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Started by HVC-Man, March 03, 2015, 04:59:44 pm

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HVC-Man


Jedi Master Baiter

I've been interested in playing the Ys series.

Do the Famicom versions hold any light to the PC-88 versions? I read that the maps were drastically changed. Does this affect the gameplay much (somewhat like Metal Gear?)

HVC-Man

I don't personally know, opinions are subjective, but HG101 has a good Ys article, complete with comparison shots.

http://www.hardcoregaming101.net/ys/ys.htm

yukin

Quote from: Jedi QuestMaster on January 08, 2016, 03:32:02 pm
I've been interested in playing the Ys series.

Do the Famicom versions hold any light to the PC-88 versions? I read that the maps were drastically changed. Does this affect the gameplay much (somewhat like Metal Gear?)



When i did play the first one. It is indeed very different for the maps compared the famicom and pc88. as of difficulty, the famicom version is way harder than the pc88 and some items are in different places.

P

I wouldn't play the Famicom version, there are too many things changed. The PC Engine version is supposedly the definitive version of the game (not that I've played the other versions very much). But it's either playing in Japanese or listening to English dub in "Ys Book 1 & 2". The English voice acting isn't that bad though from what I've heard on youtube.

The Ys series is a good reason to get a PC Engine anyway.

HVC-Man



Rygar

psst! over here

HVC-Man



L___E___T

 
 


I would rather avoid this NA-type 1-screw, 3-screw, limited edition 'claimed' NES cart stuff to be honest.  It's not disallowed don't get me wrong, it just leaves a sour taste.  

That's just a personal comment from a mod, not official mod press release statement stuff.  No problem selling repros of hacks and all but when it gets to NA-level we may revisit.

You seem like a nice chap and you obviously contribute to the forum, you're always welcome here of course, but I should be transparent in saying how I personally feel about it.
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

HVC-Man

They're not numbered or limited, the "Mario World" carts are just super organized. I will re-arrange it to be easier to read, thanks.

KPE

You have NES  board that can hold 2MegaByte game (16Mbit) I have Fuzhou Waixing Triforce of the Gods   translated to english  http://bootleggames.wikia.com/wiki/Legend_Of_Zelda:_A_Link_to_The_Past_(Famicom)                       Triforce of the Gods has special mapper that we would have to reproduce. If we had a real cart to look at we could make very quick progress              Heres info i got off the ROM
UNIF header
Nintendo Entertainment System/NES/Famicom/Game Axe (Redant)
Zelda (ES-1096)(Ch)[!]
2097152 Bytes (16.0000 Mb)
Padded: No
Interleaved/Swapped: No
Backup unit/emulator header: Yes, 32 Bytes
UNIF revision: 7
Board name: UNL-FS304
PRG0: 16.0000 Mb, checksum not available
Size: 16.0000 Mb
Save RAM: Yes
Mirroring: Horizontal (hard wired)
VRAM override: No
Checksum (CRC32): 0xf5d34c8e

Post Merge: February 01, 2016, 07:01:50 am

I have that Super Mario Land 3 i made box for it  http://www.epforums.org/showthread.php?98050-Nintendo-SNES-Mod-Super-Mario-Land-3-2008-2013-NTSC-U

HVC-Man

The 16Mbit "NES board" I have uses a completely different mapper than the Zelda: Triforce of the Gods pirate. What you're asking requires a hardware engineer and lots of money.

I also don't have an EPForums account, so I can't see the SML3 box.
(yes I'm aka Guntz at NintendoAge)

HVC-Man

bump, added Panel de Pon CIB English translated and updated the picture for the Refurbished FDS bundle.