Famicom World

Family Computer => Famicom / Disk System => Topic started by: satoshi_matrix on February 18, 2009, 06:00:41 pm

Title: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 18, 2009, 06:00:41 pm
Hey all, I've something that I think this community would be interested in seeing. Since I was a kid, I've loved craftwork. Making things out of wood, homemade christmas ornaments, that sort of thing. For about a year now, I've taken up a sort of unusual hobby. How could I combine my love of craftwork with my other favorite hobby - ratro gaming? The answer: fuse beads.

Fuse beads, a simple craft meant for children to create simple shapes, is based on a grid format, just as pixels are in sprites. Doing some guesswork originally, then finally getting serious with actual spritesheets, I've since made many sprites.

As most of you guys already know, I'm a huge Rockman fan, almost bordering an obsession. I'd like to show you guys what I've made! I've gone to great lengths to make sure that my sprites adhere to the NES color pallet as closely as possible in general (meaning they are never miscolored) but I also adhere to their original full-color designs, and recolor the sprites to match what they would look in in artwork as opposed to the limited amount of colors the NES could produce for them.

So anyway, without further ado, here's my sprite works! All images are clickable to see a larger version. Special thanks to 133MHz for explaining on just how in the hell to do this.


(http://farm4.static.flickr.com/3468/3232724071_29bc3e7f06.jpg) (http://farm4.static.flickr.com/3468/3232724071_29bc3e7f06_b.jpg)

Bosses from Megaman 1. From left to right and top to bottom: Dr. Light, Rush, Protoman, Megaman, Roll, Cutman, Gutsman, Iceman, Bombman, Fireman, Elecman. Oilman and Timeman are missing as I don't have any sprites for them. Can someone here help?

(http://farm4.static.flickr.com/3483/3232724349_9b64371abf.jpg) (http://farm4.static.flickr.com/3483/3232724349_9b64371abf_b.jpg)

Bosses from Megaman 2. From left to right and top to bottom: Metalman, Airman, Bubbleman, Quickman, Crashman, Flashman, Heatman, Woodman. Flashman, Crashman, and Bubbleman have been color enhanced beyond the capabilities of the NES color pallet. I based their proper colors on official character artwork.

(http://farm4.static.flickr.com/3476/3233574666_7a555c6204.jpg) (http://farm4.static.flickr.com/3476/3233574666_7a555c6204_b.jpg)

Bosses from Megaman 3. From left to right and top to bottom: Needleman, Magnetman, Geminiman, Hardman, Topman, Snakeman, Sparkman, Shadowman. Snakeman has been color enhanced slightly by adding the red snake eyes he should have.

(http://farm4.static.flickr.com/3301/3232724975_8a7805da02.jpg) (http://farm4.static.flickr.com/3301/3232724975_8a7805da02_b.jpg)

Bosses from Megaman 4. From left to right and top to bottom: Brightman, Toadman, Drillman, Pharaohman, Ringman, Dustman, Diveman, Skullman.

(http://farm4.static.flickr.com/3320/3232725427_0ed78d0ab1.jpg) (http://farm4.static.flickr.com/3320/3232725427_0ed78d0ab1_b.jpg)

Bosses from Megaman 5. From left to right and top to bottom: Gravityman, Waveman, Stoneman, Gyroman, Starman, Chargeman, Napalmman, Crystalman.
Note that all these sprites have all been color enhanced beyond the capabilities of the NES color pallet. I based their proper colors on official character artwork.

(http://farm4.static.flickr.com/3500/3233575924_b2b55b4ce3.jpg) (http://farm4.static.flickr.com/3500/3233575924_b2b55b4ce3_b.jpg)

Bosses from Megaman 6. From left to right and top to bottom: Blizzardman, Centaurman, Flameman, Knightman, Plantman, Windman, Tomahawkman, Yamatoman.
Again, note that these sprites have all been color enhanced beyond the capabilities of the NES color pallet. I based their proper colors on official character artwork.


(http://farm4.static.flickr.com/3468/3233576278_57a54fb82e.jpg) (http://farm4.static.flickr.com/3468/3233576278_57a54fb82e_b.jpg)

Bosses from Megaman 7 FC. From left to right and top to bottom: Freezeman, Junkman, Burstman, Cloudman, Springman, Slashman, Shademan, Turboman.
Note that these sprites have all been color enhanced beyond the capabilities of the NES color pallet. I based their proper colors on third 16-bit sprites as well as official character artwork.

(http://farm4.static.flickr.com/3080/3233576572_93137e9284.jpg) (http://farm4.static.flickr.com/3080/3233576572_93137e9284_b.jpg)

Bosses from Megaman 8 FC. From left to right and top to bottom: Tanguman, Astroman, Swordman, Clownman, Searchman, Frostman, Gernademan, Aquaman.
Note that these sprites have all been color enhanced beyond the capabilities of the NES color pallet. I based their proper colors on official character artwork.


(http://farm4.static.flickr.com/3112/3232727045_05cc2cc9cb.jpg) (http://farm4.static.flickr.com/3112/3232727045_05cc2cc9cb_b.jpg)

Bosses from Megaman 9. From left to right and top to bottom: Concreteman, Tornadoman, Splashwoman, Plugman, Jewelman, Magmaman, Hornetman, Galaxyman.
Note that these sprites have all been color enhanced beyond the capabilities of the NES color pallet. I based their proper colors on official character artwork.

(http://farm6.static.flickr.com/5143/5694775632_973befa742_z.jpg)

"I'm too sexy for 16-bit! I made this Splashwoman sprite  before Megaman 9 even came out! I just based it on screenshots!

I've got more, but this is all I'm doing to cram into a single post for now.

Let me know what you guys think!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on February 18, 2009, 06:05:24 pm
Hey, very nice! ;D
Awesome artwork.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: UglyJoe on February 18, 2009, 06:14:16 pm
Wow, must have put a lot of time into that.  Looks pretty cool.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nurd on February 18, 2009, 06:16:33 pm
Neat!
Did you put them on one of those plastic trays what has holes for those to be on? I've never seen any of these that big before.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: son_ov_hades on February 18, 2009, 07:02:38 pm
Awesome!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 18, 2009, 08:47:16 pm
Time for more.

(http://farm3.static.flickr.com/2321/5694776472_d0fc0bf45b_z.jpg)

This is a series of various sprites. You've got a series of Tetris blocks, Bub from Bobble Bobble, Shantae from one of the GBC's best games of the same name, a custom made Zero Suit 8-bit Samus, Luigi, a ? Block and a Koopa troopa from SMB1, DigDug, The Wizard from my favorite childhood C64 game, and finally a bead sprite Famicom.

(http://farm6.static.flickr.com/5061/5694202933_3c42bbe7dc_z.jpg)

Various sprites. The bottom right sprite is suppose to be Spencer in Megaman sprite style, but it actually ends up looking more like Tomonobu Itagaki. 8)

Again, tell me what you guys think!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 18, 2009, 08:52:43 pm
I liked the Magenemite and the Sock Mario, they're funny, but cool!  The ZSS is also well done for a custom. one  Nice job! :)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: DDCecil on February 18, 2009, 09:04:56 pm
I had a friend make me some (he doesn't make them anymore, to my knowledge), and the same exact Mega Man sprite satoshi_matrix made. I also had him make these:

(http://farm4.static.flickr.com/3432/3291474489_c081dcf98e.jpg?v=0)

The Sophia Tank from Blaster Master/Meta Fight is my youngest brother's and the King Metal Slime from Dragon Quest is my other brother's X-Mas presents from last year.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 18, 2009, 09:27:58 pm
the P pouch is from Gun-Nac isn't it? Thats cool.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 19, 2009, 12:15:56 pm
Okay, more sprites from me!

(http://farm3.static.flickr.com/2378/5694202683_a48a8ffa0b_z.jpg)
Sigma from Megaman Xtreme 1, color corrected to match his 16-bit sprite From MMX1.

(http://farm6.static.flickr.com/5310/5694202457_58c70f0c40_z.jpg)

More various sprites. This Link was actually from a stitch pattern for a pillow. Samus is from the Japanese FDS version of Metroid's save management system, Super Joe for Bionic Commando, and Sonic from Sonic the Hedgehog for the Gamegear. Sonic is too yellow for his own good, but it was done on a whim.  

(http://farm6.static.flickr.com/5142/5694775706_b02e55b8b0.jpg)

My first true 16-bit sprite, Terra Branford, the main character and heroine of the SNES classic, Final Fantasy VI.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: shoggoth80 on February 19, 2009, 02:01:37 pm
Those look really cool. I don't have steady enough hands to do that kind of work. Example: When I paint, it's solid colors... no pinstripes on my motorbikes :P
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 19, 2009, 06:01:39 pm
Great sprites!  Might I suggest a little more detail in Link's eyes?  I don't think two blue dots suit him well :P  Just a suggestion though.  Great job :)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on February 19, 2009, 10:16:32 pm
How about a nice Famicom World bead logo? ;D
Just thowing out ideas here.  ;)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 19, 2009, 10:17:22 pm
That would be nice to put as a banner somewhere :D
Or, a big ol' Disk-Kun for the heck of it :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 19, 2009, 11:15:13 pm
Quote from: manuel on February 19, 2009, 10:16:32 pm
How about a nice Famicom World bead logo? ;D
Just thowing out ideas here.  ;)


Hmmmm.......I might just do this! Does anyone have a Famicom and FDS icon? I think that there are some sprites in a few pirate FDS games if someone can provide me a .gif or .png screenshot. I'd like to do something special for you guys.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: UglyJoe on February 20, 2009, 07:36:04 am
Quote from: satoshi_matrix on February 19, 2009, 11:15:13 pm
Hmmmm.......I might just do this! Does anyone have a Famicom and FDS icon?


Lots of consoles-as-sprites here:

http://ix.sakura.ne.jp/~yoshi/icon/game/ (http://ix.sakura.ne.jp/~yoshi/icon/game/)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: L___E___T on February 20, 2009, 10:02:29 am
I think doing the power ups from mario 3 (as they appear in the bar) would be great, there's enough but not loads and they have a really refreshing style and originality I think.  I'd also suggest anything from Gimmick!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on February 20, 2009, 05:30:14 pm
The site that UglyJoe linked to is really great.

I'm only a bit disappojnted the guy hasn't put up a white PS3 yet.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 20, 2009, 06:55:42 pm
Thanks UglyJoe - those are exactly what I was looking for.

As a tribute to this awesome community, I present to all of you a special tribute I made today!

(http://farm6.static.flickr.com/5110/5694205959_0385164e31_z.jpg)

Go us!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on February 20, 2009, 07:00:23 pm
Oh, nice.  :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: son_ov_hades on February 20, 2009, 07:47:33 pm
That's really cool, I like the Disk Kun a lot.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 20, 2009, 07:59:30 pm
You should put that somewhere on the main site.  It deserves it :)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: L___E___T on February 21, 2009, 09:48:48 am
The cartridge is my fave bit :)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 21, 2009, 02:04:51 pm
also, note that the entire sprite itself is in the shape of a Famicom cartridge!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 22, 2009, 12:40:29 pm
More various sprites I've made. These are mostly old, ones I made about five months ago.

(http://farm3.static.flickr.com/2150/5694204507_8667e43f09_b.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 22, 2009, 12:45:09 pm
YOU MADE ROCKING ROCKMAN!!  WOW
That's amazing!!

What's the white thing?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rogles on February 22, 2009, 12:52:36 pm
i think it's Metalman's saw blade.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: son_ov_hades on February 22, 2009, 01:19:23 pm
It's the metal blade from Rockman 2, if you've ever played the game you'd know those are you're life line..
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Mindfreak on February 22, 2009, 02:35:43 pm
Your art is incredible, Satoshi!!!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 22, 2009, 09:43:10 pm
Whoops, I forgot to mention what the hell the spares actually are!

Up above you've got a Rockin' Rockman, Metalman throwing a Metal Blade, Airman, Balloon Fighter, Mario from Donkey Kong and finally Floatland from SaGa 3, aka Final Fantasy Legend III.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 22, 2009, 09:46:26 pm
Here's some more Rockman sprites.

(http://farm6.static.flickr.com/5110/5694205763_cf48697a54_z.jpg)

More Rockman. Here's X from Xtreme recolored, Kalinka from MM4, Ran from the infamous Bob & George webcomic, a Met, Classic Rockman and two custom hacks I did: Rockman.EXE and Zero as he appears in the Zero series.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: NintendoKing on February 23, 2009, 06:23:26 am
I am suprised that this is the first time I have seen your work. I am quite impressed, I would like to make a Uninvited Gremlin in those bead things.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: mobiusclimber on February 23, 2009, 07:44:59 am
Your bead sprites = teh awesome!

That is all.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 23, 2009, 12:48:58 pm
Quote from: The Uninvited Gremlin on February 23, 2009, 06:23:26 am
I am suprised that this is the first time I have seen your work. I am quite impressed, I would like to make a Uninvited Gremlin in those bead things.


You mean the sprite in your avatar? I'll see what I can do.

On a sidenote, anyone heard from JC recently? I haven't seen him on the forums in quite some time.

Oh yea. I wanted to post this too. I completed this project over the weekend.

