Famicom World

Family Computer => Famicom / Disk System => Topic started by: Agent X on February 28, 2009, 03:20:00 pm

Title: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Agent X on February 28, 2009, 03:20:00 pm
I'm curious on this.  A comment I made in a thread in the Buy/Sell/Trade section got me to thinking about this when I mused that I was a bit upset that no one ever made an 8-BIT "Port" (unofficial or not) of the 16-BIT Super Famicom game (or hell, even a port of the Arcade version) AREA 88.  And the question is...

Are there any talented individuals who program (or can reprogram/program), if not hobbyist development groups up to including possible known "pirate/hack companies" that might somehow take requests for providing small runs of "ports" or otherwise of games many think should have been put on the Famicom/NES 8-BIT system?  I don't know jack about programming nor have any realistic idea of how long such an undertaking might be, but it's a question I figured I'd throw out there to our community.  Personally I'd pay several hundred bucks for a decent controlling and pretty nice looking (for an 8-BIT) version of AREA 88 {UN Squadron}, and I can think of several other games ---both Arcade and Console games--- I'd plunk the dough down for for the privilege of powering up and playing on my beloved AV FAMICOM system.  On the AREA 88 note, even a quick hack/port mapped to work with the Famicom of the Sega Master System game: Aerial Assault (http://en.wikipedia.org/wiki/Aerial_Assault) and retitled AREA 88 would be bad ass, and wouldn't be a stretch seeing as how A.A. was just a ripoff of AREA 88 anyhow.  Hell that might even be more feasible then seeing the actual Capcom game make it's way onto the 8-BIT Famicom!

Better not get too excited though, probably couldn't find anyone to do what I'm thinking anyhow.  I just get a bit sad sometimes when I see a buttoad of "unofficial" games on the Famicom, but a good deal of them (IMO) aren't what I would have picked at all.  On that note I've often wondered why more companies that did make official games for NCL back in the day, always seemed to neglect some of their more kick ass arcade games in porting them to the Famicom/NES (or any system for that matter).  A list of some of my dream games, that I personally would pay to have put on the FC/NES in cart form.

L.S.A. SQUAD (http://www.klov.com/game_detail.php?game_id=8369)
~1986: Taito Corp:  ***I mean really!  This was a much better
game than Capcom's 1985 released "Wolf of the Battlefield" (Commando)
and might have given Capcom a run for their money back when the LSA SQUAD
was still new.  Instead we got a crappy port of "Operation Wolf"
>:(

AREA 88 (http://www.klov.com/game_detail.php?game_id=6910)
~1989: CAPCOM: ***already mentioned above and the impetus of this thread.

Carrier Air Wing (http://www.klov.com/game_detail.php?game_id=7287)
~1990: CAPCOM: ***This spiritual sequel to AREA 88 didn't even get a Super Fami
port for God's sake!  I'd like to see this somehow ported to the 8-BIT FC personally
but like with the (2) above, it's probably just a wet dream. 
>:(

Bloody Wolf (http://www.klov.com/game_detail.php?game_id=7169)
~1988: Nihon Bussan/AV Japan: ***Yeah, I know... it got ported to the much more
colorful PC Engine/Turbo Grafx 16 system for HuCard, but I always felt there wasn't
enough RGS games on the FC system personally.

AND THAT'S JUST A FEW OF WHAT I HAVE IN MIND REALLY, as I could be here all night listing every possible oddity and/or forgotten arcade game or competitor's console exclusive (at the time) that I would as of 2009, seriously pay Neo-Geo cartridge prices for to see done (with some effort though) on and for the FC/NES.  What you all think?
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: nintendodork on February 28, 2009, 03:34:37 pm
133MHz has the knowledge to do it, I bet.  But I don't think he would have a whole lot of time, plus, he's on vacation right now.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Rogles on February 28, 2009, 05:49:02 pm
To do it, you'd need a THOROUGH knowledge of Assembly language. Which is just hexadecimal code. Which is like one of the lowest-level programming languages.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: UglyJoe on February 28, 2009, 06:20:56 pm
It's not quite hexadecimal code.  There are mnemonics for assembly instructions and code constructs such as labels that aid the process.  You *can* do it in pure hexadecimal, but there's no good reason to do so.

