Famicom World

Family Computer => Technical & Repair Assistance => Topic started by: DDCecil on August 20, 2016, 03:07:21 pm

Title: Multicart graphical glitches
Post by: DDCecil on August 20, 2016, 03:07:21 pm
I was thinking I could fix it like the 400 in 1 in this topic by cutting a trace:

http://www.famicomworld.com/forum/index.php?topic=10871.15

Would that work on this one? If so, where would I make the cut?

(http://i.imgur.com/kipupO8.jpg)

(http://i.imgur.com/2KEltxT.jpg)

Thanks!
Title: Re: Multicart graphical glitches
Post by: FAMICOM_87 on August 30, 2016, 01:34:32 pm
on what console you have those glitches ? original or glob-top clone ?
this PCB is very well done I have the similar layout PCB with all Mega Man/Rockman games on it and it works on every console I have (all original famicoms/NESes and clones I own)
http://www.famicomworld.com/forum/index.php?topic=12974.0
:)
Title: Re: Multicart graphical glitches
Post by: DDCecil on August 30, 2016, 04:21:24 pm
I've tried it on Twin Famicom and U.S. Top loader. Maybe I just got a bad one or it only works good in clones?
Title: Re: Multicart graphical glitches
Post by: FAMICOM_87 on August 31, 2016, 12:36:22 am
in my case it works on (NES European version 1987,  Famicom 1984/1988 and glob-top clones as well) :redcart:
I am wondering if that resistor on mine is a fix or something , but in your layout there is a little differences in this area of the PCB
Title: Re: Multicart graphical glitches
Post by: DDCecil on September 19, 2016, 07:06:18 pm
I got a replacement, and it works great!