|
Akumajou Special |
|
LAST UPDATED: 02/23/07 |
|
|
|
REVIEWED BY:

Juggalo |
"So, Konami has produced a parody of Castlevania, featuring a childish version of
Alucard as the star -- and that's how it shaped up to be. Not too
shabby." |
|

THE
DATA
|
NAME |
Akumajou Special |
|
PLATFORM |
Famicom |
|
DEVELOPER |
Konami |
|
PUBLISHER |
Konami |
|
PLAYERS |
1 player |
|
RELEASE DATE |
1990 |
|
GENRE |
Action |
|
SAVING OPTION |
Password
Feature |
|
NES NTSC |
No |
|
NES PAL |
No |
THE RATINGS
|
STORYLINE |
 |
 |
 |
|
|
3/5
|
|
GRAPHICS |
 |
 |
 |
 |
|
4/5 |
|
AUDIO |
 |
 |
 |
 |
|
3.5/5 |
|
GAMEPLAY |
 |
 |
 |
 |
 |
4.5/5 |
|
CONTROL |
 |
 |
 |
|
|
3/5 |
|
FUN FACTOR |
 |
 |
 |
 |
|
4/5 |
|
FRUSTRATION |
 |
 |
|
|
|
2/5 |
|
OVERALL |
 |
 |
 |
 |
|
3.5/5 |
|
|
|
|
Akumajou Special: Boku Dracula-kun, or Kid Dracula
as it's dubbed in English, is basically a joke-type game that Konami
is famous for doing about their own classics (i.e. Gradius with
the joke game Parodius). Unfortunately, this game was not
released in the States (maybe the KKK member with the swastika on his
head caused that). The game has a bit of a childish or cartoonish
atmosphere to it, while maintaining a bit of the Castlevania theme,
except for the darkness, of course. Also, you have control of none other
then Dracula's son, Alucard (Dracula spelled backwards), or Kid Dracula!
|
|
|
Galamoth (yes, the same
Galamoth from Castlevania: Symphony of the Night) has
challenged Alucard (AKA Kid Dracula) to a fight just after he wakes
up from his deep sleep. Not letting a challenge like this go by, he
sets out to take down Galamoth. He grabs his father's cape and
rushes off into Castlevania to begin his adventure, to go after
Galamoth, and fight off Galamoth's army.
|
|
|
Even though in the year previous Konami
had developed Castlevania III: Dracula's Curse with the best and most
innovative graphics in the CV series, they still put out Akumajou
Special with a lower quality. It's not a bad thing, though, because the
graphics were downgraded purposely to maintain that "kiddy" feel.
Nonetheless, they still look awesome. Take a look at the screenshots and
look at the brick. How plain can you get with just red bricks outlined
in black. It's definitely a drop from CV3. CV3 had bricks that showed as
aged stones with moss growing on them -- that type of detail isn't in
this game and isn't needed either. For what the game does have, though,
the characters fit with what's going on, they're goofy, silly, and cute,
what you'd expect in this type of game. You might say the game has a
"Mario" feeling to it.
|
|
|
The music, to my knowledge, isn't lifted from anything
else. That is, except for the first stage, which was a remix of
"Beginning" from CV3 -- and
that song ROCKED. The rest of the tunes, however, were created
strictly for this game and are cartoonish and playful.
Nowhere is there the fearful, scary music that Castlevania is
known for. You must remember this is a kiddy game after all. The
music didn't fail to fit the game at all, and Konami did a good job
with it.
The sound quality is good. From what sound effects are present
in the game, they are also good. Basically, the sound effects fit
very well and Konami even gave Alucard a grunt when he gets hurt -- it
isn't the one Simon makes!
|
|
|
The very wacky approach to Kid Dracula that
makes it so different from the other Castlevania games
is that it doesn't make sense...at all. But, it's actually rather
funny at parts, even if what's occurring on screen is not possible.
