Famicom World

Family Computer => Famicom / Disk System => Topic started by: JC on July 11, 2008, 05:35:32 pm

Title: A new 8-bit Rockman?
Post by: JC on July 11, 2008, 05:35:32 pm
Some are saying a new 8-bit Rockman will be released for...the Wii and Xbox. Sounds pretty cool. Someone will have to port it for the Famicom!

HERE (http://www.pinkgodzillagames.com/pinkytsu_news/a_famicom_revival.php)
Title: Re: A new 8-bit Rockman?
Post by: corisco on July 11, 2008, 05:40:46 pm
I was thinking about it. Really amazing, imagine a Rockman 9 Famicom cartridge! Too good to be true :D

Take a look on the official trailer

http://www.youtube.com/watch?v=XIzMa1HTdIc
Title: Re: A new 8-bit Rockman?
Post by: manuel on July 11, 2008, 06:15:47 pm
I sense a disturbance in the force.
Thousands of retro gamers fainting...  ;D


Good news indeed.
But I could swear this topic has come up on the boards a few days/weeks ago... ???
Title: Re: A new 8-bit Rockman?
Post by: Kuvio on July 11, 2008, 06:19:52 pm
Wow, I am so glad to see the retro appreciation from Capcom!
Title: Re: A new 8-bit Rockman?
Post by: JC on July 11, 2008, 10:10:02 pm
Anyone think there's any chance we'll get official Famicom cart releases, albeit limited, or repros out of this?
Title: Re: A new 8-bit Rockman?
Post by: manuel on July 11, 2008, 10:16:15 pm
Official? Certainly not.  :'(

But I'm sure there will be some Chinese pirates who try to put this on carts.
Title: Re: A new 8-bit Rockman?
Post by: Kuvio on July 12, 2008, 01:59:03 am
I agree with manuel. Although Capcom is creating a new "old school" game, they are still a business and I am sure they wouldn't profit by putting it on cart. It seems to me they would make more money using online services. Which begs the question, will it come out for XBLA or WiiWare in the states? If possibly both, that would be great.
Title: Re: A new 8-bit Rockman?
Post by: Joppers on July 12, 2008, 05:58:10 am
I imagine a cart release would depend on whether they've programmed it in 6502!

I'd be very surprised as it's destined for the Wii, PS3, and 360!

Title: Re: A new 8-bit Rockman?
Post by: UglyJoe on July 12, 2008, 01:57:29 pm
Yeah, it seems unlikely that they would code up an actual Famicom/NES game rather than just another game that's styled as an NES game.  I doubt we'll know for sure until the game is released.
Title: Re: A new 8-bit Rockman?
Post by: michaelthegreat on July 12, 2008, 08:36:32 pm
I think the only way it will be a reproducable nes game is if capcom was working on mm7 for the nes and it just never got released...  It's really hard to picture this being a real nes game and being programmed today, but at the same time, they have really hit the nes style dead on. Hmmm...
Title: Re: A new 8-bit Rockman?
Post by: satoshi_matrix on July 13, 2008, 06:48:36 pm
I'm excited for Megaman 9, a title I've been hoping to see for literally years, but I personally think that this is an extremely lazy move on Capcom's part. From the trailer, its clear that they are merely reusing the same two decade plus old game engine and even some spirtes and enemies from at least Rockman 5.

I was hoping for a Megaman 9, but with beautiful Metal Slug-esc arcade graphics or something that at least looked as good as the Megaman The Power Battle spitres. While I'm a huge fan of it, 8-bit is dead and should remain dead. If you want to do an 8-bit style game, then that's another story. Instead, you need to create the old gameplay and whatnot with modern standards of graphics and sound. This is a step backwards in my opinion, espically since Megaman 9 has been confirmed by Capcom that it will NOT be the missing link between the classic series and the X series.