(http://farm4.static.flickr.com/3588/3303305232_2fe05c8f50_b.jpg)

Here's another colossal sprite. Shown here is the Change of Heart magic card from the popular TCG Yu-Gi-Oh. Although I'm not a big fan of the anime (aside from the hilarious abridged series) the cardgame itself is pretty fun (once you understand how the hell to play it), and regardless, I've always liked this image. Sort of reminds me of every woman: a gentle, kind, pure angel on one side, evil psycho-bitch on the other.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: UglyJoe on February 23, 2009, 12:52:08 pm
He's been traveling abroad.  He just got back today, it seems.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 23, 2009, 02:34:35 pm
DEFENSE MODE FTW 

And yeah, I've seen JC posting again...I just now logged on, so I hope he posted some of the stuff he got overseas.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Profeta Yoshitake on February 26, 2009, 10:11:49 am
Satoshi-san, your handcraft is the most f...... beautiful game-related art I have EVER seen!  :'(
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 27, 2009, 01:06:05 am
thanks! Would you guys be interested in buying some sprites? I can do custom orders...I wouldn't ask for very much for most sprites, just more depending on size, colors, and your destination. I do these as a labour of love mostly.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 27, 2009, 02:40:33 pm
You'd have to package them very delicately, but that's a good idea :)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 28, 2009, 12:20:50 am
Here's something I'm sure JC will appreciate the most of anyone here. It's my tribute to him.

(http://farm3.static.flickr.com/2777/5694778076_e26cc73b19_b.jpg)

Not to toot my own horn, but I think I outdid myself here as this massive sprite truly is something to behold. It's huge. I starting doing this not really thinking of the large scale it would eventually be.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on February 28, 2009, 02:07:19 am
Even though it's for JC, I love it!
That's my favourite so far.  :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Ryo on February 28, 2009, 02:37:56 am
cool  :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: L___E___T on February 28, 2009, 07:04:53 am
yeah that's awesome :)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: FAMICOMfag on February 28, 2009, 08:34:28 am
Some have weird colors, but I love most of them!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Agent X on February 28, 2009, 10:35:04 am
I just wanted to tell you Satoshi Matrix that those
are freckin' awesome man!  Wish I had the patience
and skill to do something like that.
(http://i291.photobucket.com/albums/ll294/MX_5000/Bogart.gif)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 28, 2009, 11:36:43 am
Hey wait a sec, I haven't shown you guys my big sprites! No wonder you're so impressed with Super Pig!

Well then without further ado, Here's more huge sprites!

(http://farm6.static.flickr.com/5306/5694779802_a79dca2478_b.jpg)

Fully finished large 1:1 scale Rockman from Megaman 6. This was the first large Rockman I created and is actually the smallest. The MM7 Rockman is about 3x larger!

(http://farm6.static.flickr.com/5029/5694206543_099b1549e2_b.jpg)

Fully finished, extremely large Rockman from Megaman 7 using the NES color pallet. This sprite is the largest I have made, measuring approx. 14 x 14". Standard NES Megaman sprite for scale.

(http://farm3.static.flickr.com/2653/5694776810_de9d662a0e_b.jpg)

Fully finished, large 1:1 scale Rockman charging into action as seen on the titlescreen of Megaman 9.

(http://farm6.static.flickr.com/5309/5694779530_cf4c6afbb1_b.jpg)

A project I completed a little while ago, the classic Rockman logo is nearly 7 ft across! This scaled image doesn't do it justice at all!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: FAMICOMfag on February 28, 2009, 01:07:05 pm
HOLY FUCKING SHIT THIS IS AWESOME !
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Agent X on February 28, 2009, 01:20:49 pm
Quote from: FAMICOMfag on February 28, 2009, 01:07:05 pm
HOLY FUCKING SHIT THIS IS AWESOME !


What this man said Satoshi. My thoughts exactly!

A question though.

Are you using the same colored beads to make all these kick ass
sprite creations after taking photos of the final product, or do you actually
go the puzzle route, where upon completion, you crazy glue the works of
art into one solid piece to be possibly married to a piece of plywood or
something and actually able to hang on a wall?

You could do stuff like that and probably make a small fortune off Video Game
and Japanimation/Anime fans either "on the bay" via Cyberspace, or at a local
flea market somewhere.  I know ppl down here in Texas (at the flea markets)
would shit their pants at just what you've put up here and fork over some dough
for them.  Just a thought anyhow on that note.

Keep 'em coming!  Are you taking any requests?

I'd like to see one of Super Contra if possible.

(http://i291.photobucket.com/albums/ll294/MX_5000/breakin.gif)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 28, 2009, 01:36:01 pm
I use fuse beads, which fuse together when heated. In other words, I iron the sprites together with a regular clothes iron. As for some backing, that is a concern. They need to be put on something to support them. So far I've just been  using tacks.

and yes, I do requests. What sprite exactly would you like to see? If you can post the sprite you want as a .gif or png, that would be even better. 
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Agent X on February 28, 2009, 01:55:22 pm
Quote from: satoshi_matrix on February 28, 2009, 01:36:01 pm
I use fuse beads, which fuse together when heated. In other words, I iron the sprites together with a regular clothes iron. As for some backing, that is a concern. They need to be put on something to support them. So far I've just been  using tacks.

and yes, I do requests. What sprite exactly would you like to see? If you can post the sprite you want as a .gif or png, that would be even better. 


Lemme get back to you on the request thing.  Kind of just wanted
to see the Famicom/NES sprites of Bill Rizer using the spread gun
blowing away some Red Falcon scum really from SUPER CONTRA.

Thanks for elaborating/answering my question concerning your talents
and method of creating these pieces.  About how long does it take you to
do the smaller ones versus say that huge one of Rockman?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 28, 2009, 02:04:26 pm
Quote from: satoshi_matrix on February 28, 2009, 12:20:50 am
Here's something I'm sure JC will appreciate the most of anyone here. It's my tribute to him.

[Super Pig]

Not to toot my own horn, but I think I outdid myself here as this massive sprite truly is something to behold. It's huge. I starting doing this not really thinking of the large scale it would eventually be.
I knew you'd make a Super Pig one eventually... :D
I can't believe JC hasn't seen it yet..and if he has...he didn't comment >:(
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 28, 2009, 04:56:41 pm
to Agent X:

Depending on the sprite's complexity, It will take me anywhere from 20 minutes to several days to a week. It all depends on how much time/energy/passion I have. Its not a speedy process by any means.

to nintendodork:

You knew I was going to make a Super Pig sprite? What are you, psychic?  :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 28, 2009, 05:04:40 pm
I think so. :P

Some how, I just figured you'd make one eventually :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: JC on February 28, 2009, 08:34:29 pm
Quote from: satoshi_matrix on February 28, 2009, 12:20:50 am
Here's something I'm sure JC will appreciate the most of anyone here.


Haha...that Super Pig is damn awesome. Actually, my favorite piece of Famicom art I've ever seen...

...well, it's now ahead of super56k's Famicom art from 2006 (http://www.famicomworld.com/forum/index.php?topic=285.msg2356#msg2356). :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 28, 2009, 08:36:30 pm
I don't understand how he can do either of those!  I can't draw anything in MS Paint, much less a Dreamcast! :o
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Doc on February 28, 2009, 08:38:22 pm
I am in love with these bead sprites. Wonderful work!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on February 28, 2009, 08:39:40 pm
He said he'd do custom sprites and possibly let people purchase one if anyone wanted one.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 01, 2009, 12:10:49 am
this also includes any sprites I've already made, if anyone wants to buy them. The larger ones I don't think I can sell easily though as they would need special packaging and shipping would probably be weirdly expensive.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: L___E___T on March 01, 2009, 08:50:11 pm
Wow, I seriously want that Rockman logo!!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rogles on March 01, 2009, 09:05:25 pm
Quote from: satoshi_matrix on March 01, 2009, 12:10:49 am
this also includes any sprites I've already made, if anyone wants to buy them. The larger ones I don't think I can sell easily though as they would need special packaging and shipping would probably be weirdly expensive.

What you could do is make the sprites in parts, and ship those. then the recipient just has to put together and iron the parts, and you wouldn't have to put the full thing in a large box.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: FAMICOMfag on March 01, 2009, 09:12:12 pm
Ever thought of taking a cool screenshot in game, like during a boss battle or something, preferably something memorable, and then making the WHOLE screenshot with fuse beads?

That'd be a hell of a work, but that'd make the coolest poster ever.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 01, 2009, 11:13:11 pm
Quote from: Rogles on March 01, 2009, 09:05:25 pm
Quote from: satoshi_matrix on March 01, 2009, 12:10:49 am
this also includes any sprites I've already made, if anyone wants to buy them. The larger ones I don't think I can sell easily though as they would need special packaging and shipping would probably be weirdly expensive.

What you could do is make the sprites in parts, and ship those. then the recipient just has to put together and iron the parts, and you wouldn't have to put the full thing in a large box.


This is a good idea so long as the person would want it done like this. Anyone interested in buying any sprites...?

Quote from: FAMICOMfag on March 01, 2009, 09:12:12 pm
Ever thought of taking a cool screenshot in game, like during a boss battle or something, preferably something memorable, and then making the WHOLE screenshot with fuse beads?


I've thought about this, but I don't have the resources to do something like that just quite yet. If I can make some money doing these projects, I might eventually be able to. I calculated it a while ago, but I think I remember a full scale screen 1:1 sprite project would be something like 14 feet by 13 feet. Not exactly small scale operations at all.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 01, 2009, 11:46:23 pm
Oh, and here's another Megaman game's portraits done.

(http://farm4.static.flickr.com/3559/3321405833_20bbbcc636.jpg) (http://farm4.static.flickr.com/3559/3321405833_20bbbcc636_b.jpg)

Portraits of the robots from the last of the NES Megaman games, Megaman 6. From top to bottom, left to right: Blizzardman, Windman, Flameman, Plantman, Megaman, Tomahawkman, Yamatoman, Knightman, and Centaurman.

Note that these sprites are color enhanced to reflect their original artwork, not the NES color pallet.

With this, all six Famicom Rockman games have had their robot masters portraits done by me. Next up is Rockman 7!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 04, 2009, 10:21:03 pm
no rockman 6 love...?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: thegreatgonzo on March 04, 2009, 11:51:07 pm
They look fantastic! I have a lot of love for Rockman 6! 8)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on March 05, 2009, 12:08:51 am
Me, too. I also have a boxed Rockman 6.  8)

Nice work.


Just out of curiosity: What do those beads cost?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 05, 2009, 07:52:38 pm
actually, they're pretty expensive so I buy them mostly in bulk from direct. I generally pay about $120 for 16 bags of 6000. This does last me quite some time, so i haven't bought anything since the fall, so its not like you're spening money all the time. You can buy smaller amounts for less, but I made a conscious choice to make sure that when I do sprites, I can do them with the correct colors. Even so, I would like to sell some of my stuff to you guys. Would anyone like to buy some?

As I've said, everything I've made that you see is for sale as well as any custom order. I'm thinking to cover costs and maybe a little bit of profit considering the time/effort needed, most small sprites I'll sell for $4, maybe more or less depending on the specific one. The big ones I've made will all cost differently depending on the sprite. I'll ship worldwide with standard lettermail for $3. Shipping prices increased recently, so even though this is a lot, there's notta I can do about it. Even shipping within canada is expensive. 

These things really are cool to have hanging from your rear view window in your car, in a locker, wall decoration, or as gifts to friends or kids. If anyone is interested, PM me with what you want.

If you want a specific sprite made:
1. google yourself a spritesheet from a specific game. spritesheets should be .gif files already, but .png works fine too. make sure not to save the image as a jpeg at all costs.
2. If you can't find a spritesheet of a sprite you want, open up an emulator that has no graphics filter to soften the image and doesn't compress the image in any way. Press and hold Alt and press Print Screen, above the insert key on most keyboards. Then open mspaint or something and click paste. Save the screencapture as a .PNG file, NOT a JPEG. jpegs are useless!
3. open the spritesheet in paint, and cut out all the sprites that you don't want leaving only the one(s) that you do. resave it again as either a .gif or .png
4. email me the sprite at satoshimatrix@hotmail.com.

Seeing these in pics is great, but actually feeling them in your hands is a visceral feeling and makes your favorite Famicom graphics seem so much more real. Some argue that videogames are not art, but nobody can argue that this isn't art, since its art based on videogames!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 13, 2009, 03:20:30 pm
Well! It sure has been a while since I updated! As promised, I now bring more of my specialty: more Rockman sprites!

(http://farm4.static.flickr.com/3563/3351602147_e63005bbfd.jpg) (http://farm4.static.flickr.com/3563/3351602147_e63005bbfd_b.jpg)

Portraits of the robots from the first SNES Megaman Classic game, Megaman 7. These are all custom sprites from Rockman 7 FC. I edited them in the style of the older NES portraits and recolored them correctly. From top to bottom, left to right: Springman, Freezeman, Slashman, Cloudman, Junkman, Turboman, Burstman, and Shademan.

Note that although these are custom sprites, these sprites are color enhanced to reflect their original artwork and SNES colors, not the NES color pallet.

Next will be Rockman 8 Metal Heroes. Stay tuned!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: namakubi on March 14, 2009, 09:48:02 pm
Man these are awesome and are turning out really great. Keep up the good work! I second some Contra sprites, and suggest some Castlevania ones.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: skyrunner14 on March 17, 2009, 03:10:37 pm
I'm loving these bead sprites! You must have a lot of time on your hands to do this kind of stuff...  :o
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 18, 2009, 09:06:14 pm
I don't spend loads of time on these all at once. a few hours here and there over the course of a few weeks generates a new Rockman portrait set. Since I only have Rockman 8 and 9 left to do, I'll soon be switching focus from the Rockman themed sprites to others.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 18, 2009, 11:24:20 pm
here's another sprite I made. A cookie for anyone who knows what this is.

