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Akumajou Dracula II

LAST UPDATED: 08/04/06

 

REVIEWED BY:

Juggalo

Juggalo

"Only in Akumajou Dracula II would you

find spikes, poisonous water, monsters, and people hung in a mansion.

Resident Evil...eat your heart out!"

 

 

Akumajou Dracula II (disk)

 

 

THE DATA

 

NAME

Akumajou Dracula II

PLATFORM

Disk System

DEVELOPER

Konami

PUBLISHER

Konami

PLAYERS

1 player

RELEASE DATE

1987

GENRE

Role Playing

SAVING OPTION

Yes

NES NTSC

Castlevania II

NES PAL

Castlevania II

 

 

THE RATINGS

 

STORYLINE

5/5

GRAPHICS

5/5

AUDIO

5/5

GAMEPLAY

  4/5

CONTROL

 

  3/5

FUN FACTOR

 

  3/5

FRUSTRATION

    3/5

OVERALL

        

4/5

 

 

 

 

THE REVIEW

 

Akumajou Dracula II: The Accursed Seal or better known as Castlevania II: Simon's Quest (released in the U.S. a year later in 1988) is loads different than the original. Now it delves into a world of exploration, instead of going through stages. Plus, your levels gets raised, plus you can buy weapons! This game (like the original) was released on the Famicom Disk System, which allows for a name entry function (you could use this to save the game unlike the U.S. version that has passwords). Another difference between the cart and disk versions is that the disk has lower audio capabilities and suffers a bit from not having the PCM drum channel, for example. The game was re-released in Famicom cart form...but enough of that. Let's get to the review.

 

 

 

STORYLINE 5/5

 

Simon Belmont, hero of the first Castlevania, is in bad shape: you see, before he killed Dracula, that evil enemy bit him, so soon he will be living a more, um, nocturnal lifestyle. Not good. How do you remedy this? Simple! Simon must gather Dracula's body parts, which have been scattered across the land by Dracula's followers. He must use those body parts to bring Dracula back to life, only to kill him again. I can't think of another game with a storyline like this.

 

 

 

GRAPHICS 5/5

 

Everything was taken up a notch in this Castlevania, and it shows. Simon can go into the forests and get an eerie feeling from the clouded trees blocking all the sunlight. (In fact, there's a forest where I live that's a lot like this one!) The towns were designed good, except for the strange staircases that go up to shops and houses. (I'm not sure such would have existed back then.) You got to love the mansions! Only in Akumajou Dracula II would you find spikes, poisonous water, monsters, and people hung in a mansion. Resident Evil...eat your heart out!

 

 

 

AUDIO 5/5

 

This is probably the most cherished part of the game. Tunes like Bloody Tears (the daytime theme) or Monster Dance (the nighttime theme) can still be heard echoing in the minds of many. The sound effects are basically recycled from the first game with a few exceptions, like the sound of Simon dying. The different whips all have different sound to them, which is pretty cool. The Fire Whip for example has a "whirling" noise to it, as if the whip really was made of fire. Overall, the audio rocked, despite the Disk System's lack of sufficient audio properties.

 

 

 

GAMEPLAY 4/5

 

Akumajou Dracula II is somewhat different from it's predecessor. Instead of going stage by stage through Dracula's castle, Simon is exploring the countryside, talking to people, and adventuring through haunted mansions that hold Dracula's missing body parts. Simon buys new weapons and other items by collecting hearts (instead of using them for weapons) and, at night, Simon is hounded by an endless number of zombies (even when in town) and normal monsters get stronger until the sun rises again. In fact, this is the first video game ever to feature revolving day and night settings and to have enemies change in their level of difficulty as a result.

 

 

 

CONTROL 3/5

 

All masterpieces have their flaws if you look hard enough. This masterpiece's flaw is the demon known as jumping. Simon's ability to jump is a bit awkward. You don't jump very far, barely clearing the smallest gaps. And you have no midair control. Of course, this trait is featured in every single Castlevania game on a Nintendo system, so if you're a Castlevania-ite, like me, then you expect this. It's not really a flaw, but instead it's more of a nuisance.

 

 

 

FUN FACTOR 3/5

 

This game can be fun: traveling aimlessly, buying upgrades for Simon's weapons, trying to find out what "Clues to Dracula's Curse are in Veros Woods" means so Simon goes to the damn place and finds nothing but skeletons! But what the hey! You'll fight tons of monsters, but it doesn't really matter -- die and Simon will simply be resurrected in the same spot. Run out of lives and Simon's docked all of his hearts, but otherwise, he'll continue nearly unscathed. Also, the revolving day and night is pretty awesome! The music is unforgettable and very riveting when you slash through monsters.

 

To add to the replay value, Konami threw in three different endings, which was all but unheard of at the time of the game's release. What ending you receive is based on how many game days it takes Simon to complete his quest and how many times (if any) he died.

 

 

 

FRUSTRATION 3/5

 

Without aid of other characters, getting through the game is just about impossible. The actual game isn't that hard, but some of the puzzles are too difficult to figure out. I mean, sure, there's a guy that tells Simon that if he kneels at the base of a cliff, something neat will happen…but you don't know which cliff, or for how long Simon need to kneel! This game suffers constantly from bad Engrish! Other than that, the game is just fine. Another problem I have with it is that there are almost no bosses in the game! Look around. There's none, except for the Grim Reaper, who you can run away from -- and then there's Dracula...but that's it!

 

 

 

OVERALL 4/5

 

Despite the absence of any real bosses and a story that just kind of throws you into the middle of a town with no idea of what to do, this is one hell of a game. This game should be in your collection. Akumajou Dracula II will always be remembered for taking a step away from the platformer game and a step toward a RPG/Adventure-type game. All the while, it retains its classic feel!

 

 

 

SCREENSHOTS

 

Akumajou Dracula II (screenshot)

 

Akumajou Dracula II (screenshot)

 

Akumajou Dracula II (screenshot)

 

Akumajou Dracula II (screenshot)

 

 

 

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