Famicom World

Misc. => Other Gaming => Topic started by: MarioMania on September 11, 2007, 07:55:58 pm

Title: Super Mario Bros. 3 - NES
Post by: MarioMania on September 11, 2007, 07:55:58 pm
Why do some Game Genie Codes work on the Japanese version of it, but not others...Some off party codes like

Can Walk Anywheres On World Maps - OXKIPZOS

But the Debug Code - KKKZSPIU   won't work on the Japanese version, but it works on the PAL version
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 11, 2007, 08:50:42 pm
Game Genie codes work by "changing" a value of the game ROM at a given address.  It's not a real change, since the ROM is read-only, but it kinda hijacks the ROM if you try to access the address and it gives you whatever value you specified in the code. 

The reason the codes aren't universal is because different versions of the games store some of their information at different ROM addresses.  For example, where the US version might store your initial number of lives at address 'A' (which you then replace with 255 using your code), the JA version may store your initial number of lives at address 'B'.  Your code would still be setting the value at address 'A' to 255, but that would have no effect on your lives.
Title: Re: Super Mario Bros. 3 - NES
Post by: JC on September 11, 2007, 09:58:52 pm
Interesting...I didn't know that. Is it possible that new codes still exist, or have gamers explored the ROMs thoroughly enough to find them all? I remember not too long back those hidden levels in SMB3 were discovered.
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on September 11, 2007, 10:09:15 pm
Quote from: JC on September 11, 2007, 09:58:52 pm
Interesting...I didn't know that. Is it possible that new codes still exist, or have gamers explored the ROMs thoroughly enough to find them all? I remember not too long back those hidden levels in SMB3 were discovered.


Yeah those were really interesting. I remember the game genie manual tells you how to create your own codes and I made some of them a couple of times like for metroid I could make it so that if you get hit one time you will die which I called super duper difficult mode. I know nowadays there are other ways to find codes so blah.
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 12, 2007, 09:38:55 am
Quote from: JC on September 11, 2007, 09:58:52 pm
Interesting...I didn't know that. Is it possible that new codes still exist, or have gamers explored the ROMs thoroughly enough to find them all? I remember not too long back those hidden levels in SMB3 were discovered.


Well, any code that you put in there does something.  It's just a question of what data you're replacing. 

The codes in the game genie book all replace values that have to do with lives or which level you start on or game physics (how high you can jump, etc) -- useful stuff.  If you just jam a code into it at random, you're more than likely going to alter either a tiny bit of graphics or, worse, an instruction or two of the game's source code -- stuff that'll garble the graphics or make the game freeze up.

NESDev has a neat article (http://nesdev.parodius.com/nesgg.txt) about it that explains how to translate the GG code to an address/value pair.
Title: Re: Super Mario Bros. 3 - NES
Post by: 133MHz on September 13, 2007, 02:02:50 am
AOSUZI  - the best gamegenie code EVER.
Title: Re: Super Mario Bros. 3 - NES
Post by: JC on September 13, 2007, 04:36:10 pm
Why?
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 13, 2007, 04:53:07 pm
Apparently it lets you grab *any* tile off the map and kick it like it were a turtle shell.  You can plow through walls and stuff.  There's a couple vids of it in action on youtube.
Title: Re: Super Mario Bros. 3 - NES
Post by: JC on September 13, 2007, 07:43:00 pm
Sounds neat...I'll have to try it sometime. Is there any site that maintains every official Game Genie code for every game, plus codes discovered since the last code book was published?
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on September 13, 2007, 08:13:02 pm
Quote from: UglyJoe on September 13, 2007, 04:53:07 pm
Apparently it lets you grab *any* tile off the map and kick it like it were a turtle shell.  You can plow through walls and stuff.  There's a couple vids of it in action on youtube.


omg no way I have to see that!
Title: Re: Super Mario Bros. 3 - NES
Post by: Jedi Master Baiter on September 13, 2007, 11:38:22 pm
I just tried it! ;D

Who discovered that? I am never going to get bored of this game

ever.

