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Tetris (BPS)

LAST UPDATED: 08/04/06

 

REVIEWED BY:

Jedi

Jedi

"It doesn't quite stand up to Tengen's unofficial title, but it stays more traditional than Nintendo's. All in all, each Tetris stands on its own."

 

 

Tetris BPS (cart)

 

 

THE DATA

 

NAME

Tetris

PLATFORM

Famicom

DEVELOPER

Bullet-Proof Software

PUBLISHER

Bullet-Proof Software

PLAYERS

1 player

RELEASE DATE

1988

GENRE

Strategy

SAVING OPTION

No

NES NTSC

Tetris

NES PAL

Tetris

 

 

THE RATINGS

 

STORYLINE

     

2/5

GRAPHICS

    3/5

AUDIO

  3.5/5

GAMEPLAY

  3.5/5

CONTROL

  3.5/5

FUN FACTOR

  3.5/5

FRUSTRATION

    3/5

OVERALL

3/5

 

 

 

 

THE REVIEW

 

The Famicom version of Tetris is a well known copy of Alexey Pazhitnov's Tetris; oh wait, no it isn't! Many NES fans may already be familiar with the two Nintendo Entertainment System versions: one by Tengen and one by Nintendo. The unofficial Tengen version came before Nintendo's official adaptation of the same title, but many believe that Tengen's work was superior. It allowed for two players, contained four Russian compositions, and featured five selection modes, including a cooperative type. The Nintendo release, solo, had two distinct modes, and three scores (including Dance of the Sugar-plum Fairy), as well as some witty intermissions.

 

The Famicom Tetris was developed by Bullet-Proof Software (BPS) in 1988, about a year before the other two clashed into action.

 

Tetris BPS (manual)

The manual's front cover.

 

Tetris BPS (box)

The box's front.

 

Tetris BPS (box)

The box's back.

 

 

 

STORYLINE 2/5

 

Unless you consider the copyright intro, there really is no story to Tetris. You stack blocks, in hopes of preventing the screen from cramming to the top, and, when it does, you "die." Regardless of any storyline, the atmosphere is present, with a setting of St. Basil's and melodies of Karinka and Troika!

 

Tetris BPS (screenshot)

Even Bullet-Proof Software claimed Tengen had a license.

 

 

 

GRAPHICS 3/5

 

After the copyright screen closes, we are introduced to a weary, yet fine looking graphic, of St. Basil's Church, a still picture with its foundation descending into Tetris articles underneath -- very unique compared to the more common depictions. As for the rest of the game, the colors seem a little drab. It's a pleasant style that very well gives an aged impression. The backdrop during gameplay is a fine touch, though it's too bad the colors don't change through the progression of the stages like in the Nintendo version.

 

 

 

AUDIO 3.5/5

 

The music is excellent. The opening plays a component of the Tetris theme, and the first selectable track, Technotris, is an outstanding arrangement by the composer; however, the sound effects get in the way of certain channels during main play. This is noticeable while shifting left and right. The SFX themselves are quite remarkable and varied as well. They are reminiscent of the sounds from Metroid. The noises between the objects being forced down intentionally and falling on their own are distinct, allowing one to figure out that when a crucial one lands unexpectedly it's the player's fault for taking too long, instead of bashing the game for its terribleness. Overall, exceptional audio with minor discrepancies.

 

 

 

GAMEPLAY 3.5/5

 

There's only one method of play, with a couple of options that affect the speed and amount of debris left in the field. BPS Tetris is, of course, one player. It plays like 'Mode B' on the Nintendo Tetris, allotting an amount of lines that must be completed, and, when successfully accomplished, clears the field for the next phase; in contrast to the Tengen Tetris, which plays like 'Mode A' on the Nintendo version, a relentless wave of levels one after another. One strange aspect of BPS Tetris is the "lives" attribute. You are given three attempts to form 25 lines, represented by the hearts in the top-left corner. It's a nice add on, but unnecessary, considering the difficulty is rather mild. Even on Stage 9, with the Round set to 0, a novice can undertake it with little to no dilemma. In fact, one may end up clearing all the stages and repeating the first one with the tempo reverted back to normal again, thus resulting in a loop of endless endeavor. This is an inferior programming quality compared to the subsequent titles that, instead, rev up the speed to a higher-than-normally-selectable difficulty.

 

Tetris BPS (screenshot)

Tip: Hold Down and A after a piece has

been dropped to "freeze" the game.

 

 

 

CONTROL 3.5/5

 

The first notable factor is the awkward controls. It takes a little getting used to. Pressing Down on the D-pad causes the rotation, while the A button drops the object. Actually, it doesn't 'drop,' it actually gets slammed to the bottom of the deck immediately, prohibiting any further adjustments. This is a bit of a setback, because it forces one to wait in order to 'slide' a piece into an enclosed space. Another problem is the lack of a clockwise turning ability; there's only one button to rotate the item, and it revolves counter-clockwise. Choppy controls = Bad experience.

 

 

 

FUN FACTOR 3.5/5

 

The music adds a sort of ambiance to the gameplay, which is simply too easy. The hyped up Technotris, as melodious as can be, can't help this port from being as bland as it is. Adjustments to the settings must be made to get the desired amount of intricacy. Do keep in mind that this is an early release and can still be found somewhat more enjoyable than the Nintendo Tetris. For one thing, it is compelling to rapidly slam down Tetris pieces at command.

 

 

 

FRUSTRATION 3/5

 

Despite the distinctive controls, the single direction rotations, and the immediate plunge of the objects, there is one more unnerving element. When the blocks pile up too high, and the following piece starts out touching a part of the stack, the game is over. Nintendo does this, too. So what's the difference? In BPS Tetris, blocks are created one space from the top, creating an illusion that there are twenty vertical spaces as opposed to nineteen. The three lives makes up for that. The lack of ability and smoothness is made up for in overall easiness.

 

 

 

OVERALL 3/5

 

BPS Tetris is slightly more comprehensive compared to Nintendo's efforts. In addition to the hearts, BPS Tetris incorporates a results screen that tallies up the individual points to the total score. Tengen Tetris includes something similar, yet. In general, Bullet-Proof Software retains a decent port. It doesn't quite stand up to Tengen's unofficial title, but it stays more traditional than Nintendo's. All in all, each Tetris stands on its own. BPS and Tengen keep true to the theme. Tengen contains many play options. Nintendo and Tengen display bright, vivid graphics. Nintendo combines both modes of play between BPS and Tengen. Finally, BPS has a unique style that is unmatched by either Tetris port. Ban that, Nintendo!

 

 

 

SCREENSHOTS

 

Tetris BPS (screenshot)

 

Tetris BPS (screenshot)

 

Tetris BPS (screenshot)

 

Tetris BPS (screenshot)

 

 

 

HINTS

 

Hold Down and A after a piece has been dropped to "freeze" the game.

 

 

 

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