The battles are one-on-one,
you versus another fighter. Use any and every move
you have until your opponent is knocked out so you
can face another in the next stage. Basically, the
purpose of this game, like other titles from 1985,
is to see how far you can get or how many points you
can rack up. For this reason, the game has no true
ending.
Here's a low-down on hits and points:
- You and your opponent can be hit only nine (9) times,
then your considered
KOed.
-
After you've taken 5 hits, your life bar becomes red
and you'll hear some
beeps -- a warning that you're close to KO.
- A "Perfect" win will occur if you're never hit during
a match. You'll receive
5,000 points.
ATTACKS:
Standing: Just pressing the A or B
button while standing will launch a punch or kick,
respectively. If your opponent is near you, you
might kick him in the face (your kick will go high).
Crouched: Attack low
with a kick or punch. The kick goes lower than the
punch, almost like a sweep to the shins.
Jumpkick: A move that
will bring you much victory and still is a trusted
move many have discovered on their own. The
move can be used not only to dodge attacks, but also
to attack an opponent from a distance, once you
learn the movements of a particular opponent. This
move also has its weaknesses, one fight with Chen
and you'll figure that out.
TACTICS:
Hit and Run: If you're close to an opponent
for a while, they eventually will take off on you,
retreating to the opposite end of the room to begin
another attack. Basically, while you have the
chance, land as much damage as you can and learn the
spots on the opponents that you can hit easiest in
the shortest of time.
Wall Bounce: If you jump to the edge of the
wall, Lee will bounce back. You can use this to your
advantage as you can bounce to evade attacks (even
the opponent themselves) and at the same time land a
nice jump kick to your opponent. The bounce from the
wall makes a nice curve which adds speed to the move
that can't be achieved to the same intensity as a
common jumpkick.
Run-by: This has been
mention quite a bit already. After a few seconds of
close combat, your opponent will retreat to the
other side. Use these precious seconds to hit him
when he's off guard.
No Grace: There is
little to no honor in this game. In other words, a
lot of the attacks are cheap shots, especially when
you get hit and are stunned. You'll likely get hit
again while stunned. At the same time, you can take
cheap shots, too.
Distance: For distance
attacks, use kicks. They have a better reach than a
punch; and so, you'd use a punch in close combat.
It's basically common sense.
Equality: Regardless
of the attack, opponent to Lee or vice versa, all
attacks cause the same amount of damage. You can
spread yourself around your various options.
Paralysis: This
strategy goes back to No Grace, where a lot
of the attacks are just plain cheap. Your opponents
won't let you out of their attack range, especially
Chen! Unending paralysis, however, allows for
payback, but it's hard to pull off. Basically, stand
in a spot where you know you can kick your opponent,
then jump and perform the jumpkick over and over
again. Every jumpkick should stun your opponent. Use
your time wisely to get back into place and jumpkick
again. This is the dirty trick that is so ruthless
that it makes babies cry!