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Ninja ryukenden |
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LAST UPDATED: 08/03/06 |
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REVIEWED BY:

Juggalo |
"Behold! one of the greatest games
ever to grace the Famicom without
a shadow of a doubt!" |
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THE
DATA
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NAME |
Ninja
Ryukenden |
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PLATFORM |
Famicom |
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DEVELOPER |
Tecmo |
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PUBLISHER |
Tecmo |
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PLAYERS |
1 player |
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RELEASE DATE |
1988 |
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GENRE |
Action |
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SAVING OPTION |
No |
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NES NTSC |
Ninja Gaiden |
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NES PAL |
Shadow
Warriors |
THE RATINGS
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STORYLINE |
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5/5
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GRAPHICS |
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5/5 |
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AUDIO |
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5/5 |
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GAMEPLAY |
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5/5 |
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CONTROL |
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4/5 |
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FUN FACTOR |
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5/5 |
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FRUSTRATION |
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5/5 |
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OVERALL |
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5/5 |
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Behold! one of the greatest games ever to grace the Famicom without a
shadow of a doubt! I personally never owned the NES version as a kid,
but I did rent it every weekend despite the fact that I sucked at it.
Awww...the memories. I also remember dressing up as a ninja and
attacking some dudes on my street -- but enough about that. This
particular game is really a counterpart of an arcade version of the same
name, which is actually a beat 'em up game. But none-the-less, it sucked
and this was the game that enlisted
Ninja Ryukenden into immortality! This game was named
Ninja Gaiden in the U.S. and Shadow Warriors in Europe for
some strange reason.
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You are the ninja
dragon, Ryu Hayabusa, who has just heard about the death of his
father, Ken Hayabusa. You are told in his last letter that you must
leave for America to find his friend and colleague, Walter Smith.
Little does Ryu know that he will be caught in a most dangerous
adventure involving the safety of Earth itself! Ryu must entrust his
power upon his father's Dragon Sword and defeat the evil that he
encounters.
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They're fantastic,
considered amazing at the time. You've got to love the
three-dimensional aspect, which allows Ryu to interact with elements
of the background, like walls and pillars. The levels look awesome;
there's just something realistic about them, for an 8-bit video
game. The levels include a city, snowy mountains, a jungle, a lake,
and even a mine. The forest level is one of my favorites; the trees
look almost like real trees, however they did it. As for characters,
they were all designed perfectly. Bloody Malth, Jaquio, and the
Demon in particular look incredible. Even Ryu looks half decent as a
ninja, which is cool regardless of what he is.
But the cut-scenes are
what makes
Ninja Ryukenden’s graphics so memorable; they are quite
simply...stunning. The characters look amazing, they, as well as
everything else, are very detailed. The way the angle shifts gives
the scenes almost a comic book feel to them. I mean, the cut scenes
almost make it seem like a cartoon at times, which really says a lot
about how great this game looks.
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All the tunes match each
level almost too well. The temple level has a nice mysterious tone
to it, the cabin/forest level has a rushing mood, which fits because
you are chasing a ninja who just stole the demon statue. My favorite
track has to be when you face your father after just learning that
he is the Masked Devil. In the cut scene, Ryu wonders what is
controlling his father and he gets a glimpse of this demon-power
supply thing. Anyways, as soon as Ryu sees it, it fades to the
battle and you have this cool song that was played earlier when Dr.
Walter Smith was killed. Brilliant.
As for the sound
effects, they rock -- for simple stuff like Ryu jumping, a shuriken
being tossed, or Ryu getting hurt. They're all appropriate and none
too out of place.
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You travel through stages
with sub-levels in them (like Super Mario Bros.) and after each stage
you fight a boss. In between stage completion, there are cut-scenes
which build the plot in the game, sort of like a movie would (making the
game kind of ahead of its time, huh?). If you notice the layout of Ryu's
life, it has similarities to Castlevania games: 16 life blocks, a
boss life bar, score, timer, magic meter...I'm wondering if Konami
noticed this?
SHURIKEN:
The most basic of ninja weapons, it is
thrown straight forward and attacks only one enemy. Although it is
the weakest of all the weapons Ryu has available to him, it is
indispensable in some areas.
