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Boogerman |
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LAST UPDATED: 08/04/06 |
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REVIEWED BY:

Juggalo |
"If
you're lucky enough to own this, it's a nice collector's piece. It's
a Famicom pirate made "from Russia with love." |
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[No cartridge image available]
THE
DATA
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NAME |
Boogerman |
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PLATFORM |
Famicom |
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DEVELOPER |
Unknown |
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PUBLISHER |
Unknown |
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PLAYERS |
1 player |
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RELEASE DATE |
1997 |
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GENRE |
Adventure |
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SAVING OPTION |
No |
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NES NTSC |
No |
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NES PAL |
No |
THE RATINGS
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STORYLINE |
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3/5
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GRAPHICS |
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3/5 |
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AUDIO |
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4/5 |
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GAMEPLAY |
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3.5/5 |
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CONTROL |
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3/5 |
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FUN FACTOR |
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3/5 |
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FRUSTRATION |
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3/5 |
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OVERALL |
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3/5 |
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This is the pirated version of the SNES game Boogerman: A Pick And
Flick Adventure, which I believe originated in Russia. A decent port
none the less, it still has its pros and cons like all pirates do. If I
ever get a scan of the cart, I'll put it up. From what I saw, it was an
orange Famicom cart with the cover ripped off from some magazine
with a superhero on it.
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A millionaire by the
name of Snotty Ragsdale is cleaning up professor Stinkbaum's lab (a
millionaire who has janitorial work...maybe Stink pays a lot of
money?) and comes across a weird invention. This invention takes
care of garbage on Earth and around the galaxy by using portals and
other contraptions to dispose of the filth. Ragsdale has his
suspicions that the location of the garbage maybe hidden somewhere
on Earth itself. Goblins and other monsters seem to be using the
portals themselves, and its up to Ragsdale to become the almighty
superhero, Boogerman, to save the day.
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The graphics are pretty
"dirty" compared to the SNES version. Obviously, they were cut down
a lot and you actually start in a completely different level than
the SNES version. In that game, you started off in a swamp and, in
this one, you start off in a cliff or canyon for some reason. None
the less, the animations are well done in an illegally-ported
Russian type of way. When the enemies die they turn into pinkish
blobs, so that's cool. At least they captured as much of the gross
magic as they could.
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The first thing you
notice is that the sound used in the game are not your ordinary
pirate music! Of course, they weren't created by the guys who made
this pirate, nor are they from Interplay
(the original makers of
Boogerman on SNES). They are actually from Konami of all
companies! Don't believe me? Press start and you'll hear the classic
Konami pause sound, jump on a trampoline and hear SFX from Contra
and Gradius.
Maybe the music is ripped from Konami games as well? Oh well,
regardless the sound kicks ass for a pirate -- and it is stolen,
since that's what pirates do after all.
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Basically, there's a lot of
stuff from the SNES version removed in this one. The power meter is gone,
since there's no way to burp or fart in the game. And the charge options are
gone. Plus, there's no password feature, which hurts the game a bit. None
the less, you can still spit loogies and throw snot at enemies, which is
alright in a really disgusting, weird way. You go from level to level
collecting plungers, you start off with five lives, and your energy bar is
represented by a splattering chunk of barf from Boogerman himself, which
gets smaller every time you get hit -- nice! You can also dig through crap
or something and dig out more plungers...nothing beats getting coins as the
ultimate plumber, Mario. You can also go down toilets and into secret
worlds, but again, Mario going down pipes is better yet again!
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The controls are pretty
simple, B throws snot or spits a loogie, A jumps, and Start pauses the
game. Compared to the SNES version, a lot is missing from the original.
You can't fart or burp, let alone charge up any of those attacks.
Despite this, the control seems to be superb for a pirate. There are no
problems except for some minor slow down and flicker. Boogerman's jump
is extended if you hold A, so it takes a while to get used to.
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Boogerman
can be fun for a couple
of hours or how ever long the game lasts. If anything, it's just the
amusement of it being illegal that makes it exciting. You can think
of this game as being a slower version of Rock Man, only you throw
snots and all that. The Konami SFX are funny, especially when Konami
had nothing to do with Boogerman at all!
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From what I have seen,
there's quite the amount of glitches in Boogerman. (I'm not
sure if this is just the ROM I play it on.) When you go down toilets
to extra worlds, you end up falling into a hole of graphics
gibberish and die. You are brought back to the normal level, but the
place is a mess with slower scrolling in the background and you
can't tell what's land and what's a hole due to the fact that
there's garbage all over the screen. So much for the game's perfect
programming, huh?
That's
not all. In the intro, it tells the story of what's going on in ugly
green font: "... the world from pollution by transexisting it to
dimension transexisting it to dimension x." Why did they repeat that
whole line? Maybe for emphasis on the word "sex" being shown? All I
know is that it cuts off and isn't complete, compared to the SNES
one.
As for
the game itself, it isn't as fun after a few plays. The control of
Boogerman's jump is kind of awkward as you hold A to keep him up;
the second you let go he falls down.
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The game is good for a couple of
laughs, something to remind you of the SNES not-so-classic game. Plus, if you're lucky
enough to own this, it's a nice collector's piece. It's a
Famicom pirate made "from Russia with love" -- or made by illegal methods
for nothing but profits.
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