Famicom World

Family Computer => Famicom / Disk System => Topic started by: BonBon on July 04, 2014, 09:02:14 am

Title: Parody world monster party famicom vs nes differences
Post by: BonBon on July 04, 2014, 09:02:14 am
Here is a list of all the differences

1. Plant monster boss sprite is different bubble projectiles are changed to music notes also speaker and microphone are added to boss room.
2. Music doesn't change after passing the big tree in level 1
3. Pumpkin ghost boss is changed to planet of the apes monkey riding a horse and destroyed Statue of Liberty is added to the background in boss room.
4. No life is gained after beating a level.
5. No question mark Power up is dropped after a boss fight.
6. Level 2 enemy egg that shoots bubble the bubbles are changed to alien face huggers.
7. Snake Boss is changed to Medusa .
8. Fried food boss is only a shrimp no other fried foods appear.
9. Level 3 floating ghoul enemy is changed to a Dracula.
10. Mummy boss is not transparent.
11. Spider boss changed to big head with spider legs.
12. Cat boss is changed to gremlins boss
13. "Watch us dance" zombie boss add an extra zombie there are 3 instead of 2 also they do not crumble in to dust when you hit and when you touch them they do no damage.
14. Mad masked javelin throwing boss is unmaked after he speaks his face just appears to be a disgruntled human face.
15. Stage 6 camouflage head boss apper to be broken also there are no false head and the boss pattern is just scrolling back-and-forth at the bottom of the screen.
16. Level 7 umpire enemy is change to friday the 13ths Jason Voorhees and has an insane amount of health actually didn't even kill one just avoiding them because they were so strong.
17. Level 7 ghost enemy is changed to a hopping jiangshi.
18. Grim reaper boss is changed to big mother Xenomorph from the aliens franchise and throws projectiles of face huggers.
19. there are only 2 bosses in level 7 in the nes version there is a second spider boss making a total of 3 bosses for the level and if you kill all 3 bosses in the stage a glitch occurs that takes away your key.
20. Level lay out is different in a couple areas the pyramid there is a part where you have to use marks inch worm crawl to get under a block and in the final stage you can not move to the left when you start the stage to find the 1st boss they are all just found by walking to the right.
21. Final stage flying dynamite enemy does no damage they blow up right in front of you without having to hit them even touching them does no damage.
22. Stage 7 and 8 bosses including the final boss seem to take a lot less hits to kill.
23. When damaging bosses they sometimes make the sound of that beeping noise that occurs when the Bert pill is about to where off.
24. Title screen and text are different text obviously being in Japanese.
25. start or password select icon on title screen is changed from pumpkin to green zombie head.
26. Stage 8 pharaoh head boss does not touch the ground so you can just duck under him when he comes at you.
27. Marks m on his shirt is changed to a Japanese letter.
28. Press the pause button in any boss room after you defeated him and collected the key to hear funny music.
Title: Re: Parody world monster party famicom vs nes differences
Post by: tappybot on July 04, 2014, 09:53:47 am
So is the repro cart coming out or not?
Would love to have it for myself, and would be the first repro in my collection.
Title: Re: Parody world monster party famicom vs nes differences
Post by: BonBon on July 04, 2014, 10:50:36 am
My honest opinion mind you I don't know any of this for sure just guessing. I don't think there will be a repro release I feel that they felt the differences were not enough to constitute a full repro release maybe they felt some people may have been disappointed.
Title: Re: Parody world monster party famicom vs nes differences
Post by: L___E___T on July 04, 2014, 10:53:46 am
The ROM was released today on NA from what I believe, there's a topic in this subforum:
http://www.famicomworld.com/forum/index.php?topic=10851.0

In case you didn't see it that is, your post seemed like you missed it.  Could always make your own repro no?  I'm sure there will be a flood of repros soon now the ROM is out there so I'm guessing they changed their minds for some reason on an 'official' repro first release.
Title: Re: Parody world monster party famicom vs nes differences
Post by: fcgamer on July 04, 2014, 11:36:40 am
Quote from: L___E___T on July 04, 2014, 10:53:46 am
The ROM was released today on NA from what I believe, there's a topic in this subforum:
http://www.famicomworld.com/forum/index.php?topic=10851.0

In case you didn't see it that is, your post seemed like you missed it.  Could always make your own repro no?  I'm sure there will be a flood of repros soon now the ROM is out there so I'm guessing they changed their minds for some reason on an 'official' repro first release.