Building a game from scratch takes a lot of time.  For something decent, it would probably take a couple of months (and that's assuming the coder didn't have a day job).

Porting an SMS game really doesn't help the process.  The graphics are there, which is a help, but, beyond that, you're pretty much starting from scratch.  A hack of an existing FC/NES game is more feasible.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Blue Protoman on February 28, 2009, 07:04:41 pm
But that wouldn't be porting the game.  It'd be useless unless you changed the gameplay mechanics or the levels, but even then it wouldn't be the original game.

The easiest way to code for the NES would be if Nintendo released their developer's kits, but that's probably not going to happen.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Agent X on February 28, 2009, 11:07:51 pm
Quote from: nintendodork on February 28, 2009, 03:34:37 pm
133MHz has the knowledge to do it, I bet.  But I don't think he would have a whole lot of time, plus, he's on vacation right now.


Hmm...

Might have to at least make him an offer and see what he says then.  Won't hold my breath but if there's one thing in life I've learned is that it never hurts to ask.  Good to know someone here might have the skills needed to pull it off, shoot if only for one game done, I'd pay top dollar for a decent-to-kick ass 8-BIT FC port/hack of AREA 88.  Probably my all time fave shooter, but then I happen to dig the  more "military" type shooters over all the space stuff, always have.  Sonic Wings/Aero Fighters 1 & 2 would also be cool to see on the good ole' Famicom too.

Quote from: UglyJoe on February 28, 2009, 06:20:56 pm
Building a game from scratch takes a lot of time.  For something decent, it would probably take a couple of months (and that's assuming the coder didn't have a day job).

Porting an SMS game really doesn't help the process.  The graphics are there, which is a help, but, beyond that, you're pretty much starting from scratch.  A hack of an existing FC/NES game is more feasible.


#1) Well I figured as much (time management wise), but it be something I'd seriously want to look into as a "possibility" none the less, no matter who it would be undertaking such a project.  I remember wanting to do this with Neo-Geo MVS games at some point back in '02, but I figure doing 8-BIT games versus the much more (and bigger) complicated 16/24-BIT games might be easier?  I dunno tech stuff though so I could be wrong.

#2) A hack on an existing game could work indeed.  Possibly something like using the engine of Gradius 2 in terms of horizontal game play for an AREA 88 "port" then coding in the respective Earth based levels and backgrounds with appropriate jet fighters etc.  I simply thought that an existing 8-BIT game if even for a competitor console from back in the day might have proven to make such an undertaking a bit easier.  Guess not though.

Quote from: Blue Protoman on February 28, 2009, 07:04:41 pm
The easiest way to code for the NES would be if Nintendo released their developer's kits, but that's probably not going to happen.


Yeah I don't think I'll hold my breath for such a thing from NCL.  :'(
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: L___E___T on March 01, 2009, 05:55:07 am
I have a number of personal projects that are ongoing and similar.   When I saw the Mr. Splash video I got so excited, but the reality of coding in assembly from scratch is no small feat, even coding with the limits on Fami Basic is a big job.   Let's assume you pulled that off, you still gotta make the carts / boards to do it properly.

So I just decided in the end to use a program like game maker and adhere to all the famicom rules.  It's not the same I know, but it means you can release it online etc, plus it has a recipe that someone with the time and knowledge could always port to famicom code.

After all that, I think the best bet is to find a suitable base for a hack and redraw all the graphics and enemy patterns etc.  Though that again is no small job for anyone who has a full time job!
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: FAMICOMfag on March 01, 2009, 06:02:17 am
Yeah, but the point of playing it on a real famicom is not there...
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: L___E___T on March 01, 2009, 06:10:36 am
yup, but then look at how much fun game center CX is.  I think original hardware is overrated when other emulators can do the sound and colours better but I know most don't agree.