Really Capcom, then what the heck is the point?
Title: Re: A new 8-bit Rockman?
Post by: JC on July 13, 2008, 08:03:00 pm
I disagree that 8-bit is dead, and I just don't say that because I like it. If 8-bit was the beginning of modern gaming, what's the end? The end would be life-like graphics, a fantasy reality of sorts. So, by the time everything's been refined, you're gonna have a sliding scale of sorts, with Pong at one end and life-like at the other end. Developers will continue to create games along this sliding scale. These types of throw-backs will be common, imo. They'll be suited to the current systems, but they'll do all those things that 8-bit does best. I think we'll see a lot more of this.
Title: Re: A new 8-bit Rockman?
Post by: Kuvio on July 13, 2008, 08:23:16 pm
Well said JC, I agree wholeheartedly. I believe any game can be good regardless of graphics, as long as you are having fun with it. Sure, aesthetic appeal is one thing, but 8-bit has a certain nuance to it I feel. It shines with nostalgia, yet this new MM is entirely new. I like that approach.
Title: Re: A new 8-bit Rockman?
Post by: JC on July 13, 2008, 08:29:32 pm
Quote from: Kuvio on July 13, 2008, 08:23:16 pm
nostalgia


That's one of the words I was thinking about. This new Rockman is likely more about nostalgia than about what I said. But once the 8-bitters get dead, there won't be much profit in nostalgia.
Title: Re: A new 8-bit Rockman?
Post by: manuel on July 13, 2008, 09:58:17 pm
I like that the game exactly looks like it was on a NES/Famicom.

Title: Re: A new 8-bit Rockman?
Post by: satoshi_matrix on July 14, 2008, 10:43:16 am
I can understand your point of view JC and Kuvio, and don't get me wrong, I absolutely love 8-bit gaming and espically the 8-bit rockman games. My stance is that if I wanted feelings of nostalgia, I'd play either the original Famicom games, the NES versions, or Megaman Anniversary Collection for Gamecube PS2 and Xbox (and yes, I own every version I just mentioned!)

My feeling on the matter is that I want a new game, not nosalgia. If I wanted a new game AND nostalgia, I'd play a rom hack.
Title: Re: A new 8-bit Rockman?
Post by: Kuvio on July 14, 2008, 11:11:49 am
Yeah, I can see where you're coming from.
Title: Re: A new 8-bit Rockman?
Post by: MarioMania on July 14, 2008, 12:36:21 pm
I argee with JC

I hope someone hack MM9 on a NES cart..What Mappers does the MM series have
Title: Re: A new 8-bit Rockman?
Post by: Mo on July 16, 2008, 04:53:29 pm
When I heard this news, I thought it was a Whind - up  >:(.  However, it is true  ;D.  I'd rather have it as cart than a download!!! 
Title: Re: A new 8-bit Rockman?
Post by: UglyJoe on July 16, 2008, 06:56:02 pm
Quote from: MarioMania on July 14, 2008, 12:36:21 pm
I hope someone hack MM9 on a NES cart..What Mappers does the MM series have


Mega Man                        128k PRG / 0k CHR       V       UNROM (2)
Mega Man 2                      256k PRG / 0k CHR       V       MMC1 (1)
Mega Man 3                      256k PRG / 128k CHR     H       MMC3 (4)
Mega Man 4                      512k PRG / 0k CHR       H       MMC3 (4)
Mega Man 4 (PAL)                512k PRG / 0k CHR       H       MMC3 (4)
Mega Man 5                      256k PRG / 256k CHR     H       MMC3 (4)
Mega Man 6                      512k PRG / 0k CHR       H       MMC3 (4)
Title: Re: A new 8-bit Rockman?
Post by: Joppers on July 17, 2008, 01:51:33 am
Do you guys really think that they have programmed this new MM game as if it were a new Famicom game, i.e. in 6502?

I would have thought that it's a cross platform engine, probably written in c++.

I'd therefore be surprised if it was possible to put this onto a cart.
Title: Re: A new 8-bit Rockman?
Post by: satoshi_matrix on July 17, 2008, 08:02:05 am
I guess we'll have to wait and see. Personally though, I doubt it. But then again, this is Capcom we're talking about...
Title: Re: A new 8-bit Rockman?
Post by: Joppers on July 17, 2008, 08:35:06 am
Don't get me wrong, I'd love to see a cart release, legit or not :)

Maybe I should finally get round to programming some 6502 myself, lol :)
Title: Re: A new 8-bit Rockman?
Post by: UglyJoe on August 05, 2008, 08:44:09 am
From Gamasutra (http://www.gamasutra.com/view/feature/3752/he_is_8bit_capcoms_hironobu_.php?page=2):

Quote
GS:Essentially, this game isn't actually a Famicom game. If it were burned to a cartridge, it wouldn't actually run on a Famicom. It is a duplication of the Famicom capabilities, but within a modern game engine and technology.

