAAAAYYY more advanced graphics and better animation than
Castlevania III. You see, this version has a memory mapper by
Konami called VRC6. Anyway, this game’s color was dramatically changed
and made it look like a basic 16-bit title more than an 8-bit one!
The intro itself
actually runs more smooth with the clouds moving across the screen
instead of staying still, backgrounds more lively, enemies more vicious
(flea-men/Igor’s looked like gremlins, for example). The font of the
game is the font from the first game (not the gothic style from the US
version). The religious material is left uncensored, and the statues
aren’t covered up. The Famicom’s version of Castlevania III makes
the NES version seem like a butchered 4Kids cartoon in comparison.
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The music in
Akumajou Densetsu is awesome. It sounds more gothic and freaky than
ever, and is addictive -- a Famicom trademark, so it speak, if there
ever was one. Listen to the opening music (which rules), and then the
first stage's music (which is the best track in the game called,
"Beginning"). Better yet, go to the main select screen and do the Sound
Test trick (A, B and Start at the same time) to
listen to any track your little heart desires. Trust me...after hearing
some of the music this game has to offer, you're going to want to do
just that. The music is one of the best parts of the game, in my
opinion, and makes the game that much more fun to play, as if it could
be any more fun than it already is.
By the way, the VRC6
mapper also improved the music and sound in this version as well.
There’s digitized instrument samples…so it just sounds better! I swear
there’s times it sounds like a Genesis game or even a Super Famicom game
or whatever.
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Akumajou Densetsu
plays very similarly to
Akumajou Dracula. It's a 2D side-scroller.
Your main weapon is your upgradeable whip, which we all know is the
almighty, legendary Vampire Killer. You can have any number of
special weapons in your arsenal which use hearts you gain from
enemies and candles.
The weapons which
Trevor uses are: daggers, stop watch, holy water, axe, and
boomerang. The other three players have their own unique array of
weapons:
Grant DaNasty: can
only use a dagger and axe.
Sypha Belnades: has
her magic spells to use (a fireball, I think).
Alucard: can
transform into a bat, using hearts per second.
Should I also
mention that you can switch characters (after meeting them of
course) by pressing Select. One extra that makes its debut in
this Akumajou game is that at times you can change paths
while playing. This game is actually non-linear, meaning that you
can choose to go to another stage over another one -- thus, change
meeting with characters and missing out on bosses, etc. The game
begins slowly to allow you to get used to how it works, but it
steadily becomes very difficult.
The Japanese
version has other altered features: the damage structure is
different in that the damage you take depends on the enemy that hits
you (the U.S. version has the stage dictate the damage, i.e. two
bars for the first two stages, three bars for the third and more,
etc.).
Also:
Grant always has a throwing dagger that he can use at any time, and
the final battle with Dracula is easier because you start outside
his chamber (instead of by those damn swinging pendulums). One more
little detail is that when you shake hands with people, you shake
with your right hand and hold Sypha’s hand, to kiss it.
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Control in this game
could have been better, but as you know from the last two Akumajou
games, the classic control scheme you expect is not changed no matter
how bad it is! One button is for jump, one button is for attacking, and
holding Up and the attack button enables you to throw a special
weapon. This is the nice part of the control. The downside is with
controlling the special helpers, especially Alucard. It becomes
extremely frustrating to control Alucard when he is a bat. You will also
die a lot when trying to walk around upside down with Grant, because the
control becomes a little slippery. For the most part, however, the
control in this game is really solid.
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It doesn't really sound
like there is a whole lot to do, but with three helpers, multiple paths,
multiple endings, and plenty of challenge to boot, the rabid Castlevania
fan will find plenty with which to be entertained. The challenge alone was
enough to make me keep coming back for more. Then again, I was addicted to
Akumajou Dracula challenging gameplay. So, it was only natural for me
to enjoy this excellent addition to the Castlevania legacy. Even
those who aren't true Castlevania fans will find something they love
about this one. It just offers so much more over the previous two. Of course
like the original, the difficulty for you gets easier over time and mastery
of the game isn't very hard to accomplish. This makes the way for passive
gameplay. I find myself popping this one in from time to time for no reason
when I get in one of those Castlevania moods. There's replay value,
even after you've already seen everything. Always keep this one handy if
you've got it.
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The game begins easy but
gets hard very quick, just after the first four stages or so. There's plenty
of enemies who crowd the screen and then there's those cursed Medusa heads;
there are always a couple of pits and Death, after being a pussy in
Akumajou Dracula II, comes back
stronger than ever. Not to mention that Dracula himself has three forms...if
you ever even get to him. They throw everything at you in the last stage:
crumbling platforms, dragon heads, medusa heads, in all combinations of the
three.
Like I said earlier, starts
pretty simple, but it gets insane towards the end. Some of the later bosses
are just reprisals of earlier ones, which helps a bit. In addition,
passwords help a lot. Yeah, the "HELP ME" code doesn’t work in this Famicom
version, sadly. Now, put all that in mind and remember the fact that you
can't jump or move very well. It's gonna be hard to dodge stuff, especially
when you can't run that fast either!
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Overall, Akumajou
Densetsu is not only the best Akumajou game, but easily one of
the top ten Famicom games ever created. Non-linear gameplay, multiple
characters, challenging play (even though a bit too challenging sometimes),
multiple paths to take in the game, and four different endings -- have you
play this game over and over again until you find and experience everything.
The minute you play this
game, you won't mind playing it again and again to see all Konami put into
it. It's not especially pricey on eBay, so any serious gamer should have
this game in his or her collection and played on a Famicom. (If you had a
converter, I doubt your NES could perfectly or accurately make use of the
special mapper.) Akumajou Densetsu is a must have for sure. One play
through and you'll see why.
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HINTS
On
the main screen, push A, B and Start
at the same time to activate the Sound Test.
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