The floating platform in stage 1 after the Red Arremer isn't hard at all if you jump on the first or second try. It shouldn't ever move back too early.
Ok, except it does go back too early, like 75% of times for me (only in arcade version.) I have to get on it as it heads back to make it, or as I did in the video. If I stand on the edge and jump anticipating it like normal, it goes back prematurely most of the time.
Hmm maybe you are right. I never had a problem with it though. I guess you just have to be patient and don't jump until it has crossed at least half the river already.
Personally I would really like to know why I was up against two ogres per floor in the last stage when most LPs I see of the game, there's only one. Is that because they're all playing on easy mode? also the problem of not shooting fast enough, I know its not me pressing fast, because pressing fast actually works worse. I wonder if it's something I'm doing wrong of it its that I haven't got the right rhythm in.
I guess they are playing Easy Mode. I guess you can't touch the DIP switches on the Virtual Console version to change difficulty?
About rapid firing, I just press as fast as I can. It works well on Mame but not as good on the real arcade machine. Maybe you need to press at a constant rhythm but still not too slow?
Stage 1 and stage 4 were the easiest, at least after I got he hang of the platforms in stage 4.
Stage 2 takes a long time to work, but it is possible.
Yeah I'd say they goes like this from easiest to hardest:
Stage 4 is only harder than stage 1 due to the Red Arremers and the bridge. Stage 3 is the next hardest due to it seemingly being the capital of Red Arremers! Stage 6 has everything that makes the game hard, and lots of it!
Stage 3's second part, the first two areemers I think you have to fight but the one thats sitting still you can activate then run back and he's gone. Then go the top route and go down the ladder to hopefully escape that areemer that comes at you there, then if you're lucky you can outrun the other one sitting and once you're down on the level near the dragon you only have to fight one more before the boss.
Did I get them wrong in my little guide? I was pretty sure that it's the second one that you can despawn by running back down the slope headfirst.
Trying to outrun the other ones sounds crazy, but I guess I could try it next time. Would be nice to find a way to works 90%+ of the time. Red Arremers are just too unpredictable.