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Author Topic: List of Game Genie codes  (Read 24883 times)
satoshi_matrix
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« Reply #30 on: May 08, 2008, 08:33:30 PM »

UglyJoe, could you please see if you cound find a copy for Devil World for Famicom to grant infinite lives? The life stock they give you isn't enough to complete the game. Thanks!
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UglyJoe
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« Reply #31 on: May 08, 2008, 11:16:34 PM »

NYVGNGIE = Start with 255 lives

XVNIAIEN + XVNIPITK = Avoid Game Over.  These two kinda avoid the game over screen.  It'll still say game over in the corner, but the game will keep going.  I don't know what kind of odd effects this might have later on (although I was able to go from level 1 to level 2 no problem).
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satoshi_matrix
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« Reply #32 on: May 09, 2008, 03:48:36 AM »

Thanks uglyjoe. Any chance I could get either a infinite health or infinite lives or keep weapon after dying code for the Famicom cartridge version of Akumajou Dracula?

These are for the sake of my reviews, since I'm not using emulators and thus no savestates.
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UglyJoe
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« Reply #33 on: May 09, 2008, 10:53:51 AM »

Gonna be busy until Sunday/Monday.  I can get you some codes, but you're going to have to wait.

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OZOGZLVK = infinite lives

AVKTAYSA = infinite life
« Last Edit: May 11, 2008, 06:07:19 PM by UglyJoe » Logged
nurd
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« Reply #34 on: May 14, 2008, 01:11:49 AM »

WONDERING.

If you plug an american game  genie into an nes, a converter into the game genie, and then a famicom cartridge, can you use the game genie with the famicom cart, using the famicom version codes?
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133MHz
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« Reply #35 on: May 14, 2008, 01:28:22 AM »

Yes.
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DDCecil
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« Reply #36 on: May 15, 2008, 08:13:30 PM »

I had a code request, UglyJoe. it's for Ys for the Famicom. I'm just looking for a code for infinite health, or walk through solid walls. Either would be very appreciated, as I've searched all over the net with no results. Thanks!
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UglyJoe
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« Reply #37 on: May 15, 2008, 11:22:49 PM »

SZOTONSE - Ys, infinite health.  I only tried it out in the field above the first town, so there's a chance it won't work against other kinds of attacks (magic, etc).

To figure out a "walking through walls" code, I'd probably have to figure out how the map data is stored.  That's not something I plan on doing, so I hope the inf life code is enough.
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popibros1
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« Reply #38 on: May 16, 2008, 06:11:31 PM »

has anyone tried "OVAAAE" for SMB?
 man that code is AWESOME!
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133MHz
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« Reply #39 on: May 16, 2008, 06:44:21 PM »

Is it like IKAAAE?
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popibros1
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« Reply #40 on: May 16, 2008, 06:44:58 PM »

Is it like IKAAAE?
yeah i think
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nurd
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« Reply #41 on: May 17, 2008, 02:58:43 PM »

What does it do?

I don't have that game, so I can't test it.  Undecided  Tongue
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133MHz
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« Reply #42 on: May 18, 2008, 02:54:38 AM »

You don't have SMB?! Shocked
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nurd
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« Reply #43 on: May 18, 2008, 03:07:20 AM »

No....


Am I in trouble?
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satoshi_matrix
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« Reply #44 on: May 18, 2008, 03:15:28 AM »

YES! YOU'RE UNDER ARREST BY THE FAMICOM POLICE Grin









...
That would be kinda cool Tongue
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