List of fighter originals and hacks

Started by Jedi Master Baiter, January 12, 2007, 07:31:16 pm

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Jedi Master Baiter

January 12, 2007, 07:31:16 pm Last Edit: April 15, 2009, 10:17:28 pm by JC
Ancient and Modern Heros, The
[maker unknown]
Hack

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes: This appears to be the most obscure fighter ever made, because it's not listed on any game lists, other than this one. Well, it's possible a more obscure one exists, one that's never been seen at all by sites that document this sort of thing.

AV Beautiful Girl Fighting
1994 Somari Team
Hack of Kart Fighter and/or Street Fighter IV

Intro screen: No.
Fighting modes: None.
Levels of difficulty: 0-5
Fighters: 8 peoples (8 unique -- Chun Li, Jean, Sugico, Ramma, Marry, Janifer, Vivian, )
Fighter select screen: Rows.
Vs. screen: Yes; fighters at top-left and bottom-right; vs. at center.
Game Over screen: Reads "Continue" and has a countdown; "Continue" scrolls at the top and bottom of the screen.
Notes: Ramma is hot. And you have to actually win a fight to see the good stuff: first win gets you an image of your opponent with ripped up clothes; second win gets you nude. My guess would be that this game was made by Gouder because of the similarities between Marry and the Playboy bunnies, and because of the flashing text on the title screen.

Contra Fighter
[maker unknown]
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Dragon, The
1995 Ramar International Co., Ltd. (RINCO) / Tony Tech Co., Ltd.
Original

Intro screen: No.
Fighting modes: "Game" / "Battle"
Levels of difficulty: The options menu allows you to select 3, 5 or 7 lives.
Fighters: 6 peoples (6 unique -- Bruce Lee, Suzuki [Ninja], Ram [King Fighter], Tat [Chevalier of the East], Alice Yang [Pussycat], Fatek [Iron Mask Man])
Fighter select screen: Rows.
Vs. screen: Shows challenger bio.
Game Over screen: Reads "Game Over."
Notes: Among the best fighters. The most unique feature of this game is that it's got two language options: English and Arabic. There are very few games with language options, and this is the only one known to have Arabic. In both modes, you play as Bruce Lee and battle five opponents. "Game" mode includes "levels" with various generic enemies to battle through as you progress. While this is an original, at least one character's look is stolen from Mortal Kombat. Each fighter is given a skill, such as Ram's "bloody chop." The options menu leads to another menu that explains what buttons to push to kick, punch, etc., which is helpful because the buttons you use to fight are different from what you'd expect.

Dragon Ball Z 2
[maker unknown]
Original

Intro screen: No.
Fighting modes: "1P vs. 2P" / "1P  vs. CP" / CP vs. CP
Levels of difficulty: 1-4
Fighters: 8 peoples (8 unique -- names in Chinese)
Fighter select screen: List/Scroll.
Vs. screen: Combined with the fighter select screen.
Game Over screen: No.
Notes: This game should be noted for the way the characters can fly horizontally. There doesn't seem to be much point in the CP vs. CP mode.

Dragon Ball Z III
[maker unknown]
Hack of Dragon Ball Z 2

IIntro screen: No.
Fighting modes: "1P vs. 2P" / "1P  vs. CP" / CP vs. CP
Levels of difficulty: 1-4
Fighters: 8 peoples (8 unique -- names in Chinese)
Fighter select screen: List/Scroll.
Vs. screen: Combined with the fighter select screen.
Game Over screen: No.
Notes: Two differences are the change of "2" to "III" on the title screen and the addition of an image on the options screen. It might also have new backgrounds.

Dragon Ball Z 5
[maker unknown]
[unclassified]

IIntro screen: No.
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Dragon Fighter
[maker unknown]
[unclassified]

IIntro screen: No.
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Fatal Fury 2
1993 Cony Soft
[unclassified]

Intro screen: Yes.
Fighting modes: "1P  vs. COM" / "1P vs. 2P"
Levels of difficulty: No.
Fighters: 10 peoples (10 unique -- Terry, Andy, Mai Mai, Kim, Cheng, Tyler, Kaori, Andew, King, Teng)
Fighter select screen: Rows; vs. at bottom
Vs. screen: Combined with the fighter select screen.
Game Over screen: Shows a countdown clock and an insult from the fighter you just lost to, such as "You've like a fly. Your sounds annoy me."
Notes: This is one of the most disappointing fighters, beginning with the intro, which scrolls the phrase: "Again Legendary, Man Return...." The game suffers from lag.

