Famicom World

Family Computer => Famicom / Disk System => Topic started by: nintendodork on February 17, 2009, 03:39:16 pm

Title: Glitches/Easter Eggs
Post by: nintendodork on February 17, 2009, 03:39:16 pm
Post any strange/cool glitches or easter eggs you find in Famicom games here!

Obviously, the Doki Doki Panic sand glitch....
And...

I was playing Recca on Nestopia, and I found this screen...
(http://i43.tinypic.com/5arses.jpg)
If you press A, B, Select, and Start at the beginning when the "Naxat Soft" letters are spinning, you get this screen.  You can press up and down to change your current digit, or press left or right to change your place...you can't enter multiple digits
i.e: You could have 1000000 or 0001000, but you can't have 1001000
Title: Re: Glitches/Easter Eggs
Post by: L___E___T on February 18, 2009, 05:10:17 am
What does it do though?  Is it the extra life milestone or something?
Title: Re: Glitches/Easter Eggs
Post by: manuel on February 18, 2009, 05:30:25 am
Isn't that the limit of points you're supposed to hit within a certain time?
Title: Re: Glitches/Easter Eggs
Post by: nintendodork on February 18, 2009, 01:38:59 pm
I'm not sure, I'll need to check...
I tried looking for a few possibilities, but so far, nothing's changed.  I'll keep looking though ;D
Title: Re: Glitches/Easter Eggs
Post by: vgthing on February 18, 2009, 02:40:09 pm
maybe the amount of points needed for 1up?
Title: Re: Glitches/Easter Eggs
Post by: nintendodork on February 18, 2009, 02:42:16 pm
Maybe...I'll set it at the highest and lowest value and see what happens.

EDIT** Tried both, it's not for a 1-Up, and it doesn't matter how many enemies you kill in standard mode...

:-\
Title: Re: Glitches/Easter Eggs
Post by: Jedi Master Baiter on February 18, 2009, 07:55:24 pm
If you hold A + B in Gradius while powering on the console you get a message.  I know it works with the NES version, not sure if the Famicom one's the same.
Title: Re: Glitches/Easter Eggs
Post by: vgthing on February 19, 2009, 02:04:37 pm
in over horizon, you can hold A+B and reset the fami to get a funky mode where you control a strange guy and have horses for options.
also, if you hold up, start and select, then reset, you can access the sound test.

I have lots more for other games, but am too lazy to post them now...
Title: Re: Glitches/Easter Eggs
Post by: nensondubois on February 19, 2009, 02:30:54 pm
Hold A + B on the second controller 2 when powering up the the console with Lagrange Point inserted to get a sound test. Use D-PAD UP and A to start the song or B to stop it. I tried it on my copy and it works!
Title: Re: Glitches/Easter Eggs
Post by: Rogles on February 19, 2009, 04:03:46 pm
Quote from: Jedi QuestMaster on February 18, 2009, 07:55:24 pm
If you hold A + B in Gradius while powering on the console you get a message.  I know it works with the NES version, not sure if the Famicom one's the same.


Just tried it on the famicom. It does.
Title: Re: Glitches/Easter Eggs
Post by: CaH4e3 on March 08, 2009, 09:38:13 pm
(I'm so late huh)
Ehehehe... Your eggs are well known cheats or stuff... Try http://cah4e3.shedevr.org.ru/cheatsbase.php this and look at red marked games with (UNI) label. ;) Anyone know something that is not in that list?
Title: Re: Glitches/Easter Eggs
Post by: DDCecil on March 09, 2009, 01:07:18 pm
I have these posted at GameFAQs, cool little glitches I discovered:

Rygar/Argos no Senshi:

Warp to Ligar
While fighting Belzar at the end of Lapis, stand to the left of the door and face left. Now let Belzar throw a beam at you. If you did it correctly, you will fall back out the door, into a scrambled area and die. Press start and you'll start at Ligar.

Fester's Quest (Was this ever officially released for the FC?):

Beat Bosses Instantly
You must have a key to do this trick. Once you reach a boss, press start and select the key. From the middle of the screen, walk left and down and rapidly press 'A'. It will say ''Thing gives you Invisible Potion". Press start and you'll be at a scrambled screen. Wait a moment and you'll be at the staircase for the next area. Just DO NOT do this on the final boss, or the game will freeze.

Title: Re: Glitches/Easter Eggs
Post by: vgthing on March 09, 2009, 01:23:29 pm
I think I found out what the change limit thing on RECCA does. It changes the amount of points that you have to get in Score Attack.
Title: Re: Glitches/Easter Eggs
Post by: JC on March 09, 2009, 08:12:33 pm
Quote from: CaH4e3 on March 08, 2009, 09:38:13 pm
(Anyone know something that is not in that list?