I really liked the gameplay and each stage had me asking, "What the
heck is going to happen next?" with a smile on my face. Though the
first stage is the only Castlevania part to the game, the
rest of the game features an amusement park roller coaster ride --
going through New York City, the city's subway and Egypt -- and Alucard even appearing on a game show featuring the Statue of
Liberty as the host. (I'm not making this up. Isn't it supposed to
be set in, what, the 17th century? New York City's around
AND there's a subway system. See what I mean?)
As for controlling Alucard, it plays a lot like Rock Man!
I'm serious. Jump, move, shoot, climb ladders. Heck, you can even
charge up Alucard's shots just like Rock Man can! Also, we can't forget
the fact that after every boss Alucard defeats, he gains a new weapon,
such as becoming a bat or firing out a different type of the Ball of
Destruction attack, which you select from the bottom of the screen
by pressing Select. There are items that are life-related; the heart
in a box gives Alucard a bigger power heart -- kinda like in the
Zelda games with the heart containers. Another item is a heart
that refills an empty power heart.
As for the main bad guys that follow Galamoth...oh
man, you can expect to fight a giant cute KKK member, a giant
pyramid head, and a giant chicken, plus some other really stupid,
yet cute and funny, enemies. The whole game is a joke, but it's a
great parody and you'll have a ball with the game as you play it.
Not to mention, after each stage, you get to play some really insane
mini games, featuring putting swords in a barrel that a skeleton is
in, gambling, and getting dancers to show their asses (not kidding),
all while trying to get a few extra lives. TRUST ME, you'll have a
TON of lives in this game.
Overall, the gameplay is great and very fun to go
through, seeing all the various screwed up areas and enemies Alucard
must go through and fight to stop Galamoth and bring peace to the
world, all while having a fun time and trying to be more like
Alucard's father. (In this game,
Alucard looked up to his father, but by the end of the game, he
realized what his father was like and started to go against him.)
For the Castlevania series, this game does not fail to deliver great
gameplay like the past games and gives you yet another task to save
the world, even if you are playing as the bad guy.
|
|
|
I liked the controls this
time around for a Castlevania game. Pressing B makes Alucard toss
a fireball straight, B + Up on the control pad makes him shoot upward,
A
makes him jump, Start is pause, and Select allows you to choose a
weapon from those you've acquired! Alucard doesn't move
like Simon or Trevor Belmont does, instead moving more like Rock Man,
with surprising quickness and a very good jump (sometimes). He's not
perfect when he gets hit; he's sent flying about two steps back! I
couldn't ask for more here, but it's kind of sad that a parody game of
Castlevania gets better control than the real thing. Ah well, at
least the future Castlevania games MUCH improved the controls, especially with
Richter Belmont.
|
|
|
The game is definitely
fun! There's a lot to keep you playing: improved control from the other
Castlevania games, new techniques per stage, weird
cut-scenes, and also a Rock Man-like gameplay (climbing ladders,
shooting fireballs, charging up fireballs, etc.)! As far as replay
value goes, there is none, similar to how the other Castlevania
games go, except Castlevania III: Dracula's Curse, which had
a ton of replay value. But, once you beat this, you'd probably just
laugh, turn your Famicom off and walk away.
|
|
|
Not much
to get frustrated over here. Maybe the jumps and timing could take
some getting used to, and the charged shots can slow Alucard down (like
in the Rock Man games). Also like in Rock Man, the
timing of jumps has to be perfect in order to keep Alucard from falling to
his
death! That's about it.
|
|
|
So, Konami has produced a parody of Castlevania, featuring a childish version of
Alucard as the star -- and that's how it shaped up to be. Not too
shabby. I love this game despite the fact that all the text is in
Japanese and you can't get this at your local flea market, since
it wan't made for American release! Regardless, it's Castlevania,
except you're Dracula's son trapped in Care Bear land with Rock
Man-like gameplay. It's a great game to add to your collection,
especially if you're a Castlevania fan -- and even more so if you're
a fan of Alucard.
|
|
|
|
|
|
|
|
HINTS
The famous Konami Code can be used on the title screen to unlock a
special page, as a sort of tease, that says, "There is nothing here," in
Japanese.
|
|
|
|