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Contra |
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LAST UPDATED: 06/26/07 |
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REVIEWED BY:

Juggalo |
"The jumping, shooting, and saving the
planet from aliens really inspires the gamer to play more and more. Konami hit
the jackpot when they created this game." |
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THE
DATA
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NAME |
Contra |
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PLATFORM |
Famicom |
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DEVELOPER |
Konami |
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PUBLISHER |
Konami |
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PLAYERS |
1/2 player |
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RELEASE DATE |
1988 |
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GENRE |
Action |
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SAVING OPTION |
No |
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NES NTSC |
Contra |
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NES PAL |
Probotector |
THE RATINGS
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STORYLINE |
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3.5/5
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GRAPHICS |
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4/5 |
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AUDIO |
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4/5 |
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GAMEPLAY |
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5/5 |
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CONTROL |
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4/5 |
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FUN FACTOR |
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5/5 |
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FRUSTRATION |
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5/5 |
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OVERALL |
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3.5/5 |
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Contra,
also called Gryzor in some circles, was
released in 1988 for the Famicom by Konami. At the time of it's release,
Contra was one of the most violent games available. Most games at
the time required jumping on little monsters heads, or hitting vampires
with whips, but Contra was more realistic. In Contra, you
shoot everything in sight, including robots, aliens, and whoa! even
humans! Well, there wasn't blood, but in 1988, this was definitely a
major change for the video game industry. In Europe, this game was
released as Probotector, where the two human warriors were
replaced by robots! Crazy Europeans!
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In 2631, evil aliens from
another planet crash landed on an island in New Zealand and launch an attack
to take over the world. Their leader is a hideous monster named Red Falcon.
The world government decided to send in two commandos, nicknamed Bill and
Lance (Scorpion and Mad Dog in the United States), to infiltrate the island
and stop Red Falcon's evil plot.
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When you first start out,
most of the action is based around side scrolling/platform shooting.
Basically, you have your character on screen with his big gun, and the
screen scrolls as you advance in a direction; however, as you move further
along in the game, levels alternate between a behind-the-back view and a
slightly 3D-like appearance. Not only did this take a bite out of the
typical side scrolling gameplay, but Contra
has a good change of pace
among the levels. Quite frankly, the graphics are very good. There are
excellent uses of shading, especially with the jungle backgrounds and alien
fortresses. Your two main commandos, while limited in appearance to just a
basic combat suit and bandana, still look very tough. Muscles popping out,
guns blazing, it's all here.
The animations, while
somewhat lacking, are decent. The main problem with Contra
is that
animations aren't really frame by frame, but rather almost instantaneous.
Enemies are detailed, whether it be opposing armored soldiers, or mounted
turrets in buildings. Levels can get detailed, with control panels to
destroy or certain weaknesses to hit on bosses. Konami made a good use of
"flashing" weak points on bosses to let the player know what to shoot at.
Unlike other games where you just shoot aimlessly until the boss dies. The
best feature of the graphics has to be the various projectiles. You can
nearly remember each type of weapon based on the unique sprite that is shot
out after you pick up a power-up. For example, the laser power-up makes your
gun shoot a long electrifying beam. These type of experiences really connect
the gamer to the overall experience.
Also, if you've played this
version of Contra, you know though the gameplay is identical, there
are tons of new graphical effects as well as scenes and modes that were
absent on the Westside of the world! The graphical effects include: the
trees of the jungles blowing in the wind, sporadic snow in the arctic area,
and the floor of the final level eerily pulsating like jelly.
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Konami did such an
ear-appealing job when it came to the music. Many to this day still jam
to the beat of the Jungle, Waterfall, Snowfield, and base stages, and
the boss theme...true classics. Each song has its own variation, giving
the user a unique environment to fight in. The first stage for example
has this cool kick-ass theme music and it really drives you into
character as a commando who is dropped off by helicopter into an unknown
and mysterious jungle...nice imagery. Another great theme is the boss
theme music. It feels like you're a war hero from a movie challenging
some evil villain.
As for sound
effects, they're good. Bullets bouncing off metal machinery make a
clinking sound, while destroying a boss could cause huge explosions.
Power-ups, extra lives, even the shocking sound of an electric wall.
