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February 26, 2015, 09:17:48 PM
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 1 
 on: Today at 09:08:12 PM 
Started by L___E___T - Last post by P
If it's just cart copier then I don't see the point with it. I would rather build or buy a kazoo.

The point is dumping ROM and SRAM is very useful. Perhaps the Super UFO's greatest feature is it can read the title of a loaded cart's SNES header. This is very useful for determining cart failure. If you plug a non-working game in a SNES, you get a black screen. With the Super UFO, you can see by what degree it's not working. If the header says the game's title, then it's probably just a dirty slot preventing the game from working. If the title is mangled then the connection is dirter, or rarely the PCB is damaged. If it says ///////////////////////// then the ROM chip itself is probably dead.

The Super FX chip can't possibly be accessed through the cart pins so there's no way you could play Super FX ROMs on it by plugging a FX cart in it. The female cart port is probably just for dumping carts and for DSP games (try plug a DSP-1 game then see if you can load a Super Mario Kart ROM).

It doesn't work for DSP games either, I already tried. Super UFO is a copier, end of story. Again, it's useful in ways the Super Everdrive and SD2SNES can't do. Thus the Super UFO is not inferior, it's just different.
So a half-assed flashcart which only strong point is that it also works as a copier? That certainly sounds inferior to both Super Everdrive and SD2SNES to me. A dumper is useful but as I said if I wanted a dumper I would get a kazoo which is cheaper and get an SD2SNES for it's compatibility. If you don't care about such things as compatibility maybe the UFO would be worth it though.

Quote
What do you mean wasteful? Waste of FPGA logic? I don't really think it's a selling point in it's own but I think it's a nice feature. I noticed that more and more MSU-1 hacks are being released so it looks promising.

It's wasteful in its specs. Apparently it supports up to 4GB of mass storage to pull FMV and music from. When would that ever be useful?
It's needed to be able to play CD-quality sound and movies (how are you going to fit that into 6 MB memory that Star Ocean and Tales of Phantasia uses?). That's the whole point with the chip, you are either interested in it or not but I don't see how it's wasteful in any way.

Quote
When people think awesome co-processor games, they go straight to SuperFX and SA1. Mario Kart is the only DSP game anybody likes today, Cx4 is good for only two games and the rest of the co-processors supported by the SD2SNES are very obscure or have next to no games.
I don't agree with it but enough of that.

Quote
I still don't understand why SuperFX and SA1 haven't been supported yet. Are they too difficult to implement? If not, why not do them first?
Yes they are difficult to implement. If he started with it, it would maybe still not be done. SD2SNES is an open source project that anyone can contribute to. Ikari isn't making a profit of it as far as I know and only works on it in his free time, so it's fully understandable that it isn't done yet.

 2 
 on: Today at 08:59:29 PM 
Started by HVC-Man - Last post by L___E___T
Apparently not - something to do with the mapper I had heard.  If FCgamer has never seen one, that's as good as it not existing I'd say Smiley

 3 
 on: Today at 08:38:01 PM 
Started by kiwidaveinjapan - Last post by kiwidaveinjapan
Yes, it was originally empty. It appears that these disks had side B written in a disk writer. Both have official stickers on both sides.

 4 
 on: Today at 07:38:46 PM 
Started by kiwidaveinjapan - Last post by leonk
Hi.. I was wondering about the SMB2 FDS games.  When originally sold in stores, what was on side B? Was it empty?

 5 
 on: Today at 07:17:55 PM 
Started by g_block - Last post by g_block
First off let me preface this by saying, I have absolutely no issue with the person I've been buying from, I trust him completely and this isn't a slight on anyone's reputation by any means, it's just a general question lately Smiley

How long has it been taking people here in the states getting packages from Japan as of late? I remember buying a couple years ago and regular method, I'd get it in about....3 weeks at most.

But over the past year it seems, shipping has gotten slower. Like the first package I'm waiting on was shipped on the 3rd of this month and the last status update from JP Post was on the 6th, since then, nothing.

Just curious as to typical timeframe now-a-days (as I have three more packages, for a total of 4, that are on their way as well).

Thanks!  Red FC Cart

 6 
 on: Today at 06:31:42 PM 
Started by L___E___T - Last post by HVC-Man
If it's just cart copier then I don't see the point with it. I would rather build or buy a kazoo.

The point is dumping ROM and SRAM is very useful. Perhaps the Super UFO's greatest feature is it can read the title of a loaded cart's SNES header. This is very useful for determining cart failure. If you plug a non-working game in a SNES, you get a black screen. With the Super UFO, you can see by what degree it's not working. If the header says the game's title, then it's probably just a dirty slot preventing the game from working. If the title is mangled then the connection is dirter, or rarely the PCB is damaged. If it says ///////////////////////// then the ROM chip itself is probably dead.