Thus far they have stayed mum on that...if that is the case though, totally boooo!!!  Ten thumbs down imo.  :(  TBH I don't play rom releases when they are made public, only will play on hardware.  If that is true, sucks for those of us that wanted an original release.  Ugh.
Title: Re: Parody world monster party famicom vs nes differences
Post by: L___E___T on July 04, 2014, 11:59:45 am
Had anyone here tested it on an Everdrive or Powerpak?  I assume people can make their own repros using the release, it's not some unusual mapper etc?
Title: Re: Parody world monster party famicom vs nes differences
Post by: BeaglePuss on July 04, 2014, 12:01:38 pm
Quote from: fcgamer on July 04, 2014, 11:36:40 am
Quote from: L___E___T on July 04, 2014, 10:53:46 am
The ROM was released today on NA from what I believe, there's a topic in this subforum:
http://www.famicomworld.com/forum/index.php?topic=10851.0

In case you didn't see it that is, your post seemed like you missed it.  Could always make your own repro no?  I'm sure there will be a flood of repros soon now the ROM is out there so I'm guessing they changed their minds for some reason on an 'official' repro first release.


Thus far they have stayed mum on that...if that is the case though, totally boooo!!!  Ten thumbs down imo.  :(  TBH I don't play rom releases when they are made public, only will play on hardware.  If that is true, sucks for those of us that wanted an original release.  Ugh.

Mark and I are discussing options at the moment, that's why we've kept quiet. Realistically, once a rom is released it generally doesn't make sense for us to reproduce the game.  Repro makers are shark-like and often jump on the opportunity to cash in on public releases.  If there is enough interest in a reproduction run, Mark and I would likely still go forward with one.  But I'm not looking to lose another few thousand on a reproduction run that only a handful of people are going to want.  I hope that makes sense.  

We're just glad that the rom is finally out there and everyone can play the game they've been missing out on for 25 years.
Title: Re: Parody world monster party famicom vs nes differences
Post by: tappybot on July 04, 2014, 02:22:10 pm
Quote from: BeaglePuss on July 04, 2014, 12:01:38 pm
Quote from: fcgamer on July 04, 2014, 11:36:40 am
Quote from: L___E___T on July 04, 2014, 10:53:46 am
The ROM was released today on NA from what I believe, there's a topic in this subforum:
http://www.famicomworld.com/forum/index.php?topic=10851.0

In case you didn't see it that is, your post seemed like you missed it.  Could always make your own repro no?  I'm sure there will be a flood of repros soon now the ROM is out there so I'm guessing they changed their minds for some reason on an 'official' repro first release.


Thus far they have stayed mum on that...if that is the case though, totally boooo!!!  Ten thumbs down imo.  :(  TBH I don't play rom releases when they are made public, only will play on hardware.  If that is true, sucks for those of us that wanted an original release.  Ugh.

Mark and I are discussing options at the moment, that's why we've kept quiet. Realistically, once a rom is released it generally doesn't make sense for us to reproduce the game.  Repro makers are shark-like and often jump on the opportunity to cash in on public releases.  If there is enough interest in a reproduction run, Mark and I would likely still go forward with one.  But I'm not looking to lose another few thousand on a reproduction run that only a handful of people are going to want.  I hope that makes sense.  

We're just glad that the rom is finally out there and everyone can play the game they've been missing out on for 25 years.



Well I'm in.  I'm not going to play the ROM and be done with it... How would you explain my 1000 strong collection of games that I pulled together well after having access to all released ROMs.
TAKE MY MONEY.
Title: Re: Parody world monster party famicom vs nes differences
Post by: P on July 04, 2014, 04:22:06 pm
Quote from: L___E___T on July 04, 2014, 11:59:45 am
Had anyone here tested it on an Everdrive or Powerpak?  I assume people can make their own repros using the release, it's not some unusual mapper etc?

Yeah I tested it, it's MMC1 and works perfectly on Everdrive.
Title: Re: Parody world monster party famicom vs nes differences
Post by: fcgamer on July 04, 2014, 06:19:54 pm
I hope I didn't sound too much like an ass in my last post bro.  I always appreciate the things that you guys do, and try to support Team Nolan when I can.  ;)  I was just a bit surprised and disappointed, I guess, as the last few months I had heard so much talk about how you guys were working on a repro of this one.  Famicom never gets cool stuff like that, so this is a bummer, but thanks for sharing the rom for everyone to try out.

Quote from: BeaglePuss on July 04, 2014, 12:01:38 pm
Quote from: fcgamer on July 04, 2014, 11:36:40 am
Quote from: L___E___T on July 04, 2014, 10:53:46 am
The ROM was released today on NA from what I believe, there's a topic in this subforum:
http://www.famicomworld.com/forum/index.php?topic=10851.0

In case you didn't see it that is, your post seemed like you missed it.  Could always make your own repro no?  I'm sure there will be a flood of repros soon now the ROM is out there so I'm guessing they changed their minds for some reason on an 'official' repro first release.