Konami put so much effort into the sound, making it one of the most
addicting features in the game.
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Very few shooters
have come close to what Contra
masters: pure action.
Contra
was the first of its kind, featuring a real-time world of
constant shooting, blasting, and limitless killing. The control
system is simple: B shoots and A jumps. That's all you
need. You can also crouch by pressing Down, but otherwise
you're set. This is what makes Contra such an appealing game to all
gamers. The learning curve is easy, and you have limitless ammo (you
are a commando after all); people hardly have to take time out to
learn complex weapons or skills. Contra
comes down to how
well you can react to incoming bullets, grenades, and enemies while
countering attacks with your own firepower.
Each level is
similar, but not in design. Basically, you'll encounter tons of
enemies, jumping platform to platform. You can shoot in eight
primary directions, which is great since you can pull off some
angled shots. Power-ups fly along the screen, or are contained
inside of enemies after you destroy them. Some power-ups give you
things like a shield, increased weaponry (fire thrower, spread shot,
laser shot), and an extra life. You start the game off with only
three lives, but at least you're given unlimited continues. Bosses
are at the end of each level, thus creating that mood that you must
survive until the end. Many bosses can be over-challenging, but weak
spots are usually distinguished by a flashing body part, or some
type of obvious indicator. The controls are very responsive, and are
probably the sole reason why you live 99% of the time. With
limitless ammo and plenty of enemies to blast away, everyone can
have fun with Contra.
Unfortunately,
Contra
is a difficult game. One shot kills you, meaning you have
to be as agile as Spider Man. Mistiming a jump can lead to your
death. But regardless, Contra
is a true classic in gameplay
shooters. While it may have insane difficulty, you will play this
day in and day out. Contra
doesn't lose any of the action
elements, the game stays consistent throughout. You don't have to
worry about a bonus stage or some sappy storyline, this is pure
action gaming in your own hands.
Back to the
bonus stuff in this Japanese version, there's an intro this time, as
well as a map screen (like
Akumajou
Dracula) and short debriefings after each level.
The story had been altered a bit too. In America, the Contra
games are meant to take place in the present day (the 1980s), but in
the Famicom version they take place in the year 2631. There's also
an altered ending, a hidden message, and a sound test.
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The controls are solid. But
Contra's
controls take a while to master. The multi-directional
aiming of your gun takes some getting used to, especially when you're moving
in the same direction or when there's hardly any room to move, since you're
trapped by pits and enemies left, right and center. A jumps, B
shoots, and the D-pad chooses the direction for fire and your movement.
Start pauses the game.
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Ok, first off there's the
infamous two-player cooperative mode that has influenced so many other games
and has made Contra
immortal. Every time I meander through memories,
I can see my friends, brother, or whoever playing Contra with me,
pumped up by the awesome music and all. And even without a partner, you have
a gun with all types of bullets and action -- how can it not be fun --
unless you die all the time, but I guess that's a different story.
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Contra
is nuts. One
hit killing you with only eight or so continues, and enemies constantly
thrown at you. At least you have more weapons than what Snake had in
Metal Gear. The hardest levels have to be either the Snowfield or the
base levels. The Snowfield has one vehicle, a spiked car which appears twice
and is especially hard to get rid of before it bowls over you. Let's not
forget about the gunners, grenades thrown at you, and hordes of generic
dudes who run into you! The base levels are all placed in a different
forward camera angle, and in a matter of no time, the room can be filled up
with lasers, bombs, and spiked rollers! You have to blow up the flashing
detonator at the back of the room in order to progress further throughout
the path until you meet the boss.
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After getting swarmed with
detail after detail, you must understand that Contra
is one of the
greatest shooters to hit Earth. Not many prehistoric video games can really
exhibit how fun side-scrolling action can be. Contra
is just that; it
provides a rush that no other action game depicted at its time. The jumping,
shooting, and saving the planet from aliens really inspires the gamer to
play more and more. Konami hit the jackpot when they created this game. They
knew the Famicom needed a game that was innovative. If you're looking for a
must-have game for your collection, this is it. Contra
is by far the
most inspiring and exasperating gaming experience you'll ever have. Don't
avoid it, don't even try to ignore it. Buy it at all costs. This is a true
classic for anyone's gaming library.
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Contra Box
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