Trouble is, it's just so, so, so much work and money to do this on a real famicom, so you gotta compare the worth of that versus a pretend program.    You could mock something up yourself for free, or pay someone thousands to make you a new one, then pay a few more thousand to have the boards and cart shells made.  So is it worth all that cash?  Not in my opinion really.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Blue Protoman on March 01, 2009, 07:23:06 am
Yeah, I'd rather go the MM9 way and make a game then fake the NES rules, instead of code the entire thing from scratch.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: L___E___T on March 01, 2009, 07:31:00 am
The only other middle ground I would suggest is:

Find a suitable game to hack - hack yourself or pay someone a few hundred to hack, then take that rom info and give it to NES repro guy, have him load it onto an EPROM and ship it to you and swap that on an original cart of the hacked game, re-case, make a new label and/or box and you're set.

I think that could work supposing there is a suitable hack and you're able to actually get that hack made or able to do it yourself.  They're both pretty big ifs when you think about it.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Agent X on March 01, 2009, 07:55:24 am
Quote from: FAMICOMfag on March 01, 2009, 06:02:17 am
Yeah, but the point of playing it on a real famicom is not there...


Yep. my thoughts exactly.  Though I guess any distrib possibility is better than nothing as well.  I'd definitely want an FC cart though.  A good deal of people go through "original" releases for emulators that I've seen, but I figure if mainland China *Pirates* and other motivated individuals can come up with a lot of dreck, surely there must be someone out there who can make a decent game that isn't buggy to hell and put it out on the phyiscal/tangible system in cart form.  ~Ahhh... the musings and dreams of an FC Fanboi. 
:D

Quote from: L___E___T on March 01, 2009, 07:31:00 am
The only other middle ground I would suggest is:

Find a suitable game to hack - hack yourself or pay someone a few hundred to hack, then take that rom info and give it to NES repro guy, have him load it onto an EPROM and ship it to you and swap that on an original cart of the hacked game, re-case, make a new label and/or box and you're set.

I think that could work supposing there is a suitable hack and you're able to actually get that hack made or able to do it yourself.  They're both pretty big ifs when you think about it.


You know with a few hundred bucks saved up ($300 to $700) for the initial paying of someone to do the work needed to make a decent-to-kick ass AREA 88 game, be it a brand new game using similar or somehow Mugen-ed ripped sprites inserted into a game... an 8-BIT port of the Arcade game... a port of the Super Fami version, or even somehow just redoing that SMS "Aerial Assault" game with a retitled title screen and select screen for fighter jets (thinking Arcade version here)... WELL, this just  might be a viable option.  Convoluted and as around the big block as it might be, it could/might work indeed.  This would definitely be something I'd have to save up some snaps for, and no doubt it be some kind of future dev project.  No way I could do it myself, so it have to be farmed out to a talented individual or small group who had enough free time to even do it.  Not that I'd be unrealistic about a "finish date" or anything, as it not like it needs to make some launch date as official carts did BITD. 

In fact this idea of yours sounds the most feasible really, only I'd want that Repro to be on an actual Famicom cartridge/cassette and not the bigger toaster NES cart.  I know people used to use one of the Fatal Fury games (FF3 if I remember correctly) as a sacrificial/sac cartridge to put other games onto it for special projects within the Neo:Geo hobby and even bootleg scene, so I figure something like that could be done here as well.  Thanks for the input, to all of you!
(http://i291.photobucket.com/albums/ll294/MX_5000/Head-Bang.gif)
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: FAMICOMfag on March 01, 2009, 07:55:42 am
Quote from: Blue Protoman on March 01, 2009, 07:23:06 am
Yeah, I'd rather go the MM9 way and make a game then fake the NES rules, instead of code the entire thing from scratch.


True, MM9 wouldn't have been as fun on a real famicom/nes. Have you noticed how the game itself is slightly faster and how the flow of the game is perfect ? On a NES it would have had many lag  and clipping issues.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: L___E___T on March 01, 2009, 08:13:47 am
You can turn the sprite limit on MM9 to on but yeah it has no slowdown and runs at a perfect 60hz throughout.