(http://farm6.static.flickr.com/5269/5694204923_9ec52ac0a5_b.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: DDCecil on March 19, 2009, 12:49:15 am
I'm guessing that's MissingNo from the Pokemon games? BTW, did you ever get the reply e-mail I sent you? If not, I can resend it.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rob64 on March 19, 2009, 05:52:05 am
I agree, I think that's MissingNO.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on March 19, 2009, 03:03:28 pm
Yup, Missingno ...or "M" or whatever it's called...

It's pretty cool you made a glitch :D  I'm surprised, out of all the Pokemon...you choose Missingno :P
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on March 19, 2009, 03:50:24 pm
I had done a couple of these over a year ago now.  My girlfriend's younger sister had them, but I only had one small square to work with and made a segment of Pac-Man as one of them.  Will take a pic if I can find it....and girlfriend just found it  :P  pics in a few minutes...  It is not as good as SM's beadwork and was not done to be exact to the pixels.  However, my ghosts and dots glow in the dark  ;D

(http://i68.photobucket.com/albums/i7/4regt4/pac2.jpg)

(http://i68.photobucket.com/albums/i7/4regt4/pac1.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 19, 2009, 07:49:10 pm
Quote from: nintendodork on March 19, 2009, 03:03:28 pm
Yup, Missingno ...or "M" or whatever it's called...

It's pretty cool you made a glitch :D  I'm surprised, out of all the Pokemon...you choose Missingno :P


Missingno. is my favorite pokemon memory, so that's why I had to make it.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on March 21, 2009, 07:48:09 pm
What is this missingno you all speak of?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: turbo D on March 21, 2009, 09:00:34 pm
Missing No. is a glitch pokemon that you can catch after doing a few tasks (something like riding your bike around the island town a few times.) After you unlock him/catch him, your game cartridge will be glitchy. haha.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: 133MHz on March 21, 2009, 09:07:01 pm
Also it multiplies your sixth item by 128. Ideal for having infinite Master Balls, Rare Candies or money (by multiplying expensive items like the Nugget and selling them at the shop).
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on March 21, 2009, 09:35:39 pm
Once, I caught him in Blue, and all my Pokemon faced backwards in battles, and their HP gauge went off screen and went straight through the opponent and their HP :P
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nurd on March 22, 2009, 08:47:20 pm
...So why did it evolve into kangaskhan when it gains experience?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on March 22, 2009, 08:56:59 pm
Maybe they were planning a pre-evolution to Kangaskhan..or maybe it was the result of a code that was activated when it gained experience?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 22, 2009, 10:22:45 pm
Quote from: nurd on March 22, 2009, 08:47:20 pm
...So why did it evolve into kangaskhan when it gains experience?



Missingno. does not evolve. The one you're thinking of is ▄█ 'M ▓▒. This gltich pokemon is not Missingno. but a different version that can evolve into Rhydon or Kangaskhan depending on the level it reaches when it evolves. This happens based purely on the programming of the original games. You see, the first actual pokemon hex values are that of Rhydon followed by Kangaskhan.  When ▄█ 'M ▓▒ would try to evolve, the game would automatically attempt to do turn it into a Rhydon upon level up. However, if its leveled up at level 1, it will then evolve with the hex value for the next pokemon, Kangaskhan. Following this logic, if some piece of code prevented the Kahngaskhan, it would become a Nidoran male, etc etc. 

http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(GB)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nurd on March 23, 2009, 01:12:17 pm
Oh. I guess I've had them confused for a while then :P
Does Missingno mess up your game as much as M?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: 133MHz on March 23, 2009, 02:56:13 pm
'M is worse than Missingno, but none of them cause permanent damage.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 23, 2009, 04:43:22 pm
Contrary to popular belief, ▄█ 'M ▓▒ is not any more harmful than missingno.  ▄█ 'M ▓▒ is merely just a different version. The original games have only a 151 Pokémon, but have 255 different hex values. The 104 values that do not correspond to any of the true 151 Pokémon are all therefore, missing numbers and thus are some strain of Missingno. This means that there are one hundred and four unique Missingno's in Red and Blue.

Of course, most of these are duplicates and more still can never be encountered using the old man trick and require forcing the game to encounter them through use of a gameshark or through hacking. Though not all of them, most of these other missigno's that you normally will never see besides hex 00 Missingno. [the one we've all known for years] and hex 1F ▄█ 'M ▓▒ [the other missignno.] are uncatchable and will cause the game to crash upon capture. However, since you cannot save after you catch any of these, they have no lasting affect and there has never been any evidence to suggest that any of the glitch Pokemon in Red & Blue, including these versions, will erase the SRAM data.

So in summery, Missingno. and ▄█ 'M ▓▒ are both benign glitch Pokémon. Because they have no appearance ratio or catch rates of their own, they both borrow data from other areas of the code, namely the hall of fame data and the sixth inventory slot. However, this is all they do. These specific glitch Pokémon have no other effect, harmful or otherwise. The only way you'll ever encounter any problems with the Red/Blue Missingno's is if you trade them to other versions such as Yellow. And even then, they'll just become different Yellow-specific glitch Pokémon and again will not erase the game.

Title: Re: Satoshi Matrix's Bead Sprites
Post by: 133MHz on March 23, 2009, 04:58:19 pm
Something interesting to add:

Why does Missingno multiply your sixth item by 128?
Every Pokemon has a specific byte in memory used for storing if you have seen and/or catch it. Values are:

   0: Not seen
128: Seen
255: Caught

This byte is probably derived from the original Pokemon's hex value (i.e. if you add 380 to the Pokemon's hex value you get its Pokedex byte, that way you can use a simple and elegant mathematical function instead of a huge lookup table to manage the Pokedex). So what happens when you encounter Pokemon #000? The function does its thing and yields a value outside of the Pokedex bytes area, and that value happens to be EXACTLY the quantity of your sixth item slot!

So, every time you see Missingno, the game writes a 128 into your six item's count (or 255 if you catch it) because that's what the Pokedex formula tells it to!

Now, the glitchy number is caused by the game trying to display a number higher than 99 inside a two-digit counter. When the tens digit surpasses nine, it starts to use whatever graphic tile comes next to it.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on March 23, 2009, 07:38:56 pm
http://www.youtube.com/watch?v=_a5puto4h-M&NR=1 :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 25, 2009, 08:30:07 pm
Been a while, next batch of robot master portraits are done as promised.

Megaman 8!

(http://farm4.static.flickr.com/3545/3386514650_3af6f68b23.jpg) (http://farm4.static.flickr.com/3545/3386514650_3af6f68b23_b.jpg)

Portraits of the robots from the PSX/SAT classic, Megaman 8.These are all custom sprites I made in the style of the older NES portraits. From top to bottom, left to right: Astroman, Tenguman, Frostman, Clownman, Swordman, Searchman, Aquaman, and Gernademan.

Note that although these are custom sprites, these sprites are color enhanced to reflect their original artwork and PS1 colors, not the NES color pallet. These sprites too the longest to produce each of any of my works so far.

Next will be Rockman 9 at last! Stay tuned!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 27, 2009, 08:50:38 pm
No Rockman 8 love? Bah!

Well then how about this?

Hatsune Miku!

(http://farm3.static.flickr.com/2697/5694205341_ddca42a108_b.jpg)

I present to you the famed Vocaloid singer, Miku appears in all her beady-goodness!

This Miku is designed in the style of the GBA Pokémon Trainers. Just imagine facing off against Miku - I bet she'd just use a bunch of Farfetch'd.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 29, 2009, 03:49:12 pm
(http://farm6.static.flickr.com/5109/5694205555_3071701d4b_b.jpg)

Two sprites I did a long time ago. God do I love Megaman 2.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on March 29, 2009, 04:45:43 pm
Do some Earthbound sprites!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: son_ov_hades on March 29, 2009, 05:04:52 pm
I think the best would be Contra.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on March 29, 2009, 05:07:01 pm
Do both!  But do EB first!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 31, 2009, 12:25:10 pm
Got any specific sprites in mind? Post 'em here or post links. I'll be happy to take a look. Although I'm not a huge Mother fan, I can appreciate why its got a cult following.

Anyway, heres another one from moi.

(http://farm6.static.flickr.com/5024/5694203829_820ddffe68_b.jpg)

A duo that need no introduction, Jessie and James of Team Rocket burst to life as my latest pixelart project.

The sprites of course come from Pokémon Yellow, but I've color corrected them slightly edited some of their features and also separated the point where James' rose and Jessie' hair connected in the original sprite due to the Gameboy's spacing limitations.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on March 31, 2009, 06:10:46 pm
Not a MOTHER fan!?  Madness!

In that case, do Ryu from Street Fighter II, doing a Shoryuken.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 01, 2009, 03:49:52 pm
Here's another two.

Cape Mario

(http://farm6.static.flickr.com/5302/5694777426_fba16268c0.jpg)
Can you believe that I haven't done any SMW sprites yet!? This is my first step to rectify this problem!

3D- E Tank

(http://farm4.static.flickr.com/3629/3404841521_7b65e08434.jpg) (http://farm4.static.flickr.com/3629/3404841521_7b65e08434_b.jpg)

Yeah, I just made a 3D sprite. Did your head explode yet?

Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on April 01, 2009, 03:55:06 pm
That looks like it would be hard to make >.<

And yes, my head exploded as soon as I saw that.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 01, 2009, 05:38:02 pm
Quote from: satoshi_matrix on April 01, 2009, 03:49:52 pm
3D- E Tank

(http://farm4.static.flickr.com/3629/3404841521_7b65e08434.jpg) (http://farm4.static.flickr.com/3629/3404841521_7b65e08434_b.jpg)

Yeah, I just made a 3D sprite. Did your head explode yet?




Insanity!
*kaboom*
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on April 01, 2009, 05:41:44 pm
I always thought E-Tanks were round, like a tin-can. ;D

But very nice. It would be cool to have a storage box like that.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rogles on April 01, 2009, 05:42:35 pm
:0 an e-can box would be awesome!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on April 01, 2009, 05:42:55 pm
/\  This is what I was thinking--cylindrical.

Rogles /\  I would buy an E-can trash can with a flip up lid, and fill my fridge with E-can energy drinks  :P   But that would leave me with evil thoughts for all the people that question what the heck they are  >:(
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 01, 2009, 06:19:28 pm
Just throw the cans at their heads.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on April 01, 2009, 06:39:48 pm
Quote from: manuel on April 01, 2009, 05:41:44 pm
I always thought E-Tanks were round, like a tin-can. ;D
I like them better as a box :D I think it fits better
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 02, 2009, 06:57:07 pm
Time to start fulfilling some requests here and there. Here's more.

SNES Link request

(http://farm4.static.flickr.com/3324/3408457120_efb1ef406f.jpg) (http://farm4.static.flickr.com/3324/3408457120_efb1ef406f_b.jpg)

Link for Link to the Past, slightly edited to give him his signature blonde hair instead of that creepy pink whatever that was present in the original sprite.

Castlevania request

(http://farm6.static.flickr.com/5064/5694777678_f64b4c44a0.jpg)

Simon Belmont from the original Castlevania armed with the legendary whip, Vampire Killer.

Bionic Commando request

(http://farm4.static.flickr.com/3581/3408456706_aa08c7e651.jpg) (http://farm4.static.flickr.com/3581/3408456706_aa08c7e651_b.jpg)

the original Bionic Commando swings into action!


I'll work on Earthbound/Mother sprites next. Ryu might be tough though. I'll try to do other requests you guys might have too!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on April 02, 2009, 07:03:18 pm
I'd be totally for a cute Yoshi.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Tupin on April 02, 2009, 07:05:56 pm
Odd request here, but how about Izzy, the mascot of the 1996 Atlanta Olympics and star of the SNES game Izzy's Quest for the Olympic Rings?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 03, 2009, 11:37:11 pm
Tupin, can you post or send me the sprites you want me to take a look at? I've never heard of that game.

manuel, what kind of Yoshi are you looking for? SMW, Yoshi's Island, or something else?

All day today was rainy and too crappy to go anywhere, sooooooo here's more.

(http://farm4.static.flickr.com/3558/3410456819_7faa5f9bb2.jpg) (http://farm4.static.flickr.com/3558/3410456819_7faa5f9bb2_b.jpg)

Here's me finally fulfilling many a request ofr Earthbound. Here's the four heroes from the 1989 Famicom classic, Mother[Earthbound Zero]. From left to right: Ninten, Ana, Loid, Teddy.

I've always changed the names slightly to be more English sounding; Ninten, Anna, Lloyd, and Ted. Note that I fixed Ana's hair. Originally, her hair was peach, making her look like she's bald! Also, I give Loid his proper grey hair and nerdy glasses.

(http://farm4.static.flickr.com/3548/3411268816_7a1f272ab1.jpg) (http://farm4.static.flickr.com/3548/3411268816_7a1f272ab1_b.jpg)

The eight original Kanto Gym Badges from Pokémon RGBY. From left to right, top to bottom: Bolder, Cascade, Thunder, Rainbow, Marsh, Soul, Volcano and finally Earth.

On the topic of Kanto badges, I've never really understood why Erika's grass gym bestows the Rainbow Badge (shouldn't it be grass themed?) and Sabrina's the Marsh badge (why Marsh? and why doesn't it look anything like a Marsh?

(http://farm4.static.flickr.com/3616/3410457569_b9580626aa.jpg) (http://farm4.static.flickr.com/3616/3410457569_b9580626aa_b.jpg)

Understand understand understand understand understand the concept of love! Huh!!! Gotta love that Dreamcast classic. Sega! Revive the Jet ___ Radio series!