How about Master Fighter VI'?

Left, Left, B, A, A, Left as the "Push Start" appears on the screen to become a *Super Fighter*
Title: Re: Glitches/Easter Eggs
Post by: CaH4e3 on March 09, 2009, 09:48:55 pm
JC, nice ;)
Title: Re: Glitches/Easter Eggs
Post by: Forever Zero on March 17, 2009, 11:44:17 pm
I find glitches/oddities in video games very interesting.  :D Especially that Justin Bailey code in Metroid. From what I have read I understand the whole thing was just a fluke, but STILL how the heck did someone come up with that? We didn't even have the internet or password generator programs back then. XD

Well, I had a few unexplained glitches happen to me back in the day on the NES. The first one was Zelda. I was watching my cousin play and there was a boss out in the world map near the heart container. I made a screen shot to show you what I mean:

(http://i57.photobucket.com/albums/g240/MatsudaiZero/weirdzelda.gif)

This isn't the ORIGINAL screen shot of what happened since it was several years ago. I just made this one real quick in MS paint. Yeah, can't figure that one out lol. He was able to kill the boss to get the heart container.

Another strange one was with Simon's Quest. I remember turning the game on and just leaving it on the title screen for a long time. Then out of no where this screen shows up where you see the back of Simon and some text on the screen. The text suddenly stopped and the game just froze up. I never beat that game so I could never figure out what the heck that was all about. It wasn't til years later, I found out on the internet that it was actually the ending.  :o Now why would the game just suddenly display the ending just by leaving it on the title screen? I tried to recreate that one, but nope. Just a strange glitch I guess...
Title: Re: Glitches/Easter Eggs
Post by: skyrunner14 on March 19, 2009, 04:45:34 pm
Once when I was playing MOTHER, I was traveling through the swamp when all of a sudden the graphics began to glitch and the screen began to move on it's own. Then, I got into a battle. IT was normal. But, as soon as I won, the oddities began. I couldn't move, I couldn't see my characters, the screen had shifted to the middle of the ocean, and the were glowing (yes, glowing) garbage tiles ALL over. Oddly enough, I could still access the A button menu. So, I used the Onyx Hook. When I used it, I got to Magicant and everything was totally normal, as if the incident never happened. I continued playing, and this glitch never happened again. The end!

...Long, I know.  :-[
Title: Re: Glitches/Easter Eggs
Post by: Blue Protoman on March 21, 2009, 08:07:35 pm
Were you playing MOTHER on a cart?  Something might have been up with the hardware.  I never saw this glitch when I played EB0 on my GP2X.
Title: Re: Glitches/Easter Eggs
Post by: nintendodork on May 29, 2009, 03:51:19 pm
BUMP

I was playing Mike Tyson's Punch-Out!!, and this weird glitch happened... It was in the middle of round one, and I was fighting Glass Joe.  I knocked him down, he got back up, and the clock stopped as if the round was over, but I still had over a minute left!  We went into round 2, and Joe didn't gain any HP back!  So, when we went back to fight, I knocked him out in one jab.  The fight was normal after that.  Luckily I caught this on my camera when I was preparing for my gameplay video of that game.  Lately, for whatever reason, my camera won't record the sound sometimes in a video, so I was testing that.  I just decided to fight Joe and watch the video when I was done!  I'll post the video on Youtube along with my gameplay video later tonight.
Title: Re: Glitches/Easter Eggs
Post by: nensondubois on May 30, 2009, 10:46:52 am
Quote from: Forever Zero on March 17, 2009, 11:44:17 pm
I find glitches/oddities in video games very interesting.  :D Especially that Justin Bailey code in Metroid. From what I have read I understand the whole thing was just a fluke, but STILL how the heck did someone come up with that? We didn't even have the internet or password generator programs back then. XD

Well, I had a few unexplained glitches happen to me back in the day on the NES. The first one was Zelda. I was watching my cousin play and there was a boss out in the world map near the heart container. I made a screen shot to show you what I mean:

(http://i57.photobucket.com/albums/g240/MatsudaiZero/weirdzelda.gif)

This isn't the ORIGINAL screen shot of what happened since it was several years ago. I just made this one real quick in MS paint. Yeah, can't figure that one out lol. He was able to kill the boss to get the heart container.