Fatal Fury Special
[maker unknown]
[unclassified]

IIntro screen: No.
Fighting modes: "Game Play" / "V.S Play"
Levels of difficulty: 1-5, "Low" to "Hi"
Fighters: 32 peoples (8 unique -- Kim Kaphwan, Mai Shiranui, Tung Fu Rue, W. Krauser, Ryo Sakazaki, Terry Bogaro, Nt Kau Lok, Joe Higashi)
Fighter select screen: Rows; vs. at top.
Vs. screen: Combined with the fighter select screen.
Game Over screen: Shows a countdown clock in a white-outlined blue square; reads "Continue?"; then reads "Gameover".
Notes: This is by far one of the best fighters. The "Fatal Fury" on the title screen is light up with fire. There are smoothy moving backgrounds, and even a Mount Rushmore background. The gameplay is smooth and the fighters hardly glitch. I'd assume this is made by Cony, but it's hard to say since there's no copyright and Cony always put a copyright.

Fighter V
[maker unknown]
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Fighting Hero
Mega Soft / NTDEC
Original

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Fighting Hero III
1993 Mega Soft / NTDEC
[unclassified]

Intro screen: No.
Fighting modes: "Game Start" and "V.S. Battle"
Levels of difficulty:
Fighters: 30 peoples (10 unique -- Duke/Frank/Tiger, Terisa/Erica/Gina, Lee/Jing/Tim, K. Sato/Zen/Kanada, Bayefu/Ivan/Isaac, TanamMagat/Yuga, Hook/Pedro/Noah, Sama/Rita/Sylvia, Toza/Arkun/Gagula, Rasha/Munzer/Adel)
Fighter select screen: Scroll and rows.
Vs. screen: Fighter with bio at top, fighter with bio at bottom, vs. at center.
Game Over screen: Reads "Continue" and "Credit [number]"; shows a countdown and the face of your fighter.
Notes: All of the fighters look very different, but you can tell they're the same by facial structure and moves.

General's Son, The
Fun Fun Club
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Joy Mech Fight
1993 Nintendo
Original

Intro screen: Yes; long and entertaining.
Fighting modes: 1P Story Mode, 2P VS. Mode.
Levels of difficulty: No.
Fighters: 8 robots (8 unique -- names in Japanese).
Fighter select screen: At the beginning you play as the main character; once you win matches you are allowed to choose another character.
Vs. screen: Yes.
Game Over screen: Yes.
Notes: Some features are similar to the Rockman series. It was one of the last official Famicom games, released in 1993. It was never released outside Japan.

Kart Fighter
[maker unknown]
[unclassified]

Intro Screen: No.
Fighting modes: No.
Levels of difficulty: "Level 1" / "Level 2" / "Level 3" / "Level 4" / "Level 5"
Fighters: 8 peoples (8 unique -- Peach, Koopa, Nokonoko, Luigi, Kinopio, Yossy, Mari, Donkey)
Fighter select screen: Circle.
Vs. screen: No.
Game Over screen: Reads "Continue [number]?" and includes countdown.
Notes: There's no much good about this fighter. The controls are terrible and the graphics are amateur. The only neat aspect is being able to see some of Nintendo's best characters fight each other. Kinopio is very expressive.

King of Fighters '96, The
[maker unknown]
Original

IIntro screen: No.
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

King of Fighters '97, The
1997 Rex Soft
Hack of The King of Fighters '96

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

King of Fighters '98, The
1998 Rex Soft
Hack of The King of Fighters '97

Intro screen: Yes.
Fighting modes: "Single All" / "Single Vs." / "Team Play" / "Team Vs."
Levels of difficulty: No.
Fighters: 24 peoples (8 unique -- Mai Shiranui, Chin Gentsai, Kyo Kusanagi, Andy Bogard, Clark, Ralf, Choi Bounge, Robert Garcia)
Fighter select screen: Rows.
Vs. screen: No.
Game Over screen: Displays the winner and an insult, then switches to show the King of Fighters logo and a countdown.
Notes: The intro screen is very elaborate. It begins with lightning and a letter to the world's best fighters, inviting them to the competition and ends with a few great images of some of the fighters. Perhaps most notable is the rumble of the screen during fighting and the fast and twirling jumping of the fighters.

Mario Fighter III: The World Warrior
[maker unknown]
Hack of Street Fighter II: The World Warrior

Intro screen: Yes, same as SFII.
Fighting modes: No.
Levels of difficulty: No.
Fighters: 6 peoples (6 unique -- Ryu, Zangief, Chun Li, Guile, Mario, anf Viga)
Fighter select screen: World map/scroll.
Vs. screen: Yes; fighters at top-left and top-right; vs. at center.
Game Over screen: Shows your fighter beaten up and an insult from your opponent; switches to screen showing your fighter and a countdown.
Notes: One background is similar to the kings' thrones in SMB3. Couldn't find the ROM anywhere; not be dumped yet.

