Famicom World

Family Computer => Famicom / Disk System => Topic started by: MarioMania on December 10, 2009, 12:08:49 am

Title: Rockman 7
Post by: MarioMania on December 10, 2009, 12:08:49 am
Can this be done on a Famicom/NES

http://www.youtube.com/watch?v=uZMwrVCNm5o
Title: Re: Rockman 7
Post by: MS-DOS4 on December 10, 2009, 12:37:28 am
Certainly.
Title: Re: Rockman 7
Post by: L___E___T on December 10, 2009, 08:12:51 am
As long as it adheres to the sprite and raster rules then I don't see why not, but megaman games were always plagued by sprite flicker as it is.  Add a giant dinosaur, text bubbles and flaming trees and it could be too much.
Title: Re: Rockman 7
Post by: satoshi_matrix on December 10, 2009, 12:28:33 pm
Theoretically, yes, Rockman 7 FC, upcomming Rockman 8 FC and the downloadable game Rockman 9 (Wii/360/PS3) could all be made for the Famicom, but they couldn't simply be ported over. Rockman 7 FC was made for PC and while it does follow all the limitations of the Famicom, I sort of doubt it'll ever happen. These games are new games built from the ground up to emulate the design of games much more powerful systems (espically in the case of Rockman 8 FC). I'd LOVE to have an NES rom of any of them. I'd very quickly get an NES reproduction if possible. But alas, I doubt we'll ever see true conversions.
Title: Re: Rockman 7
Post by: MarioMania on December 10, 2009, 12:51:59 pm
you got a point..

Take a long time to code the game for the NES..

Someone sshould do it..for NES fans, Would there even a demand for it??
Title: Re: Rockman 7
Post by: nintendodork on December 10, 2009, 01:30:25 pm
If someone ported VS SMB to the NES, then how come they can't do it with Rockman 7 for PC to the NES?  What's the difference in the coding?
Title: Re: Rockman 7
Post by: UglyJoe on December 10, 2009, 01:52:35 pm
It's not the code so much as the hardware architecture.  An NES is far different from a modern PC.
Title: Re: Rockman 7
Post by: Medisinyl on December 10, 2009, 02:00:55 pm
Quote from: MarioMania on December 10, 2009, 12:51:59 pm
you got a point..

Take a long time to code the game for the NES..

Someone sshould do it..for NES fans, Would there even a demand for it??


I had read about MM10 coming out for Wii, but don't at all care about it if it isn't on an NES/Famicom cart.

So, at least for me, there would be a demand for it  as an NES/Famicom cart.  Can't speak for everyone...
Title: Re: Rockman 7
Post by: MS-DOS4 on December 10, 2009, 02:09:55 pm
There may be a large demand for it, but it isn't going to happen. It would have to be the best NES homebrew ever, and that is a difficult task to achieve, though still possible. The best homebrew for the NES I can think of right now is "Mario Adventure" and that's only an extensive hack. It would still be very cool nonetheless.

One can dream?  ???
Title: Re: Rockman 7
Post by: UglyJoe on December 10, 2009, 02:11:54 pm
For the record, Battle Kid is the best NES homebrew.  It's not released yet, but there's a public demo rom out there:

http://nesguide.com/games/battlekidfortressofperil/ (http://nesguide.com/games/battlekidfortressofperil/)
Title: Re: Rockman 7
Post by: Medisinyl on December 10, 2009, 02:35:16 pm
Quote from: UglyJoe on December 10, 2009, 02:11:54 pm
For the record, Battle Kid is the best NES homebrew.  It's not released yet, but there's a public demo rom out there:

http://nesguide.com/games/battlekidfortressofperil/ (http://nesguide.com/games/battlekidfortressofperil/)


Looked pretty good, but if that's the first level, then it looks like it may be rather difficult in later levels. 
Title: Re: Rockman 7
Post by: L___E___T on December 11, 2009, 03:51:01 am
Quote from: satoshi_matrix on December 10, 2009, 12:28:33 pm
Theoretically, yes, Rockman 7 FC, upcomming Rockman 8 FC and the downloadable game Rockman 9 (Wii/360/PS3) could all be made for the Famicom, but they couldn't simply be ported over. Rockman 7 FC was made for PC and while it does follow all the limitations of the Famicom, I sort of doubt it'll ever happen. These games are new games built from the ground up to emulate the design of games much more powerful systems (espically in the case of Rockman 8 FC). I'd LOVE to have an NES rom of any of them. I'd very quickly get an NES reproduction if possible. But alas, I doubt we'll ever see true conversions.