Another strange one was with Simon's Quest. I remember turning the game on and just leaving it on the title screen for a long time. Then out of no where this screen shows up where you see the back of Simon and some text on the screen. The text suddenly stopped and the game just froze up. I never beat that game so I could never figure out what the heck that was all about. It wasn't til years later, I found out on the internet that it was actually the ending.  :o Now why would the game just suddenly display the ending just by leaving it on the title screen? I tried to recreate that one, but nope. Just a strange glitch I guess...



Did the boss make DPCM sounds?
Title: Re: Glitches/Easter Eggs
Post by: Jedi Master Baiter on May 30, 2009, 10:49:17 am
It looks like your text is in the quote, there, Nenson dubois. :P
Title: Re: Glitches/Easter Eggs
Post by: nintendodork on May 30, 2009, 11:37:25 am
Here's the video that goes with that glitch.  No sound, sorry. :-\
http://www.youtube.com/watch?v=g-Og6TFpcFM
Title: Re: Glitches/Easter Eggs
Post by: nensondubois on May 30, 2009, 02:00:29 pm
I'll have to try it out on Zelda Collection and the GBA Classic NES port. I would like to know if it is present on the Famicom Mini collection as well but i don't have that version.
Title: Re: Glitches/Easter Eggs
Post by: japanfreak on May 30, 2009, 03:23:28 pm
BTW: Justin Bailey works fine -.-
Title: Re: Glitches/Easter Eggs
Post by: nintendodork on May 30, 2009, 03:45:41 pm
Who said it didn't?
Title: Re: Glitches/Easter Eggs
Post by: ericj on May 30, 2009, 05:06:39 pm
How is the Zelda thing a glitch? I don't understand. Link can shoot arrows, or if his energy is full he can shoot swords when he has the silver sword.
Title: Re: Glitches/Easter Eggs
Post by: japanfreak on May 31, 2009, 11:01:23 am
-.-... Its cause the boss shouldnt stand there -.-
Title: Re: Glitches/Easter Eggs
Post by: skyrunner14 on July 01, 2009, 10:33:51 am
Quote from: Blue Protoman on March 21, 2009, 08:07:35 pm
Were you playing MOTHER on a cart?  Something might have been up with the hardware.  I never saw this glitch when I played EB0 on my GP2X.


Nope, it was on actual hardware. Me and emulators simply don't mix. Not my thing. AT ALL. Really sucks considering the M3 translation I may never get a chance to play...  :'(
Title: Re: Glitches/Easter Eggs
Post by: nintendodork on September 07, 2009, 07:28:47 pm
Not really a glitch, I'd call it more of a cameo, anyway, I was playing Bio Miracle Bokkute Upa, and I noticed something.
(http://i31.tinypic.com/30lm6n8.jpg)

(http://www.mariowiki.com/images/thumb/2/27/Orbulon_story_WWMM.png/180px-Orbulon_story_WWMM.png)
Orbulon's ship is an inflated pig from BMBU!

Wow, I couldn't find a picture of just Orbulon's ship.
Title: Re: Glitches/Easter Eggs
Post by: nensondubois on October 28, 2009, 08:03:45 am
Super Mario World

This is prone to be interesting.

Level select:
Press Select, Select, Select, Select, Select, B, B while map mode. Then press Select to enter Level select screen.

JY Company's Easter Egg:
Press Up, Right, A, Down, Right, B, Up, Left while game pause.Super Mario World.

At player select menu press Left + A, Up + A, Right + A, Down + A, Right + A, Left + A, Down + A.

Famicom Disk System BIOS

Internal test:
Hold Select + Start then press Reset. Messages "PRAM CRAM" and "PORT" will appears. If internal RAM test fails, instead "OK" will be displayed first bad RAM address.

Secret message:
Hold Select + Start, press Reset, then in next two seconds release Select + Start and hold Right + A. Message "2C33 INTERNAL ROM PROGRAMED BY TAKAO SAWANO NINTENDO CO.,LTD. DEV.NO.2" will appears.

Fire Emblem

(UNI) Sound test:
When between battles after saving current game, when asked, select "no continue" option to end current game. After that press Up, Down, Left, Right, Up, A to enter sound test mode.

Fire Emblem Gaiden

Easy mode:
Hold Select + Start and select the "New Game" option. Additional menu will appears.