Master Fighter II: The World Warrior
1992 Yoko Soft
Hack of Street Fighter II: The World Warrior

Intro screen: Yes.
Fighting modes: Tournament.
Levels of difficulty: No.
Fighters: 4 peoples (Ryu, Chun-Li, Guile, & Zangief)
Fighter select screen: World map/scroll.
Vs. screen: Yes; fighters at top-left and top-right; vs. at center.
Game Over screen: Shows both fighters, with yours beaten up; switches to screen showing your fighter and a countdown.
Notes: This is a title screen hack of Street Fighter II: The World Warrior, where the "Street" was changed to "Master." It suffers from the same problems.

Master Fighter VI'
1993 Yoko Soft
[unclassified]

Intro screen: No.
Fighting modes: "1 Player" / "2 Player"
Levels of difficulty: "Easy" / "Normal" / "Hard"
Fighters: 24 peoples (12 unique -- Ryu/Nan, Blanka/Animal, Guile/Car, Ken/King, Chun Li/Amy, Dhalsim/Earsy, Sagat/Markus, Vega/Houbot, Balrog/Carlock, Zangief/Big Gun, E. Honda/Daiwoo, Bison/Baik)
Fighter select screen: World Map / Rows.
Vs. screen: No.
Game Over screen: Reads "GameOver" and shows a countdown.
Notes: This version from Yoko seeks to perfect the game. They failed to do that. While there's less glitch and smoother gameplay, they offer terrbile naming of their second set of repeat characters (E. Honda becomes Daiwoo -- funny). The game also eliminates the vs. screen.

Mortal Kombat II
[maker unknown]
[unclassified]

Intro screen: Yes.
Fighting modes:
Levels of difficulty:
Fighters: 14 peoples (14 unique)
Fighter select screen: Rows.
Vs. screen:
Game Over screen: Reads "Press Start to Continue?" and shows countdown.
Notes: The intro screen is the blue dragon symbol, but also includes ominous lightning.

Mortal Kombat II: Midway
[maker unknown]
[unclassified]

Intro screen: Yes.
Fighting modes: Tournament.
Levels of difficulty: Yes, "Very Easy" / "Easy" / "Medium" / "Hard" / "Very Hard"
Fighters: 9 peoples (9 unique -- Skang-Tsung, Scorpion, Sub-Zero, Rayden, Kano, Cage, Sonya, Goro, Liu-Kang)
Fighter select screen: Rows.
Vs. screen: Yes; fighters at center-left and center-right; vs. at center.
Game Over screen: Reads "Press Start to Continue? and shows countdown.
Notes: The title screen's "Midway" heading is not hacked to read "Turbo." It has an intro that just shows the blue dragon symbol. Has "Longest Winning Streaks" screen.

Mortal Kombat II: Special
JY Company
[unclassified]

Intro screen: Yes; blue lighting.
Fighting modes: No.
Levels of difficulty: Yes, "Very Easy" / "Easy" / "Medium" / "Hard" / "Very Hard"
Fighters: 14 peoples (14 unique -- Liu Kang; Kung Lao; Cage; Reptile; Shao Kahn; Sub-zero; Shang Tsung; Kitana; Jax; Goro; Mileena; Baraka; Scorpion; Raiden)
Fighter select screen: Rows.
Vs. screen: Yes; fighters at top-left and bottom-right; vs. at center.
Game Over screen: Reads "Press Start to Continue? and shows countdown; then says Game Over.
Notes: Has blood splatter.

Mortal Kombat II: Turbo
JY Company
Hack of Mortal Kombat II: Midway

Intro screen: Yes.
Fighting modes: Tournament.
Levels of difficulty: Yes, "Very Easy" / "Easy" / "Medium" / "Hard" / "Very Hard"
Fighters: 9 peoples (9 unique -- Skang-Tsung, Scorpion, Sub-Zero, Rayden, Kano, Cage, Sonya, Goro, Liu-Kang)
Fighter select screen: Rows.
Vs. screen: Yes; fighters at center-left and center-right; vs. at center.
Game Over screen: Reads "Press Start to Continue? and shows countdown.
Notes: The title screen's "Midway" heading is hacked to read "Turbo." Has "Longest Winning Streaks" screen. There are two versions of the intro screen, one showing a red dragon symbol and one showing a blue dragon symbol.