Cheers!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on April 03, 2009, 11:47:17 pm
Jet Grind/Set Radio is an awesome game!  I love how you're just some punk kid, and you're trying to avoid from being shot by a policeman!  I find it funny that they didn't change the voiceovers in the cutscenes.  Whenever someone mentions the radio station in the American version, they still refer to it as "Jet Set Radio"
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on April 04, 2009, 12:13:28 am
i'll take any Yoshi as long as it's cute. :D

Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 04, 2009, 10:54:45 am
(http://farm4.static.flickr.com/3616/3410457569_b9580626aa.jpg)

=WIN
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Tupin on April 04, 2009, 11:40:40 am
Here's a screenshot with Izzy in it...

(http://www.mobygames.com/images/shots/original/1138971490-00.png)

Odd request, I know.  :P
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 04, 2009, 11:50:44 am
Hotlink protection!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Tupin on April 04, 2009, 11:58:45 am
Eh? Works fine for me, but here you go again:

Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 05, 2009, 04:29:14 pm
I'll give that a try sometime. Its on my to-do list. In the meantime, here ya go manuel, Yoshi from SMW.

(http://farm4.static.flickr.com/3383/3415524329_ef06d7cf85.jpg) (http://farm4.static.flickr.com/3383/3415524329_c7f47c1e16_o.jpg)


And here's something I wanted to do for a while now, Megaman.EXE from BN6.

(http://farm4.static.flickr.com/3306/3415524627_26cd98718e.jpg) (http://farm4.static.flickr.com/3306/3415524627_26cd98718e_b.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 05, 2009, 05:09:46 pm
Also win!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on April 05, 2009, 05:52:18 pm
Waaaaaaaaaaaaaah!
Thanks!
What a nice Yoshi.  :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 08, 2009, 06:11:14 pm
Hey...I just realized I started posting the Megaman robot master portraits starting with Megaman 6 here. D'oh! Here are the first five.

All the Classic Megaman portraits! Each is 32 x 32 beads, making each sprite a total of 1024 beads per sprite. This sure does add up over time, epically the number of black beads needed. I should also mention that, like my other sprites, these portraits resemble their NES counterparts exactly, except for when the NES counterpart were colored incorrectly due to color limitations. which happened a lot, especially in terms of eye color.  I have meticulously recolored all the miscolored portraits based on their official artwork.


(http://farm4.static.flickr.com/3474/3240169525_51270518a5.jpg) (http://farm4.static.flickr.com/3474/3240169525_51270518a5_b.jpg)

Portraits of the first nine robots built by Dr. Light. From top to bottom, left to right: Protoman, Megaman, Roll, Cutman, Gutsman, Bombman, Iceman, Fireman, Elecman. Although Megaman 1 characters, these portraits actually come from the ending of Megaman 3.


(http://farm4.static.flickr.com/3353/3240170447_89f815c767.jpg) (http://farm4.static.flickr.com/3353/3240170447_89f815c767_b.jpg)

Portraits of the first nine robots built by Wily from Megaman 2. From top to bottom, left to right: Bubbleman, Airman, Quickman, Heatman, Woodman, Metalman, Flashman, Crashman.

(http://farm4.static.flickr.com/3364/3240171567_b001a0a26b.jpg) (http://farm4.static.flickr.com/3364/3240171567_b001a0a26b_b.jpg)

Portraits of the robots from Megaman 3. From top to bottom, left to right: Sparkman, Snakeman, Needleman, Hardman, Megaman, Topman, Geminiman, Magnetman, Shadowman.

(http://farm4.static.flickr.com/3499/3256963750_bb5215c84e.jpg) (http://farm4.static.flickr.com/3499/3256963750_bb5215c84e_b.jpg)

Portraits of the soviet robots from Megaman 4. From top to bottom, left to right: Ringman, Diveman, Skullman, Pharaohman, Brightman, Toadman, Drillman, Dustman.

Note that these sprites are color enhanced to reflect their original artwork, not the NES color pallet.

(http://farm4.static.flickr.com/3373/3287342806_53b24ba4c6.jpg) (http://farm4.static.flickr.com/3373/3287342806_53b24ba4c6_b.jpg)

Portraits of the robots from Megaman 5. From top to bottom, left to right: Stoneman, Gravityman, Crystalman, Chargeman, Protoman, Napalmman, Waveman, Starman, and Gyroman.

Note that these sprites are color enhanced to reflect their original artwork, not the NES color pallet.

Cheers!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: son_ov_hades on April 08, 2009, 06:17:58 pm
I love the Megaman 2 portraits!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Agent X on April 09, 2009, 03:15:32 pm
Quote from: satoshi_matrix on April 03, 2009, 11:37:11 pm

(http://farm4.static.flickr.com/3581/3408456706_aa08c7e651.jpg) (http://farm4.static.flickr.com/3581/3408456706_aa08c7e651_b.jpg)

the original Bionic Commando swings into action!

Understand understand understand understand understand the concept of love! Huh!!! Gotta love that Dreamcast classic. Sega! Revive the Jet ___ Radio series!

Cheers!


(http://i291.photobucket.com/albums/ll294/MX_5000/cheers.gif) (http://i291.photobucket.com/albums/ll294/MX_5000/breakin.gif) (http://i291.photobucket.com/albums/ll294/MX_5000/lovestruck.gif)

YOU MY FRIEND "ARE THE MAN"!

Would you mind doing one of Clint & Annie from WILD GUNS?

Flash Source  is below:
------------------------------

(http://i291.photobucket.com/albums/ll294/MX_5000/WildGunsSelectScreen.jpg)
Select Screen

(http://i291.photobucket.com/albums/ll294/MX_5000/WILDGUNS.png)
JPN Box Art
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 09, 2009, 06:32:05 pm
If you can link me to some sprites, I'll take a look at them.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 10, 2009, 10:42:55 am
Here's my latest large project finished.

(http://farm4.static.flickr.com/3595/3424509685_d10c32ed5c_b.jpg)

"You are X - it is a variable. It represents limitless potienal. You see, you are a new type of robot, who can think for himself. You truly are just like us humans, X.. that's why I'm afraid mankind is not yet ready to accept you. We are not yet mature. They may very well view your limitless evolutionary potential as something to be feared. The name X also carries contentions of danger. I'm sorry X...I didn't have enough time to see you enter the world. I've given you the power to think, to worry, to grow and evolve as you fight. But......it is too soon for that power to be unleashed. X, I want you to use that conscious of yours to help the people of the future. They will need someone like you to guide them. Farewell X...you are the world's one, true hope."

-T. Light, September 18th 20XX [approx. 2020 A.D.]


X is huge over a meter tall. Don't expect too many projects of this scale too often.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 10, 2009, 12:39:23 pm
Damn...
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on April 10, 2009, 05:56:12 pm
You should put a quarter or something near your projects to offer a better reference of size.  But that Mega Man is awesome.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 10, 2009, 11:16:42 pm
Here's a commission piece I did for a member right here on FW! He should get them shortly.

(http://farm6.static.flickr.com/5064/5694778466_e2c1f8cf54_z.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: DDCecil on April 12, 2009, 03:28:25 pm
Got my package from satoshi_matrix yesterday:

(http://farm4.static.flickr.com/3572/3435328777_147cd96763.jpg?v=0)

All except 8-bit Cecil were done by him, and came out great.

(http://img25.imageshack.us/img25/4144/17132758.png)

Thanks again!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 18, 2009, 11:18:36 am
Here's a small update. Made a new Toadman! (right)

(http://farm4.static.flickr.com/3416/3449423104_317693b608.jpg) (http://farm4.static.flickr.com/3416/3449423104_317693b608_b.jpg)

Looking back, I discovered my original Toadman sprite (left) is based on the NES color pallet and not the character art, so I went back and make a new Toadman that is indeed his proper colors. Why the white was replaced by yellow is beyond me.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 18, 2009, 05:58:20 pm
Heres more from me!

(http://farm4.static.flickr.com/3416/3453399161_84446c5015.jpg) (http://farm4.static.flickr.com/3416/3453399161_84446c5015_b.jpg)

Ah, Kid Dracula. One part Alucard, one part Dracula, this guy is the very symbol of Castlevania parody.

Sprite comes from the Famicom-only Akumajou Dracula Special: Boku Dracula-kun! which translates to Castlevania Special: I'm [Kid] Dracula!


Heres more from me!

(http://farm4.static.flickr.com/3615/3453411527_2201d412af.jpg) (http://farm4.static.flickr.com/3615/3453411527_2201d412af_b.jpg)

Lan Hikari and MegaMan.EXE from the widely popular Megaman Battle Network spinoff series. Both are totally custom sprites I put together. Lan is new, while Megaman I've had done for a while. Still, they're a pair, so I took the photo of them together. Sorry for the somewhat crappy shot, I'll reshoot this later.

(http://farm4.static.flickr.com/3564/3454240196_a1e3ffb22c.jpg) (http://farm4.static.flickr.com/3564/3454240196_a1e3ffb22c_b.jpg)

↑ ↑ ↓ ↓ ← → ← → B A START. Enough said.


(http://farm4.static.flickr.com/3598/3454259420_4d72d51a1b.jpg) (http://farm4.static.flickr.com/3598/3454259420_4d72d51a1b_b.jpg)

Mario! Mario! Mario! Mario! Mario! *and then Mario's head is somehow the size of all of North America*
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 18, 2009, 06:04:07 pm
There are Megaman Battle Network sprites in MM 8-bit style on the Internet besides the ones you made.  Specifically, the Spriter's Resource.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on April 18, 2009, 06:05:26 pm
That Mario is incredible!  Did you get that from a certain game?  Or did you just freehand it?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: son_ov_hades on April 18, 2009, 11:35:05 pm
Love the Contra sprite!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 19, 2009, 12:19:04 am
Blue Protoman - Yeah, I've seen those, but I didn't care for them, so I just went and made my own instead. These sprites are not those.

nintendodork - That Mario comes from GBC's Super Mario Bros. Deluxe image gallery. I slightly tweaked it to look better, but that's the source.

son_ov_hades - glad you like it! That sprite actually comes from Super C as I couldn't really find Contra sprites. But I'm pretty sure Super C and Contra share the same sprite set.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 19, 2009, 09:29:10 am
1. Yes, they do.

2. Look on TSR, they probably have Contra sprites.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on April 19, 2009, 09:39:10 am
No, they don't.  I searched there, and they just have a sprite of the entire first level.  No characters
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 19, 2009, 11:56:29 am
Hm.  Maybe it's because Contra and Super C use the same character sprites.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: LocalToast on April 19, 2009, 12:00:26 pm
They only have the first level? That's kind of sad. Someone should do them a favor and rip the rest.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: UglyJoe on April 19, 2009, 01:54:52 pm
Quote from: Blue Protoman on April 19, 2009, 11:56:29 am
Hm.  Maybe it's because Contra and Super C use the same character sprites.


They're very similar, but they are not the same sprite:

(http://ximwix.net/storage/bill.png)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 19, 2009, 06:16:13 pm
Hm, you're right.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 19, 2009, 06:30:05 pm
Thanks for the info Uglyjoe. I'll maybe do Lance in the Contra 1 style to complete the two player set.

Oh and by the way, if anyone has requests, keep 'em coming. hint: do what uglyjoe did and post high res .png images of the sprites, preferably isolated from the background if possible. I'll be more driven to do specific sprite requests than say "do castlevania stuff".
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 19, 2009, 06:51:10 pm
Do Ness' "Fuzzy Pickles" pose from Earthbound.  Can't link right now, using my Wii.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 20, 2009, 04:12:06 pm
Eleven years ago, There were 8 Megaman games and eight sets of robot masters.

(http://farm4.static.flickr.com/3474/3240169525_51270518a5.jpg) (http://farm4.static.flickr.com/3353/3240170447_89f815c767.jpg) (http://farm4.static.flickr.com/3364/3240171567_b001a0a26b.jpg) (http://farm4.static.flickr.com/3499/3256963750_bb5215c84e.jpg) (http://farm4.static.flickr.com/3373/3287342806_53b24ba4c6.jpg) (http://farm4.static.flickr.com/3559/3321405833_20bbbcc636.jpg) (http://farm4.static.flickr.com/3563/3351602147_e63005bbfd.jpg) (http://farm4.static.flickr.com/3545/3386514650_3af6f68b23.jpg)

However.....now there are 9!
Introducing what everyone's been waiting to see - Megaman 9's portrait set! Here's the fruit of my labour!

(http://farm4.static.flickr.com/3356/3453485255_60ce81fb61.jpg) (http://farm4.static.flickr.com/3356/3453485255_60ce81fb61_b.jpg)

Portraits of the robots from the Wii/360/PS3 downloadable insta-classic, Megaman 9. From top to bottom, left to right: Concreteman, Jewelman, Hornetman, Tornadoman, Megaman, Plugman, Galaxyman Magmaman, and the lovely(?) Splashwoman.

Note that these sprites are color enhanced to reflect their original artwork and not the NES color pallet used in MM9. With this, I've completed all the portraits from the Rockman classic main series! Go me!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 22, 2009, 02:16:35 pm
Boo......come on guys, lemme know what you think of the portraits. They took me a long time! Anyways....here's some more Famicom stuff.

(http://farm4.static.flickr.com/3563/3463561008_5860b7a8ce.jpg) (http://farm4.static.flickr.com/3563/3463561008_5860b7a8ce_b.jpg)

The prince of darkness himself, Dracula as he appears in Castlevania 3: Dracula's Curse. I was intending to do his Castlevania 1 sprite, but it is uggggggggggggly! the CV3 one is vastly superior.

