|
Splatterhouse |
|
LAST UPDATED: 10/14/06 |
|
|
|
REVIEWED BY:

Juggalo |
"Spiders explode out her stomach while she's
sleeping (a take from Aliens). After beating 40 of those
bastards, she gets up, yawns, and walks away." |
|

THE
DATA
|
NAME |
Splatterhouse |
|
PLATFORM |
Famicom |
|
DEVELOPER |
Namco |
|
PUBLISHER |
Namco |
|
PLAYERS |
1 player |
|
RELEASE DATE |
1989 |
|
GENRE |
Action |
|
SAVING OPTION |
Password
Feature |
|
NES NTSC |
No |
|
NES PAL |
No |
THE RATINGS
|
STORYLINE |
 |
 |
 |
|
|
3/5
|
|
GRAPHICS |
 |
 |
 |
 |
 |
5/5 |
|
AUDIO |
 |
 |
 |
|
|
3/5 |
|
GAMEPLAY |
 |
 |
 |
 |
 |
4.5/5 |
|
CONTROL |
 |
 |
 |
 |
 |
4.5/5 |
|
FUN FACTOR |
 |
 |
 |
 |
|
4/5 |
|
FRUSTRATION |
 |
 |
|
|
|
2/5 |
|
OVERALL |
 |
 |
 |
 |
|
4/5 |
|
|
|
|
I remember years ago when my friend, Steve Gosse, used to own a game
called Splatterhouse 2 for Sega Genesis. It was pretty cool,
difficult, lots of blood and guts, and action -- along with cool music.
You controlled a guy in a hockey-like mask with a machete
(Jason-wannabe), and he scaled a haunted forest and mansion to find his
girl friend, Jennifer. Overall, only Steve's sister, Kim was able to
finish it without codes, but after all of these years, I was introduced
to a different type of Splatterhouse. This game, called
SplatterHouse: Wannpaku Graffiti or Splatterhouse: Naughty
Graffiti, is the Sega classic transferred to the Famicom (no wonder
no one has heard about it). It never saw the light of day (legally) in
the States.
|
|
|
The tale begins (whether
it's before or after Splatterhouse is unknown) in a
graveyard. A girl by the name of Jennifer is crying over a grave.
But, completely out of nowhere a lightning bolt crashes out of the
sky and into the grave releasing the Jason-wannabe (AKA Rick) out of
his buried state. Jennifer is happy and I guess Rick is, too, but
unfortunately another bolt hits the grave on the left to release
none other than Michael Jack...I mean the pumpkin king! He floats
over Rick and pulls a Ghost 'n' Goblins on his ass,
kidnapping Jennifer. Rick must once again begin to scale these
haunted wood or mansions -- whatever -- to find Jennifer and defeat
the jack-o-lantern, or we'll call him
jack-o-thus-his-association-to-the-King-of-Pop-himself!
|
|
|
Graphically,
SplatterHouse is quite impressive. The sprites are large and
detailed, but are marred by the lack of multiple colors per sprite.
The animation is on par with other games, but nothing worth really
mentioning. The backgrounds on the other hand are really amazing.
They’re crammed with various objects. For example, there’s the
graveyard stage; it’s filled with tons of tombstones, broken iron
fences, green weeds that blow in the wind, trees, immense mountains,
and a dreary black sky complete with bolts of lightning.
|
|
|
The sound effects are
pretty weak, with only a few sparse noises, but the music isn’t all
that bad. The music is blemished by the fact that the first stage's
music resurfaces more than a couple of times. Strangely enough the
hidden levels have their own unique themes that just rock. I figured
Namco might try to slip in previous stage music, but oh well.
|
|
|
In all its 8-bit glory, Splatterhouse is a completely original
title and nothing at all like its arcade counterpart. In the game, you
start off with a pussy-ass life meter, but the more enemies squashed,
the bigger it gets because you're gaining experience!
You only have two weapons in the game: a hatchet and a shotgun, which you
can pickup anywhere and you can use to literally blow enemies away! It's too
bad you can run out of bullets.
You can only continue three times before it’s "Game Over;" passwords allow
our undead hero to resume his quest at any time, but extra life will be
lost.
Also, during the last bit of the game (or so it seems) you can actually end
up in a situation where you go to secret levels! This happens when you dodge
this death-like dude, who would then out you into some skulls mouth; you
wake up in a coffin only to fight the boss minutes later! But if you dodge
him you move onto weirdness, like medieval Japan and Egypt. For every level
you finish, I'm told, you get more bonuses added on to the end of the game.
Sweet!
|
|
|
The controls are top-notch,
fluid, and tight. Moving Rick with the game’s fairly quick speed is a
breeze with a responsive directional pad and buttons. Jumping is also
quite easy, since Rick’s range of leaping is long. Unfortunately, Rick
doesn’t stop immediately as one would probably like. This can be a
little annoying at first, but it won’t be long before you adapt to the
game’s physics. Thus, you should have no trouble progressing with these
fine controls. Oh, and I should mention that B is used to swing Rick's
hatchet or shotgun, whichever weapon you have at the time.
|
|
|
One cool thing is that
you can receive a bigger life gauge with the more enemies you kill,
which means if you use passwords and go to a higher level, you'll
get killed with less hits! There are also hidden stages in the game!
Even if you defeat Jennifer’s gourd-like kidnapper, you’re not quite
finished. Entrances to a pair of hidden levels also lurk within the
game, transporting Rick to medieval Japan and the pyramids of
ancient Egypt. Waiting at the end of each level is a woman bearing a
crystal ball, each of which lengthens the ending with an additional
screen. While nothing overwhelming, this secret epilogue adds a nice
twist to the already eccentric conclusion, particularly for fans of
the original game!
|
|
|
|
There
isn't anything to complain about, except that Rick doesn't always
stop at the right time. Nothing a couple of plays can't perfect,
right?
|
|
|
The game is something
that would've looked good in it's nice-looking American gray
toaster, but that shit didn't happen obviously! One way to describe
this game is that it's a joke about horror movies and it also has
8-bit gore -- blood and guts! One of my favorite scenes includes the
one battle against a girl. Spiders explode out her stomach while she's sleeping (a take from Aliens). After beating 40 of those
bastards, she gets up, yawns, and walks away like nothing happened!
As for the reason behind
not making it to the U.S.? Don't have a clue, but I
think it's got something to do with the vampire in the first level
who imitates Michael Jackson and then gives you the finger! Now
that's scary! Don't forget to check out
the shrine.
|
|
|
|
|
|
|
|