Thus far they have stayed mum on that...if that is the case though, totally boooo!!!  Ten thumbs down imo.  :(  TBH I don't play rom releases when they are made public, only will play on hardware.  If that is true, sucks for those of us that wanted an original release.  Ugh.

Mark and I are discussing options at the moment, that's why we've kept quiet. Realistically, once a rom is released it generally doesn't make sense for us to reproduce the game.  Repro makers are shark-like and often jump on the opportunity to cash in on public releases.  If there is enough interest in a reproduction run, Mark and I would likely still go forward with one.  But I'm not looking to lose another few thousand on a reproduction run that only a handful of people are going to want.  I hope that makes sense.  

We're just glad that the rom is finally out there and everyone can play the game they've been missing out on for 25 years.
Title: Re: Parody world monster party famicom vs nes differences
Post by: 80sFREAK on July 04, 2014, 09:01:15 pm
Quote from: P on July 04, 2014, 04:22:06 pm
Quote from: L___E___T on July 04, 2014, 11:59:45 am
Had anyone here tested it on an Everdrive or Powerpak?  I assume people can make their own repros using the release, it's not some unusual mapper etc?

Yeah I tested it, it's MMC1 and works perfectly on Everdrive.
And WRAM flag in the header reset. Anyway MMC1 donors are cheap.
Title: Re: Parody world monster party famicom vs nes differences
Post by: P on July 05, 2014, 01:44:44 am
You mean WRAM flag is cleared? I can't find the WRAM flag at http://wiki.nesdev.com/w/index.php/INES.
Title: Re: Parody world monster party famicom vs nes differences
Post by: 80sFREAK on July 05, 2014, 03:01:07 am
QuoteThe format of the header is as follows:

    0-3: Constant $4E $45 $53 $1A ("NES" followed by MS-DOS end-of-file)
    4: Size of PRG ROM in 16 KB units
    5: Size of CHR ROM in 8 KB units (Value 0 means the board uses CHR RAM)
    6: Flags 6
    7: Flags 7
    8: Size of PRG RAM in 8 KB units (Value 0 infers 8 KB for compatibility; see PRG RAM circuit)
    9: Flags 9
    10: Flags 10 (unofficial)
    11-15: Zero filled

Flags 6

76543210
||||||||
||||+||+- 0xx0: vertical arrangement/horizontal mirroring (CIRAM A10 = PPU A11)
|||| ||   0xx1: horizontal arrangement/vertical mirroring (CIRAM A10 = PPU A10)
|||| ||   1xxx: four-screen VRAM
|||| |+-- 1: SRAM in CPU $6000-$7FFF, if present, is battery backed
|||| +--- 1: 512-byte trainer at $7000-$71FF (stored before PRG data)
++++----- Lower nybble of mapper number


SRAM or WRAM for 6000-7FFF sorry for confusing  ;D
VRAM as CHRRAM
Title: Re: Parody world monster party famicom vs nes differences
Post by: P on July 05, 2014, 05:21:50 am
Ah of course! I should have known that $6000-$7FFF SRAM space is used for WRAM.
Title: Re: Parody world monster party famicom vs nes differences
Post by: L___E___T on July 05, 2014, 06:35:53 am
To the Nolan brothers - thanks again so much for making this possible.  While it's sad to not see a Famicom release, I think we all understand the reasons, would there be a place to donate as a means of thanks?  I know how much money you both had to pour in to this to make a release possible and am hugely appreciative of that positive frame of mind, let alone the personal costs involved. 
Title: Re: Parody world monster party famicom vs nes differences
Post by: P on July 05, 2014, 08:31:12 am
More differences:

29. Hiroshi is changed to Mark (the character on his shirt is "hi" for Hiroshi in the prototype).
30. Baryuu is changed to Bert.
Title: Re: Parody world monster party famicom vs nes differences
Post by: joestar3 on July 07, 2014, 02:14:37 pm
Quote from: L___E___T on July 05, 2014, 06:35:53 am
To the Nolan brothers - thanks again so much for making this possible.  While it's sad to not see a Famicom release, I think we all understand the reasons, would there be a place to donate as a means of thanks?  I know how much money you both had to pour in to this to make a release possible and am hugely appreciative of that positive frame of mind, let alone the personal costs involved. 


Yes, hats off to the Nolan brothers for being cool about this.
Title: Re: Parody world monster party famicom vs nes differences
Post by: P on July 08, 2014, 03:52:38 am
31. When entering a room in the proto you start at the exit although you can't exit until the boss is defeated. In the NES version you start in the middle of the room and there's no visible exit until you defeat the boss. Either way you can't exit until the boss is beaten.