Famicom World

Family Computer => Famicom / Disk System => Topic started by: JC on December 30, 2008, 01:08:11 pm

Title: Metroid
Post by: JC on December 30, 2008, 01:08:11 pm
Dumbest question ever!? -- Doesn't Samus roll into a ball, and how?
Title: Re: Metroid
Post by: Lorfarius on December 30, 2008, 01:09:30 pm
Yes she does and not a clue how  :D
Title: Re: Metroid
Post by: JC on December 30, 2008, 01:12:38 pm
Nevermind, you have to find the glowing orb thingy...I just hadn't gone in that direction...

Here's another question: Do you have no lives? Only ENERGY? (You can tell I'm a huge Metroid fan, eh?)
Title: Re: Metroid
Post by: vgthing on December 30, 2008, 02:28:47 pm
Yeah, no lives, just energy.
Later in the game, you get upgrades so you have more energy though.
You also get new missiles and a super jumpy ability thing.
I think if you die you have to start at the beginning again, but you get to keep all your upgrades and abilities and such...
I haven't played it in a while though, so I might be wrong about some stuff. :-\
Title: Re: Metroid
Post by: JC on December 30, 2008, 02:34:58 pm
Well, the disk version has saves, so I guess that helps.

I'm actually liking the game...but I haven't figured out what I'm supposed to do...probably find something that activates that one portal thingy that won't let me through...
Title: Re: Metroid
Post by: Lorfarius on December 30, 2008, 02:52:29 pm
I was umming and aahing about buying this when I just noticed a Metroid disk tucked away at the back of the games collection!  ::)
Title: Re: Metroid
Post by: vgthing on December 30, 2008, 03:08:59 pm
What portal thingy? ???
If it is bluish and on a wall, it is a door. Doors are opened by shooting at them.
It it's pingish, then you need to shoot it with missiles.
Other than that, I don't know of any portal type things. How far are you in the game?
Title: Re: Metroid
Post by: JC on December 30, 2008, 03:17:16 pm
Haha...um...doors, portals, whatever...I don't know a thing about missiles, but I've gotten through many doors/portals before with a little shooting. Guess the immediate goal, then, is to acquire missiles or figure out how to use missiles if I've already got them.
Title: Re: Metroid
Post by: Trium Shockwave on December 30, 2008, 03:28:28 pm
Metroid is extremely non-linear, which is why it was remarkable at the time. You goal is this:

At the top of the first long vertical shaft you find, there's a door that takes you to a room with a lava pit, two statues, and a door you can't reach. Hey, easy! The end of the game is right there! Not quite... You need to find and defeat the bosses represented by the statues (Kraid and Ridley), then go back to this room, and shoot the statues to make a bridge that lets you into the final area. Go in there, get past the Metroids, kill Mother Brain, then escape.

The fun is, there's no set path for how you go about this. You're just supposed to roam the world finding and collecting upgrades, and take on Kraid and Ridley whenever you feel like you're ready. The main upgrades are Energy Tanks (increase health), and Missile Tanks (increase missile capacity). Once you have missiles, you can switch to them by hitting select, and it takes 5 to open the red doors. There are also other items which affect your ability to get to new areas, like the Morphing Ball, High Jump Boots, the Ice Beam and (perhaps most importantly) the Bombs. Bombs are critical to finding hidden passages and items. Unless you're going by a map, you should be shooting walls and bombing floors all over the place. Other items are optional like the Wave Beam and the infamous Screw Attack, but they do increase your offensive abilities.

One of the enduring challenges of Metroid is how fast you can beat it. You get a better ending depending on your clear time. This becomes a gambit of how few Energy and Missile tanks you can collect and still get through the game.

