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Sweet Home

LAST UPDATED: 03/11/07

 

REVIEWED BY:

FamicomJL

FamicomJL

"I wish people knew Sweet Home

as more than the game Nintendo

of America thought was too violent."

 

 

Sweet Home (cart)

 

 

THE DATA

 

NAME

Sweet Home

PLATFORM

Famicom

DEVELOPER

Capcom

PUBLISHER

Capcom

PLAYERS

1 player

RELEASE DATE

1989

GENRE

Role Playing

SAVING OPTION

Yes

NES NTSC

No

NES PAL

No

 

 

THE RATINGS

 

STORYLINE

5/5

GRAPHICS

5/5

AUDIO

5/5

GAMEPLAY

4.5/5

CONTROL

5/5

FUN FACTOR

5/5

FRUSTRATION

5/5

OVERALL

5/5

 

 

 

 

THE REVIEW

 

Sweet Home. As a video game fan, what comes to your mind when you hear those two words? In my mind is a game that's fantastic -- one of the greatest games I've ever played on the Famicom. Hell, it's one of the greatest games I've ever played. PERIOD. Sweet Home is without a doubt almost damn near flawless, a true scare of a game that can surprise you one minute, and scare the shit out of you the next.

 

 

 

STORYLINE 5/5

 

Mamiya Ichirou is a famous painter who suddenly dies. His rare frescos are something to admire, quite elaborate for 8-bit. You play the roles of five characters: Kazuo (the leader who has matches as his item); Taguchi (the cameraman); Akiko (the nurse with a First Aid kit.); Asuka (the maid with a vacuum); and Emi (who possesses a master key). They work together in the creepy haunted mansion to find Ichirou's famous frescos and take pictures of them, revealing secret messages. Little do they know that Ichirou's evil wife, and other spirits, now haunt the mansion, leading them through a vicious environment of ghosts and illness. There are many sickening plot twists and turns, and in the end, we learn a SHOCKING fact about Ichirou's wife...I won't spoil the details. What a masterful plot! The way the game plays out is genius!

 

As a footnote, a movie related to the game was released at about the same time as the game, and many people, like myself, don't know if the movie or video game was made first. Either way, the originality of Sweet Home is clear.

 

 

 

GRAPHICS 5/5

 

The scenes showing your five characters walking around the dark mansion are, maybe inappropriately, cute. But at the same time, the scenes are dark and mysterious. When you go into a battle with a demon, the graphics become much scarier, featuring an up-close look of your enemy. The developers made everything look so damn creepy. Sometimes there are living (and non-living) things that you can talk to, or look at. Let's just say I've screamed "HOLY SHIT!" more than I'd like to admit. The graphics are great. The usual for Capcom.

 

 

 

AUDIO 5/5

 

Capcom was genius in making the music in this game, and in changing the tempo to coincide with the intensity of the scenes. The music that plays while your characters are walking is creepy. But then something much more horrifying comes on. When you are about to face an enemy, eerie music plays, so you know that it's coming. Then, there's a small pause, and the enemy flies towards you with a woosh. and while in battle the music is intense, almost makes your heart beat faster. There are sound effects when you use your special items and when you are doing battle. The music playing when you're viewing a fresco is a small amount of peace creeping through Sweet Home's maddening hell.

 

 

 

GAMEPLAY 4.5/5

 

Standard RPG fare here. You walk around trying to figure out the secret messages in Ichirou's frescos. You have to figure out where each on is located by finding notes left behind by others who had been in the house attempting the same feat. While searching for the notes and frescos, you also have obstacles to overcome, such as gathering wood to restore parts of the mansion floor that have collapsed.

 

You can attack, run, and use your special items. An extra feature unknown to other games was added to Sweet Home -- "Pray" -- where, if done correctly, can heavily damage even the toughest opponents during battle. You have to be careful, though, as you can run out of it very quickly. There are also level-ups, but the game never tells you how much you need to progress, so you just have to keep battling to get them.

 

One of my favorite aspects of doing battle with a enemy -- in some cases it's a demon doll or a bunch of worms -- is that you can fight with more than one of your characters by teaming up beforehand or calling them to help while in battle. Each character brings a different item to the battle and some items are more effective with certain enemies. You'll find yourself using different combinations of your characters' items to get through the whole game.

 

During a battle, one or more of your characters can be poisoned by the enemy, and you have to quickly call your medic, Akiko, or you will die. When you're poisoned and you have that character as active on the screen, the whole screen will flash and a beeping will sort of count down the seconds you have left alive.

 

Another feature unique to Sweet Home is that once one of your characters have died, they are dead for the remainder of the game. So, don't let anyone die.

 

 

 

CONTROL 5/5

 

The games controls are very smooth. I've got no complaints. The only thing that's a little hard to do is figure out to how to collect items, but there is an option in one of the pull-down menus that will let you pick up an item, like wood or a dagger. Figuring out how to navigate the menus are challenging, so you'll find yourself clicking out of menus and reentering them a lot.

 

 

 

FUN FACTOR 5/5

 

I've spent countless hours at a time playing this; it's just that good. And I'm sure you will, too. It's so fun and challenging, there's no way to stop playing, and thankfully, there's a save feature!

 

 

 

FRUSTRATION 5/5

 

I haven't even talked about the ghosts in random rooms that can grab you and take you back to near the beginning. There are wooden planks on the ground that can break while your partner's are standing on them, resulting in you having to find another plank to rescue your partner. It's a challenge to find the items you need when one of your partners die. And learning to associate a character's name with his or her special item is tough.

 

If you don't like having to think while playing, this game isn't for you.

 

 

 

OVERALL 5/5

 

Flawless. Simply flawless. What an amazing game this is! It's a shame that people are so uptight in North America, because we should've seen Sweet Home made for the NES, playing it ourselves, in English, instead of having to find the Famicom version or a translated ROM. The original Sweet Home isn't that hard to find on eBay, but you'll be paying over $50 shipped for it; however, the price is worth it. For cheaper, you can get the translated ROM reproduced in an NES cartridge, which makes the gameplay much more smooth.

 

I wish people knew Sweet Home as more than the game Nintendo of America thought was too violent. No doubt, Sweet Home has inspired developers to this day.

 

 

 

SCREENSHOTS

 

Sweet Home (screenshot)

 

Sweet Home (screenshot)

 

Sweet Home (screenshot)

 

Sweet Home (screenshot)

 

Sweet Home (screenshot)

 

Sweet Home (screenshot)

 

 

 

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