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Gekitotsu
Yonku
Battle |
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LAST UPDATED: 10/15/06 |
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REVIEWED BY:

JC |
"You ram
enemies and they go bom.
I'm not kidding. When you hit a car,
it blows into bits and a little flashing
cloud reads: Bom." |
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THE
DATA
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NAME |
Gekitotsu
Yonku Battle |
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PLATFORM |
Famicom |
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DEVELOPER |
Irem |
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PUBLISHER |
Irem |
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PLAYERS |
1 player |
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RELEASE DATE |
1989 |
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GENRE |
Fighter |
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SAVING OPTION |
No |
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NES NTSC |
No |
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NES PAL |
No |
THE RATINGS
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STORYLINE |
 |
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1/5
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GRAPHICS |
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3.5/5 |
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AUDIO |
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3.5/5 |
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GAMEPLAY |
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3/5 |
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CONTROL |
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4/5 |
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FUN FACTOR |
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3/5 |
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FRUSTRATION |
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1/5 |
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OVERALL |
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3/5 |
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Irem came out with a few
gems during the 8-bit era. Two of the well-known titles to collectors
are
Daiku no Gen-San
and Daiku no Gen-San 2, better known to us English-speaking fans
as Hammerin' Harry and Hammerin' Harry 2.
But another game that exhibited the quality of Irem's games is
Gekitotsu Yonku Battle. The
concept of this game is simple: You, a race car, drive around a square-shaped plot of land and ram into other cars. That's it.
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There is no story line. And really, there doesn't need to be. What can
be better than straight-up demolition derby destruction. You ram enemies
and they go bom. I'm not kidding. When you hit a car, it blows into bits
and a little flashing cloud reads: Bom. The entire game is in
English, aside from the title...so they screwed up the onomatopoeia.
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Everything looks very clean, from the details of the cars to the
very simple components of the battlefields. None of it took too much
time because of a lack of details, however. The game has mostly smooth sprites, like
round rocks, tiled ground, jet black oil slicks, and squared
ice patches. The graphics are very uniform; the developers didn't
try very hard to create something visually stunning. But, the
graphics do their job and aren't distracting.
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The creators of the game mustn't have intended for Gekitotsu
Yonku Battle to be a rough and tough beat 'em up game. If they
had, they would have put together some meaner music. The music of
the game gives off a very cheerful tone, not one you'd expect for a
game of this type. Oh well. At least the music sounds good.
The few sound effects serve their purpose. When you hit a wall or rock, there's a thud.
When you slide on some oil and are spinning helplessly, the sound of
screeching tires fires off.
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To begin
playing, you get to select from two different race cars: "Battle
Boomerang" or "Battle Fox." The only visual difference is a slight
body change, one looks bulkier than the other. But for each car you can
select from eight different color variations, including pink. After
selecting your car's build and color, you begin the first of eight
battles. Each battle is on a different battlefield with various enemy
race cars and hazards.
The
purpose of each level is to ram into a certain number of enemy race
cars before they ram into you. For example, to complete Stage 1 you
have to hit 50 enemy race cars. On each level, your car is given a
life meter that will be reduced anytime you get hit by another car.
But beware of getting rammed even once, because getting hit can send
your car flying into rocks and walls. When you wreck into a wall on
your own, your car's life meter goes unchanged, but when you wreck
into a wall because you were rammed, your car's life meter will fall
fast. The same is true of some hazards. If you slip on a slick of
oil and then slide into a wall, your car's life meter will suffer.
Each battlefield is accompanied by a mini-layout at the top left of the screen that
helps you locate the enemy race cars and flags.
All the
while, you get to race around the battlefield searching for goodies
to juice up your car:
HURRICANE
SYMBOL:
Makes
your car drive faster.
SMILEY-FACED STAR:
Makes
your car temporarily invincible.
X-MARKED
FLAG:
Refills
your life meter.
The
numbered flags and crown give you more points, and if each of the
number flags are gathered, the level is completed even before all
the enemy cars are destroyed.
Every
time you beat a stage, two new cars are unlocked. The cars have no
unique abilities. They all do the same thing; they just look
different. There are three bonus stages in between the stages. In
these, you drive around and pick up flags before your time expires.
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The race car you get to control has an amazing ability to haul ass and make
sharp turns quickly. The way the race car moves would be impossible for the
real thing. Your car practically can turn 360 degrees from a near
standstill.
Like in most racing games, you've got to press a button to get your car
moving. For
Gekitotsu Yonku Battle, that button is
A. Though the car will move forward without the push of a button, A
helps speed it up. When you're spinning out of control, A and B pressed
together stabilizes your car. As expected Start pauses the
game.
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I liked what the game had to offer, but there just wasn't enough of
it. The game easily could be beaten in 20 minutes or less. And
since the battlefields and enemies are pretty much the same
throughout the game, with the enemies only increasing in how erratically they drive,
the game has little replay value. It's fun while it lasts, but it
doesn't last.
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The game isn't frustrating at
all. All the levels are easy, with the exception of the bombardments of
recklessness from the enemies of Stage 8. You can often easily win a stage
by driving around in circles while the enemies blow themselves up by
skidding off some oil and plowing into a rock. They also accidentally ram
each other.
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Gekitotsu Yonku Battle certainly is worth picking up for a few
minutes of fun play. It's a good game that'll entertain you
and won't give you an ounce of frustration. If you have 20 minutes to
kill, pop Gekitotsu Yonku Battle into your Famicom and ram into
some enemies.
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