(http://farm4.static.flickr.com/3522/3463561232_b207a2bf66.jpg) (http://farm4.static.flickr.com/3522/3463561232_b207a2bf66_b.jpg)

Straight out of Greek mythology, Medusa is among the bosses you will fight in the superior Japanese version of Castlevania 3, Akumajou Densetsu. In the NES version, you still fight this boss, but it was edited to be male and thus lacks the boobs. Damn you Nintendo censorship!

I color corrected this sprite from its original red to reflect the colors Medusa traditionally is associated with. Also, her soundwave attack glows in the dark.

Lastly, a little Metroid:

(http://farm4.static.flickr.com/3520/3462746023_796f6aa1f3.jpg)

Run for your lives, these things are f-ing scary! When doing this sprite, I tried many different things: filling in the inner section with clear see-through beads since Metroid are transparent afterall, I tried filling in everything with black and then I decided to fill in every black pixel where it would touch a colored one. The result turned out quite good. So much work for a little NES sprite!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on April 22, 2009, 02:45:47 pm
That Medusa is perhaps my favorite one thus far.  I still need to play through my CV3 on Famicom.  As for Metroid, I only really liked that game as a kid.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Lolmann on April 23, 2009, 07:40:39 am
Do chrono from chrono trigger
Title: Re: Satoshi Matrix's Bead Sprites
Post by: LocalToast on April 23, 2009, 03:17:34 pm
I like how the Metroid turned out. :)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 23, 2009, 04:22:12 pm
That's not fuzzy pickles...
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on April 23, 2009, 04:31:12 pm
You didn't supply him with a picture.  I looked for one, but couldn't find one of good quality...or one that wasn't broken.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 23, 2009, 06:21:55 pm
Look on TSR, there's a spritesheet.  Can't send a pic from my DSi or Wii, and TSR is blocked at school.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 25, 2009, 10:20:30 am
I don't own Mother 2/EarthBound, so I don't know the sprite you want. You'll have to link me to it if you want me to take a look.

Anyway, here's another.

(http://farm4.static.flickr.com/3638/3470144514_923b31e3e9.jpg) (http://farm4.static.flickr.com/3638/3470144514_923b31e3e9_b.jpg)

A staple of Castlevania as sure as Dracula himself, bead-sprite Death sports his Castlevania 3 appearance here with minor recoloring and minor changes to some of the taters in his cloak.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 25, 2009, 12:00:33 pm
It's Ness doing the two-fingered Peace sign.  Can't miss it, I assume you know what he looks like.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on April 25, 2009, 01:09:26 pm
I just ordered a bunch of beads and boards.  Though I only just now got a rough calculation of what size I will need to do the Ferrari 328 from the Rad Racer select screen and expect I'll need even more boards for it (I have 9 boards on the way already, but may need more for the car).  That is the first thing I plan to do. 

Also, is their any particular reason that you prefer to do them backwards to leave the non-melted side exposed?  Is it too hard to get a consistent result from the melted side, or do you just prefer the appearance on the unmelted bead side?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: thegreatgonzo on April 25, 2009, 03:05:43 pm
Can I be the first one to say that Death is beautiful, without being emo?  8)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on April 25, 2009, 03:46:37 pm
I used to always die at Death/Grim Reaper in CV1 as a kid. 
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 25, 2009, 03:50:46 pm
Blue Protoman: Okay, now that you've explained it, expect to see it sometime in the next few days.

Medisinyl: Word of advice: always overestimate how many beads sprites are. This way, you'll be sure to never run out. One thing that seperates my bead sprites from others is the fact they look good when they're done. The iron melts the beads down and fuses them together, which looks fine if you're far away, but up close it looks ugly and also becomes shiny and reflects light The other issue is that with the extreme head of the iron, the beads expand and then when they are left to cool, they contract, which inevitably means they bend. I try to reduce this by placing heavy textbooks (see! they do serve a useful purpose!) on them until they're room temperature. The only advantage of heating both sides is that they are much stronger and can handle abuse without falling apart easier. I've made so many sprites by now that I like to maintain a clean, uniform look and can handle them being fragile. However, those that I sell I do slightly iron on both sides just to ensure they don't fall apart during shipping. 


thegreatgonzo: Why thank you! Its an effort to post these here, and its always nice to get some feedback.

Medisinyl - Try Akumajou Dracula (cart) on the Famicom. its MUCH easier than the overly difficult NES port of the FDS original.

well that's a mouthful.......so here's more!

(http://farm4.static.flickr.com/3580/3473111363_67fab9b81d.jpg) (http://farm4.static.flickr.com/3580/3473111363_67fab9b81d_b.jpg)

Can you name any Star Trek sidescrolling shmups? If not, don't worry, there was only one - Star Trek 25th Anniversary for the Gameboy. I decided to slightly color the sprites and make them look slightly better. Very small sprites but I think they turned out well. These look great as fridge magnets provided you have a black fridge like I do!

(http://farm4.static.flickr.com/3338/3473920852_ab4c16a33a.jpg) (http://farm4.static.flickr.com/3338/3473920852_ab4c16a33a_b.jpg)

Taking the NES Samus Aran sprite and totally revamping it's color depth, here is a custom NES Samus for ya. Credit for the custom samus sprite goes to Desgardes. Helmetless Megaman from Megaman 2 and 9.  All I can think of is brentalfloss: "Where's the man I know with balls like a rhino? Oh where? Perhaps he's there up on the roof. Let's pan straight up in search of proof! Perhaps he is there, and flaunting his hair?"

(http://farm4.static.flickr.com/3588/3465616341_e862d8a103.jpg) (http://farm4.static.flickr.com/3588/3465616341_e862d8a103_b.jpg)

Wanting to expand my love for all things Rockman further, I've created color versions of the special bosses designed specifically for the Gameboy games.

Enhanced in color, here are the four Rockman Killers from the Gameboy Rockman World 1-4 games. From left to right: Enker, Quint, Punk and Ballade. Remaking Gameboy sprites is a ton of fun! Who knew!?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on April 25, 2009, 04:27:53 pm
/\  Yeah, I didn't realize how giant the 328 was going to be at all (guess I won't know 100% until it is done)--very good advice to over-estimate (and of course I thought I was until now).  I ordered 50k beads and 3k of them are red, so hopefully I don't run out for that, but 50k beads sounded like one heck of a lot more before measuring.  I had done that crappy rendition of Pac Man a ways back with very limited colors (GFs sister had a small kit) and without using actual sprite images (posted in this thread not too long ago).  So I am familiar with how ugly the ironed side can be (and un-uniform), but have seen others that don't seem too bad in photos (I can't tell how some people are doing the really gigantic creations I've seen elesewhere).  Also, the Pac Man uses over 800 beads for a relatively small square, which I didn't realize either until I counted.  I'd still like to see some of your larger items next to something for size reference.

And as far as CV1 goes, I can beat it nowadays.  I'm not sure the save feature and reduced difficulty warrants buying the FDS version (I do have a FDS).  I did buy CV3 however on top of my NES version and it truly is far superior. 

Remaking the GB sprites is pretty cool.  I've never played any of the GB MegaMan games, but recently got a SNES again and expect I'll get the Super GameBoy and try them out at some point.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 25, 2009, 06:23:35 pm
check out my youtube review of Akumajou Dracula. http://www.youtube.com/SatoshiMatrix1. The FDS version doesn't reduce the difficulty any. The NES version is just a port of the FDS minus the ability to save. its the Famicom cart version that you want.

If you're getting any of the GB Megaman games, check out 4 and 5. They're the highest quality of them all, espically 4. 5 is a GB exclusive that I sort of half like and half don't like.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 26, 2009, 09:17:37 am
(http://farm4.static.flickr.com/3401/3473920600_d913e13292.jpg) (http://farm4.static.flickr.com/3401/3473920600_d913e13292_b.jpg)

The communist family originally from Megaman 4, Ran, Kalinka and Dr. Cassock. Ran is a fan character from the very underrated and extremely funny Bob & George webcomic. Look it up, you'll be glad you did.

(http://farm4.static.flickr.com/3562/3473920320_a84d508043.jpg) (http://farm4.static.flickr.com/3562/3473920320_a84d508043_b.jpg)

A Red Star army Md. Tank from Gameboy Wars 3 for the GBC. Long before Advance Wars, there was a ___ Wars game on every Nintendo platform save for the Virtual Boy and N64.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 27, 2009, 09:05:27 pm
(http://farm4.static.flickr.com/3574/3473111697_19af5b58c9.jpg) (http://farm4.static.flickr.com/3574/3473111697_19af5b58c9_b.jpg)

Color enhanced sprites based on the GBC Zelda games Link's Awakening, Oracle of Ages and Oracle of Seasons. Expect more in the future!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 28, 2009, 02:15:01 pm
more!

(http://farm4.static.flickr.com/3631/3484255046_d9da36cb44.jpg) (http://farm4.static.flickr.com/3631/3484255046_d9da36cb44_b.jpg)

I'm pretty sure others have done this set before, but here's my take on it. Alex vs thug. BARF will ensue.

(http://farm4.static.flickr.com/3652/3483440487_44ea411934.jpg) (http://farm4.static.flickr.com/3652/3483440487_44ea411934_b.jpg)

Bomberman sprite from Bomberman II (NES). This sprite has been color corrected and looks way better than the in-game bomberman.

(http://farm4.static.flickr.com/3551/3483441209_e3c7fe7f40.jpg) (http://farm4.static.flickr.com/3551/3483441209_e3c7fe7f40_b.jpg)

Various small sprites from the Megaman classic series. from right to left, top to bottom: Eddie, Large Weapons Energy, Large Health Energy, Extra Life, Large Screw, Beat, and Large P Chip. The large screw is a slight recolor from Megaman 9, and the P Chips are exclusive to Megaman IV and V on the original GB. Beat I believe is a custom sprite, but I don't know the original source. It's a recolor I did myself, though.


(http://farm4.static.flickr.com/3380/3484256222_d9b510fdea.jpg) (http://farm4.static.flickr.com/3380/3484256222_97606bc427_o.jpg)

I'm not a huge Mother fan, but I like the series enough that I took this request to do Ness. I ran out of peach beads so I had to use the next best thing. Boo!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rob64 on April 28, 2009, 02:19:46 pm
Ness looks awesome
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on April 28, 2009, 06:36:00 pm
Ness does look good.  His pink cheeks make him look extremely happy! :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on April 28, 2009, 07:02:02 pm
"Pictures taken instantaneously!  I'm a photographic genius, if I do say so myself.  Now, smile and say 'Fuzzy Pickles'!"

*snap*

"Wow, what a wonderful picture!  It will always bring back the greatest of memories..."
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rogles on April 28, 2009, 07:06:18 pm
The River City Ransom one is epic.

BARF!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on April 28, 2009, 07:20:35 pm
I second that. Epic.  :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on April 29, 2009, 05:51:35 pm
Does anyone know if there is a shade between grey and dark grey (Perler) from any of the brands?   I have tried searching, but can't find anything.  I'm in the middle (more like 1/5-1/6) of doing the Rad Racer Ferrari and want a slightly darker shade of grey (than regular grey) for a more realistic wheel modification and need both shades (the dark grey is too dark).  Thanks if anyone knows that does this stuff around here.  I got my package of beads in earlier today and have spent perhaps 2.5 hours on the car already.  If there was something I could order I would wait to switch them out before ironing (as this is going to be quite large).  Had 9 boards and just bought 6 more locally (hoping that will be enough--I'd rather not piece anything together).  And nothing at Michael's was the color I am looking for. 
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 30, 2009, 12:11:40 am
I've PM'd you the info since I dont think anyone else here can help you there besides me :p
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on April 30, 2009, 12:19:08 am
Thanks.  I don't see a PM yet, but perhaps it is coming.  I understand that different brands have some different colors, so I was hoping there might be something with a weird name that happens to be close to what I want... if not, then I'll have to make do with what I have.  I've got more than 50% done now and may need even more than the 15 boards I have already (another pack of 2 would do it for sure if it comes to that). 

And I figured I'd post here instead of a PM as I knew you'd see it either way, and on the off chance someone else knew, then they'd see it here too. 

EDIT:  I just got your message--knowing that Hama and Perler don't fuse well is great information as that would have been a big disappointment if I waited to order them.  The car is looking great so far though.  I altered the shape of some things to look more like a real 328 already and it is far superior to the actual sprite--I think some things were done due to the 8-bit limitation and the I've modded the wheels to look more like the real stock 328 wheels, but I haven't done any drastic color adding/changing as I still want it to look like the Rad Racer car for the most part.

I've been taking progress shots, so I may upload them soon and make a thread.  My girlfriend made something I'm not familiar with from a TV show and I may post that too.  I plan to do another large piece next including Lala from the Lolo series, but am already seeing a potential color availability issue.

Thanks again Satoshi--you've been a huge help this far--especially in instructing me on how to properly pull the sprites from a rom (I am able to get them from Nesticle easily--I wasn't having much luck with JNES). 
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 05, 2009, 12:04:13 am
Been a little while since I posted new stuff, so hereeeeeeee you go! first, lets start small.

(http://farm4.static.flickr.com/3627/3502560220_a3963ebfe2.jpg) (http://farm4.static.flickr.com/3627/3502560220_a3963ebfe2_b.jpg)

The P-38 Lightening American fighter made famous from World War II and even more famous by the classic 80's Capcom arcade shooters, 1942 and 1943.  I edited the colors slightly to better reflect what P-38's actually looked like.