Mortal Kombat III: Extra 60
Super Game
Original

Intro screen: No.
Fighting modes: "1 Player Game" / "2 Player Game"
Levels of difficulty: No.
Fighters: 60 peoples (fighters not named)
Fighter select screen: Rows.
Vs. screen: No.
Game Over screen: Reads "MK3" and "Kontinue," shows a countdown.
Notes: This game has hideous graphics, including poor backgrounds and fighter sprites. The only redeeming value in this game is the smooth look of the fighters kicks, punches and special moves.

Mortal Kombat III: Midway
[maker unknown]
[unclassified]

Intro screen: Yes.
Fighting modes: Tournament.
Levels of difficulty: Yes, "Very Easy" / "Easy" / "Medium" / "Hard" / "Very Hard"
Fighters: 18 peoples (9 unique -- Skang-Tsung, Scorpion, Sub-Zero, Rayden, Kano, Cage, Sonya, Goro, Liu-Kang)
Fighter select screen: Rows.
Vs. screen: Yes; fighters at center-left and center-right; vs. at center.
Game Over screen: Reads "Press Start to Continue? and shows countdown.
Notes: This is very much a Game Boy port, and is different from MKII: Midway. The title screen's "Midway" heading is not hacked to read "Turbo." It has an intro that just shows the red dragon symbol. Has "Longest Winning Streaks" screen.

Mortal Kombat III: Special
[maker unknown]
[unclassified]

Intro screen: Yes.
Fighting modes: Yes, "Very Easy" / "Easy" / "Medium" / "Hard" / "Very Hard"
Levels of difficulty:
Fighters: 28 peoples (14 unique -- Shao Kahn, Kung Lao, Cage, Reptile, Shang Tsung, Liu Kang, Goro, Baraka, Kitana, Sub-Zero, Jax, Scorpion, Raiden, Mileena)
Fighter select screen: Rows.
Vs. screen: Yes; fighters at top-left and bottom-right; vs. at center.
Game Over screen: Reads "Press Start to Continue?" and shows countdown.
Notes: The intro screen is more the blue dragon symbol, but also includes ominous lightning. This game should be noted for its blood splatter, which occurs after each hit.

Mortal Kombat 3: Special 56 Pepoles
[maker unknown]
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters: 56 peoples (10 unique)
Fighter select screen: Rows.
Vs. screen:
Game Over screen:
Notes:

Mortal Kombat III: Turbo
[maker unknown]
Hack of Mortal Kombat III: Midway

Intro screen: Yes.
Fighting modes: Tournament.
Levels of difficulty: Yes, "Very Easy" / "Easy" / "Medium" / "Hard" / "Very Hard"
Fighters: 18 peoples (9 unique -- Skang-Tsung, Scorpion, Sub-Zero, Rayden, Kano, Cage, Sonya, Goro, Liu-Kang)
Fighter select screen: Rows.
Vs. screen: Yes; fighters at center-left and center-right; vs. at center.
Game Over screen: Reads "Press Start to Continue? and shows countdown.
Notes: The title screen's "Midway" heading is hacked to read "Turbo." It has an intro that just shows the red dragon symbol. Has "Longest Winning Streaks" screen.

MK4
[maker unknown]
[unclassified]

Intro screen: No.
Fighting modes: No.
Levels of difficulty: No.
Fighters: 28 peoples (7 unique -- Nightwolf, Stryker, Sonya, Liu Kang, Shang Tsung)
Fighter select screen: Rows.
Vs. screen: No.
Game Over screen: Reads "Continue" and gives "Yes" or "No" options and shows countdown; "Game Over" screen appears if you select "No" or let the countdown get to zero.
Notes: This game has rigid control, but the least amount of glitch, compared to most, and the best blood splatter.

Mortal Kombat 5
1998 Hosekn of USA Co., Ltd.
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters: 16 peoples (8 unique)
Fighter select screen: Rows.
Vs. screen: Combined with the fighter select screen.
Game Over screen:
Notes:

Mortal Kombat V: Turbo 30
1995 Yoko Soft
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters: 30 peoples (8 unique)
Fighter select screen: Rows.
Vs. screen:
Game Over screen:
Notes:

Mortal Kombat 6
[maker unknown]
Hack of Yuu Hakusho

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Mortal Kombat Trilogy
[maker unknown]
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Pearl
1996 Waixing Computer & Technology Co., Ltd.
Original

Intro screen: Yes.
Fighting modes: 1P and 2P (also "Mode A" / "Mode B").
Levels of difficulty:
Fighters: 9 peoples (9 unique-- names in Chinese).
Fighter select screen: Village aerial/scrolls.
Vs. screen: No.
Game Over screen: Says "Continue" and "End" -- no visible countdown but the it'll show "GAME OVER" if you don't quickly choose to continue or end.
Notes: This is different from any other fighter, having been made in isolation in China. The coolest feature is that your power shots can hit each other, instead of passing through each other's. Waixing has one of the best animated mascots -- better than Disk-kun?