again.
Title: Re: Super Mario Bros. 3 - NES
Post by: Jedi Master Baiter on September 13, 2007, 11:49:55 pm
You can destroy water. :P
Title: Re: Super Mario Bros. 3 - NES
Post by: 133MHz on September 13, 2007, 11:53:10 pm
And build yourself passages to explore around ;D
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on September 14, 2007, 10:37:42 pm
Anyone have a youtube video for this? I'm too lazy to look there are just too many SMB3 videos...
Title: Re: Super Mario Bros. 3 - NES
Post by: Jedi Master Baiter on September 14, 2007, 11:24:08 pm
I can make one, but I'm too lazy to do it...
Title: Re: Super Mario Bros. 3 - NES
Post by: JC on September 14, 2007, 11:32:16 pm
I could just play the game to see, but I'm too lazy to find my Genie...
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on September 15, 2007, 07:11:08 am
lol we are all lazy
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 15, 2007, 07:24:43 am
http://www.google.com/search?hl=en&safe=off&q=aosuzi+youtube&btnG=Search (http://www.google.com/search?hl=en&safe=off&q=aosuzi+youtube&btnG=Search)
Title: Re: Super Mario Bros. 3 - NES
Post by: 133MHz on September 15, 2007, 12:55:32 pm
Those videos don't quite show the true power of AOSUZI ;D
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on September 15, 2007, 01:02:27 pm
Show me the true power of the code!!
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on September 16, 2007, 10:03:31 pm
Sadly, AOSUZI has no effect on the Japanese or the PAL version :(
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on September 17, 2007, 09:06:50 am
Quote from: MarioMania on September 16, 2007, 10:03:31 pm
Sadly, AOSUZI has no effect on the Japanese or the PAL version :(


so it only works on the US version? I though it was different.
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 17, 2007, 09:14:47 am
I'll take a quick peek at the two roms tonight.  I should be able to come up with an AOSUZI that works on the Famicom cart.
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on September 17, 2007, 11:50:51 am
Quote from: UglyJoe on September 17, 2007, 09:14:47 am
I'll take a quick peek at the two roms tonight.  I should be able to come up with an AOSUZI that works on the Famicom cart.


kewl let us know the results. If I get a chance I'll try it on my smb3 for fami and nes maybe there were different versions of them.
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on September 17, 2007, 04:21:15 pm
Quote from: FamicomFreak on September 17, 2007, 09:06:50 am
Quote from: MarioMania on September 16, 2007, 10:03:31 pm
Sadly, AOSUZI has no effect on the Japanese or the PAL version :(


so it only works on the US version? I though it was different.


it only works on the US version...If Uglyjoe could fine one for the Japanese version that would be cool
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 17, 2007, 04:26:35 pm
AOSUZI is working on for me on the Japanese rom that I have.  I'll try a few other ones.

For the PAL version, give AOILLI a try.  It's working for me via emulation.

Edit:  Okay, it was a PRG0 vs PRG1 thing.  Try AOGLLI if AOSUZI doesn't work.  One or the other works for me via emulation depending on which rom I load.
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on September 17, 2007, 04:58:43 pm
sweet then time to try it out!
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on September 17, 2007, 09:26:15 pm
Quote from: UglyJoe on September 17, 2007, 04:26:35 pm
AOSUZI is working on for me on the Japanese rom that I have.  I'll try a few other ones.

For the PAL version, give AOILLI a try.  It's working for me via emulation.

Edit:  Okay, it was a PRG0 vs PRG1 thing.  Try AOGLLI if AOSUZI doesn't work.  One or the other works for me via emulation depending on which rom I load.


Sweet..Now try to find Debug Code - KKKZSPIU for the Japanese Version
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 18, 2007, 02:36:25 pm
The debug code is working for me on both versions of the Japanese rom.

(and the PAL version!)
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on September 18, 2007, 03:18:46 pm
I just tryed it on my Japanese Copy, the Debug Code won't work for me..
Title: Re: Super Mario Bros. 3 - NES
Post by: 133MHz on September 18, 2007, 03:22:22 pm
Nice to meet AOILLI & AOGLI, AOSUZI's brothers ;D
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 18, 2007, 03:43:32 pm
Quote from: MarioMania on September 18, 2007, 03:18:46 pm
I just tryed it on my Japanese Copy, the Debug Code won't work for me..

Is your SMB3 cart a pirate cart?  The debug code isn't working on my dump of the pirate cart, but it is working on the dump of the legit cart.

Does the debug code work on anybody else's SMB3 Famicom cart?

I'll keep looking for a code that works, but this one is proving to be a bit more difficult to figure out.
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on September 18, 2007, 04:08:01 pm
It's the real thing...I don't know why it's not working
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 18, 2007, 05:44:17 pm
I dunno man.  I can't figure this one out.  My debugger of choice doesn't support the pirate rom's mapper and I've had minimal success with other emus/debuggers.  I guess you're outta luck  :(

