Famicom World

Family Computer => Famicom / Disk System => Topic started by: vgthing on December 06, 2008, 01:03:21 pm

Title: look what i made
Post by: vgthing on December 06, 2008, 01:03:21 pm
If anyone is getting a Gradius II reproduction game made, you could use this:
I also have a lot of other NES labels that I made like BPS Tetris and Mappy.
These were all done in MS paint, because that is the only drawing program i have.

http://i717.photobucket.com/albums/ww176/vgthing/gradiusIIlabelt.png (http://i717.photobucket.com/albums/ww176/vgthing/gradiusIIlabelt.png)
Title: Re: look what i made
Post by: NintendoKing on December 06, 2008, 05:00:55 pm
How do you print them?
Title: Re: look what i made
Post by: Jedi Master Baiter on December 06, 2008, 05:47:41 pm
Hey, that's pretty good.  MSPaint?  Wow - I only use that to edit NES screenshots now.

I always liked Jeremy Red's label:

http://neslabels.blogspot.com/2008/09/gradius-ii.html

But after looking at yours, now I think his is a bit flawed:

-the blackness inside the roman numerals "II"
-the gold box with the black outline that reads "Licensed by Nintendo for play on the..."
-the picture itself was taken from something else (anyone know where?)
-no signature item-sticking-out-of-the-lines design like Konami does

Yep, yours has his beat in many ways.  Couple questions, though:

-Does Nintendo use numbers in their code system?
-If so, has 'GR2' been used before?  Not a bit deal, though.

My only bother is that the DPI is pretty low. :-\
Title: Re: look what i made
Post by: vgthing on December 06, 2008, 08:54:07 pm
I print my labels using Microsoft Word. You can use the ruler at the top of the page to use a guide for sizing. I think the label should be resized to 2 1/4 inch before printing.

And, No, I don't think Nintendo used numbers, but oh well. Some games had weird codes though, like smb3. i don't remember it, but it had 3 sections instead of two like: xx-xxx-xxx rather than the usual xx-xxx. The DPI is a little low, because I saved it as a .PNG so I wouldn't get artifacts as I was working on it. If it is saved as a .JPG, it will be smoothed out a bit.

The reason I made this was I had a reproduction made of this game (even though a have the original for the famicom as well) and I didn't like the label that it came with. I have a few other labels if anyone wants them too.
Title: Re: look what i made
Post by: FamicomFreak on December 06, 2008, 11:44:04 pm
That is a pretty good looking label for such an awesome game.
Title: Re: look what i made
Post by: manuel on December 07, 2008, 04:29:07 am
Very nice looking label.
But why is the subtitle like half in Japanese? ???
Title: Re: look what i made
Post by: vgthing on December 07, 2008, 08:08:28 am
Quote from: manuel on December 07, 2008, 04:29:07 am
Very nice looking label.
But why is the subtitle like half in Japanese? ???


I took the actual title from the box of the MSX version, and that's the way it was. So i have no idea.
Maybe i should change that...
Title: Re: look what i made
Post by: Jedi Master Baiter on December 07, 2008, 03:26:13 pm
Yeah, Gofer no Yabou doesn't quite fit, but that would be a little more complicated to fix.  Think you can find an image without the title?  Like in a pirate or something?

And who did this reproduction?  There was a rather big discussion on what mapper it would work great on right here:

http://www.nesdev.com/bbs/viewtopic.php?t=3847&view=previous&sid=8ed7ce63b016bf658a1c2ce25246e0c0
Title: Re: look what i made
Post by: manuel on December 07, 2008, 06:22:37 pm
It would become something like Gofer's Ambition


But when I read that I only think of gopher...  ::) gophers... are cute. :D
Title: Re: look what i made
Post by: vgthing on December 07, 2008, 06:40:06 pm
Yeah, the reproduction site said they couldn't do it. so I did the stack up converter trick. As for the title, I knew it meant gophers ambitions (what ambitions a gopher has my mind can't rap itself around), but I wanted to leave it in the original form. and not everything came from the same picture. I took the Vic Viper and the background from two box scans of the fami version, while taking the title from the MSX version. before it was done, it looked like a jigsaw puzzle. :P

Here are a couple others I made:
(The Nut's & Milk label needs some work) ::)

http://i717.photobucket.com/albums/ww176/vgthing/quarthlabel.png (http://i717.photobucket.com/albums/ww176/vgthing/quarthlabel.png)
http://i717.photobucket.com/albums/ww176/vgthing/tetrislabel1.png (http://i717.photobucket.com/albums/ww176/vgthing/tetrislabel1.png)
http://i717.photobucket.com/albums/ww176/vgthing/NutsMilk.png (http://i717.photobucket.com/albums/ww176/vgthing/NutsMilk.png)
Title: Re: look what i made
Post by: satoshi_matrix on December 07, 2008, 09:18:35 pm
That label looks great, just too bad you did it in mspaint. :'(

vgthing, you might want to consider checking out the cover project's NES labels, and possibly redoing your labels with an editing program thats worth a damn or passing your work along to someone who does have such a program. There are shareware image editing programs that are much much better than paint, so there's really no reason why anyone should use paint for anything these days.

The problem with mspaint is that it automatically reduces images to 96 dpi which looks like absolute garbage when printed professionally. The labels on the cover project are all at least 300dpi, which is close to the standard of which an actual label would be when shipped.

If you're interested, here's the link to the cover project's label project:

http://www.thecoverproject.net/forums/index.php?topic=1840.0



Cheers.