HT: Well, when you put it that way... (laughter) This couldn't fit on a Famicom cartridge. It's too big. It's too much for that. It's really emulating the old style of games. But we're hoping that when people play, they feel the same nostalgia that they have when they play the original games.


So much for a repro cart version  :-\
Title: Re: A new 8-bit Rockman?
Post by: satoshi_matrix on August 06, 2008, 03:00:59 pm
Hm. Even still, it could be possible for ROM hackers to duplicate the game and then augmenting the RAM tenfold in the same manner that Super Demo World augments the RAM of Super Mario World. This might be playable on emulators and dev carts, but not regular carts from the sounds of it.

Even still, this is awesome.
Title: Re: A new 8-bit Rockman?
Post by: UglyJoe on September 22, 2008, 09:13:10 am
It's out today!  I'm downloading it as soon as I get home.   ;D
Title: Re: A new 8-bit Rockman?
Post by: JC on September 22, 2008, 09:54:13 am
What's it cost?
Title: Re: A new 8-bit Rockman?
Post by: UglyJoe on September 22, 2008, 09:55:57 am
1000 Wii points (US $10 + tax).

They also announced some DLC.  For 200 additional Wii points, you can add the ability to play as Protoman.  Gameplay mechanics are a little different (has a shield, some kind of dash attack, charge shot).  I think I'll be keeping those $2, though.
Title: Re: A new 8-bit Rockman?
Post by: satoshi_matrix on September 22, 2008, 05:11:22 pm
I've downloaded it and will be getting again next week when it hits the 360. I don't own a classic controller, and its for some bazarre reason not compatible with a Gamecube controller. I got it to be an early bird, but I think I'll prefer playing it with the 360 controller or hell, even the Hori EX2.
Title: Re: A new 8-bit Rockman?
Post by: UglyJoe on September 22, 2008, 06:00:45 pm
Just beat one of the stages.  Yeah, it plays just like the other Rockman games.  But!  No slide or charge shot (unless you unlock those later).  I may need to get a classic controller, though.  The d-pad is too small and the 1 + 2 buttons are a little too far apart (it's harder to do that a-to-b button slide). 

Then again, the classic controller (which is just a plastic shell, really) costs twice as much as the game  :-\
Title: Re: A new 8-bit Rockman?
Post by: djdac on September 22, 2008, 07:31:07 pm
got it today, playing with the wii-mote sideways and it feels great. the game is hard, but that's because i'm a little rusty playing 8-bit mega man. so far i'm loving it, worth the wait and money. $10 is a deal to me.
Title: Re: A new 8-bit Rockman?
Post by: michaelthegreat on September 23, 2008, 12:40:22 am
I've seen better and I'm sure he bought these on clearance somewhere for less, but fallguy75 has buy it now 2000 wii points for 14.99. I emailed him and he said he'd do free shipping if you only want the wii points number emailed to you. I searched the completed auctions and I couldn't find a better deal (with shipping included at least).

http://shop.ebay.com/merchant/fallguy75

I don't know this guy personally--use this info at your own risk but it went fine for me.

That makes mm9 $7.50. Now I just have to decide what to buy with my other 1000 points...
Title: Re: A new 8-bit Rockman?
Post by: satoshi_matrix on September 23, 2008, 05:37:43 pm
Or you can use the twilight hack and get it for free, at least to try it out.
Title: Re: A new 8-bit Rockman?
Post by: michaelthegreat on September 23, 2008, 11:59:50 pm
You know I do emulate games I own, and I don't argue with people who emulate games that aren't commercially avaiable (and even more so for those that weren't even released in this country), but pirating a $10 game that just came out is wrong to me.
Title: Re: A new 8-bit Rockman?
Post by: Paul-FC on September 24, 2008, 08:19:17 pm
Quote from: satoshi_matrix on September 23, 2008, 05:37:43 pm
Or you can use the twilight hack and get it for free, at least to try it out.

i got the twilight hack and megaman 9 will not work with the hack.
e.g. you click the icon and it just reboots your wii :(
Title: Re: A new 8-bit Rockman?
Post by: satoshi_matrix on September 24, 2008, 08:29:27 pm
Quote from: michaelthegreat on September 23, 2008, 11:59:50 pm
You know I do emulate games I own, and I don't argue with people who emulate games that aren't commercially avaiable (and even more so for those that weren't even released in this country), but pirating a $10 game that just came out is wrong to me.

