Xious' additions to the list:
Castle Excellent (Castlequest): Has a save/load feature that saves to tape, requiring the HVC-007 BASIC Keyboard (and a tape recorder, such as the HVC-008 Family Data Recorder) to save or load.
Wrecking Crew: Level edit mode that saves to tape, requiring the HVC-007 BASIC Keyboard (and a tape recorder, such as the HVC-008 Family Data Recorder) to save or load.
Vs. Excitebike (FDS): Level editor saves to disk.
Pyramid (Hacker) :Has nude anime-girls in Egyptian clothing cut-scenes; Pauses between levels.
Tetris: This release by Bullet Proof Software (BPS) is completely different, and is much more like the Game Boy version; Blocks rotate only right (by pressing UP on the D-pad); There is no speed drop by pressing down, but only instant-drop (all the way down instantly) by pressing B, making it tedious to slip blocks into place sideways; You have three lives, so you can fill up the screen three times before you get 'Game Over'; scoring does not scale with level.
Ghostbusters: There is a bug that allows you to sell items for much more than you paid for them, which allows you to build a huge bankroll rapidly. This was removed in the US release, which sucks, as it 3liminates some of the BS of getting into the 'Zuul Building'; Ghosts on the stairs are easier to avoid.
Ice Climber (FDS): Level and enemy differences; Port of the arcade version.
Metroid: Has some enemy differences (IIRC), plus enhanced music, different sound effects, and three save slots (like Zelda no Densetsu); There may be slight level differences.
Zelda no Densetsu FDS (Legend of Zelda): Lots of differences here: The font used in the game is different. The 'Magic Book' is called a Bible', the opening score is different due to enhanced sound, as are the following effects: Sword beam sounds more like electricity/fighting; Bombs sound like farting/exploding; link makes a more 'ouch' like sound when hurt; enemies make a different sound when killed; loading time for dungeons (when entering or exiting); Pols Voice is killed by shouting into the mic on Controller II, not by arrows; I think that the whistle and secrets make different sounds too.
1994 Cartridge Release: Same as USA release, except for game language. Pols Voice is killed by arrows in this version, as it was made for the New Famicom (A/V) which has no microphone.
Link no Boken (Zelda II): Message text, when speaking to people makes a unique, burbling sound, rather than beeping.
Hikari Shinwa: Parutena no Kagami (Kid Icarus): Musical differences and some enemy differences; Three save slots instead of password system.
Also…although these nest items aren’t technically game differences, they fit in with the vein of this thread:
Ghostbusters II: Well, although there are no differences here, there there is actually a different game, titled
'New Ghostbusters II' for the FC that is everything you'd want in a GB video game. It follows the movie and all you do is go through areas and trap ghosts. Unlike
Ghostbusters and
Ghostbusters II (both by Activision),
New Ghostbusters II is an awesome game that everybody should try!
You choose two characters: Egon, Winston, Ray, Peter or Lewis: One is the zapper and the other the trapper, and you go through stages such as Dana’s apartment, the courthouse, and the subway/railway underground using the two characters to catch ghosts until you reach the boss of each level, who you must trap as well.
The graphics are top-notch and the gameplay is great, with only a few control problems (when trapping). There is also an options menu that allows you to set up your beam length, game difficulty, and number of lives. It also has cool, upbeat music and excellent sound effects!
HAL Labs coded this
masterpiece, which was released for the Famicom and for the PAL NES market. The only problems IMO is that it is too short, and that there is no Statue of Liberty scene. At least you aren’t running around popping things with slime or shooting at dancing birds over the harbour… Here is a link to a great review of it:
http://www.vgmuseum.com/reviews/nes/nghostbstrs2 ... Check it out!
Tetris 2 + Bombliss: Not the same Tetris 2 as released in the US. (Our
Tetris 2 was released as
Tetris Flash on the Famicom), this is a 2-Player version of Tetris, with much more fluid controls, cool and clean graphics and nice music. It also features a second logic-solving game
Bombliss, (a game similar to
Tetris Blast) that requires you to use specific pieces to clear levels by causing chain reactions.
Definitely a must-have for puzzle-game lovers, it was also released for the SFC in two versions (normal and Special Edition), although I refer the 8-bit release myself. There was a follow-up, Tetris 3 that includes a new spin on Bombliss and a game called
Magicliss as well as a four-player mode. (There is even a special multitap for Tetris 3's four-player mode, but any SFC multitap works.)
I also suggest
DeBlock, which is like
Tetris in Space.
I can probably remember some more presently...
-Xious