Agent X - the repro thing I mentioned would work on a real fami cart, but you'd have to supply the guy with a donor board of the original game and the hack could be programmed onto a new EPROM then swapped onto th cart, so you could then recase it and it'd be playable, in theory on a famicom.

I think realistically, you'd have to pay someone at least 300 bucks to make an Area 88 hack,  No-one could make a full game for under a thousand from scratch, it's just a no-go.  China and pirates are different because nasty people are often involved in these things so people end up doing that work for pittance or are forced to, even.

The master system idea isn't really viable, because although you could replace the graphics, you can't just convert master system code into famicom code, it would be easier to just start fresh in fami code like Joe said.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Agent X on March 01, 2009, 10:12:34 am
Quote from: L___E___T on March 01, 2009, 08:13:47 am
Agent X - the repro thing I mentioned would work on a real fami cart, but you'd have to supply the guy with a donor board of the original game and the hack could be programmed onto a new EPROM then swapped onto th cart, so you could then recase it and it'd be playable, in theory on a famicom.

I think realistically, you'd have to pay someone at least 300 bucks to make an Area 88 hack,  No-one could make a full game for under a thousand from scratch, it's just a no-go.  China and pirates are different because nasty people are often involved in these things so people end up doing that work for pittance or are forced to, even.

The master system idea isn't really viable, because although you could replace the graphics, you can't just convert master system code into famicom code, it would be easier to just start fresh in fami code like Joe said.


#1) I'm actually leaning towards this idea of yours.  Sounds pretty "sound" to me.

#2) Shoot if the hack were "decent" (meaning you could actually play the game and the sound wasn't too blipitty/blopitty) I'd gladly thrown down $300USD, maybe even a little more for it to be done.  Sure, I'm only a Hundredaire, and don't have money to burn really, but for things such as this... I tend to put money away and would seriously (once accumulated) set into motion such a project.  Now if I could get into contact with someone (or a small group) who before such a project was initiated and who was trustworthy stated:  "Odd request, but yeah... we can do an original game... for the money" then knowing my neurotic self, I'd save up about fifteen hundred and get back to them when I had the means, then pay half up front and the rest on completion.  But what can I say.  I'm a weirdo like this.  I'm like 95% Retro Gaming and only 5% current (if you'd consider PS2 still current) and thus the new flashier stuff doesn't interest me much.  I'm forever liking new games, new/previously unreleased games and hacks (when decent) for mainly the 8-BIT Famicom and 16-BIT Mega Drive.  If I had any kind of programming skills I'd no doubt do this stuff myself then release the ROMs to the public at large after doing a limited run of tangible media... but alas... no skillz is me in the tech/programming department outside of HTML.

#3) Well that's too bad.  I didn't realize that a lot of these hack/bootlegs of games like Street Fighter 2, Samurai Spirits 2, and Super Contra Spirits weren't just somehow using original source codes for other platforms and then somehow dumbing them down to an 8-BIT palette and remapping the controls and stuff to work with a 2 button configuration.  I mean, I realize that no two lines of code are going to be the same, and that games are programmed for their respective OS, but I just thought (remember I don't do this stuff) it might be possible to just rip sprites and background and some how do a cut & paste type job (I'm thinking MUGEN-esque) and then utilize an existing engine for a FC/NES game that would be pretty close to what was needed.  Guess I have to give the bootleggers of the world some credit then afterall. 
(http://i291.photobucket.com/albums/ll294/MX_5000/banghead.gif)

Well thanks for the responses on this. 
Even creative articulation can get a ball
game going sometimes.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: L___E___T on March 01, 2009, 12:58:10 pm
Hey man, I was surprised to find out that even 'ports' require whole new code sometimes.  Take a game on 360 and a game on PS3, it's very different unless you use an existing engine like the unreal engine.  The same can be said for the NES and the same game appearing on the PC engine, all ports do is take the game 'rules' and recipe and rewrite them in a different language.  I don't know all that much about assembly code, but that's how it was explained to me if it helps.


As to your request, there's a couple of hack threads on this forum - I'd take it straight to those guys (I mean run over to the hack site forums) and offer up the possibility.  I think for a very decent hack you may have to pay someone a couple hundred bucks if they're not gonna do it for free - it's quite alot of work just to do a graphics hack let alone redo the enemy attack patterns etc.