Samurai Showdown III
Rex Soft
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Samurai Spirits / Street Heroes / Samurai Showdown
1994 Sachen
Original

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Samurai Spirits
Rex Soft
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Samurai Spirits 2
JY Company
[unclassified]

Intro screen: No.
Fighting modes: "Game Start" / "1P. VS. 2P"
Levels of difficulty: "1" / "2" / "3"
Fighters: 33 peoples (11 unique -- Haomaru, Charolette, Hattori  Hanzo, Ukyo, Nakoruru, Nicotine, Yagyu  Jubei, Cham Cham, Amakusa [then repeated twice])
Fighter select screen:
Vs. screen:
Game Over screen:
Notes: Samurai Spirits 2 (title screen says this though the box says Shodown 2) is actually mapped out from it's Super Famicom port (I'm guessing) because all of the controller motions you'd do to execute a move WORKS.  The game itself is sluggish, and you can do cheap TEKKEN like attacks where a super move throws someone into the air, and you can keep hitting them on their way down... but outside of this, the game is about as close to perfect as one is going to get for a VS. FIghting game on the 8-BIT FAMICOM.  The Back of the box however, shows the actual Neo:Geo MVS screens!

Street Blaster II Pro
1993 Cony Soft
Hack of Street Fighter II Pro

Intro screen:
Fighting modes: "1P Mode" / "V.S. Mode"
Levels of difficulty:
Fighters: 8 peoples
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Street Blaster V: Turbo
1993 Cony Soft
[unclassified]

Intro screen: No.
Fighting modes: "1P Mode" / "V.S. Mode"
Levels of difficulty: No.
Fighters: 20 peoples (10 unique)
Fighter select screen: Rows.
Vs. screen: Yes; fighters at center-left and center-right; vs. at center.
Game Over screen: Shows countdown.
Notes:

Street Blaster VII Pro
[maker unknown]
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Street Fighter II Pro
1993 Cony Soft
[unclassified]

Intro screen:
Fighting modes: "1P Mode" / "V.S. Mode"
Levels of difficulty:
Fighters: 8 peoples
Fighter select screen:
Vs. screen:
Game Over screen:
Notes: The traditional eight characters are playable. At first, this game seemed unplayable as sometimes your fighter wouldn't perform the specified move as you press the button, but when I actually played against the computer I won most of the time (if not all the time) because the AI was easy. It seems that special moves aren't implemented (or difficult to pull off) although the AI can do them. I got to a certain point in the game and it froze.  Good music, though.

Street Fighter II: The World Warrior
1992 Yoko Soft
Original

Intro screen: Yes.
Fighting modes: Tournament.
Levels of difficulty: No.
Fighters: 4 peoples (4 unique -- Ryu, Chun-Li, Guile, and Zangief)
Fighter select screen: World map/scroll.
Vs. screen: Yes; fighters at top-left and top-right; vs. at center.
Game Over screen: Shows both fighters, with yours beaten up; switches to screen showing your fighter and a countdown.
Notes: The best feature of this cart is the world map, from which you select a character. As far as we know, this is the only SF port to have this feature. Other ports have a map, but you don't actually select your fighter from the map. The game is playable, but difficult. It's possible to pull off special moves; it seems to lag.

Street Fighter II: The World Warrior (invincibility)
1992 Yoko Soft
Original

Intro screen: Yes.
Fighting modes:
Levels of difficulty:
Fighters: 4 peoples (4 unique -- Ryu, Chun-Li, Guile, Zangief)
Fighter select screen: World map.
Vs. screen: Yes; fighters at top-left and top-right; vs. at center.
Game Over screen:
Notes: This game is exactly the same as Street Fighter II: The World Warrior, only it includes a special code on the back label. It makes whoever you play as invincible. Vega (M. Bison in the US) is a boss character, except his name is misspelled as "Viga." It's unclear if the invincibility code works with all Street Fighter II's.

Street Fighter III
[maker unknown]
[unclassified]

IIntro screen: No.
Fighting modes: No.
Levels of difficulty: 8 levels, from 0-7 or "EASY" to "HARD"
Fighters: 18 peoples (9 unique -- no names given)
Fighter select screen: Rows/world map.
Vs. screen: Yes; fighter at top-left, vs. in center, fighter at bottom-right.
Game Over screen: Shows your fighter, a countdown; up to five credits.
Notes:

Street Fighter III: Mari Turbo
[maker unknown]
Hack of...