The Super FX chip can't possibly be accessed through the cart pins so there's no way you could play Super FX ROMs on it by plugging a FX cart in it. The female cart port is probably just for dumping carts and for DSP games (try plug a DSP-1 game then see if you can load a Super Mario Kart ROM).

It doesn't work for DSP games either, I already tried. Super UFO is a copier, end of story. Again, it's useful in ways the Super Everdrive and SD2SNES can't do. Thus the Super UFO is not inferior, it's just different.

What do you mean wasteful? Waste of FPGA logic? I don't really think it's a selling point in it's own but I think it's a nice feature. I noticed that more and more MSU-1 hacks are being released so it looks promising.

It's wasteful in its specs. Apparently it supports up to 4GB of mass storage to pull FMV and music from. When would that ever be useful? It's also nothing like the co-processors of the time, hell it doesn't even fit well with the SNES itself. I realize that MSU-1 is mostly an emulator toy for flights of fantasy and there's no reason to limit a fan co-processor, but it reeks of fanboyism and sour grapes. So just because the Genesis got a CD drive and the SNES didn't, someone decides to make an imaginary co-processor that has capabilities years (maybe decades) beyond the tech that was available during the SNES's retail life. I'm not a fan of it at all. I've never felt the SNES was inferior just because it didn't have the CD drive. Go play Star Ocean, that's all the MSU-1 you really need. It's an amazing game with just enough flair and fanciness to make the SNES look super powerful.

You forgot Satellaview support! Smiley
But I agree that SuperFX and SA1 is really needed. Games that uses those co-processors are among the top ones.

I'm not aware of any worthwhile Satellaview games at the moment.

When people think awesome co-processor games, they go straight to SuperFX and SA1. Mario Kart is the only DSP game anybody likes today, Cx4 is good for only two games and the rest of the co-processors supported by the SD2SNES are very obscure or have next to no games. I still don't understand why SuperFX and SA1 haven't been supported yet. Are they too difficult to implement? If not, why not do them first?

 7 
 on: Today at 06:20:17 PM 
Started by gwonammaster - Last post by P
Yeah it's from the company ASCII. ASCII-encoding keyboard wouldn't make any sense. But I guess it's a joke.

 8 
 on: Today at 06:09:59 PM 
Started by L___E___T - Last post by P
If it's just cart copier then I don't see the point with it. I would rather build or buy a kazoo.

The Super FX chip can't possibly be accessed through the cart pins so there's no way you could play Super FX ROMs on it by plugging a FX cart in it. The female cart port is probably just for dumping carts and for DSP games (try plug a DSP-1 game then see if you can load a Super Mario Kart ROM).

Honestly, I don't understand the point of MSU-1. Have you ever read the specs of it? It's extremely wasteful and over the top. It's like a SNES fanboy had little man syndrome when he looked at the Sega CD. That's cool if you like it, but it's not a selling feature to me.
What do you mean wasteful? Waste of FPGA logic? I don't really think it's a selling point in it's own but I think it's a nice feature. I noticed that more and more MSU-1 hacks are being released so it looks promising.

Quote
The SD2SNES would be the other king of flash carts if it could just add SuperFX and SA1 support. Right now its only truly useful feature is Cx4 support, because MegaMan fans are insane with their money.
You forgot Satellaview support! Smiley
But I agree that SuperFX and SA1 is really needed. Games that uses those co-processors are among the top ones.

 9 
 on: Today at 05:46:01 PM 
Started by L___E___T - Last post by HVC-Man

I have a SuperUFO myself, but it's temperamental and the short character count makes ROM browsing confusing.  I might start labeling games 1, 2, 3, 4 and so on and refer to a sheet.

I've never gotten the cart support to work - playing a Super FX game by plugging one in the top for example.  The save dumping is handy, but then if I have a cart with a save on I'm happy to just play that as well.

I really like the MSU-1 as a feature though, these consoles are old and squeezing out extra playability (even if unnecessary and over the top) is always worth a look, in my book.

The easy fix to the short filename issue is use truncated names. Use SMW, ALTTP and SuperSW for Super Mario World, Link to the Past and Super Star Wars and so on. The limit is 8 characters, you can uniquely name a lot of games with some effort. If you have too many games to do this with, then you have too many games loaded on your Super UFO. Slow down and play your games thoroughly.

The cart support thing is flat out lying, it doesn't work. The Super UFO is really just a copier in a flash cart casing. That's why it's so awesome and is a worthy cart to own.

 10 
 on: Today at 05:40:34 PM 
Started by Protoman - Last post by P
I get stuck on last boss. You need to bump up your hearts cause after your continues are gone you go back to 3. I just get frustrated doing mundane parts over and over. The quiz is tricky for us english.
The quiz has been translated at GameFaq but they give away all the correct answers so you will have to remove those asterixes in the doc if you want to experience the quiz as it's meant to be.

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