I think you could go on those forums and have some luck - let us know! :)
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Agent X on March 01, 2009, 01:40:30 pm
Quote from: L___E___T on March 01, 2009, 12:58:10 pm
Hey man, I was surprised to find out that even 'ports' require whole new code sometimes.  Take a game on 360 and a game on PS3, it's very different unless you use an existing engine like the unreal engine.  The same can be said for the NES and the same game appearing on the PC engine, all ports do is take the game 'rules' and recipe and rewrite them in a different language.  I don't know all that much about assembly code, but that's how it was explained to me if it helps.


As to your request, there's a couple of hack threads on this forum - I'd take it straight to those guys (I mean run over to the hack site forums) and offer up the possibility.  I think for a very decent hack you may have to pay someone a couple hundred bucks if they're not gonna do it for free - it's quite alot of work just to do a graphics hack let alone redo the enemy attack patterns etc.

I think you could go on those forums and have some luck - let us know! :)


#1) Your elaborated explanation helps indeed sir.  Just glad I'm not the only one who "assumes" stuff when it comes to game programming and what not.  Times like this I wish I had the knowledge of a thousand computer nerds, but alas it's not my path.  I am but a man with ideas and no way (gamewise) to execute them. 
:'(

#2) I'm confused now.  There's *Hack* threads on Famicom World covering something along these lines already (certain people who could do it), or do you mean there is some Hacker's Forum on the Internet I must pilgrimage to in some Bruce Leroy fashion to seek the master who can do such things?  I'm not being facetious either, I really am a bit confused on this part, maybe it's how you worded it.  I'm all for at least articulating further with the right people, these ideas of mine.  If it is on this forum, perhaps you could lead the way?  I've got my  mind on 15 different things right now as it is, but posting here and chatting with ya'll is good therapy too.  If this Hack Forum is separate from FW.COM, then what is the URL so I can Warp there?
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: L___E___T on March 01, 2009, 08:48:37 pm
Oh no worries mate, I can sometimes sound like a bit of an ass but it's not intentional. 

I meant there's a hack thread on here in the other gaming section I think, with links within to good sites that host hacks,  Those sites have their own forum and I would try asking to see if anyone's willing.  I personally think the Bruce Leroy approach is a great one! :)

Zophar's domaon has some good tools :
http://www.zophar.net/hacks/nes.html

But the rom hack database is where it's at - they have a couple hacked NES shooters already:
http://www.romhacking.net/?genre=16&platform=1&game=&category=&perpage=20&page=hacks&hacksearch=Go&title=&author=

That's a good place to start, but I reckon someone on either of those forums will be willing to help or at least explain things better than we can.  Good luck, it'd be great to hear if you get it started and how you get on.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: UglyJoe on March 02, 2009, 03:51:58 am
Quote from: L___E___T on March 01, 2009, 08:48:37 pm
But the rom hack database is where it's at - they have a couple hacked NES shooters already:
http://www.romhacking.net/?genre=16&platform=1&game=&category=&perpage=20&page=hacks&hacksearch=Go&title=&author=


Be aware of RHDN's rules, especially:

Quote
16.) It is NEVER allowed to request someone else do work for you. That includes asking for someone to make a utility, do a translation, write a document etc.


I know you'd be offering money, but still expect to hear some noise from the moderators.  People have requested hacks/translations for money before and the threads weren't locked, but I don't think anything constructive ever came from them.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: L___E___T on March 02, 2009, 05:07:25 am
Dammit, well, I guess you could always PM a suitable candidate?  I wonder why they ahve taht policy?  Perhaps they just got inundated with requests, poor fellows.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: UglyJoe on March 02, 2009, 10:53:39 am
Yeah, every day there's a new user who's like "who can hack this for me" or "why hasn't this game been hacked yet".  The best ones are the ones who have an "idea" for a rom hack and are looking to head up a "team" of rom hackers.  In other words, "I have no skills and am not willing to learn, so I'm making it sound like I'm not just asking you to make a hack for me because we're on a team." 