Galaxian

Music player:
Power console then press Reset 44 times, then press and hold A + B on second controller then press Reset one more time. Screen will changes, at left side of screen will fall flashing in music rhytm tile, until it reaches bottom of the screen you can press Reset again, each 45 pressings will change music. There is total 5 melodies hidden between graphic tiles in CHR ROM. For last two melodies offset in CHR ROM shifted by 128 bytes, or 8 tiles from starting play offset, so you will hear some strange "music" while first 8 tiles with normal graphics will play. It is possible to trigger this player on in another way. Reset system only 10 times after power on, then shout in microphone on second controller of Famicom console 4 times. This need additional 34 resetting before reaching second melody.

Hidden text:
There is hidden copyright text in ROM: "COPR.1984 NAMCO HARUHISA UDAGAWA".

Gimmick!, Mr. Gimmick

Music sampler:
At the title screen hold Select, press Start.

Guardian Legend, The, Guardic Gaiden

Sound test:
Hold down A + B then press the Reset button.

View game texts:
When you enter the 1st room of the labyrinth right after finishing first action level press Select to enter map mode then press and hold Select again, now by pressing B button you can view all game texts.

Secret passwords:
TGL   - No action sequences (second quest)

Journey to Silius, Raf World
Sound test and Extra 9 continue:
Press B 33 times then Start at the title screen. A sound test option will be available. Additionally, nine continues will be available when game play begins.

GameGenie:
XTUSKTAV   -   Activates the game's stage select. A or B changes the starting level, and Start starts the game.
Info from Chris Covell
TEXINTIA   -   Additionally enables final boss selection at stage select screen.
Info from Chris Covell

Jurassic Park

Level Skip:
At title screen press Down, Right, Left, Down, Right, Left, Down, Right, Left, Down, Right, Left. A sound will confirm correct code entry. Pause game any time and press Select to skip level.

Hidden text:
There is a hidden copyright text in ROM: "MUSIC DRIVER V1.0 (C)JONATHAN DUNN & OCEAN SOFTWARE".

Mappy Kids

(UNI) Sound test:
This game has a very strange cheat enabling procedure. While title screen awaits pressing any button before starting demo sequence, holding some buttons increase internal counters which will compare with some values after starting a game. Counters are 8-bit values that cycles repeatedly from 00 to FF. Each cycle takes up about 8 seconds. For enabling cheat you should hold corresponding buttons for some seconds each in any order.
There is 4 counters and 4 buttons to hold. First one is button A on second controller, needed counter value is between B4..F0. Second one is B button on the same second controller, needed counter value between 3C..78. The rest buttons is on first controller. This is Select button, value between 78..B4. And finally B button, value between 5A..78.
For enabling Sound test mode you need hold on second controller A button about 5-7 seconds, B button about 3-4 seconds and Select on the first controller about 4-5 seconds then press Start on first controller.

Extra 20 lives:
As described above you should hold B button on the first controller at title screen about 3-4 seconds then start the game.

Meitantei Holmes - Kiri no London Satsujin Jiken

Sound test:
Press A button at title screen 20 times.

Hidden text:
There is a hidden copyright text in ROM: "1987. Another Ltd.".

Mike Tyson's Punch-Out!!, Punch-Out!!

Secret passwords:
075-541-6113   -   "Busy signal".
800-422-2602   -   "Busy signal" of Nintendo's customer service phone number. (Appearantly this was another inside joke at Nintendo along with the K.K. song.
206-882-2040   -   "Busy signal".
135-792-4680   -   "Another World Circuit" access. To enable this password hold Select and press A + B when you entered it.
106-113-0120   -   "Credits". To enable this password hold Select and press A + B when you entered it.
007-373-5963   -   "Dream Fight" with Mike Tyson.


Parodius (E), Parodius da!

Full power-up:
Pause game and press Up, Up, Down, Down, Left, Left, Right, Right, A, B, A, B.

R.C. Pro-Am 2

Secret words:
Enter one of following words as player name:
NES   -   Extra $5000
DMG   -   Extra continue

Shinobi

Level select:
Press Down, Down, Left, Right, Up, Up, Start at the title screen.


Somari, Sonic 3D Blast 5, Sonic 3D Blast 6

Debug mode:
Press Left, Down, B, A, Right, Up, A, B, Up, Down, Up, Down at the title screen, you will may select level and play music.

Super Xevious - Gump no Nazo

Level select:
Start new game, before destroying any enemy press Start to pause game. Then press Up, Down, Left, Right, A, B. "Enter Password" screen appears. Press Left or Right to select digit, press A or B to select number.
6974   -   Level 2
1797   -   Level 3
5328   -   Level 4
3580   -   Level 5
6541   -   Level 6
3024   -   Level 7


Wario no Mori, Wario's Woods

Hard mode:
Highlight "vs. computer mode" and hold Left, then press Start.