The pirate rom apparently comes from this cart:
http://www.tripoint.org/kevtris/mappers/single_pirates/BTL_MMC3A.html (http://www.tripoint.org/kevtris/mappers/single_pirates/BTL_MMC3A.html)

so, I guess you would know if you had a pirate cart.  I'm not really sure what else the problem could be.  Again, can anyone else with a famicom smb3 cart verify if the debug code works or doesn't work?
Title: Re: Super Mario Bros. 3 - NES
Post by: JC on September 19, 2007, 09:34:10 pm
I'll tell you what, I've tried some of these codes, like the debug, on my NES version before and didn't get them to work. And sometimes they'd work and other times they wouldn't.
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 19, 2007, 09:38:41 pm
Hrmm...I dunno what it is then, unless there are different versions of the same game in the same region (pirates excluded).
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on September 19, 2007, 09:53:44 pm
Wow this is a freaky code....I tried it on my SMB3 USA cart and it didn't worked. Maybe I'm doing something wrong....
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on September 19, 2007, 10:59:26 pm
Does the Japanese Version have 2 versions of the game like the US copy
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on September 20, 2007, 07:34:21 am
There are PRG0 and PRG1 roms for the Japanese and US versions.  From what I've read (though I can't 100% confirm) is that program chips on the game's PCB would have a PRG0 or PRG1 printed on them.  These refer to revisions of the game (PRG0 being a first run, PRG1 being a slightly revised/bugfixed version).  Differences appear to be minimal, but it might be enough to screw up Game Genie codes.

(although, the debug code is working for me in both the PRG0 and PRG1 roms in both regions  ???)
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on October 02, 2007, 03:58:04 pm
I have to find the early version

On both SMB3 on the NES..Does the Manual have diffenet code
Title: Re: Super Mario Bros. 3 - NES
Post by: UglyJoe on October 02, 2007, 05:05:52 pm
I'm not sure, but I doubt it.  If you can get the cart open, you'll see the phrase "PRG0" or "PRG1" printed on one of the chips.  That's the only way I know of to check.
Title: Re: Super Mario Bros. 3 - NES
Post by: 133MHz on October 02, 2007, 05:08:19 pm
There is an easier way:

Play the game until you get 80.000 points and the Card Bonus appears on the map screen, go to it and check what Toad says:

PRG0 Version:
(http://usuarios.lycos.es/dogbert/img/prg0.gif)

PRG1 Version:
(http://usuarios.lycos.es/dogbert/img/prg1.gif)

As you see the first one contains a spelling error (your - you're) so it was fixed in the next version, using the same amount of characters ;D
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on October 03, 2007, 12:40:16 pm
Quote from: 133MHz on October 02, 2007, 05:08:19 pm
There is an easier way:

Play the game until you get 80.000 points and the Card Bonus appears on the map screen, go to it and check what Toad says:

PRG0 Version:
(http://usuarios.lycos.es/dogbert/img/prg0.gif)

PRG1 Version:
(http://usuarios.lycos.es/dogbert/img/prg1.gif)

As you see the first one contains a spelling error (your - you're) so it was fixed in the next version, using the same amount of characters ;D



haha that's some really neat stuff
Title: Re: Super Mario Bros. 3 - NES
Post by: Jedi Master Baiter on October 06, 2007, 12:59:24 pm
There's an even easier way - look at the labels & check for the -1 after the code.  You can also look at the orientation of the word "Bros." If it is to the left, it is the first release, if it is to the right, it is the second.
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on October 09, 2007, 07:56:42 pm
I'm going to hunt down it..any pics of the differets
Title: Re: Super Mario Bros. 3 - NES
Post by: Jedi Master Baiter on October 09, 2007, 10:29:13 pm
The one on the bottom of this page:

htripletittyp.cgi.eway.com/anSMBgamew00titemabunchofuselessnesshere (http://cgi.ebay.com/SUPER-MARIO-BROTHERS-3-NES-Nintendo-Game-Bros_W0QQitemZ280159505682QQihZ018QQcategoryZ62053QQssPageNameZWDVWQQrdZ1QQcmdZViewItem)

I'd make sure a picture is of the actual item before placing a bid.
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on October 10, 2007, 04:51:57 pm
Thanks for the Info Jedi..
Title: Re: Super Mario Bros. 3 - NES
Post by: Crash Dummie on October 17, 2007, 12:18:20 pm
SMB 3... I finally beated this damn game.
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on October 18, 2007, 07:55:37 am
Quote from: Crash Dummie on October 17, 2007, 12:18:20 pm
SMB 3... I finally beated this damn game.


Wow it's not that bad once you finish it right? I have a friend that up to this day hasn't beaten SMB3!! He was like 9 when he first played it and 24 now...lol!
Title: Re: Super Mario Bros. 3 - NES
Post by: satoshi_matrix on October 18, 2007, 07:37:22 pm
There are several games that's the case for me. Gradius for instance. Never beat that damn game.
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on October 18, 2007, 07:45:01 pm
Quote from: satoshi_matrix on October 18, 2007, 07:37:22 pm
There are several games that's the case for me. Gradius for instance. Never beat that damn game.