Intro screen: No.
Fighting modes: No.
Levels of difficulty: 8 levels, from 0-7 or "EASY" to "HARD"
Fighters: 56 peoples (11 unique -- no names given)
Fighter select screen: Rows.
Vs. screen: Yes; fighters at top-left and top-right; vs. at center.
Game Over screen: Shows your fighter, a countdown; up to five credits.
Notes: This version includes Mario as a fighter. The only interesting thing is that the hackers tried to disguise the repeat fighters by changing their color, giving them sunglasses and jewelry. Mario does not have an icon on the vs. screen.

Street Fighter III: The World Warrior
Yoko Soft
Hack of Street Fighter II: The World Warrior

Intro screen: Yes.
Fighting modes: Tournament.
Levels of difficulty: No.
Fighters: 5 peoples (5 unique -- Ryu, Chun-Li, Guile, Zangief, Viga)
Fighter select screen: World map/scroll.
Vs. screen: Yes; fighters at top-left and top-right; vs. at center.
Game Over screen: Shows both fighters, with yours beaten up; switches to screen showing your fighter and a countdown.
Notes:

Street Fighter IV
1993 Gouder Co.
Original

Intro screen: No.
Fighting modes: 1 Player / 2 Player.
Levels of difficulty: "Easy" / "Normal" / "Hard"
Fighters: 10 peoples (5 unique -- Tracy/Bunny, Cliff/Goho Li, Moon/Chunfo, Ranboo/Stalong, Rober/Pasta).
Fighter select screen: Rows.
Vs. screen: Yes; fighter at top-left, vs. in center, fighter at bottom-right.
Game Over screen: Reads "GAME OVER"; shows a countdown
Notes: This is best known for its inclusion of two Playboy bunny fighters. It also has moving foregrounds and backgrounds. And unlike the rest, it has a "Top 5" score ranking screen. Perhaps most amazing is the options screen, which allows you to listen to the 8 sound effects in the game and lets you select from 12 different musical scores to listen to while you play. The game also features some speech (via the Famicom 's PMC channeI, though speech has a very low volume).

Street Fighter VI: 12 Peoples
1995
[unclassified]

Intro screen: No.
Fighting modes: "1P Player" / "2P Players"
Levels of difficulty: No.
Fighters: 12 peoples, 1-9 and A-C (6 unique -- Ryu, E. Honda, Blanka, Guile, Ken, Chun-Li; other 6 are different colors but have same names)
Fighter select screen: Rows/Scroll; vs. at bottom.
Vs. screen: Combined with fighter select screen.
Game Over screen: Shows image of your fighter beaten up, shows countdown, reads "Continue."
Notes: The title screen is much different from the standard Street Fighter title screens. The game also shows fighter bios before each fight, including blood type. Some versions have a hacked title screen where the word "Street" is removed.

Street Fighter '97 Zero 2
1997 Hummer Team
[unclassified]

Intro screen: Yes.
Fighting modes: No.
Levels of difficulty: No.
Fighters: 27 peoples (9 unique -- Ryu, Chun-Li, Nash, Ken, Guy, Sagat, Sodom, Aoon, Gouki)
Fighter select screen: Rows/fighters shown at top as you scroll through them.
Vs. screen: Yes; fighters at center-left and center-right; vs. at center.
Game Over screen: Reads "continue?" with a countdown; at end of countdown reads "Gameover".
Notes: Very good game overall, with little glitch, smooth moves, easy-to-use specials, and a nicely crafted intro. Even the vs. screen is awesome, because the "V" and the "S" sort of swoop in.

Super Blaster VII: Turbo
1993 Cony Soft
Hack of...

Intro screen: No.
Fighting modes: "1P Mode" / "V.S. Mode"
Levels of difficulty: No.
Fighters: 28 peoples (14 unique -- Ryu/Lon, Ken/Kent, E Honda/Umibozu, Chun Li/Li Chun, Blanka/Barry, Dhalsim/Darnell, Zangiff/Ziv, Guile/Gale, Bison/Bishop, Balrog/Barlow, Seget/Sakson, Vega/Victor, Andy/Antoine, Mai Mai/Kaori)
Fighter select screen: Rows.
Vs. screen: Yes; fighters at center-left and center-right; vs. at center.
Game Over screen: Shows countdown, your fighters face and an insult of sorts.
Notes: All the fighters have different appearances, though the same basic body and moves. This cart is worth owning if you're a Street Fighter fan and you want to see some really messed up hacks of the original 14 fighters, like a balding E. Honda.