Xevious (Japan version)

Debug mode:
At title screen on the second controller hold A or B buttons and press Right, Right, Right, Right, Right, Right, Right, Right, Right, Up, Up, Left, Left, Down, Down, Down, Down, Down, Down, Down, Down, Down. At right top screen corner appears numbers line. By pressing Left or Right on the second controller you can select one of 8 digits, and by pressing A or B switch it to 0 or 1. Some details still unknown for me, but these options can enable invulnerability or something more. In US version this cheat was left, but code does nothing

Zanac

Secret message:
Beat the game and when the fairy stops press A + B on controllers one and two at the same time. Message "SEE YOU AGAIN IN GUARDIC." will appears at bottom of the screen.

Ship power-up:
Hold A + B buttons on first controller at main game menu then press Start.

Sound test:
Hold A + B buttons on first controller then press Reset.

Level select:
Press Reset 13 times. Press Start to go in main game menu. Press Left or Right to choose level then choose "continue" option and press Start. To start with 11 or 12 level hold additionally Up on the second controller. Do the same if you want to continue game after 10th level.

Debug mode:
This mode available on US cart but only with help of Family keyboard, so you can't use it on you NES system, but can do it on emulator or on famicom with pirated US cart. Press Reset 9 times, and at the main title screen type "COMPILE" and press Enter on the keyboard. A sound will confirm correct code entry. From now, you can use debug funtions while pause game. Press Select on the first controller for selecting a weapon. On the keyboard press Clr to get 255 lives, Ins to warp to next area or Del to warp to previous area.
Title: Re: Glitches/Easter Eggs
Post by: nintendodork on October 28, 2009, 08:26:58 am
Quote from: nensondubois on October 28, 2009, 08:03:45 am
This is prone to be interesting.
Level select:
Press Select, Select, Select, Select, Select, B, B while map mode. Then press Select to enter Level select screen.
Did you mean it would be interesting to see how many worlds there were?  If so, the demo version, even on level select only has 4.
Title: Re: Glitches/Easter Eggs
Post by: nensondubois on October 28, 2009, 08:29:36 am
That and it's also interesting that they put cheats in.
Title: Re: Glitches/Easter Eggs
Post by: Jedi Master Baiter on October 28, 2009, 11:37:33 am
Wow, Nenson - this wasn't "post all the codes for games you know" thread.  We have Gamefaqs for that.
Title: Re: Glitches/Easter Eggs
Post by: nensondubois on October 28, 2009, 12:19:09 pm
Yeah but these codes are incredible. Most of these codes are not at gamefaqs last I checked and I don't feel like searching.

Here is the place I got them from. I should have posted this with them but I forgot to.
http://cah4e3.shedevr.org.ru/cheatsbase.php
Title: Re: Glitches/Easter Eggs
Post by: nensondubois on October 28, 2009, 01:26:04 pm
I don't know why I did it that way. If I find something of interest, next time I'll just post a link unless it's something really small.

I'm more interested in the Sonic debug codes. I haven't tested them yet.
Title: Re: Glitches/Easter Eggs
Post by: cubelmariomadness on October 28, 2009, 01:44:46 pm
I tried it on Sonic The Hedgehog nes, and it indeed does take you to the screen, but you can't select levels. If you select one, it just shows the little movie of the developers playing.
Title: Re: Glitches/Easter Eggs
Post by: nensondubois on October 28, 2009, 04:25:34 pm
Somari gives you spacial options! ::)
Title: Re: Glitches/Easter Eggs
Post by: cubelmariomadness on October 28, 2009, 04:40:09 pm
Yeah, I saw that. :)
Title: Re: Glitches/Easter Eggs
Post by: ReyVGM on October 31, 2009, 10:27:14 pm
Famicom game rips off Fantasy Zone.

Or maybe it pays homage?

Anyway, there's this Famicom SHMUP called Fuzzical Fighter that rips off Fantasy Zone in some ways.

When you start the game you might think it's an RPG, but in some ways it is. Each level has a town where you can buy weapons, armor, magic, items and increase your HP and MP. Once you buy what you need, you enter the shmup stage.

Notice how the weapons shop (top store) has an icon that looks exactly like Opa Opa (the Fantasy Zone ship). No biggie since the actual Fuzzy ship (yeah, that's how it's called) looks a lot like Opa Opa too.

But it becomes really obvious when you reach the boss of stage 7. He behaves exactly like the last boss in Fantasy Zone, he draws lines on the screen much like the FZ last boss lays impenetrable wall/lines on the screen.