WINDMILL SHURIKEN:
A more powerful version of the shuriken,
imbued with the spirit energy of the thrower. After being thrown, it
returns to its owner like a boomerang, and hones in until caught. If
Ryu dodges the star on its return flight, it can do severe damage to
enemies behind him as well. This is probably the second best weapon
in the game, except that it is not very effective against bosses.
ART OF THE FIRE WHEEL:
Perhaps the most versatile of the ninja
arts, the Art of the Fire Wheel sends a series of fireballs upwards,
diagonally, to damage enemies in the air. This one is the best
all-around weapon to have in most areas and is usually the weapon of
choice against bosses.
JUMP AND SLASH:
The most powerful ninja ability Ryu has
ever possessed. As Ryu jumps into the air, he spins with his sword,
doing massive damage to anything he comes into contact with. A
well-timed application of this art can sometimes kill bosses with a
single attack!
INVINCIBLE FIRE WHEEL:
When Ryu calls upon this art, he is
encased in a ring of fire, which burns any enemies who come too
close. It only lasts for a few seconds at a time, but when properly
timed, it can make a difficult passage much easier to complete.
Note: It only
appears at set times and you can't use it after a use.
BLUE POWER-UP:
Probably the most common item seen, it
increases Ryu's ninja power (for using weapons) by five points.
RED POWER-UP:
This increases Ryu's ninja power to 10.
BLUE BONUS:
This item, while not immediately useful,
give Ryu 1000 bonus points. It's helpful since he gets an extra life
for every 100,000 points he scores.
RED BONUS:
Similar to the Blue Bonus, but it gives
2000 points, so it's even more helpful.
MEDICINE:
A rare and very precious item, this
medicine will restore six units of life energy when Ryu drinks it.
1-UP:
This rare item will immediately give Ryu
an extra life when he obtains it. Never pass these up.
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Ryu controls almost
perfectly; he does "flip" jumps like a Contra-guy would with
A pressed,
slashes with B, Select doesn't do crap, and Start pauses the game. Oh
yeah, to use your weapon, hold Up + B (kind of like in
Akumajou Dracula).
Also, Ryu can cling to walls and you can scale your way up a wall. You
have to continually jump your way up!
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What's not fun about
doing ninja flips and throwing shurikens at enemies? Not only that,
but you are treated to cut-scenes, which makes the game even cooler.
I like the ninja action a lot, but there are times in the game when
there is too much action. You got the game practically throwing
enemies at you at times. Thankfully, there are unlimited continues
and even if you get a "Game Over" you begin at whatever level you
were at, instead of the beginning of the act. Of course, this works
until you get to stage 6-1. Then if you die you end up back to 6-1
regardless of how far you've gotten! I guess this was a neat trick
thrown in by Tecmo to add some "magic" to it.
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At times
this game can get you really pissed! With all these enemies getting
tossed at you, hitting you, making the "duuuu" sound -- and then if
you get knocked back far, enemies will return! I remember getting
knocked off of cliffs by those darn eagles... who doesn't remember
that! Oh, and I bet you can remember dying really far in the game
and getting sent right back to stage 6-1. Also, it's annoying when
you have to continually jump up a wall instead up moving up it like
in Ninja Gaiden 2, especially when there are birds whipping
around the screen!
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Truly a classic! Despite
how darn frustrating it can make you, it does give you hours of
enjoyment, and if you had this when you were small, hours of
nostalgic memories as well.
In 2003, or was it 2004,
a Ninja Gaiden game was put on the Xbox (or the Shitbox
as I like to call it). I mean, Tecmo selling out is an
understatement, with their video game porno (Dead or Alive). Naming
their new game after a NES classic is just wrong. The new Gaiden
has nothing to do with its
Famicom counterpart, nor does its history, although it does
feature all three Ninja Gaiden games from the trilogy --
another insult to hardcore
Famicom and NES fans.
Just imagine playing
Ninja Gaiden
on the Shitbox with
that huge controller. It's wrong, I tell ya. Sorry to end this
review with the bad stuff, but it kind of slipped in!
Regardless, the real
Ninja Ryukenden is classic and, despite its flaws in
difficulty, it will always be remembered dearly.
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