Famicom World

Family Computer => Famicom / Disk System => Topic started by: doctorlai on February 19, 2014, 11:43:33 pm

Title: Compute PI on 8-bit famicom clone (SB2000) source code!
Post by: doctorlai on February 19, 2014, 11:43:33 pm
http://helloacm.com/it-takes-5-hours-on-a-8-bit-famicom-clone-sb2000-to-compute-40-decimal-places-of-pi/ (http://helloacm.com/it-takes-5-hours-on-a-8-bit-famicom-clone-sb2000-to-compute-40-decimal-places-of-pi/)

(http://rot47.net/_s/upload/2014/02/20/43690629b922d1892fc6ed5ea5a03d30.jpg.jpg)

Title: Re: Compute PI on 8-bit famicom clone (SB2000) source code!
Post by: MS-DOS4 on February 20, 2014, 01:07:55 am
Interesting! I'll try this program tomorrow and see what happens.
Title: Re: Compute PI on 8-bit famicom clone (SB2000) source code!
Post by: famifan on February 20, 2014, 01:14:25 am
i bet it can be upto 10x+ times faster if you rewrite it on pure 6502 assembly without decimal operations (division by 10 and mod by 10)
Title: Re: Compute PI on 8-bit famicom clone (SB2000) source code!
Post by: doctorlai on February 20, 2014, 01:59:49 pm
of course.. and i couldn't agree more..

but so far,  BASIC is the most - platform independent programming language (although it is quite slow, as interpreting language) for all famicom clones with keyboards!

Title: Re: Compute PI on 8-bit famicom clone (SB2000) source code!
Post by: 80sFREAK on February 20, 2014, 09:02:24 pm
Make long story short - when you going to sell massively your SB2000 famiclones?
Title: Re: Compute PI on 8-bit famicom clone (SB2000) source code!
Post by: doctorlai on February 20, 2014, 11:40:05 pm
:)

I just have one...

but i am going to get BBK famicom soon, so I am considering selling it...

I 'll offer a reasonable price if you are interested... PM if interested. thx