That's really the biggest gripe over there: new users generally aren't willing to learn how to hack.  If Agent X decides to request a hack, he'll probably get flamed for not being willing to do it himself.  The prospect of paid compensation changes things around a bit, but, even then, getting paid to hack is very much frowned upon.

This is because rom hacking is a legal gray area, since we're messing with other companies' intellectual property.  The general belief is that as long as rom hackers keep things to a hobby level and don't do anything to interfere with the companies' sales/whatever, then we should be ignored.  If a hacker is getting paid to do a hack, then that means they are directly making money off of someone else's IP, which puts things square into the illegal realm.  If this seems petty, expect it anyway.  There's a lot of drama in the rom hacking scene (although they're trying to get better!).
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Agent X on March 02, 2009, 03:23:18 pm
Quote from: UglyJoe on March 02, 2009, 10:53:39 am
Yeah, every day there's a new user who's like "who can hack this for me" or "why hasn't this game been hacked yet".  The best ones are the ones who have an "idea" for a rom hack and are looking to head up a "team" of rom hackers.  In other words, "I have no skills and am not willing to learn, so I'm making it sound like I'm not just asking you to make a hack for me because we're on a team." 

That's really the biggest gripe over there: new users generally aren't willing to learn how to hack.  If Agent X decides to request a hack, he'll probably get flamed for not being willing to do it himself.  The prospect of paid compensation changes things around a bit, but, even then, getting paid to hack is very much frowned upon.

This is because rom hacking is a legal gray area, since we're messing with other companies' intellectual property.  The general belief is that as long as rom hackers keep things to a hobby level and don't do anything to interfere with the companies' sales/whatever, then we should be ignored.  If a hacker is getting paid to do a hack, then that means they are directly making money off of someone else's IP, which puts things square into the illegal realm.  If this seems petty, expect it anyway.  There's a lot of drama in the rom hacking scene (although they're trying to get better!).


#1) Well there goes my "Glow" all Last Dragon style for having a possible alternative.  I can see where tech savvy blokes might get annoyed with such requests and people who lack Teh Skillz though.  I've been the same way with people who want to shoot semi-auto assault rifles and other MilSpec weapons from my personal arsenal, or hang back with me and others in the tactical combat shooting communities, but then won't listen to firearms safety and instruction overall to ensure a safe/fun and overall educative experience.  They just want to play RAMBO for the afternoon and waste lots of ammo, and that's cool for all of like 10minutes, then it's like:  "Does so & so have a personality?"  "Are they worth giving instruction to?"  Guess it's the same thing really. 
:(

#2) Sucks for me though, because it's not like I wouldn't be willing to learn how to do the ROM hacks and what not, but I've got faaaaaaaar too many things on my plate at age 30 going on 31.  Two kids (one 3 years, the other 2 months), having to work crazy hours, then having as little as 15 a week for weeks at a time, + I'm writing three different action/drama hard-boiled crime novels, while I either shop for an appropriate publisher or will have to decide to go the DIY and self publish and distribute/promote... shooting for book #1 to be out by the end of 2009... and being super dad is a job onto itself.  ***Well, there just isn't time to learn something more complicated than HTML or late 90s Basic VRML, and that undertaking proved to be worthless as the format got discontinued.

I've been on the Internet of one capacity or another for 12 years now, and helped form  (in some cases destroyed ---long story) various communities, ran 4 semi successful websites (2 for celebrities), and I can honestly say... I'm too old to be dealing with people FLAMING ME over nonsense.  While they'd have merit behind the annoyance, someone who's willing to plunk down moola and isn't hiding the fact it's a commission job that's likely a one shot deal (if not in a small batch), there's no sense in being an asshole about it either.  I think I've had enough drama on the web to last me the rest of my life.  I'd rather not even head over there and ask if that's likely how you think they'd react.  And that makes me a sad panda indeed. Guess it'll just exist in my mind and likely have to just purchase another SFC and buy AREA 88 that way, but that was never the point.  It just blows my mind that no one ever wanted to see an 8-BIT port to the FC system? 