(http://i16.photobucket.com/albums/b41/ReyVGM/forums/FuzzicalFighterJ-3.png) (http://i16.photobucket.com/albums/b41/ReyVGM/forums/FuzzicalFighterJ-1.png)
Title: Re: Glitches/Easter Eggs
Post by: ReyVGM on October 31, 2009, 10:30:09 pm
Milon's Secret Castle has another ending :O

This is kind of old (in Internet age), but a few weeks ago AdamL from GameFAQs let me know of a "cheat" posted for Milon's Secret Castle saying that if you beat the game 4 times in a row (it's actually only 2 times in a row) you get an extra ending.

I went ahead and tried it out and indeed, you do get something different for your second quest ending:

(http://i16.photobucket.com/albums/b41/ReyVGM/forums/milonsecret-5.png)

Totally not worth it, but I guess finding out about an extra ending for a 20 year old game we thought we knew everything about was kind of the exciting part!
Title: Re: Glitches/Easter Eggs
Post by: Medisinyl on October 31, 2009, 11:12:54 pm
/\  That screen almost seems to suggest there would be something else if you beat it more times in a row.  I've never played the game, but maybe that person is right about 4 times (if possible).
Title: Re: Glitches/Easter Eggs
Post by: ReyVGM on October 31, 2009, 11:22:54 pm
You can only beat it twice in a row.
After the second time, it goes back to the title screen instead of restarting in the castle.
Title: Re: Glitches/Easter Eggs
Post by: lasersamurai on December 21, 2009, 07:41:01 am
Not sure if people know this but in Gyruss if you do the Konami code backwards you get 30 lives  :o So instead of Up, Up Down, Down, Left, Right, Left, Right, B, A, Start you press B,A, Right, Left, Right, Left, Down, Down, Up, Up Start.
Title: Re: Glitches/Easter Eggs
Post by: Nightstar699 on December 21, 2009, 12:56:12 pm
Does that code work on the Nes version?

Off-topic: lasersamurai, you have the greatest screenname ever.
Title: Re: Glitches/Easter Eggs
Post by: lasersamurai on December 21, 2009, 01:55:13 pm
Yes the code works on the NES and FDS version of Gyruss.  :P
Title: Re: Glitches/Easter Eggs
Post by: nensondubois on December 26, 2009, 01:34:28 pm
I can't seem to find a sound test code for Epser Dream 2. Maybe it doesn't exist or it hasn't been discovered yet.
Title: Re: Glitches/Easter Eggs
Post by: Jedi Master Baiter on December 27, 2009, 12:29:29 am
Quote from: lasersamurai on December 21, 2009, 07:41:01 am
Not sure if people know this but in Gyruss if you do the Konami code backwards you get 30 lives  :o So instead of Up, Up Down, Down, Left, Right, Left, Right, B, A, Start you press B,A, Right, Left, Right, Left, Down, Down, Up, Up Start.

That's how I beat that game. ;D By the way, A, B, etc.

These require a GG:

Journey to Silius:
PESKGLGZ - Alternate "Death" Music
LENIOXIA - Alternate "Game Over" Music

3-D WorldRunner:

LAOEXPZA - Three times faster.
GAOEXPZA - Four time faster.
APOEXPZA - Sixteen times faster!!!!
AZOEXPZA - Thirty-two times faster!!!!!!!!

Batman:

NZUOAUPA - Moon Jump
PEOPPZ/PEOPPG/PEPPPG - Vertical Wall Jump
(Get to weird areas: http://www.youtube.com/watch?v=jzipOozaflU)

Double Dragon 3:

NYVVLZAE,NNVLOGPE - 255 Continues
AEKNPPIA - Have Jimmy Enabled

Super Mario Bros.:

EPOISS -  Blocks (& virtually anything else) disappear after stepping on the edge of them

Super Mario Bros. 2:

XEEPUZAG + IUEPSZAA + TEEPVZPA - Start on World 4-1 & 4-2 combined together

Super Mario Bros. 3:

KKKZSPIU - Debug
YEUZUGAA + ZTZOAS - New pipe level, after pressing A and entering the stage, hold right to enter the pipe.
LLLLLL - In 2-player "Mario Bros." it's only necessary to jump under the enemies while they're turned.