And, that's pretty much Metroid in a nutshell.
Title: Re: Metroid
Post by: NationalGameDepot on December 31, 2008, 10:30:02 am
JC I can't believe what I am reading!  shakes head.... :-\
~~NGD
Title: Re: Metroid
Post by: JC on December 31, 2008, 01:22:06 pm
 
    (http://i52.photobucket.com/albums/g2/jerahcordova/video_gaming.gif)

Heh...I've gained a new respect for the Famicom Disk System while introducing myself to some games I've never played before. I will no longer say I hate the FDS. And I will no longer bad-mouth Metroid. :-[
Title: Re: Metroid
Post by: 133MHz on December 31, 2008, 02:04:59 pm
You can still hate it for technical reasons :P.
Title: Re: Metroid
Post by: Doc on January 01, 2009, 12:40:40 am
It took me a long time to finally warm up to the original version of Metroid, but now I love it. I prefer Super Metroid over all of them, but the original is top notch. It's annoying when you get lost, though -- which tends to happen a LOT. :'(
Title: Re: Metroid
Post by: FamicomFreak on January 01, 2009, 12:45:51 am
I liked Metroid when I first played it years and years ago. I was finally able to get another copy of it since the other one was stolen and was able to finish it. The game is very challenging and I love looking for all the items and yes missiles lol After beating it though I wouldn't want to go through all that exploration again.
Title: Re: Metroid
Post by: Lorfarius on January 02, 2009, 08:54:40 am
Quote from: FamicomFreak on January 01, 2009, 12:45:51 am
I liked Metroid when I first played it years and years ago. I was finally able to get another copy of it since the other one was stolen and was able to finish it. The game is very challenging and I love looking for all the items and yes missiles lol After beating it though I wouldn't want to go through all that exploration again.


Thats my biggest problem with it. Far too easy to get lost  :-[
Title: Re: Metroid
Post by: satoshi_matrix on January 02, 2009, 06:53:44 pm
JC, here's my advice for playing Metroid. Go to gamefaqs and print yourself a map. Metroid = next to impossible with the map. Its like playing the second quest in zelda for the first time without ANY aid.

General tips: watch enemy patterns. You can get through most areas without getting hit as long as you know where your foes will be. You can use missiles once you find them by pressing Select. Samus will change color. 

As you play, you will have a choice to upgrade your beam attack, either the wave beam or the ice beam. the wave beam travels in a horizontal zig-zag pattern while the ice beam freezes enemies in place so they wont move and you can actually stand on them. Obviously, the ice beam is better, so seek that out instead.

If you've got the NES version, try out the debug code. Go to the password screen and enter in

NARPAS SWORD000
0000000 000000000

or something like that. Just NARPAS SWORD followed by a series of zeros. This will start you off with all your power ups and infinite health and missiles. All you have to do here is go beat the bosses.


Finally, do you have a GBA or DS? if so, I highly recommend Metroid Zero Mission. Zero Mission is a modern remake and my favorite of any Metroid game.  Plus, it can be found pretty cheap nowadays. As a bonus, once you beat Zero Mission, the original Metroid is unlocked as well, allowing you to play through the game on the go. 

Title: Re: Metroid
Post by: Jedi Master Baiter on January 03, 2009, 01:13:49 am
Don't be ashamed, JC. To this day, I don't think I've ever beaten Metroid from beginning to end.  I've always played around with passwords & stuff.

My biggest gripe about Metroid (besides a lack of a map) is that it recycles rooms - most likely to save space, which gets you really lost, & makes you really wish you had a map.  Metroid II does this, too... and no map.

I've always had a heart for this game, though, because it was the first NES game I had & I always played it for fun.

For the longest time, Tourian scared me, not just because of the Metroids, but the music... how they accomplished that with 2 Square Waves & a Triangle is beyond me. :-\
Title: Re: Metroid
Post by: Trium Shockwave on January 03, 2009, 07:05:43 am
I prefer to have the Wave Beam as much as possible. It's a lot stronger than the standard and Ice beams, and the wave movement pattern allows you to hit things moving along the floor. It really speeds up moving through areas of tough enemies, like the boss lairs and Norfair. The only problem with the Wave Beam is that you need to give it up and go back to the Ice Beam before going into Tourian. I believe that password hacking allows you to have both at once in the NES version. I wish they'd let that be in the regular game, like they did in Super Metroid.