http://bakutendo.blog87.fc2.com/blog-entry-157.html
The author made a Super Mario Bros. 2 cart successfully and says that it should work on all games, even bankswitching games. There will be no FDS audio though. :'(
As far as my (limited) understanding of Japanese goes, he just burned Loopy's MMC3 hack of SMB2j into EPROMs and put those on a MMC3 cart. No mention on how the software hack was done, or how to apply it to other games.
I'm kinda sleepy and busy right now so I could be wrong, though.
Go back to sleep. You don't know jack. Someone at digitpress recently got Clu Clu Land D working... on a cart. He didn't mention saving though.
Quote from: nensondubois on January 19, 2010, 10:41:31 am
Go back to sleep. You don't know jack.
Even if I was wrong, is that really necessary?
Quote from: nensondubois on January 19, 2010, 10:41:31 am
Go back to sleep. You don't know jack. Someone at digitpress recently got Clu Clu Land D working... on a cart. He didn't mention saving though.
Was this a failed attempt at being funny? It looks like the link removed the patch with a reference to loopy so that points to 133 being right... And where do you find that on digitpress? I don't seen anything like that...
You need FDS Explorer but that wasn't mentioned in the guide at all. Maybe I have the wrong guide or it isn't updated. You can't find it? ??? Keep searching. It happened.
How about you post a link to the thread where he made a cart of Clu Clu Land D? I can't find a reference to it either, and the thread at digitpress regarding the bakutendo article isn't very enlightening.
I tried searhing Clu Clu Land D but I got this
http://www.digitpress.com/forum/search.php?do=process
I do remember seeing it about a month ago.
Hmm...well, Clu Clu Land D was available on the GC Animal Crossing. It's possible that someone extracted the rom from there and simply burned it onto a cart like you would any other mapper 0 rom.
Well, not unless they cracked the emulation from Animal Crossing since Animal Crossing is an emulated port to the Gamecube version of the original Japanese N64 version. It would seem like it would be hell to do that.
I would imagine it's not that complicated. The NES rom is going to have to be sitting unencrypted in memory in order for it to be played. All they probably had to do was load up AC in a GC emulator, bring up the NES game, save a memory dump, and then extract the rom from there.
I doubt anyone went through the trouble setting up GCNrd just to get a memory dump of a NES rom dump and then shift through the extra data in the memory dump the extract it. I highly doubt it. The guide and FDS explorer is a much simpler method to use and the rom is readily available besides Clu Clu Land D is less than 32K PRG and a 8K CHR-file so you wouldn't have to do much to get it onto a cat.
Quote from: nensondubois on January 20, 2010, 08:44:17 am
I doubt anyone went through the trouble setting up GCNrd just to get a memory dump of a NES rom dump and then shift through the extra data in the memory dump the extract it. I highly doubt it.
Why? ::) I'm sure someone has gone farther than that to extract/dump a ROM of something equally as unimportant.
Quote from: nensondubois on January 20, 2010, 08:44:17 am
The guide and FDS explorer is a much simpler method to use
I need to see a ROM-based VS ExciteBike or this isn't true.
Quote from: nintendodork on January 20, 2010, 09:37:16 am
Quote from: nensondubois on January 20, 2010, 08:44:17 am
I doubt anyone went through the trouble setting up GCNrd just to get a memory dump of a NES rom dump and then shift through the extra data in the memory dump the extract it. I highly doubt it.
Why? ::) I'm sure someone has gone farther than that to extract/dump a ROM of something equally as unimportant.
It just seems like going an extra step to do something you could do in one less step.
Either method would work, I suppose. I guess I wrote all of that because I don't know what the "guide and FDS explorer" method is. For all I know, setting up FDS explorer could just as difficult as getting a GC emulator to work. Care to elaborate?
With FDS explorer you can take a FDS image and make it an Ines image then burn it to a cart with limitations following the guide . But you'll need an eprom burner and copynes. You'll wind up spending more money on tools for the GCN method.
From FDSExplorer 1.5b's README file (emphasis mine):
Save as NES
------------------
FDS Explorer can now convert FDS disks to .NES fileformat. However it's quite restricted. FDSExplorer examines the current disk-side and check it if properly convert to a .NES file. The conditions are that the disc must have a 32K PRG-file and a 8K CHR-file. If so, the file is exported with a NES header.
Notice that FDS Explorer only exports the data to a .NES file. You manually have to change the mapper-number and perhaps "hack" the ROM to make it run on NES-emulators.
Ideas on how to enhance this feature in the future is very welcome.
This is amazing. I want to try it on some of my FDS images just to see how good it is.