If you were a good enough homebrewer you could attempt to create these by bastardising one of the other RM games but I have serious doubts that the NES/Famicom would struggle to cope with the upgrades in gameplay mechanics.  The sprite limit is the hardest thing to get around and if you could turn that off (like you can in emulation) then it's instantly much more feasible.  See this thread for more details of why it causes problems and RM6 took it to the limit already:

http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=e8dd6fbb945d502715d3ec55a7e3cda8&topic=6023.0;all

What I'd really like to see is one cart that had 'endless mode' versions of all the games in.  So you could say, boot up a quick endless mode of Rockman 2 then after a bit reset and have ago on 6.  There's no reason that couldn't be totally possible I can think of.  Perhaps there's some loading times hidden in but they could probably be worked around.

I gotta be honest here - that homebrew game Battle Kid looks bad.  I've seen better megaman clones.  Just look at the jumping animation, there's no deceleration or acceleration in there even.  Good when you consider it's homebrew, but you could pick apart Rockman 1 as a downgraded (complete) hack and it would still be miles better.

Title: Re: Rockman 7
Post by: manuel on December 11, 2009, 05:10:32 am
Quote from: UglyJoe on December 10, 2009, 02:11:54 pm
For the record, Battle Kid is the best NES homebrew.  It's not released yet, but there's a public demo rom out there:

http://nesguide.com/games/battlekidfortressofperil/ (http://nesguide.com/games/battlekidfortressofperil/)


Wow, that looks awesome! Will that be on a cart or for emulators only?
Title: Re: Rockman 7
Post by: L___E___T on December 11, 2009, 05:26:42 am
Quote from: nintendodork on December 10, 2009, 01:30:25 pm
If someone ported VS SMB to the NES, then how come they can't do it with Rockman 7 for PC to the NES?  What's the difference in the coding?


Sorry for the double post - but I thought that the VS games were basically just upgrades of the originals anyway?  Or that the originals are expansions on the VS games if they came first.  Like Joe said the architecture back then was consistent.  Keiji Inafune has said before in interviews about RM9 that although it could be made possible on a NES/Famicom they wouldn't be able to find old code and adapt it or even program in this way because it's simply too old by now to be familiar enough with.  That was a surprise to me but when all their programmers are struggling with the PS3 structure and working with the easier 360 I guess it's understandable that they don't have guys familar with Famicom language or even older stuff like the MSX/SG1000.
Title: Re: Rockman 7
Post by: Rogles on December 11, 2009, 05:58:30 am
Quote from: UglyJoe on December 10, 2009, 02:11:54 pm
For the record, Battle Kid is the best NES homebrew.  It's not released yet, but there's a public demo rom out there:

http://nesguide.com/games/battlekidfortressofperil/ (http://nesguide.com/games/battlekidfortressofperil/)


Did anyone else sense a major I Wanna Be the Guy influence in this game?
Title: Re: Rockman 7
Post by: UglyJoe on December 11, 2009, 07:53:46 am
Quote from: L___E___T on December 11, 2009, 05:26:42 am
Keiji Inafune has said before in interviews about RM9 that although it could be made possible on a NES/Famicom they wouldn't be able to find old code and adapt it or even program in this way because it's simply too old by now to be familiar enough with.

Yeah, and that's assuming they even have the original source code for those.  Capcom lost a bunch of stuff due to earthquakes (including a bunch of original Rockman art assets).  It's also easier from a features standpoint not to go the FC route.  Shipping out an FC rom with an emulator is easy.  Having that emulator somehow tie in to the XBL/PSN achievements?  Having the rom somehow work with DLC?  Not so much.

Quote from: manuel on December 11, 2009, 05:10:32 am
Wow, that looks awesome! Will that be on a cart or for emulators only?

It'll be sold on a cart through retrousb.com (the makers of the PowerPak -- no donor carts harmed!).  Because he's gonna sell it, I doubt he'll release the rom.  I'm sure somebody will dump it eventually, though.

Quote from: Rogles on December 11, 2009, 05:58:30 am
Did anyone else sense a major I Wanna Be the Guy influence in this game?

Yeah, the author has said that IWBTG was a major source of inspiration.

Quote from: L___E___T on December 11, 2009, 03:51:01 am
I gotta be honest here - that homebrew game Battle Kid looks bad.  I've seen better megaman clones.

Eh, to each their own.  Try the demo rom before judging it, though.
Title: Re: Rockman 7
Post by: L___E___T on December 11, 2009, 09:18:39 am
Good point I should give it a try.  I remember Inafune saying about the source code, plus old stuff like that is often lost and not kept in an archive vault like I would have suspected.  Sad, very sad :(
Title: Re: Rockman 7
Post by: MarioMania on December 11, 2009, 01:08:06 pm
I still want someone do a Mega Man 7 on the NES

Capcom should of kept MM7 on the FC/NES in the first place
Title: Re: Rockman 7
Post by: nintendodork on December 11, 2009, 01:31:22 pm
In 1995?  The SNES was well into it's life by then.
Title: Re: Rockman 7
Post by: MarioMania on December 11, 2009, 02:00:40 pm
I didn't like MM7 for the SNES to slow & felt odd..