(http://farm4.static.flickr.com/3643/3501746305_b38005e483.jpg) (http://farm4.static.flickr.com/3643/3501746305_b38005e483_b.jpg)

Auto is the assistant Dr. Light built to replace his former robotic assistant, Rock, whom was converted into the fighting robot Megaman to fight the forces of Dr. Wily and defend justice. Auto appears in a cameo in Megaman X3, making him the only canon classic series character to have survived into the 22nd century. However, this would make Auto over one hundred years old and many fans consider his presence non-canon by virtue of how silly it would be that minor character Auto outlived everyone else. Sprite is slightly color enhanced from Megaman 9.


And finally.......

(http://farm4.static.flickr.com/3537/3501747563_532bc36295_b.jpg)

Ah at long last, the robot masters, called Star Droids, from Megaman V on the Gameboy.

From left to right, top to bottom:
Mercury, Venus, Neptune, Mars, Jupiter, Saturn, Uranus, Terra, and Pluto.

As the Gameboy was black and white and even with Super Gameboy Support, the spirtes lack any color, these sprites were painstakingly recolored by hand to reflect their original full-color artwork, making them appear as if they were enhanced NES sprites. As a bonus I've included the original sprites below just so you can see how many work needed to be done! [Side note: I changed Saturn's left arm slightly from another frame because I liked it better. Other than that, I made no changes.]
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on May 05, 2009, 12:29:33 am
Those robot masters look great! Good job in appropriately coloring them. Nice.  ;D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on May 05, 2009, 02:01:05 am
Agreed.   Your color choices are great.  As before, I really like these enhanced game boy sprites you're doing. 
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 07, 2009, 12:01:39 pm
Thanks everyone! Megaman V GB is often overlooked and forgotten where its one of the better Megaman games and definitely one of the best Gameboy games. Its the only Megaman classic game where Wily isn't the final boss!

Heres a new one. I love Kirby, you love Kirby, so here's another Kirby sprite I don't think anyone has done!

(http://farm4.static.flickr.com/3377/3505662136_83c7a3f44a.jpg) (http://farm4.static.flickr.com/3377/3505662136_5f57c3e487_o.jpg)

Bartender Kirby prepares your drink shaken, not stirred. This awesome portrait is a custom color enhanced portrait icon from Kirby's Adventure. Credit for the sheet goes to Drshnaps. More megaman classic next!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: japanfreak on May 07, 2009, 02:12:16 pm
How much is the kirby one shipped to holland?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on May 07, 2009, 02:28:43 pm
That..is...AWESOME!!  I love all the emotions Kirby has and how he shows them on his face..it's just so funny!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: LocalToast on May 07, 2009, 03:58:37 pm
Kirby means business.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rogles on May 07, 2009, 04:30:48 pm
:O I love drshnaps!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 07, 2009, 06:44:35 pm
Okay time for a business post. Although it isn't my primary focus by any means, if you guys are interested in buying some sprites, then I'm interested in selling them.  I'll also post this is buy/sell/trade as its relevant there as well.

To prevent "how much for that" questions, I'll add prices next to each of my sprites from now on. Regarding that Kirby portrait, it measures 15.8 x 19.8cm [6.2 x 7.8"]. I'll sell for $12 standalone plus shipping. Shipping for all but the biggest of the big sprites is very cheap - almost always under $5. For those who do want to buy, I do encourage multiple purchases. Shipping charges can be absorbed together and I give slight discounts per item the more you buy. Plus, I'm always open to custom orders. I'll gladly take a look and most likely be able to accommodate your order. I accept money order and paypal. Email me your orders at satoshimatrix@hotmail.com. I'll do my best to get back to you as soon as I can.

New! I've gone back and added sale prices to all my sprites. To quickly browse them, visit my flickr page, here. http://www.flickr.com/photos/30701966@N04/. Once there, flick the descriptions and you'll see a price without shipping, in USD, at the very end.

Thanks for the interest everyone! And if your a flickr member, please feel free to leave comments on my page!


Title: Re: Satoshi Matrix's Bead Sprites
Post by: japanfreak on May 07, 2009, 11:44:01 pm
$12 dollar is to much for me:P sorry:(
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on May 08, 2009, 04:46:15 am
Quote from: japanfreak on May 07, 2009, 11:44:01 pm
$12 dollar is to much for me:P sorry:(


Considering the time and material cost of placing those 1280 beads for Kirby, it would cost someone else more to buy the beads and make it themselves, so it isn't an unreasonable asking price.  While I agree $12 + shipping sounds expensive for such an item, having done these myself, he is really only breaking even at that price (it may not look like 1280 beads, but it is, and that takes some time). 
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on May 08, 2009, 06:01:54 am
That's more than 10 beads per cent.  :o Considering that it's f***ing cheap.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 08, 2009, 01:05:19 pm
It also takes a good deal of time. when factoring in cost of materials, the value of my time and of course shipping, the sprites don't end up being super ultra cheap. However, compared to what many other sellers would charge, my rates are rock bottom. As manuel and Medisinyl pointed out, I'm barely breaking even selling these. This is not for profit.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 15, 2009, 08:33:53 am
Here's some new sprites. Enjoy.


(http://farm4.static.flickr.com/3321/3531499049_d58bbe9d75.jpg) (http://farm4.static.flickr.com/3321/3531499049_d58bbe9d75_b.jpg)

Color enhanced Wily in his signature UFO. This coloring is somewhere inbetween the NES games and the Genesis remake colors. I used what I had.

(http://farm3.static.flickr.com/2451/3532316112_1c321ca3a4.jpg) (http://farm3.static.flickr.com/2451/3532316112_1c321ca3a4_b.jpg)

Color enhanced sprites. Tango the cat is from Megaman V and is probably the least known MM sidekick. Protoman sports his victory pose from the arcade games and in Megaman 9. I just corrected his helmet and shield to be white instead of grey. Roll is unaltered from Megaman 9.

(http://farm3.static.flickr.com/2474/3531499491_0565171be5.jpg) (http://farm3.static.flickr.com/2474/3531499491_0565171be5_b.jpg)

Rockman in a different sprite style than the classic we all know and Roll in a sort of 8-bit Marvel Vs Capcom sprite.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: son_ov_hades on May 15, 2009, 09:01:04 am
I like that Dr. Wily UFO one a lot.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on May 15, 2009, 09:32:42 am
Quote from: son_ov_hades on May 15, 2009, 09:01:04 am
I like that Dr. Wily UFO one a lot.


Yep, it had to be done  ;)

On a side note, Rock may make a cameo in the last frame of my bead comic  :P
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Mindfreak on May 20, 2009, 07:57:38 am
is your comic on your topic somewhere ???


awesome work Satoshi and Medisinyl  btw


keep it up!!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on May 20, 2009, 09:09:10 am
Quote from: Mindfreak on May 20, 2009, 07:57:38 am
is your comic on your topic somewhere ???



Yes, there are 6 frames scattered throughout the thread--the 7th has yet to be completed...or even started  :P  Each frame takes quite a long time to do.  The 5th frame is by far my favorite and also the largest (I think I figured that is was 7980 beads for that frame alone). 

Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 20, 2009, 12:39:13 pm
Its reasons like that I sort of refrain from going nuts with frames. bead counts get insane.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on May 20, 2009, 05:09:21 pm
Consider yourself lucky you're not beading in 1080p.  :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 24, 2009, 02:50:13 pm
Time to showcase my newest sprites. Every major classic Rockman game has been covered by me except for one: Rockman & Forte. I figured that I should change that! I present you: Megaman & Bass 8-bit customs!

(http://farm4.static.flickr.com/3320/3556060738_b520244131.jpg) (http://farm4.static.flickr.com/3320/3556060738_b520244131_b.jpg)


Decided to take them on my kitchen floor for a change. and added a ruler for scale!
Custom 8-bit Boss sprites from Megaman & Bass. From left to right and top to bottom: Coldman, Pirateman, Burnerman, Tenguman, Megaman, Bass, Astroman, Magicman, Groundman, Dynamoman.
Note that these sprites have all been color enhanced beyond the capabilities of the NES color pallet. I based their proper colors on official character artwork.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 26, 2009, 06:06:31 pm
(http://farm4.static.flickr.com/3325/3556065654_26282889b4.jpg) (http://farm4.static.flickr.com/3325/3556065654_26282889b4_b.jpg)

We all know I'm a Megaman freak, but did  you ever realize just how many rockman classic sprites I've actually made? This shows off just what I've done. Shown here are sprites of almost every character that appears in Rockman 1, 2, 3, 4, 5, 6, 7, 8, & Forte, 9 and World 5.

It goes in order of the games from the very top to the very bottom, from 1-9. Betcha didn't know I made that huge mecha dragon didja?! Reason I haven't shown it off before is because I'm not exactly happy with it. It's fallen apart and been patched up and is slightly miscolored. Something worth mentioning is that its a custom sprite I made by combining two frames into one to get a tail curled up and wings outstretched. Normally, you'd have to pick between one or the other.

Heres some more views.

Top:
(http://farm3.static.flickr.com/2430/3556067574_916158dae2.jpg) (http://farm3.static.flickr.com/2430/3556067574_916158dae2_b.jpg)


Bottom:
(http://farm3.static.flickr.com/2428/3555257745_40482134bb.jpg) (http://farm3.static.flickr.com/2428/3555257745_40482134bb_b.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: son_ov_hades on May 26, 2009, 06:27:26 pm
That Dragon is amazing! My favorite Megaman enemy by far.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Mindfreak on May 26, 2009, 07:09:50 pm
The dragon is unbelievable!!!

All your work is incredible!!!!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on May 27, 2009, 08:23:48 pm
Quote from: Mindfreak on May 26, 2009, 07:09:50 pm
The dragon is unbelievable!!!

All your work is incredible!!!!


.

Somehow I didn't recognize you did the dragon already.  Definitely one of my favorite Mega Man sprites.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 27, 2009, 10:16:07 pm
More! Portraits for ya'll!

(http://farm4.static.flickr.com/3565/3571779371_e2c881a4ba.jpg) (http://farm4.static.flickr.com/3565/3571779371_e2c881a4ba_b.jpg)

Top zoomed in:

(http://farm4.static.flickr.com/3409/3572588354_0efbfaeb42.jpg) (http://farm4.static.flickr.com/3409/3572588354_0efbfaeb42_b.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on May 27, 2009, 10:23:01 pm
/\  I was going to request that you did those in one shot--quite awesome and epic  ;D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on May 27, 2009, 11:07:54 pm
Wow.

Seeing the all together looks really cool.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: JC on May 27, 2009, 11:16:33 pm
Very cool to see all at once like that. Wish I had the patience for that. I'd love to try a Bubble Bobble set. :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on June 09, 2009, 05:58:13 pm
A new set!

(http://farm4.static.flickr.com/3652/3612685462_572b57fcc7.jpg) (http://farm4.static.flickr.com/3652/3612685462_572b57fcc7_b.jpg)

From one of the finest videogames of all time, Raccoon Mario leaps over a fireball throw by Bowser. Mario is color corrected and SMB3 NES cartridge for size reference.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: 133MHz on June 09, 2009, 07:07:35 pm
That's entirely made of pure, refined win. Kudos!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on June 09, 2009, 07:20:05 pm
That picture should be removed due to the fact that Bowser is depicted as flame-broiling an innocent SMB 3 cart. :P Great job! :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rob64 on June 09, 2009, 08:46:54 pm
As Borat would say: "Very Niiice!"
Title: Re: Satoshi Matrix's Bead Sprites
Post by: son_ov_hades on June 10, 2009, 12:40:09 am
SMB3 is the best game ever imo, and those sprites are killer.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Blue Protoman on June 10, 2009, 07:25:51 am
Quote from: nintendodork on June 09, 2009, 07:20:05 pm
That picture should be removed due to the fact that Bowser is depicted as flame-broiling an innocent SMB 3 cart. :P Great job! :D


Eh, there's a million more all over eBay.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on June 10, 2009, 11:16:04 pm
Thanks guys! I'm glad you like it. I knew SMB3 would be received well by you guys  :P
Title: Re: Satoshi Matrix's Bead Sprites
Post by: toredauei on July 20, 2009, 08:12:19 am
This thread needs a bump cause these are AWESOME! have you done anymore lately?
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on July 22, 2009, 11:12:11 am
Indeed! I've got a few new ones. You'll probably see them either tonight or tomorrow.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: toredauei on July 22, 2009, 06:04:51 pm
Alright!!!! so many aspects of your collection inspire me :D I want to make some bead sprites
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on July 23, 2009, 04:51:48 pm
As promised, here's some more.


(http://farm4.static.flickr.com/3521/3750035715_9546a32f96.jpg) (http://farm4.static.flickr.com/3521/3750035715_9546a32f96_b.jpg)

Darkman α (Alpha)

The first Darkman robot originally from Megaman 5. The first model of Darkman is on tank treads and appears in the first "Protoman" Castle.

I painstakingly corrected α's colors based on the Rockman OVA "Wishing upon a star".



(http://farm4.static.flickr.com/3510/3750826970_35391f72e4.jpg) (http://farm4.static.flickr.com/3510/3750826970_12f5260e2f_o.jpg)

Darkman β (Beta)

The second Darkman robot originally from Megaman 5. The second model of Darkman appears in the second "Protoman" Castle, and this was the only Darkman model to appear in the American Megaman cartoon.

Again, I painstakingly corrected β's colors based on the Rockman OVA "Wishing upon a star".

