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Bird Week |
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LAST UPDATED: 08/03/06 |
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REVIEWED BY:

JC |
"The most exciting part of the game
just might be watching yourself or your
little hatchlings die, as they plop to the ground, hitting with a
thud." |
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THE
DATA
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NAME |
Bird Week |
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PLATFORM |
Famicom |
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DEVELOPER |
Toemiland |
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PUBLISHER |
Toshiba EMI / Lenar |
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PLAYERS |
1 player |
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RELEASE DATE |
1986 |
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GENRE |
Kiddie |
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SAVING OPTION |
No |
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NES NTSC |
No |
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NES PAL |
No |
THE RATINGS
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STORYLINE |
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1.5 /5
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GRAPHICS |
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2/5 |
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AUDIO |
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2/5 |
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GAMEPLAY |
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2/5 |
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CONTROL |
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2/5 |
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FUN FACTOR |
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3/5 |
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FRUSTRATION |
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3.5/5 |
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OVERALL |
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2/5 |
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There are a lot of lame ass games that come with any gaming console --
Nintendo's Famicom was never exempt. Bird Week, a game in which
you play as a momma bird trying to feed her hatchlings, is about the
lamest you can get. If it weren't for the fact that I purchased this game as
part of a random eBay lot, I wouldn't dare waste my time with
it. It's child's play of the worst kind.
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There really isn't a clear
storyline for the game. Hit A on the controller and you're thrown
into the action.
You're a blue bird, and the eggs you laid a while back have just
hatched two beautiful tiny blue birds. The younglings, needing to
grow strong so they can fly, are damn hungry. And it's your job to
get them their food. If you don't...they will die.
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For the most part, the
graphics look like something cut out of construction paper in a
first grade classroom. Very plain and smoothly delineated, the scene
is of the outdoors, with trees, a blue sky and green grass. In the
air flies one of the blue bird's enemies: the ominous blackbird. Also, scattered about and flying erratically are orange
butterflies: the food you must catch and regurgitate into your
babies' mouths. The scene only changes moderately from stage to
stage. The trees turn colors with the seasons, spotted with pink
flowers to symbolize the spring and given orange leaves during
autumn. New enemies enter the game the further along you get.
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The audio is god awful -- though happy. If I were forced to listen to this music
for more than an hour I would lose my sanity. Alas, it goes with the game. The
cheerful, carnival-esque music adds to the exploratory feel of the game, as well
as giving the first graders who put it all together a reason to dance around, do
the hokey pokey, or whatever.
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Sitting up in their nest, you're hatchlings are hungry! You
must fly around and catch butterflies, then land on your nest and feed each
one. The only problem is there are enemies to watch out for. There's a
blackbird that flies ever so slowly about the sky, taking random and quick
dashes in your direction. And then there's the cute and crazy chipmunk,
which for some reason can't stop jumping up in the air, trying to claw you.
Then there's the squirrel hopping between trees and the mole digging in and
out of the ground. There are others, too.
You can lose lives two ways: either you get hit by one of
the enemies, or the enemies keep you away from your nest long enough that
you're unable to feed your babies and they die. The most exciting part of
the game just might be watching yourself or your little hatchlings die, as
they plop to the ground, hitting with a thud. Yet, more exciting than that
is the feeling you get when you've done your part as a mother. Once you've
fed a baby blue bird three butterflies, the baby bluebird will begin to flap
it's wings, glories music will sound, and the bird will fly away into the
sky! After you have "raised" both of your blue birds so that they fly away,
you move on to the next level. The next level, of course, is almost exactly
the same -- which is one of the more frustrating traits of Bird Week;
it lacks variation in gameplay.
Interspersed between some levels is a bonus level not much
different than the regular levels. As the blue bird, you fly around trying
to catch critters in your mouth, like fish jumping out of water. This time,
however, you just catch them -- no baby birds to feed.
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The control is rougher than you might
expect for such a simple game. The blue bird flies in a very rigid
pattern -- the cardinal directions with limited diagonal abilities.
The bird also can land on the ground and walk; however, it's not
recommended because of how slow the bird walks. But everything the bird
does is so slow you'll likely be bored with Bird Week pretty
quickly.
Oh, and just in case you find the game
too complex to begin with, the start screen offers an option called
"Study Game" that aims to teach you how to play. But that option is
really just the first level, and once you complete it, the game takes
you right back to the start screen. Doesn't really make sense to me.
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Holy hell -- this game is boring.
If it weren't for the cuteness of the few animals in it, including
those charming baby bluebirds, it wouldn't have been even worth my
time to review the thing.
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Believe
it or not, there are some legitimate reasons to be frustrated with
Bird Week, aside from the basic complaint of it being a kiddy
game. One frustration is the title: Bird Week, yet the game
takes you through the seasons in no time. Might have been better off
calling it Bird Year.
Plus,
another frustrating parts of the game is the limited control, but
beyond that it's getting off the nest once you're on it. Enemies
pegged me a bunch of times because I was feeding my baby when, say,
the blackbird flew close and killed me. When you're on the nest
there's only three ways to get off of it. Down is not an option, but
you can walk to one side or the other (and as I mentioned this blue
bird walks slow). You also can fly upward, which isn't a help when
the blackbird is anywhere near the nest. The blackbird happens to be
bigger then the length of the nest, so he easily covers the space
above it when attacking from above. And, of course, the bluebirds
lift off from the nest is, yes, slow.
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This game sucks. Unless you
get it on a multi-cart or in some random lot (like I did)
I wouldn't recommend playing it. It might be fun for a quick 20 minutes
of play, but certainly no more than that! But hey, if you've got a first
grader in the house, Bird Week would be the right pace for him.
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