I agree, and I did buy the game, but it does give the consumer the chance to play the game on a demo basis. Xbox Live is years ahead of the Wii Shop Channel in that respect.
Title: Re: A new 8-bit Rockman?
Post by: 133MHz on September 24, 2008, 09:43:34 pm
Quote from: popibros1 on September 24, 2008, 08:19:17 pm
Quote from: satoshi_matrix on September 23, 2008, 05:37:43 pm
Or you can use the twilight hack and get it for free, at least to try it out.

i got the twilight hack and megaman 9 will not work with the hack.
e.g. you click the icon and it just reboots your wii :(


You did something wrong, got a corrupted file, or something. My friend who lives half a block away installed a Megaman 9 WAD using the Twilight Hack and it worked just fine. In fact, I played MM9 with him today.
Title: Re: A new 8-bit Rockman?
Post by: Paul-FC on September 25, 2008, 11:36:23 am
Quote from: 133MHz on September 24, 2008, 09:43:34 pm
Quote from: popibros1 on September 24, 2008, 08:19:17 pm
Quote from: satoshi_matrix on September 23, 2008, 05:37:43 pm
Or you can use the twilight hack and get it for free, at least to try it out.

i got the twilight hack and megaman 9 will not work with the hack.
e.g. you click the icon and it just reboots your wii :(


You did something wrong, got a corrupted file, or something. My friend who lives half a block away installed a Megaman 9 WAD using the Twilight Hack and it worked just fine. In fact, I played MM9 with him today.

i tried 3 different wads and none of them worked BTW:my wii is a 3.2U
Title: Re: A new 8-bit Rockman?
Post by: Paul-FC on September 25, 2008, 01:32:11 pm
nvm i installed "IOS37-64-v2070.wad" and it works now
Title: Re: A new 8-bit Rockman?
Post by: PatMan33 on September 25, 2008, 01:34:07 pm
Lucky...

I wish I could magic my power brick into coming back to life. No Blue Bomber  for me. :(
Title: Re: A new 8-bit Rockman?
Post by: Paul-FC on September 25, 2008, 04:34:44 pm
Quote from: PatMan33 on September 25, 2008, 01:34:07 pm
Lucky...

I wish I could magic my power brick into coming back to life. No Blue Bomber  for me. :(

wow you bricked your wii?
what did u do?
Title: Re: A new 8-bit Rockman?
Post by: Paul-FC on September 25, 2008, 04:40:59 pm
Quote from: djdac on September 22, 2008, 07:31:07 pm
the game is hard, but that's because i'm a little rusty playing 8-bit mega man.

me too lol
Title: Re: A new 8-bit Rockman?
Post by: nurd on September 25, 2008, 04:54:21 pm
I think he means the power thingy.

Its a brick.
Title: Re: A new 8-bit Rockman?
Post by: PatMan33 on September 25, 2008, 06:03:34 pm
Yeah...

The power went out the other week and when I went to play my Wii the system was receiving no power and the brick was ice cold. I'm assuming it's the brick and not the Wii, though I guess I should test that. I guess I'll keep myself blissfully ignorant for the time being.


**EDIT**
I just wanted to update you all for no particular reason. Using the age-old Table Technique, I was able to fix my power brick and can now play Mega Man! :)
Title: Re: A new 8-bit Rockman?
Post by: nurd on September 26, 2008, 07:16:49 pm
WHAT IS TABLE TECHNIQUE.
Title: Re: A new 8-bit Rockman?
Post by: PatMan33 on September 26, 2008, 07:53:33 pm
The Table Technique

1. Disconnect power brick
2. Grip power brick firmly in hand
3. Repeatedly strike power brick against a hard surface
4. ?
5. Profit!

Patent pending
Title: Re: A new 8-bit Rockman?
Post by: Paul-FC on September 26, 2008, 07:58:15 pm
ok i have been playing megaman 9 for a bit...
and i must say its a very hard game!
Title: Re: A new 8-bit Rockman?
Post by: satoshi_matrix on September 26, 2008, 11:00:59 pm
Megaman 9 isn't any more difficult than the last game Capcom made in the classic series - Rockman & Forte. For those who haven't played it all the way through with Rockman in a while, play that game again.
Title: Re: A new 8-bit Rockman?
Post by: PatMan33 on October 05, 2008, 08:10:55 pm
Just so you guys know, the first wave of DLC is out today. Things to check out are Proto Man and a new level with a new robot master! :D