The other two Darkman robots, Gamma and Delta will be done later.


(http://farm3.static.flickr.com/2448/3750827244_f4c0601434.jpg) (http://farm3.static.flickr.com/2448/3750827244_65fc1707e9_o.jpg)

Sakura Kinomoto (木之本 さくら)

Gender/age target audience be damned, I consider Cardcaptor Sakura to be one of the best mangas ever.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: toredauei on July 23, 2009, 08:44:42 pm
Alright! these things are so inspiring :D im gonna go find some fuse beads and make one!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on August 23, 2009, 05:06:06 pm
Update time.

(http://farm3.static.flickr.com/2335/5794979388_267b6bae50_b.jpg)


Sakura Kinomoto from Cardcaptor Sakura again. For someone who has very few white beads before my next order comes in, this hurt to make but I'm really happy with the end result.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: FamicomFreak on August 23, 2009, 09:18:26 pm
Oh yeah I remember Sakura....she had a lesbo friend didn't she? LOL jk anyways I love your Mario sprites....those are sexy!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on August 24, 2009, 01:41:44 pm
Yeah, pretty much. What makes the japanese version of both the manga and anime so much better than the American translation is that the show portrays pretty much every kind of romance without judgment. So yes, you have childhood love, crushes, lesbian love, gay love, even bazarre-o love involving 10 year olds and 28 year olds. It's Japan keep in mind  ::)


Anyway

Here's some more.

Time for me to go back and work on my specialty - color enhanced 8-bit sprites. And this time, I'm working on Megaman X! So here you go, a few X pieces.



(http://farm4.static.flickr.com/3119/3841504837_3bb4e7b053.jpg) (http://farm4.static.flickr.com/3119/3841504837_3bb4e7b053_b.jpg)

Color corrected 8-bit Megaman X sprite. Original sprite from Megaman Xtreme for GBC.

(http://farm4.static.flickr.com/3517/3841516197_87bd0e3625.jpg) (http://farm4.static.flickr.com/3517/3841516197_87bd0e3625_b.jpg)

Color corrected 8-bit Zero sprite.

(http://farm4.static.flickr.com/3576/3841516849_edea9b1915.jpg) (http://farm4.static.flickr.com/3576/3841516849_edea9b1915_b.jpg)
Chill Penguin enhanced.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on September 14, 2009, 07:19:03 pm

Here's a few more color corrected 8-bit Megaman X mavricks.


(http://farm4.static.flickr.com/3444/3841517605_5070f59515.jpg) (http://farm4.static.flickr.com/3444/3841517605_5070f59515_b.jpg)

Color corrected 8-bit Spark Mandrill.

(http://farm4.static.flickr.com/3576/3842310974_23bb193801.jpg) (http://farm4.static.flickr.com/3576/3842310974_23bb193801_b.jpg)

Color corrected 8-bit Launch Octopus.

(http://farm4.static.flickr.com/3459/3842311880_eae277581d.jpg) (http://farm4.static.flickr.com/3459/3842311880_eae277581d_b.jpg)

Color corrected 8-bit Storm Eagle. This is personally one of my favorite Megaman characters and subsequently one of my favorite sprites I've made.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: b1aCkDeA7h on September 15, 2009, 04:08:36 am
At least beads give you a bit more color variety than the medium I use: Legos. Here are my works / commissions thus far:

A certain fighter who likes swords:
(http://img.photobucket.com/albums/v207/b1aCkDeA7h/LEGO/Fighter.jpg)

Mario from the first (and I guess the second) game:
(http://img.photobucket.com/albums/v207/b1aCkDeA7h/LEGO/SMB.jpg)

Link w/Triforce of Courage
(http://img.photobucket.com/albums/v207/b1aCkDeA7h/LEGO/ClassicLink.jpg)

Zelda w/Triforce of Wisdom
(http://img.photobucket.com/albums/v207/b1aCkDeA7h/LEGO/ClassicZelda.jpg)

Bub:
(http://img.photobucket.com/albums/v207/b1aCkDeA7h/LEGO/Bub.jpg)

The ending scene from Zelda 2:
(http://img.photobucket.com/albums/v207/b1aCkDeA7h/LEGO/Zelda2End.jpg)

And my biggest work to date, Dr. Mario:
(http://img.photobucket.com/albums/v207/b1aCkDeA7h/LEGO/DrMario.jpg)

Dr. Mario has switchable Pills and my initials on the back, some have nice "frames," I know I made a stand for Fighter and filled in the empty space on Bub so it was more solid looking. The rest were basically just built on solid flat boards that were big enough to accommodate the pixels.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on September 15, 2009, 06:10:54 am
Nice. Whatever works for you. For me, the beads are where its at. Great first start. It would be nice to hear from FW regarding my X sprites though. Maybe because it was Super Famicom originally? haha.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: L___E___T on September 15, 2009, 09:22:07 am
That mario one totally made me think of the toy galaxy in SMG!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: UglyJoe on September 15, 2009, 09:26:49 am
Quote from: satoshi_matrix on September 15, 2009, 06:10:54 am
Nice. Whatever works for you. For me, the beads are where its at. Great first start. It would be nice to hear from FW regarding my X sprites though. Maybe because it was Super Famicom originally? haha.


I'm really not familiar with the X series.  I think I know more about the games' horrible Engrish more than I know about their bosses :P

I liked the Sakura sprites, though.

edit: btw, a Shantae sequel is coming to DSiWare (linky (http://tinycartridge.com/post/188752821/dsiware-bound-new-shantae-fieldrunners-and-art))
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Cult on September 16, 2009, 12:08:54 pm
Nice works :D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on September 16, 2009, 01:01:02 pm
OOO, now I need to get a DSi. Shantae is fantastic.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rogles on September 16, 2009, 06:23:32 pm
Quotewho likes swords

8 Bit Theater is a masterpiece.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: b1aCkDeA7h on September 17, 2009, 03:05:48 pm
Since beads are easier to acquire in varied colors than LEGOs, I think I'll use them next to do a colorized Kirby powerup icon.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Medisinyl on October 19, 2009, 08:28:21 pm
Been a while since I've done any beading (or even been on the forums).  Only just un-boxed the Famicom a couple days ago and all the bead stuff is still boxed (need to order blacks as well if I recall correctly).  Things have been somewhat hectic since selling my house and moving to this one.

Glad to see you've kept up with yours, and hopefully I'll be back at it eventually. 
Title: Re: Satoshi Matrix's Bead Sprites
Post by: DDCecil on October 19, 2009, 08:46:17 pm
Not sure if you guys saw this, but mezmoron over at Digital Press/Nintendo Age made this beauty:

(http://i205.photobucket.com/albums/bb124/Mezmoron/P1030191.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Rob64 on October 20, 2009, 04:23:31 am
frggin sweet!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on February 04, 2011, 02:03:25 pm
Okay time for an update from me after such a long hiatus! Just got a fresh order from Michele and after digging out my boards and finally finding my old trusted tweezers, I'm ready for more beading! What should I do to celebrate my return? Why, Megaman of course!

Note that flickr seems to have changed in my hiatus and no longer allows direct links to images. Due to that I'm going to have to try using imgshack and am not totally sure this will work. Bare with me.

When I left off I had finished the robot masters from Megaman 9, so here's the follow up robot master portraits from Megaman 10.

As before, sprites have been minor color corrected to more closely match official artwork. Think of these as "enhanced".

Blade Man DWN-073
(http://img812.imageshack.us/img812/7472/img0569n.th.jpg) (http://img812.imageshack.us/i/img0569n.jpg/)

Pump Man DWN-074
(http://img141.imageshack.us/img141/9899/img0570n.th.jpg) (http://img141.imageshack.us/i/img0570n.jpg/)

Commando Man DWN-075
(http://img31.imageshack.us/img31/3231/img0568np.th.jpg) (http://img31.imageshack.us/i/img0568np.jpg/)

Chill Man DWN-076
(http://img140.imageshack.us/img140/4592/img0571kv.th.jpg) (http://img140.imageshack.us/i/img0571kv.jpg/)

Sheep Man DWN-077
(http://img214.imageshack.us/img214/3320/img0574c.th.jpg) (http://img214.imageshack.us/i/img0574c.jpg/)

Strike Man DWN-078
(http://img600.imageshack.us/img600/2047/img0575d.th.jpg) (http://img600.imageshack.us/i/img0575d.jpg/)

Nitro Man DWN-079
(http://img821.imageshack.us/img821/9718/img0576mc.th.jpg) (http://img821.imageshack.us/i/img0576mc.jpg/)

Solar Man DWN-080
(http://img80.imageshack.us/img80/1554/img0577ai.th.jpg) (http://img80.imageshack.us/i/img0577ai.jpg/)

All together (anyone know how I can create a thumbnail for these?)

http://www.flickr.com/photos/30701966@N04/5415471552/

And compared to the their originals
http://www.flickr.com/photos/30701966@N04/5415470316/in/photostream/
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 10, 2011, 01:27:12 am

(http://farm6.static.flickr.com/5294/5511044183_e6cd394793.jpg) (http://www.flickr.com/photos/30701966@N04/5511044183/)

Matt Hazard, from his supposed first game!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 13, 2011, 05:25:44 pm
A Yoshi's Cookie.

(http://farm6.static.flickr.com/5299/5524334424_ac1e2160d3.jpg) (http://www.flickr.com/photos/30701966@N04/5524334424/)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: tappybot on March 15, 2011, 09:25:39 am
First time in this thread. These are really cool!

Way to go, satoshi!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 24, 2011, 02:07:54 am
Here's a little something I've made for my niece. Nothing too special, yet nostalgic for me and she seems to like it.

(http://farm6.static.flickr.com/5150/5554924125_c49e42a2f2_z.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on March 24, 2011, 09:37:30 am
I love it! Haha.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 27, 2011, 10:28:26 am
I just finished a commission order.

Kain and Dark Cecil battle sprites from Final Fantasy II (IV).

(http://farm6.static.flickr.com/5270/5556731797_b5939fec0a.jpg)

Post Merge: March 29, 2011, 12:35:48 am

Uppydate!

Here's a Super Mario Bros. Coinbox that you can use to hold actual coins! Or in my case, SD cards and card readers and such.

(http://farm4.static.flickr.com/3345/3653287182_c5a3c6001e_b.jpg)

(http://farm4.static.flickr.com/3313/3653291262_3ffda3475c_b.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on March 30, 2011, 11:07:25 pm
Some drink coasters featuring some of my favorite sprites. On the bottom of each I've glued a layer of cardboard to absorb any small amounts of condensation that might seep through. These are a big hit at parties.

(http://farm6.static.flickr.com/5306/5552220554_393990637c_z.jpg)

(http://farm6.static.flickr.com/5181/5551636701_0b747531fd_z.jpg)


Oh and I figured out how to display my Megaman 10 sprites properly.

(http://farm5.static.flickr.com/4109/5415471552_2f3bd82a40_b.jpg)

(http://farm6.static.flickr.com/5212/5415470316_cec97653d4_b.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 03, 2011, 11:55:05 pm
Okay guys, here's a little update. Thought it was time for some classic Street Fighter II love.

Chun Li preforming her famous supersonic kick. YATTA!

(http://farm6.static.flickr.com/5187/5588155442_85173ebc17_b.jpg)

Post Merge: April 05, 2011, 11:48:55 am

time for more Final Fantasy classic love.

A friend of a friend asked me to make her the girls from FF6, and here are the results.

Terra and Celes from Final Fantasy VI.

(http://farm6.static.flickr.com/5052/5588152568_3c809f7294_b.jpg)



and while I was at it, another forum member had ordered some final fantasy love as well. Hope she'll enjoy em.

Dancer Faris from Final Fantasy V, and playable Golbez from Final Fantasy IV Advance.

(http://farm6.static.flickr.com/5101/5591164582_8d0f31a073_b.jpg)

still more to come. stay tuned!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 13, 2011, 06:10:52 pm
Megaman riding on his trusty sidekick jet-dog Rush.

(http://farm6.static.flickr.com/5150/5587559979_7a26a808e7_b.jpg)

I'm nearly done all orders now, so if anyone wants to place any further orders, nows the time to let me know!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 27, 2011, 08:17:57 pm
Here's another custom I made for a guy on NA.

Classic Mario, but double scaled! This thing is pretty huge. NES Mario cart for reference.

(http://farm6.static.flickr.com/5228/5591168316_fed8a2d25e_b.jpg)


Here's another custom order I've been given recently and thought I'd share with you guys. The servbot head apparently is a emoticon used on a german forum.