Anyone have the Link to play MM& & MM8 8bit to play on the PC
Title: Re: Rockman 7
Post by: satoshi_matrix on December 11, 2009, 08:31:54 pm
Rockman 8 FC isn't finished. Rockman & Forte FC is in the very beginning stages of development. Except Rockman 8 FC sometime next year, expect R&F FC in two years.

If making Rockman 7 from the ground up on the Famicom would be so hard, what about a very extensive rom hack? There are already some rather impressive hacks out there (Megman Ultra, Rockman no constancy, and for a really cool thrill, check out the beta of Megaman Ultra 2).

I hope this happens someday. I'd love to play Rockman 7 FC on my TV.
Title: Re: Rockman 7
Post by: MarioMania on December 11, 2009, 11:51:16 pm
Will Rockman 8 FC be a port of the Saturn Version or something new??
Title: Re: Rockman 7
Post by: satoshi_matrix on December 12, 2009, 12:29:09 pm
its still early in its development, but it looks like Rockman 8 FC will be a hybrid between the Saturn and PS versions, but instead of Cutman and Woodman appearing as hidden bosses and without the ability to gain their powers, they'll be replaced with Oilman and Timeman from the PSP remake of Rockman 1 complete with the ability to gain their powers.

But like I said, this is still a ways off. Don't expect Rockman 8 FC to pop up finished anytime soon.
Title: Re: Rockman 7
Post by: Bramsworth on December 12, 2009, 06:04:26 pm
Someone ought to bring this thing to some pirate's attention. Maybe they'd port it to NES for us  ;)
Title: Re: Rockman 7
Post by: L___E___T on December 13, 2009, 07:27:45 am
It's a good point, at least then we'd know if it works or not.  I wish thy made it on real hardware so we could stick it on a powerpak or even better see if it fits on an EPROM.
Title: Re: Rockman 7
Post by: MarioMania on December 13, 2009, 10:51:02 am
I would by a Mega Man 7 Repro

Why did they skip MM7..Rockman 8 is coming out
Title: Re: Rockman 7
Post by: L___E___T on December 13, 2009, 11:50:36 am
They didn't, they already made RM7.
Title: Re: Rockman 7
Post by: MarioMania on December 13, 2009, 04:27:29 pm
I mean for the Famicom not the PC....
Title: Re: Rockman 7
Post by: L___E___T on December 14, 2009, 10:58:40 am
Oh hang on I'm confused then, RM8 isn't actually coming out as a FC ROM is it??!
Title: Re: Rockman 7
Post by: satoshi_matrix on December 14, 2009, 04:54:12 pm
most certainly  not. I have no idea what MarioMania is referring to. Probably just got his facts wrong.
Title: Re: Rockman 7
Post by: MarioMania on December 14, 2009, 06:48:46 pm
Baa..PC ok, I thought they doing a FC hack also

Is there a way to make Rockman 7 PC full screen
Title: Re: Rockman 7
Post by: nintendodork on December 14, 2009, 06:58:27 pm
Alt + Enter would be the default.  Try that.
Title: Re: Rockman 7
Post by: MarioMania on December 14, 2009, 07:33:08 pm
Does not do anything

In the Config exe..I'm getting alot of ???????
Title: Re: Rockman 7
Post by: satoshi_matrix on December 14, 2009, 07:54:49 pm
Quote from: MarioMania on December 14, 2009, 06:48:46 pm
Is there a way to make Rockman 7 PC full screen?


No.
Title: Re: Rockman 7
Post by: 133MHz on December 14, 2009, 07:56:11 pm
Quote from: MarioMania on December 14, 2009, 07:33:08 pm
In the Config exe..I'm getting alot of ? ? ? ? ? ? ?


That's because your operating system doesn't have Japanese support installed.
If you're using Windows 2000/XP you can install Asian language support by ticking this box:

(http://www.hanyu.com.cn/en/images/displaychinese_images/dc_images/5d--pic%5B1%5D.jpg)

It might ask for your Windows installation CD.
Title: Re: Rockman 7
Post by: UglyJoe on December 14, 2009, 08:04:10 pm
Select the third option in the middle section.  It's not full screen, but it's the largest resolution it can use.  The left button will save the settings (the right is "cancel").
Title: Re: Rockman 7
Post by: MarioMania on December 14, 2009, 08:22:24 pm
I'm on Windows 7 Basic