#3) Yeah, the whole IP thing.  It's indeed a slippery slope.  Seen this kind of thing within the Neo:Geo community before concerning NGF and their odd business practices in the past, up to and including their  "cease & desist" letter from SNK Playmore back in 2003 or 2004, don't remember which year now though.  I just can't help but often feel like yelling WTF? though, when we're talking about companies who likely done jack with their older IPs, buried under time and recollections, and a small batch of games isn't going to make anyone rich from a professional hobbyist development project.  But it is their IPs and well... I can see the point of both the IP holders as well as ROM Hackers not wanting to have their door kicked in by a federal SWAT Team and sent to pound them in the ass prison.  ---That grey area sure is a mofo indeed.

At any rate, the thread did generate a good conversation none the less, and ultimately proved to be more insightful as well as helpful than anything of the sorts I've posted at other places.  Thank you sir, along with everyone else who responded to this topic of well intent, but ultimately will probably produce nada.  Oh well, guess you could say the shit hit the...
(http://i291.photobucket.com/albums/ll294/MX_5000/SHTF.gif)

***The more things change***

Thanks Again Folks
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: L___E___T on March 03, 2009, 05:02:15 am
I think you still stand some chnace with a choice PM, I'd certainly try. 

Failing that, you could make a hack half decently yourself, it's not as hard as it looks on a basic level. 

Also, the game maker / multimedia fusuion level is well easy and quick too - just won't appear on a real cart :(

I wouldn't give up yet, nothing ventured nothing gained and the internet is just the internet, you can never really take it seriously as a friend told me, which makes alot of sense.

I'd still ask ina  dressed up thread like'how easy would it be to make this hack?'
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: Agent X on March 03, 2009, 08:26:17 am
Well that's certainly an idea there L___E___T and maybe I shouldn't just give up the ghost on this, but I know me as well.  After practically having grown up from my late teens into adulthood and maturing (well, mostly anyhow, still a kid at heart) in Cyberspace... well, I'm just not about the drama anymore.  Probably the #1 reason why Famicom World (for some reason I keep wanting to type the URL as "Famicom Land.Com") is the only place I now bother to have community with others, is simply because I'm able to have civil discussion with others, some who apparently are as young as 12, and there's no BS.  Having to find the secret warp zone pipes, warp to a new world, then moonwalk like Michael Jackson into some hacker's community only to be like a pleading waah waah, then to get punted like a football that bounces off the side of a Vic Viper and turns into the old geezer with a Banjo sitting on the porch of the SNES Phalanx box cover... well, that's just too much drama for what my aims are.  It be seriously easier for me to just bite the bullet and get back into Super Famicom again, though I've owned and sold that system 9 times before from '94 until about a year ago.  It just suck having to start from zero.

That said, the DIY route might still be doable if it's not too hard.  But I just don't know where I'd seriously find the time to devote (myself) to said project.  This other program you speak of... why can't the finished product simply be flashed to an EPROM and put on a cartridge to play on the physical system?  I mean, if it's a FC/NES program you'd think that be the easiest route to go?  Like I said, my skillz computer and programming wise are functionary at best, my forte and specialties are in Tactical Combat Shooting, Outdoors stuff in general, book writing, and hard riding BMX.
Title: Re: Any hobby dev group or pirates "do request" commission games for Famicom ???
Post by: L___E___T on March 03, 2009, 10:27:46 am
The 'other program' I use is multimedia fusion - which is written in a completely different language and works just like klik n play if you ever saw that.  It basically has the rules for things preprogrammed so you just set conditions for a game.  I'll try and summarise:

- If a nes game uses code to say make an enemy look like 'this' on screen, you need to have a graphics table that works like a library and then a piece of code that knows which piece of that library to take and use at any specific moment.  Kind of like a graph and then a list of instructions saying 'hey, use tile A1 for that bit'.

- In multimedia fusion you just draw the image yourself, literally draw it in the program or import an image and say 'use this image' so it's alot simpler.  Though the point has to be made that you really can't convert these into a famicom file, it just doesn't work like that :)