That game is a challenge I can barely get over the first level blah
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on May 09, 2008, 09:05:15 pm
I'm going revise this...

Can I tell what version of SMB3 by looking at the art..I know Rev A or - USA-1 have bros. on the right side..that's PRG1
Title: Re: Super Mario Bros. 3 - NES
Post by: Rcoehrs on March 17, 2009, 08:55:05 pm
Getting over the hump once surely makes a difference with this game, I beat it first using a emulator on my Arcade Cabinet after that it seemed a breeze to do so again on a NES and then on Wii! Yes I have three ways to play this wonderful game, But "NES is Best" .

Getting over the hump wasn't easy, I basically had to gain as many lives as I could going through every single stage I could find, hit every hammer brother and mushroom house and learn the card game like the back of hand to be equipped to the teeth for the final amazingly difficult last world. Oh and always used mushrooms right away to make sure that I had room for something better in my item box.

Last thing I have to say is, Bowser is tricky but not hard, kinda the case for Mario Game I have played.

BRING BACK WART!
Title: Re: Super Mario Bros. 3 - NES
Post by: manuel on March 17, 2009, 08:56:43 pm
Wart wasn't hard either.  :-\
In fact, no boss in the history of Mario games was really hard. ;D
Title: Re: Super Mario Bros. 3 - NES
Post by: nintendodork on March 18, 2009, 01:32:29 pm
It's always axes, plants, or tails with Mario bosses :P

Wart isn't..really..an ACTUAL Mario boss...I really hope everyone on this site knows that..

Title: Re: Super Mario Bros. 3 - NES
Post by: Rogles on March 19, 2009, 04:03:09 pm
I know it. i know it hard.
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on March 21, 2009, 11:26:06 am
Quote from: nintendodork on March 18, 2009, 01:32:29 pm
It's always axes, plants, or tails with Mario bosses :P

Wart isn't..really..an ACTUAL Mario boss...I really hope everyone on this site knows that..




Yeah I know he is the boss from another game but as far as we know in Mario 2 he was the final boss and mario's new enemy well from back in the day. It was still kewl to feed him some veggies to kill him.
Title: Re: Super Mario Bros. 3 - NES
Post by: nintendodork on March 21, 2009, 12:28:09 pm
Quote from: FamicomFreak on March 21, 2009, 11:26:06 am
feed him some veggies to kill him.
Just another reason why kids shouldn't eat vegetables ;D
Title: Re: Super Mario Bros. 3 - NES
Post by: FamicomFreak on March 21, 2009, 12:29:13 pm
Quote from: nintendodork on March 21, 2009, 12:28:09 pm
Quote from: FamicomFreak on March 21, 2009, 11:26:06 am
feed him some veggies to kill him.
Just another reason why kids shouldn't eat vegetables ;D


nuuuuuuuuuuuuuhhhhh veggies are good for you! I eat them with everything!!
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on January 11, 2013, 09:50:48 pm
Without making another thread, I just here

I didn't know there is 2 versions of Super Mario Bros. 3 (J)

That's why my Game didn't work with the Dubug Cheat (KKKZSPIU)
Title: Re: Super Mario Bros. 3 - NES
Post by: P on January 12, 2013, 03:00:05 am
Intresting! Now I wonder if there's any way to tell what version you have without opening the cart.
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on January 14, 2013, 12:13:30 am
Same here..I want to see about the other version
Title: Re: Super Mario Bros. 3 - NES
Post by: P on January 14, 2013, 05:31:45 am
I lent my copy to a friend so I will check my label when I get it back.
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on January 14, 2013, 11:03:16 pm
I know the differents in the NES version
Title: Re: Super Mario Bros. 3 - NES
Post by: P on January 15, 2013, 04:59:31 am
Me too it's discussed in this thread. I'm talking about the Japanese version. I don't have a NES anymore.
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on January 15, 2013, 07:06:34 am
I got the PRG0 of the Japanese version in boot form on a NES Cart...

I'm guessing no one knows here...
Title: Re: Super Mario Bros. 3 - NES
Post by: MarioMania on January 21, 2013, 06:30:50 pm
??
Title: Re: Super Mario Bros. 3 - NES
Post by: P on January 22, 2013, 02:28:29 am
OK I got my copy back and there are no numbers or anything on the front label. It has the number "09" and an "A" carved on the back label. So maybe I have PRG1.

But according to Bootgod http://bootgod.dyndns.org:7777/profile.php?id=5 Super Mario Bros 3 US version has a Rev-A version with PRG0 so I don't think the label can be trusted, or something else but the PRG ROM was updated.

Edit: I opened my Japanese Super Mario Bros 3 up and it had indeed the "1 PRG" chip.