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Galaxian |
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LAST UPDATED: 11/16/06 |
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REVIEWED BY:

JC |
"Galaxian
is Space Invaders with
a few twists.
Kill enough enemy aliens
and you'll have done your job as
a citizen of
the Galaxy." |
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THE
DATA
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NAME |
Galaxian |
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PLATFORM |
Famicom /
Disk System |
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DEVELOPER |
Namco |
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PUBLISHER |
Namco |
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PLAYERS |
1/2 player |
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RELEASE DATE |
1986 |
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GENRE |
Shooter |
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SAVING OPTION |
No |
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NES NTSC |
No |
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NES PAL |
No |
THE RATINGS
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STORYLINE |
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2.5/5
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GRAPHICS |
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3/5 |
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AUDIO |
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2.5/5 |
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GAMEPLAY |
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5/5 |
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CONTROL |
 |
 |
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3/5 |
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FUN FACTOR |
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4/5 |
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FRUSTRATION |
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2.5/5 |
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OVERALL |
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3/5 |
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Originally released in arcades way back in 1979, Galaxian was the
first ever color arcade game. Pretty impressive at the time, the game
was re-released for the Famicom just five years later. Not much
different than Space Invaders, the classic single screen shooter,
Galaxian offers alien-attacking fun coupled with seemingly
endless gameplay.
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The storyline is simple, as stated on
the start screen: "MISSION: DESTROY ALIENS. WE ARE THE GALAXIANS."
In a little white spaceship shaped like a flying insect, you, the
Galaxian, battle with an array of colorful aliens that use different
tactics to try to blow you to bits.
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If you like the
simplicity of arcade-style graphics, then you'll also like
Galaxian's. The spaceship you use to battle the aliens actually
is quite detailed for such a small thing. It's colored red, white
and light blue. The aliens all have the same structure, with a body
and four legs flailing off of it. The laser shot that emerges from
the tip of your ship is short, white and quick. The best of the
graphics is the black background with colorful stars twinkling and
sailing by, to create the illusion that you're flying, albeit
slowly. Also fun is the colorful explosion that occurs when you get
hit and die.
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Galaxian doesn't have many sounds. When you start the
first level, you are introduced to a quick intro of music that then ends with
silence as the game begins. There's a nice futuristic sound that plays when you
pause the game. Every shot you take creates a poof noise, and when you destroy
an alien, a strange gooey or wet sound is made, almost like a drop of water from
a faucet. If your white spaceship gets destroyed, you'll be treated to the sound
of destruction. The only other sound is that of the aliens flying at you!
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The gameplay is as simple as you'd expect from a game that
was originally in '70s arcades. You use the white ships infinite fire power
to take out the alien enemies. The aliens all appear on the screen at the
same time, lining up in rows and columns. Then, one at a time, you pick them
off. Every few seconds one of the aliens will get out of the ranks to try to
shoot the white ship and pull a WWII Japanese kamikaze on your ass. If you
fail to kill that alien during its descent toward your white ship, it will
disappear through the bottom of the screen only to reappear from the top of
the screen, either to rejoin the ranks or fly at you again. Once you've
killed all the aliens, you'll be taking to the next level, which is exactly
the same as the previous one (which is one of the downsides of the game).
But the gameplay is really addicting, and what keeps you playing is that
every time you beat a level you get a flag (up to level 5) and then a
counter in the top corner that keeps track of how many levels you've
completed. The challenge becomes: How many levels can you beat, and can you
best yourself?
There a three different types of aliens to look out for:
green, pink and red. The green are essentially the low rank, like the pawns
in chess, just used for the sheer number of them, not because of some
specialized "skill." The pink are the most ferocious of the aliens, because
they have the ability to better track your position and kamikaze into you.
They also fire more laser shots than the green aliens. The red aliens aren't
a problem at all. They're really just the guards of the aliens' yellow
mother ships. Typically, there are two mother ships per level; the red
aliens and the yellow mother ships fly in sync in an effort to both shoot
your white ship and kamikaze into it. You are, of course, given points for
every alien or ship you kill, with the points increasing as the rank of the
alien or mother ship increases.
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There's not a heck of a lot to say about
the controls. Your white ship moves from side to side, at about the same
rate as the aliens. Press A or B and you fire a shot. Start pauses and
unpauses.
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Like I said, this game is addicting. Even though
it's massively repetitive, it's remains very difficult because the
patterns of the aliens aren't easily memorized. Yes, all green
aliens move the same and all pink ones, too, but you can't easily
predict when one will try to attack.
I'd be shocked to see anyone find the end of the game. I don't even
know if the game does have an end, but the level counter probably can't
count passed 99.
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There's
only one thing about the game that's frustrating (aside from the
repetitive gameplay). Your white spaceship can fire only one laser
shot at a time. That means that when one of your white laser shots
is sailing across the screen, you can't fire another until it's
disappeared into the top of the screen. The best way to be able to
fire a bunch of shots quickly is to keep hitting aliens. Once your
laser shot hits an enemy, you can immediately fire another shot. But
one miss and your laser shot will sail slowly to the top of the
screen while aliens are still encroaching on your safety zone. The
upside of this is that it keeps you from mashing the buttons to kill
the aliens; you actually have to be strategic about your shots.
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The game is much better than you might think for '70s arcade-style. Who
doesn't love a classic like Space Invaders? Well, Galaxian
is Space Invaders with a few twists.
Kill enough enemy aliens and you'll have done your job as a citizen of
the Galaxy.
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