Famicom World

Misc. => Other Gaming => Topic started by: Rob64 on February 18, 2009, 01:54:42 pm

Title: N64 question
Post by: Rob64 on February 18, 2009, 01:54:42 pm
I remember there being a way where you could do a memory check on your controller pack and delete as necessary but I forget how to bring that menu up. Anyone know how to do it or what I'm talking about for that matter?
Title: Re: N64 question
Post by: UglyJoe on February 18, 2009, 02:02:10 pm
Quote
Memory Management Screen
You can access the Memory Management screen by pressing and holding
START, then turn ON your Nintendo 64 system. Continue to hold START
until the Memory Management screen appears. This screen allows you to
manage the information on your N64 Controller Pak. You may delete
information to create additional space on your Controller Pak. On the
Memory Management screen, highlight the file you want to delete and then
press the A Button. To exit this screen, press the B Button.

NOTE: Depending on the available pages on your Controller Pak, you may
save up to four games. Blast Corps uses a maximum of 56 pages of
information on your Controller Pak, 14 per game slot.

NOTE: Saved data may be erased if RESET is pressed, or if the Power is
turned OFF during screen transitions.

NOTE: If no Controller Pak is inserted when attempting to access the
Memory Management screen, you will be given the option to erase the data
on the internal memory chip.
Title: Re: N64 question
Post by: Rob64 on February 18, 2009, 02:06:36 pm
Wow thinks ugly joe, where did the quote come from
Title: Re: N64 question
Post by: UglyJoe on February 18, 2009, 02:07:44 pm
CheapAssGamer forums, quoting what appears to be the Blast Corps manual.
Title: Re: N64 question
Post by: Trium Shockwave on February 18, 2009, 06:46:15 pm
If I remember right, the memory management system was actually implemented by the game you currently had in. It would vary a bit depending on which game you were using, and non-Controller Pak games wouldn't bring the screen up at all. I figure this is because the N64 was a traditional cart console, so it lacked any built-in firmware like the Playstation had, and had to boot directly off the cart. I think that regardless of the game though, it was always accessed by holding Start when you power on the system.
Title: Re: N64 question
Post by: Jedi Master Baiter on February 18, 2009, 07:58:01 pm
South Park (only game I know that did this) allowed memory card menu access between stages where it allowed the player to save the state.
Title: Re: N64 question
Post by: nintendodork on February 18, 2009, 07:59:30 pm
What was that game like?  I never got a chance to play it because my mom is Anti-South Park
Title: Re: N64 question
Post by: nurd on February 18, 2009, 08:08:26 pm
You fight aliens and stuff, I think.

I had a ROM when I was like 3 or 4 or something, but it didn't work :(

All it could do was a solid red screen and turkey noises.
Title: Re: N64 question
Post by: nintendodork on February 18, 2009, 08:21:35 pm
...

That would've freaked me out if I was that young...
Title: Re: N64 question
Post by: FamicomFreak on February 18, 2009, 10:38:02 pm
hahahah turkey noises hmmm bloody turkeys!!!
Title: Re: N64 question
Post by: nintendodork on February 18, 2009, 10:46:45 pm
I wonder if the devs. did it as a trick?  Red and turkey noises don't fly together in my book..
Title: Re: N64 question
Post by: 133MHz on February 18, 2009, 11:06:19 pm
I think it wasn't emulated properly at the time and the game only got to a red screen. Also turkeys can't really fly.
Title: Re: N64 question
Post by: nintendodork on February 18, 2009, 11:08:25 pm
Oh..well then how do you explain the turkey noises?
And when did I say they could fly? xD
Title: Re: N64 question
Post by: FamicomFreak on February 19, 2009, 01:31:22 pm
maybe it's propaganda against thanksgiving! 
Title: Re: N64 question
Post by: nensondubois on February 19, 2009, 04:13:32 pm
South Park 64... When I get that feelin' I gotta sing, when I get that feelin', when I get that feelin' I gotta sing!" When were hit by the alien ray in South Park 64. That alien gizmo and animal are creepy. South Park n64 was a fun game.
http://www.youtube.com/watch?v=9BZEFurZ8tI&feature=related
Title: Re: N64 question
Post by: nintendodork on June 01, 2009, 07:23:30 pm
Um...bump..I guess

I didn't wanna make a new thread for this, but I had a question about the UltraRacer 64 controller for the N64.  How do I reprogram it?  I tried Googling this, but all I got was the same quote on several different websites and no answers.
Title: Re: N64 question
Post by: nurd on June 01, 2009, 07:25:12 pm
http://www.digitpress.com/forum/showthread.php?t=66858 I found this with a google search  ;)

WHICH REMINDS ME

I found this weird converter looking thing.

It's about three inches long, and one end plugs into an N64. The other end can have a Playstation controller plugged into it. I dont see contacts in it, and it does nothing when plugged in. Anybody know what this could be?
Title: Re: N64 question
Post by: nintendodork on June 01, 2009, 07:28:02 pm
Hmm..according to this, I can map a button's function by pressing the button that currently does that function, and then pressing the button that I want...

But I don't know which one is already set to "A"...All the others seem to be mapped correctly, except A and B..they're on a throttle kind of thing, and they don't respond at all..they just act as up and down on the control stick.