Super Fighter
[maker unknown]
[unclassified]

IIntro screen: No.
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Super Fighter II'
[maker unknown]
[unclassified]

IIntro screen: No.
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Super Fighter III
[maker unknown]
[unclassified]

Intro screen: No.
Fighting modes: No.
Levels of difficulty: 8 levels, from 0-7 or "EASY" to "HARD."
Fighters: 9 peoples (9 unique -- not named)
Fighter select screen: World map / rows.
Vs. screen: Yes; fighter at top-left, vs. in center, fighter at bottom-right.
Game Over screen: Shows beaten up fighter, countdown and reads "Credit [number]"
Notes: This seems to be among the best Street Fighter ports. There are nine playable characters, including Balrog/Vega (from Spain) , Sagat, and Vega/M. Bison (from Thailand).  Missing are E. Honda, Zangief, and Bison/Balrog (the boxer). The names aren't actually mentioned, and there are no dialogues (probably a good thing). My only pique is that there is no real ending (at least for Vega/Bison). The fighting is smooth, but there is some glitch.

Super Justice King
[maker unknown]
[unclassified]

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Super Shinobi, The
1999 Super Game / Hi-Game
[unclassified]

IIntro screen: No.
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes:

Teenage Mutant Ninja Turtles: Tournament Fighters
Konami
NES Port

Intro screen:
Fighting modes:
Levels of difficulty:
Fighters:
Fighter select screen:
Vs. screen:
Game Over screen:
Notes: While this is only one of two licensed fighters, it's quite terrible so far as the controls are concerned. It's even got that awkward fighter glitching that causes the fighters to partially disappear during the fight.

Tekken 2
JY Company
Original

Intro screen: No.
Fighting modes: 1P / 1P vs. 2P.
Levels of difficulty: 3 levels, from 1-3.
Fighters: 16 peoples (8 unique -- Wang, Heihachi, Michelle, Nina, King, Paul, Kazuya, Law).
Fighter select screen: Rows.
Vs. screen: Combined with the fighter select screen; vs. at top.
Game Over screen: When you win, the screen reads: "[Your Fighter's Name] Wins" and shows a pic of the winner. When you lose, the screen reads "[Your Opponent's Name] Wins" and shows a pic of the winner. When you lose the second time, the screen reads "[Your Opponent's Name] Wins," shows a pic of the winner, and then switches to "Continue?" with a countdown.
Notes: The title screen immediately loads upon power-on, but if you let the game sit for a few seconds, it'll load a quick three image intro featuring Kazuya.

Tekken 3
[maker unknown]
Hack of Tekken 2

Intro screen: Yes.
Fighting modes: "1P Game" / "1P vs. 2P"
Levels of difficulty: 3 levels, from 1-3.
Fighters: 16 peoples (5 unique -- Wang, Heihachi, Nina, Paul, Kazuya).
Fighter select screen: Rows.
Vs. screen: Combined with the fighter select screen; vs. at top.
Game Over screen: When you win, the screen reads: "WIN." When you lose the first time, the screen reads "LOSE." When you lose a second time, the screen reads "LOSE" and then switches to "Continue?" with a countdown.
Notes: The title screen immediately loads upon power-on, but if you let the game sit for a few seconds, it'll load a quick three image intro featuring Kazuya. The filmstrip element of Tekken 2's intro is gone. The only other easily identifiable difference between Tekken 2 and 3 is the title screen, where the "2" was changed to a "3."

Toshinden
JY Company
Hack of Tekken 2

Intro screen: No.
Fighting modes: 1P / 1P vs. 2P.
Levels of difficulty: 3 levels, from 1-3.
Fighters: 16 peoples (8 unique -- Wang, Heihachi, Michelle, Nina, King, Paul, Kazuya, Law).
Fighter select screen: Rows.
Vs. screen: Combined with the fighter select screen; vs. at top.
Game Over screen: When you win, the screen reads: "[Your Fighter's Name] Wins" and shows a pic of the winner. When you lose, the screen reads "[Your Opponent's Name] Wins" and shows a pic of the winner. When you lose the second time, the screen reads "[Your Opponent's Name] Wins," shows a pic of the winner, and then switches to "Continue?" with a countdown.
Notes: The title screen immediately loads upon power-on, but if you let the game sit for a few seconds, it'll load a quick three image intro featuring Kazuya. The original Toshiden was a PS1 game, but there was also a Game Boy version.

World Hero
[maker unknown]
Hack of...

Intro screen: No.
Fighting modes: No.
Levels of difficulty: 8 levels, from 0-7 or "EASY" to "HARD."
Fighters: 8 peoples (8 unique -- not named)
Fighter select screen: Rows.
Vs. screen: Yes; fighter at top-left, vs. in center, fighter at bottom-right.
Game Over screen: Shows your fighter, a countdown; up to five credits.
Notes: No great features other than having fighters different from other games.