Servbot head emoticon
(http://farm6.static.flickr.com/5064/5658265315_b7d95fe46d_z.jpg)

Tango, from MMV on GB and later Megaman 10. Color enhanced.
(http://farm6.static.flickr.com/5103/5658836014_f1aaecf762_z.jpg)

Pissed off Megaman custom
(http://farm6.static.flickr.com/5308/5658840740_f303cf465c_z.jpg)

and finally,

Metal Gear?! From SD Snatcher. I think this one turned out great.
(http://farm6.static.flickr.com/5027/5658839130_39b31aec68_z.jpg)


more to come.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: jpx72 on April 27, 2011, 11:52:15 pm
I have never personally appreciated your bead-sprites, so I want to do it now - this is marvelous stuff you are doing here! I would love to have some of your works on my wall at home (but my other half will probably forbid it, she doesn't even like my tiny Megaman fridge magnets :D)!
These bead-sprites can easily be a winner's price in some Famicom/NES-competition :) Please continue to make those!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on April 28, 2011, 07:49:46 pm
The trick is trying to coax her into it! I can make sprites that would appeal to her as well - there's tons of girlish sprites out there, as well a flowers cute things and other such sprites that would appeal to a woman's senses. THEN you sneak in the sprites you want  ;D

Speaking of that, here's some more pictures I took just for lulz:

(http://farm6.static.flickr.com/5306/5658269873_e4140ee0f2_z.jpg)

(http://farm6.static.flickr.com/5070/5658846730_9f6648008d_z.jpg)

(http://farm6.static.flickr.com/5067/5658845292_e403fa9e14_z.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: jpx72 on April 28, 2011, 09:48:26 pm
Quote from: satoshi_matrix on April 28, 2011, 07:49:46 pm
here's some more pictures I took just for lulz

LOLOLOL :D yeah that could work ;D now that I think of it, I know it's not 8(or16)-bit, but don't you have something FFVII-ish? She's a big fan...
(http://jpx72.detailne.sk/modd_files/aaeris.gif)(http://jpx72.detailne.sk/collection_files/acloud.gif)(http://jpx72.detailne.sk/collection_files/arcade_files/asephiroth.gif)(http://jpx72.detailne.sk/modd_files/atifa.gif)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 01, 2011, 01:23:17 pm
Yup I could any of those. They'd be slightly expensive, but I could do 'em. PM me if you're interested.

here's another custom sprite idea I got when I was recently working on a big blog post of mine for my personal top 25 GameBoy and GameBoy Color games (http://satoshimatrix.wordpress.com/2011/04/21/top-25-gameboygameboy-color-games/) (clicky clicky!)

Remember my Megaman V Gameboy recolors? I sure do. Those were so much fun to do I wanted to try my hand at grayscale recolors again, and this was my result:

Custom color correct Wario from Super Mario Land 3: Wario Land
(http://farm6.static.flickr.com/5061/5663500104_9a8a639c89_z.jpg)

more to come! cheers.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 08, 2011, 03:52:16 am
here's my latest sprite!

The Valis heroine, Yuko Asao from the PCE CD remake of Mugen Senshi Valis, easily one of the best games on the platform. 

I'm quite pleased how well this turned out. Ever the tinkerer, although a full color 16-bit sprite, even this sprite is color enhanced. I knew it would be quite fragile, so I reinforced her sword with transparent beads. I think it makes it look better, too!

(http://farm6.static.flickr.com/5148/5699176894_4e42d6bd22_b.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 19, 2011, 12:48:02 am
Since I've only made a very small handful of Pokemon sprites, I thought I should try my head at making one of the popular monsters. I thought of which one I should do, then thought I should do one of my favorites. Basing my choice by the fact that I have a LOT of surplus green beads I thought I should do a grass or bug type. I choose Exeggutor because I always really liked it.

Then it was a simple matter of figuring out which sprite to use, and then I remembered how laughably bad the sprites are from the original set of games. Looking over the RBY sprite, I instead chose to do the Green sprite. Boy what good detail!

(http://farm4.static.flickr.com/3019/5735678023_e78509a5af_b.jpg)

Having done a Pokemon sprite by *gasp* sticking to the original 4 color pallet, I gained a real appreciation for how much work Pokemon sprites are.

I took this pic on the pegboards because after making it, I thought of something else to reuse the green beads on. Stay tuned for that!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: nintendodork on May 19, 2011, 07:40:09 pm
That is so awesome!  I'm definitely going to order a Pokemon sprite from you sometime in the near future.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on May 20, 2011, 02:57:48 am
thanks man! I look forward to that!

So here's the answer to the mystery I hinted at in my last post.

I've finally finished my latest "big" project. When I was thinking of what to do with my surplus of green, I thought of doing a grass type Pokémon, since I haven't really make many Pokémon sprites. I also wanted the challenge of doing a really stupid-looking sprite that's laughably bad, yet complex and semi-difficult. The result was Exeggutor, from Pocket Monsters Red/Green as seen above. Having dismantled poor Exeggutor bead-by-bead, I've put them back down in a far more lovely form:

(http://farm3.static.flickr.com/2103/5738998535_89f5159b8b_b.jpg)[

Lum Invader from Urusei Yatsura: My Dear Friends for the Sega Mega CD. You might notice a slight resemblance to my new avatar ::)

The Mega CD renders her hair blue, so I've gone ahead and recolored her hair to more closely match the coloring it should be, based on the color scheme used in Urusei Yatsura Stay with You for PCE CD. Many other small tweaks were made to make Lum look the best I could get her.

The whole project took around 20 hours to complete. Fine-tuning her bra was far more tedious than I thought it would be. Getting those tiger stripes to look much like tiger stripes was proving difficult, but I'm real happy with the finished result.

I had originally just planned to do her face, but it kind of got out of hand and just kept growing. Still, I had to stop somewhere, and where I did begs the obvious question: does the carpet match the drapes? :question: I guess we'll never know! ;D


So why Urusei Yatsura?

A few months back, I was chatting with a friend who has a large collection of import retro games. I mentioned to him my particular childhood love of the anime-style games on the Sega CD like Lunar: the Silver Star and Popful Mail, and he introduced to me a game called Urusei Yatsura: My Dear Friends. Only a few minutes in I was totally hooked. I wanted to know who these characters were, so I immediately started to watch the 1981 anime of the same name.

At nearly thirty years old, to say I was late to jump on the Urusei Yatsura bandwagon would be an understatement. Nevertheless, to show my application for this wonderful wonderful anime, here's my tribue to Lum Invader: best alien in all the universe!


I just went through all the the previous pages and fixed all the broken/dead links. You guys should check it out in case there's something you missed!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Parodius Duh on May 21, 2011, 05:21:38 pm
hey dude, I love your castlevania death sprite......would love to pick one up. Ill purchase or I have the complete Urusei Yatsura original series on DVD from the remastered japanese DVD source...
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on June 08, 2011, 06:14:57 pm
Hey Parodius, check your pm. I am interested in your offer.

Well hey guys, I've just finished my super special secret project. Presenting Link from the Legend of Zelda for NES....

IN 3D!


(http://farm6.static.flickr.com/5023/5812751263_d155b66a0b_z.jpg)

Inspired by the totally awesome 3D Dot Game Heroes for the PS3, here's Link from the classic LoZ game from 25 years ago. He's held together with glue and is somewhat fragile, but I'm pretty happy with the overall results. I decided to take the picture out in the forest behind my house - an area perfect for Link!

Additional images I took for you guys:

(http://farm6.static.flickr.com/5317/5813328976_3b8b98514f_z.jpg)

(http://farm6.static.flickr.com/5033/5812762959_59784f6c2a_z.jpg)

(http://farm3.static.flickr.com/2028/5812764457_0b356ac41e_z.jpg)

(http://farm3.static.flickr.com/2444/5812767453_34c80a0a22_z.jpg)

This project was a lot of fun, but a lot of work. I may visit the idea again sometime, but not right away. Anyway hope you guys like it!

Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on June 09, 2011, 12:27:09 am
Haha, very nice!  ;D
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Ryo on June 09, 2011, 02:36:55 am
 :D so nice. Link just awake.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on June 16, 2011, 12:15:57 am
Well it looks like the Link idea was something of a Pandora's box for me. Since then I've been flooded with requests for Mario and I've been happy to oblige. Hope you guys enjoy!

(http://farm3.static.flickr.com/2670/5838675654_1942f9d1e7_z.jpg)

(http://farm6.static.flickr.com/5191/5838676350_fd347bfec9_z.jpg)

(http://farm3.static.flickr.com/2615/5838124605_b04dbd38c7_z.jpg)

(http://farm4.static.flickr.com/3628/5838678560_a0a50c6630_z.jpg)

(http://farm6.static.flickr.com/5222/5838129047_2b23167a1a_b.jpg)
Atop my coin box storage bin

And with Link:

(http://farm6.static.flickr.com/5275/5838126801_774ee8de90_z.jpg)

(http://farm3.static.flickr.com/2501/5838680308_6c99519d6d_z.jpg)

If anyone is interested, I can commission making these 3D models, but they take far far longer than the 2D sprites and as such, the costs are significantly higher. If you truly are interested, pm me with an offering price and [maybe] we can negotiate a price.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on October 30, 2011, 11:09:54 pm
wow, it sure has been a while since I last posted. Here's some commissions I've finished over the last while.

A full arcade marquee sized Nintendo logo!

(http://farm7.static.flickr.com/6029/5935464835_95975bf3ce_b.jpg)


Kain and Paladin Cecil
(http://farm7.static.flickr.com/6105/6297863556_d1cd4ebcb4_b.jpg) (http://www.flickr.com/photos/30701966@N04/6297863556/)


Retro Nintendo set. The person who ordered this wanted four sprites that represented the NES era, though I cheated and used 16-bit Link. It wasn't until after I took this photo that I noticed I needed to refuse the beads along his leg there.
(http://farm7.static.flickr.com/6055/6297336835_4c36296190_b.jpg) (http://www.flickr.com/photos/30701966@N04/6297336835/)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on November 30, 2011, 08:28:06 pm
For those interested I am offering a special deal for the holidays - all beadsprite orders $50 or more includes free global shipping. This offer is valid through the end of the year.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Jedi Master Baiter on November 30, 2011, 09:33:40 pm
I'm disappointed that I didn't see any of your work on Desert Bus for Hope. :'(

I thought you'd donate some of you pieces. [/guilt_trip] ;)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on December 01, 2011, 12:26:14 pm
Desert Bus? isn't that the really shitty unreleased Sega CD game that's more of a joke than anything else? I'm confused.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: manuel on December 01, 2011, 06:45:59 pm
http://desertbus.org/ (http://desertbus.org/)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on December 20, 2012, 11:14:42 am
Well I figured I should update this thread to show you guys some more recent stuff I've been doing.  These are all commissions I've got for the holidays this year.

If you're interested in an order, just pm me. I can do anything you see or take custom orders.

(http://25.media.tumblr.com/4e9a0cc6c8be12a7eab5140ed18f04f0/tumblr_mfcde0DBBE1rc7qlzo1_500.jpg)
Protoman custom

Well, it wouldn't be me if I didn't do a Megaman sprite right? This is a 100% custom sprite based loosely on the Megaman Powered Up chibi style.


(http://25.media.tumblr.com/057c17a64292bc3544a5798de308c6b0/tumblr_mfcdf215v91rc7qlzo1_500.jpg)
Yoshi & Baby Mario

Sure, it's been done to death, but a classic sprite from an excellent retro game that really stands the test of time.

(http://25.media.tumblr.com/78c35e4f319a220c5a7e744f7c24ca14/tumblr_mfcdg6eL1O1rc7qlzo1_500.jpg)
Shantae!

My favorite videogame heroine returns in a enhanced custom sprite I've created based on the sexy half-genie's more recent DSi game. I've got plans for more Shantae sprites in the future as it really is one of the great underrated classics of our time.

(http://25.media.tumblr.com/d26f6e0c2c2cebda857489245096767d/tumblr_mfcdhd9xMB1rc7qlzo1_500.jpg)
[fat] Majin Buu

fat Majin Buu from Dragonball Z Buu's Fury for the GBA.

(http://25.media.tumblr.com/c9242299c5a36d11d2fd7b347e164176/tumblr_mfcdje9E281rc7qlzo1_500.jpg)

Family Guy's Stewie.

(http://25.media.tumblr.com/7052afb744ab2a2073bf9c9430cb55aa/tumblr_mfcdl04m9J1rc7qlzo1_500.jpg)
Usagi, Sailor Moon

A color enhanced sprite I've made from a Japan-only GameBoy game with cute mascots from the mid 90s. I'm not a Sailor Moon expert, but I based the colors off official art.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Pemdawg on December 20, 2012, 11:20:08 am
My brother got into making these this year, and he has done a TON of them, mostly NES and SNES sprites. He also made a set of shibi Street Fighter characters, and he built me a really great Protoman, which lives on top of my Playchoice mini cab.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on December 22, 2012, 04:48:28 pm
a few more commissions done!

(http://25.media.tumblr.com/4b1e79acd31a8a09c6c4349772046e6d/tumblr_mfgkf3868Q1rc7qlzo1_500.jpg)
Picard and Data coaster

and one I'm especially proud of, Akira sprite based on the original poster.
(http://24.media.tumblr.com/861aecf5990a209b612e59a0ac3a9fdb/tumblr_mfgkg9HSka1rc7qlzo1_500.jpg)
Title: Re: Satoshi Matrix's Bead Sprites
Post by: Pemdawg on December 22, 2012, 06:31:59 pm
That akira one is beautiful! When is the next installment of GB top 100 coming? Need NY next fix for my Retrovision!
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on December 23, 2012, 12:56:06 pm
Yeh I know....as I always say it'll be done when its done. I dont rush these things.
Title: Re: Satoshi Matrix's Bead Sprites
Post by: satoshi_matrix on December 29, 2012, 12:56:38 am
here's my newest commission project.

One mega-fan has called upon me to spur up everlasting love retro gamers have for all things Megaman while we all ask Capcom:
(http://24.media.tumblr.com/tumblr_lz4yklheC01qjjp1ko1_500.jpg)

To that end, I've decided to return to the abandoned Megaman Legends series with a tribute to the ever-helpful sidekick mechanic, Roll Caskett!

I'm rather pleased with how she turned out.
(http://25.media.tumblr.com/baac7cdca11645c86fbb529998fd41f5/tumblr_mfs9t4HMuX1rc7qlzo1_500.jpg)

hope you enjoy and happy 25th, Rockman!