Famicom World

Family Computer => Famicom / Disk System => Topic started by: Doc on July 30, 2006, 12:18:49 am

Title: Famicom 3D System (goggles, glasses)
Post by: Doc on July 30, 2006, 12:18:49 am
Continue discussion from there:
http://famicomworld.proboards58.com/index.cgi?board=famicom&action=display&thread=1137983093

to here.
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Doc on August 29, 2006, 11:25:57 am
Anybody else have these? They're so much better on the Famicom than they are on the NES. They're actually GOGGLES, not cheap cardboard 3-D glasses! They're kind of expensive though, and I got mine MIB, so that doesn't help...but, any thoughts on these?
Title: Re: Famicom 3D System (goggles, glasses)
Post by: JC on August 29, 2006, 12:47:05 pm
I don't have them, but don't you get nauseous using them. (http://i52.photobucket.com/albums/g2/jerahcordova/puke2.gif) Oh and the potential for seizures! Ouch.
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Doc on August 29, 2006, 02:16:12 pm
I haven't had any problems with them.

Now, I HAVE had eye problems with the Virtual Boy...
Title: Re: Famicom 3D System (goggles, glasses)
Post by: JC on August 30, 2006, 12:36:56 pm
What's the difference between the goggles and the Virtual Boy?
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Doc on August 30, 2006, 01:35:42 pm
The Virtual Boy's graphics are all DARK red and black, making it hurt your eyes after playing even for an hour. Plus, I had glasses then (Still do...), so it made it worse...
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Profeta Yoshitake on February 26, 2008, 07:45:45 am
Hi there, electronic masters!

I have one beautiful 3D accessory for the Famicom, but it
simply does not work. I tried it with JJ Tobidase and Highway Star.
I can't say what exactly is wrong... I only know that it is broken,
because the 3D effect is null.

I would like to know if any of you has some info about it.  ::)
Title: Re: Famicom 3D System (goggles, glasses)
Post by: UglyJoe on February 26, 2008, 07:58:36 am
Pardon me for asking what might be obvious, but are you pressing Select while playing?  It won't be in 3d mode unless you hit Select (you'll see the screen go all wonky when it's active).
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Profeta Yoshitake on February 28, 2008, 10:48:15 am
Sadly yes, HandsomeJoe, sadly yes....
I can't even imagine what's going on, because of
the goggles' black box design...
Title: Re: Famicom 3D System (goggles, glasses)
Post by: UglyJoe on February 28, 2008, 11:37:52 am
Well, I know that they're LCD shutter glasses (http://en.wikipedia.org/wiki/LCD_shutter_glasses), but I'm not entirely sure what would go wrong there (cracked lcd? electric charge not getting to the lcds?).
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Profeta Yoshitake on February 28, 2008, 11:41:28 am
There is no sign of wear at the glasses...
Everything looks great!
I'm not going to cut the glasses's cables
for this operaton. But maybe it's happening
because of broken force cables.
Title: Re: Famicom 3D System (goggles, glasses)
Post by: 133MHz on February 28, 2008, 11:57:06 am
You should check the cable going from the glasses to the interconnect box (the one which plugs into the famicom). Since it seems like a standard stereo miniplug, it's very prone to internal wire breakdown at the ends. With luck you may only need to replace the end plug which is easily found. Good luck ;).
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Profeta Yoshitake on February 28, 2008, 12:02:22 pm
Hmmm...
I'll check that ASAP!
Thank you guys!
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Nintega on May 22, 2009, 12:23:06 pm
(http://i101.photobucket.com/albums/m42/FlamingDave/Famicom_3d_system.jpg)

I just got my hands on this odd looking accessory and I am wondering how does it work? I was playing the 3D mode in that Konami shooter Falsion for FDS and I was still seeing image doubles. Also why is there 2 jacks on the adapter? Could someone who actually has the 3D goggles explain this to me?
Title: Re: Famicom 3D System (goggles, glasses)
Post by: nintendodork on May 22, 2009, 12:29:48 pm
I don't have the 3D goggles, but I think I can answer your question.  Every game that is playable with the 3D goggles has some sort of way to select the 3D option.  You can't just plug in the goggles and expect it to be 3D.  I know in a few games, you can get to the 3D mode by pressing select during gameplay.  There may also be an option to do it on the title screen.  The reason why there are two jacks on the adapter is so you can use another peripheral, such as a separate controller, or another set of goggles (I think).
Title: Re: Famicom 3D System (goggles, glasses)
Post by: 133MHz on May 22, 2009, 12:35:16 pm
It works by placing LCD shutters over each of your eyes. The system sends a signal to the glasses to block your left or your right eye at will (when each LCD shutter is energized, it turns black).

When you play a 3D enabled game, by pushing the SELECT button you enable 3D mode. Instead of displaying every frame progressively, it displays alternated frames, one for the left eye, one for the right eye, and so on. When a frame for your left eye is displayed, the glasses block your right eye from seeing it, and vice versa.

This means that the frame rate is effectively halved (30 instead of 60 Hz) and that if you look at the picture without the glasses you'll see rapid, flickering double images. The adapter's got two jacks so that you can plug two 3D glasses and have a friend play with you or watch without getting sick :P.

If you've set up everything correctly and you still see in "drunk-o-vision", then your glasses are probably defective (frayed cord is the most probable cause).
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Nintega on May 22, 2009, 12:41:13 pm
LCD shutters? What do they look like?
Title: Re: Famicom 3D System (goggles, glasses)
Post by: 133MHz on May 22, 2009, 12:46:51 pm
They look like calculator/clock LCD panels, but when you apply current to them they turn completely black instead of just the digit's shapes. In a nutshell, they look like clear glass in normal conditions, but when powered they look like a black sheet (note the reverse can also be true - depends on the manufacturing process).
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Nintega on May 22, 2009, 01:14:39 pm
This is making my head hurt.  ???

When I plug in the googles  the screen gets darker and the frame rate gets cut in half like you said. Does the effect work when you close one eye?
Title: Re: Famicom 3D System (goggles, glasses)
Post by: 133MHz on May 22, 2009, 01:28:10 pm
Quote from: Nintega on May 22, 2009, 01:14:39 pm
This is making my head hurt.  ???


...and that's why the system never took off on a large scale. Today you can refresh a PC monitor at 120Hz (so that you have 60 Hz for each eye - no flicker, no headaches) but it's still a niche market.

Quote from: Nintega on May 22, 2009, 01:14:39 pm
Does the effect work when you close one eye?


Nope, we need two eyes for stereoscopic vision/depth perception (try calculating distance with one eye and you'll see what I mean). If you use one eye you should see a 2D picture.
Title: Re: Famicom 3D System (goggles, glasses)
Post by: PatMan33 on October 23, 2009, 09:05:54 am
Bleh! Seems as if I am also suffering from a malfunctioning pair of 3D glasses. What a pity.
Title: Re: Famicom 3D System (goggles, glasses)
Post by: Protoman on December 29, 2014, 08:35:06 am
(http://i.imgur.com/CyvuDp2.jpg)

The future is 1987!

I got my Famicom 3D glasses recently and tried them with two games, Falsion and Cosmic Epsilon. They both worked! Surprisingly Cosmic Epsilon worked better for me, because it had a background where Falsion just has black and flying stars.