World Heroes 2
1994 Cony Soft
Hack of Fatal Fury 2

Intro screen: Yes; scrolling images of fighters.
Fighting modes: "1P vs COM" and "1P vs 2P"
Levels of difficulty: "Beatable" and "Invincible"
Fighters: 8 peoples (8 unique -- Ryu, Mario, Chun-Li, Sonic, Leo., Haggar, Kupa, Yeain, [Dragon Ball character], Mai Mai, Vega)
Fighter select screen: Rows.
Vs. screen: Yes; fighter at top-left, vs. in center, fighter at bottom-right.
Game Over screen: Shows your fighter, a countdown; and reads "CONY".
Notes: Has twelve music options, including a TMNT song, Good only because its an amalgamation of the most popular 80s video game and cartoon characters. Sonic can spin in a ball and Mario throws fireballs. Sonic and Mario also have their own levels, which try to recreate the scenery from their games.

Yuu Yuu 2
1996
Original

Intro screen: No.
Fighting modes: Tournament / 1P vs. CPU / 1P vs. 2P
Levels of difficulty: Easy / Medium / Hard
Fighters: 7 peoples (7 unique -- names are in Chinese)
Fighter select screen: Rows.
Vs. screen: Combined with fighter select screen.
Game Over screen: Reads in Chinese: "Continue?" Select "Yes" or "No" -- if you select "No," you get a cool Game Over graphic.
Notes: The actual name is unknown; the title listed here is from a multicart label, which is certainly wrong. The best feature is the quick jump back, so you can retreat from a fierce fight.

JC

Jedi hasn't been around in a loooong time. I wonder if he got sent to Iraq. :-\

FamicomFreak

Retro Gaming Life  www.retrogaminglife.com

michaelthegreat

Quote from: popibros1 on January 28, 2008, 12:56:24 pm
can i buy one from you



I have some of these famicom fighters if you really want to buy some. I've been meaning to ebay them some day anyway.

michaelthegreat

I have 4 or five and I wouldn't compare any to street fighter II SNES or even mortal combat snes. For the nes they have huge sprites and good graphics, but they all seem to have lackluster controls. The ones that play as two player are a little better because it seems like the AI is just too brutal. Even then, they're not that good if you're a real fighter person. I think they're best as party games with nes friends. Something to laugh at. I'm not a drinker, but I bet they make great drinking games.

133MHz

Booze is definitely needed to enjoy those games at friends parties :P

planet_haxxor

fighting games that I've found play well on the  fami:
av beautiful girl fighting (apparently made by the somari team according to the label). nice speed, decent graphics, some excellent moves, good hit detection.
also fatal fury 2 by cony is decent enough, mostly in so far as speed.

I'll be selling a number of  these soon
/shameless plug

JC

We have an SF expert and extensive analysis HERE.

Paul-FC

March 11, 2008, 08:31:37 pm #8 Last Edit: March 12, 2008, 08:24:51 am by popibros1
Here's a List of Mortal Kombat Pirates

Mortal Kombat 3-Special 56 Peoples




Mortal Kombat III




Mortal Kombat 4




MK 5 (Mortal Kombat Trilogy)




Mortal Kombat V




Mortal Kombat 3 Extra 60





Tell Me if i am missing one

133MHz

You know that the mapper for those games has a provision for dip switches (usually in the form of solder pads on the cart PCB), the game can read the state of the switches and provide different title screens depending on how they're configured. That way the pirates only manufacture one game board to be used on many different carts, just by varying the dip switches and therefore the title screens.

* Maybe other things could change, but usually it's just the title screen.

** Multicarts often have them too, they're used to change the number of displayed games.

satoshi_matrix

Ugh.....I've tried all the Mortal Kombat Famicom pirates......and they ALL suck. Horrible AI, awful control, pitiful graphics. I dont know why they even bothered.

Paul-FC

Quote from: satoshi_matrix on March 11, 2008, 11:38:34 pm
Ugh.....I've tried all the Mortal Kombat Famicom pirates......and they ALL suck. Horrible AI, awful control, pitiful graphics. I dont know why they even bothered.

you are right they SUCK BAD

Paul-FC

i found a new one Mortal Kombat 3 Extra 60

NintendoKing

Those look great, I wish I could find one of those.

Paul-FC

Quote from: NintendoKing on March 12, 2008, 08:34:18 am
Those look great, I wish I could find one of those.

there pretty boring
but they are hard to find