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SD Hero Soukessen |
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LAST UPDATED: 08/03/06 |
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REVIEWED BY:

JC |
"Four little futuristic samurai -- with their karate chops, swords and
laser shooters
-- join to do battle against evil aliens." |
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THE
DATA
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NAME |
SD Hero
Soukessen |
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PLATFORM |
Famicom |
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DEVELOPER |
Banpresto |
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PUBLISHER |
Banpresto |
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PLAYERS |
1 player |
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RELEASE DATE |
1990 |
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GENRE |
Action |
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SAVING OPTION |
No |
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NES NTSC |
No |
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NES PAL |
No |
THE RATINGS
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STORYLINE |
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2.5/5
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GRAPHICS |
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4/5 |
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AUDIO |
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5/5 |
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GAMEPLAY |
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4/5 |
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CONTROL |
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5/5 |
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FUN FACTOR |
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4/5 |
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FRUSTRATION |
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3/5 |
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OVERALL |
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4/5 |
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Ever wanted to be a samurai? How about four samurai, each able to morph
into multiple samurai with unique weapons.
SD Hero Soukessen: Taose! Aku no Gundun lets you do it! Four little
futuristic samurai -- with their karate chops, swords and laser shooters
-- join to do battle against evil aliens.
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A UFO has just swept
over the city and beamed two of the samurais' friends -- a female
samurai and her robot buddy -- up into space, kidnapping them.
It's now up to her four comrades to battle through eight levels of
bosses and a ninth-level castle (shaped like the hemispheres of the
brain with a tower on each side) to rescue her.
Note:
I'm sort of guessing at the storyline since the game's text is in Japanese,
as
usual.
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The graphics are
reminiscent of a very popular Famicom series:
Rock Man. From the beginning to the end, there's
a lot about SD Hero Soukessen that'll remind you of Rock Man, from the
similar short caricature of the samurai to the level
selection page, where instead of the bosses being highlighted in
squares, the eight samurai (all four doubled) are show free-floating
in a black sky next to an image symbolizing that level. And so, the
comparisons to Rock Man continue...each level is set up much like a
Rock Man level, where the samurai make their way either by side scrolling or
falling through holes in the floor.
Just like in Rock Man,
the graphics are very clean and orderly. The only problem with the
SD Hero Soukessen's graphics is that on at least one level it
is difficult to distinguish what's a platform you can jump
on and what's just background. I fell to my death several times by
trying to jump on top of something in the background.
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SD Hero Soukessen has some really awesome music -- similar in
pace to Rock Man. For the most part it's really upbeat and exciting. The
best music comes during the intro to every level. When you click to enter a
level, a short scene takes place where one of the samurai will fly from a balcony on
their headquarters through a black
sky with colorful stars, all while intense music plays in the background, pumping you up for the
fight to
come. When the level does come, the music turns adventurous, for the most
part fitting well with the look of each level.
Some great sound effects include the laser's rip and the
sword's swoosh. The sound made when you pause and unpause is also kind of cool.
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The game doesn't take very long
to get through -- that is, once you've had a couple of tries at each level
to figure out where the enemies are placed. There is, however, a lot of
overlap between the enemies of each level. The ones that kick or hit are
really easy to kill; the ones that shoot something are much harder. Expect
to get hurt -- these enemies are relentless. They are all programmed to
follow the samurais' every move, and some of them have homing missiles. One
very alien-like enemy with flailing antennae sticks particularly close
to the samurai and is a pain to avoid or kill.
The samurai also have many weapon options
for you to play with!
Some of the weapons work better than others. It seems there's about six
weapons for each of the four samurai. You have a weak and strong karate
chop or kick, a weak and strong sword, and a weak and strong laser. When
you kill and enemy, he usually leaves behind a circular disk with a
symbol on it. Each symbol gives you something different. These seem to
be the important ones:
HEART:
Strengthens the samurai's weapon.
EYE:
Replenishes a portion of the samurai's power
bar.
BANPRESTO EYE MASK:
Replenishes a portion of the samurai's power
bar, while also causing all enemies (and power or weapon disks) within
the screenshot to disappear.
EXCLAMATION MARK:
Provides temporary invincibility. One
downside is that when invincible a samurai cannot pick up any power or
weapon disks.
The levels themselves are not difficult to navigate, because
there's usually only one way to go: either to the right or down. Sometimes
there are several options when going down, and if you choose the right one,
your samurai is less likely to land on an enemy.
The bosses will frustrate you on the first few goes. They all
have simple patterns, and several of them actually have the same pattern.
Each one usually shoots two projectiles and then runs at you really fast. It
doesn't take long to figure out both where to stand to avoid getting and how
high to jump to avoid the incoming projectiles. The final boss is tough.
Just when you think you've beaten him -- think again!
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The control of the samurai is quite
flexible and overall wonderful. They can jump really high, and when a
samurai has to land on a tight spot, he usually can without
miscalculating or sliding.
Like you might expect, pressing B will
cause the samurai to chop, kick, swing or shoot. Pushing A allows the
samurai to jump. Down on the directional pad allows the samurai to lay
on his belly (for those few tight spots), and Start pauses and unpauses
the game.
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This is a really fun game. I haven't encounter
many games that successfully mimicked the Rock Man series. And the
plus side to that: THIS ISN'T ROCK MAN. It's
SD Hero Soukessen, and so, it's got a new flavor and a
different challenge (even if the UFO that kidnaps the female
samurai looks a hell of a lot like Dr. Wily's).
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The game
can be very frustrating for the first few times you play each level.
With the enemies being closely trained on every move the samurai
make, you'll get hit a lot. And when the samurai don't have a laser,
it's much harder to kill enemies since the samurai have to get close
to them to do it. Some of the enemies are on short platforms wedged
between abysses. Without a laser, you have two options: jump over
the enemy (if you can) or land on top of him, get hurt, and either
jump to the next platform or struggle to quickly kill him.
One thing
that threw me off was that every time you die the screen flashes and
deteriorates and then up pops a "Game Over" screen with your female
samurai friend being crucified! The strange thing is, no matter how many times I
died, it never really was "Game Over." You seem to have infinite
continues.
The final
boss is very difficult. Before you get to him, the samurai is
usually given enough power disks for full power -- but you'll
quickly lose that power to the boss, who takes some skill to beat.
(I still haven't beaten him, because when I got to him, a
thunder storm rolled through and so strongly shook my home that my
Famicom froze up! Damn. I'll have to play it again sometime.)
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SD Hero Soukessen is definitely worth your time. It's packed
full of unique samurai and an array of weapons and enemies you won't
find anywhere else!
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