Title: Re: Glitches/Easter Eggs
Post by: BonBon on September 21, 2011, 10:03:10 pm
Great easter egg here for splatterhouse for the famicom. Test Mode Press and hold the A and B Button, and Down on the second controller. Then reset the game and you will enter the test mode. Here you can view all of the characters and most of their animations. You can also listen to the sound fx and music. Another little trick is a strange one. Go to character 25, {the Japanese Princess}, and click on her thirty two times. Press once more and she will begin to remove her robe. Press once more, and she will be sitting with a bath towel around her and look embarrassed. Click on her another thirty four times and for the thirty fourth time, she will look more embarrassed.
Title: Re: Glitches/Easter Eggs
Post by: S. P. Sour on February 13, 2015, 09:57:34 pm
Not programming glitches or easter eggs, but interesting things-
On my NES (yeah not the Famicom sorry), my SMB\Duck Hunt cart is kind of glitchy, resulting in some funny occurrences:
-One of the games starting immediately upon turning on the console instead of the selection screen
-SMB had a glitch where scenery and all objects would be colored funny and appeared a few blocks earlier than they should have and were sort of superimposed on the real thing

Also, occasionally dirty games on both systems have resulted in tiles being flipped around, meaning things like Mario with his legs above his head in Mario Bros.
Title: Re: Glitches/Easter Eggs
Post by: P on February 14, 2015, 12:51:47 am
All those glitches are probably caused by dirty pins and/or aged components on the board.
Title: Re: Glitches/Easter Eggs
Post by: nerdynebraskan on February 15, 2015, 08:20:54 pm
Glitches and easter eggs could have easily been two separate threads here. But here's my all-time favorite glitch story:

I was in elementary school, and I'd rented Teenage Mutant Ninja Turtles II: The Arcade Game (NES). Now, my NES console was already one of those unreliable "toasters" that had a high probability of producing the blinking screen of death. So when I got the TMNT booted up, I went ahead and played it even though the graphics were a little off. As I walked through the first level, there were foot soldiers tumbling down the staircase at me! I think this may have been the first time I played the game, because I didn't realize those were supposed to be the giant bowling-ball type things until I played it again with the graphics cleaned up. With the graphics glitched, the bowling-ball sprites must've been getting mixed up with the foot soldier sprites of the enemies in-stage.

To this day, I'm still somewhat disappointed that those weren't actually foot soldiers flying at me from the stairwell. Given how the foot soldiers were mass-produced, expendable robots, I still prefer to imagine a foot soldier standing at the top of the stairs and throwing his fellow automatons at you as projectiles.
Title: Re: Glitches/Easter Eggs
Post by: prince tomato on February 19, 2015, 04:15:52 am
will that work on Street Blaster III /Master Fighter III/ Street Fighter III or any of those games derived from it?
because i don't have a copy of Master Fighter VI yet, but the gameplay looks very similar to the ones above.


Quote from: JC on March 09, 2009, 08:12:33 pm
Quote from: CaH4e3 on March 08, 2009, 09:38:13 pm
(Anyone know something that is not in that list?


How about Master Fighter VI'?

Left, Left, B, A, A, Left as the "Push Start" appears on the screen to become a *Super Fighter*
Title: Re: Glitches/Easter Eggs
Post by: zxin on August 01, 2015, 07:01:07 pm
Last week I was playing Super Mario Bros. (NES, PAL) and I was on World 8-1, no idea how I did this but I jumped and landed one block into the ground, then I got killed by a goomba walking over my head.
Title: Re: Glitches/Easter Eggs
Post by: fcgamer on August 03, 2015, 01:28:21 pm
I cannot get this to work on original hardware...anyone have a video of it in action?

Quote from: prince tomato on February 19, 2015, 04:15:52 am
will that work on Street Blaster III /Master Fighter III/ Street Fighter III or any of those games derived from it?
because i don't have a copy of Master Fighter VI yet, but the gameplay looks very similar to the ones above.


Quote from: JC on March 09, 2009, 08:12:33 pm
Quote from: CaH4e3 on March 08, 2009, 09:38:13 pm
(Anyone know something that is not in that list?


How about Master Fighter VI'?

Left, Left, B, A, A, Left as the "Push Start" appears on the screen to become a *Super Fighter*

Title: Re: Glitches/Easter Eggs
Post by: aitsu124 on June 02, 2016, 06:56:43 pm
I found a new glitch in Super Mario USA that also works in Yume Kojo: Doki Doki Panic and Super Mario Bros. 2 NES. If you throw a POW block and pick up an enemy as it lands, you'll pick it up, but the enemy will fall offscreen. However, next time you enter a door, climb up a certain vine, or die, you'll be holding the enemy. This way, you can get an enemy into Subspace. There's another way to do it found by someone else, but it's more difficult. Info about this latter way here (scroll down): http://davidwonn.kontek.net/nes.html
Title: Re: Glitches/Easter Eggs
Post by: adori_12 on May 21, 2020, 07:08:18 pm
I think this qualifies as an Easter Egg: Is it just me, or does the Earth in Mario's Time Machine looks like a woman's face?  ???
Title: Re: Glitches/Easter Eggs
Post by: xIceMan on May 22, 2020, 01:20:49 am
No idea where you see a face of a woman there. Even with a lot of fantasy I can't see anything but the continents.
Title: Re: Glitches/Easter Eggs
Post by: adori_12 on May 22, 2020, 07:30:24 am
I used to see only water and land as well, but given that I play this game a lot I started to pay attention to the background, and once I saw it I couldn't unsee it for sure. I marked the places where it makes it look like a face. Can you see it now?

Even if you still can't see it, look again and try to recognize the shape of any continent. You will notice there are no visible continents, which I think is odd: When you draw the Earth you also usually draw the continents or something that vaguely resembles them, but they aren't here at all. Or am I just going crazy?  :-\
Title: Re: Glitches/Easter Eggs
Post by: UglyJoe on May 22, 2020, 06:49:03 pm
I can see it now, but easy to lose sight of it.  I tried to make it more obvious by mirroring it, but I ended up with two crying eyes and a bear face:

(https://i.imgur.com/AB0AjhK.png)
Title: Re: Glitches/Easter Eggs
Post by: adori_12 on May 22, 2020, 07:15:50 pm
I think it does make it more obvious now, but rather than two crying eyes I see two furious eyes, I mean, look,  you can even see it's frowning!
Title: Re: Glitches/Easter Eggs
Post by: Tetouani85 on September 22, 2024, 09:09:29 am
the game is super mario bros, i wonder if someone knows about these hidden blocks (there is 6) here in 1-4 before bowser, is there a secret about them ??
(https://i.ibb.co/SK4DMfW/8222024163952.jpg)
Title: Re: Glitches/Easter Eggs
Post by: fcgamer on September 22, 2024, 09:52:24 am
They can help you get a 1-up if you have 96 coins. Then if you die at Bowser you still have another chance. Great way to ease new players into the game.
Title: Re: Glitches/Easter Eggs
Post by: UglyJoe on September 22, 2024, 10:13:52 am
Yeah, I didn't know about those coins for the longest time.  I did some speed-run challenge where you had to beat World 1 as quickly as possible, while collecting exactly 100 coins, with at least one coin in each level.  I think I had to look up how to get a coin in 1-4 and was made aware of these.
Title: Re: Glitches/Easter Eggs
Post by: P on September 22, 2024, 03:32:29 pm
Ah, I remember as a kid that I knew about the lower ones of those hidden blocks for a very long time before discovering there were more hidden blocks above them. I think of them as one of the most classic game secrets people discover. They kinda make you think there must be something more to them but they are really just some extra coins and maybe serves to teach the player to look for hidden blocks in suspicious places.

There are a few hidden blocks in later levels that are very useful besides giving coins and points. On level 6-1 (https://themushroomkingdom.net/maps/smb/6-1), soon after the only pipe on the level there are two hidden blocks. One near the ground and one right above it. These will help you defeat Lakitu, making the rest of the level a bit easier.
I think I found this secret when playing Super Mario Bros 35 and was amazed that there still were secrets in this game I didn't know about (and on one of my old favorite levels as well).
I then went over to themushroomkingdom.net and downloaded all the maps for SMB, VSSMB, SMB2j and All Night Nippon SMB (https://themushroomkingdom.net/maps/) to make sure I didn't miss out on any more secrets.


There is also one general secret that's not easy to discover on your own, and I didn't really know until quite recently. Notice that there is an invincible block with a 1UP-mushroom on the first level of each world, but they don't always appear when you jump under them? They only appear if you collect enough coins (usually all or almost all coins) on the 3rd level of the previous world (which is typically an athletic course). On level 1-1 the 1UP always appears since there is no world before it and it also always appear if warping to the world.

This rule applies to VSSMB, SMB2j and ANNSMB as well but as they removed many coins in VSSMB not all hidden 1UPs can appear in that version of the game, I guess they forgot to update the coin requirements when they made the levels harder.

Then there is the fireworks you get at the end of a level if you have 1, 3 or 6 in the ones digit of the timer when hitting the flagpole. And in SMB2j you can get a very useful 1UP if the timer ones digit is the same as both digits in the coin counter when hitting the pole.