Famicom World

Family Computer => Famicom / Disk System => Topic started by: nintendodork on February 03, 2010, 06:18:23 pm

Title: 1,000 Things You Learned from the Famicom
Post by: nintendodork on February 03, 2010, 06:18:23 pm
Think we can do it?  Let's give it a shot!  I'll start by getting some basics out of the way.

1) Japan gets cooler stuff than us.  Always. :D
Title: Re: 1,000 Things You Learned from the Famicom
Post by: 133MHz on February 03, 2010, 06:45:43 pm
1000? Notta chance. 100? I bet we could do it. ::)

2) Cross the right screen boundary and you'll end up on the left side, and vice versa.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Jollie on February 03, 2010, 06:46:44 pm
3. 1 acronym: SMB2J
Title: Re: 1,000 Things You Learned from the Famicom
Post by: ericj on February 03, 2010, 07:01:46 pm
4. Disks from the '80s can hold better games than "Oregon Trail."
Title: Re: 1,000 Things You Learned From Famicom
Post by: Nightstar699 on February 03, 2010, 08:17:24 pm
5: on Multicarts, Labels lie.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: MS-DOS4 on February 03, 2010, 09:15:51 pm
7. Attached controllers are annoying.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: manuel on February 04, 2010, 05:37:02 am
9. There is something from the 80s that's actually cool.  ;)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: UglyJoe on February 04, 2010, 06:14:22 am
10. The NES is just a Famiclone with sound problems.

Quote from: MasterDisk on February 04, 2010, 03:15:51 am
8. EXT port are useless.


My Family Basic Keyboard and 3D Goggles disagree.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Jedi Master Baiter on February 04, 2010, 09:42:34 am
Quote from: nintendodork on February 03, 2010, 06:18:23 pm
1) Japan gets cooler stuff than us.  Always. :D

Not true, Maniac Mansion anyone?

& there are lots of stuff from the '80s that are cool. >:(
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JC on February 04, 2010, 09:50:26 am
12. It's OK to say "fuck." (http://www.famicomworld.com/forum/index.php?topic=607.0)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: 133MHz on February 04, 2010, 10:15:18 am
13) Soldiers might forget to wear their pants.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: L___E___T on February 04, 2010, 10:36:51 am
14 -

...That if you complete a great game and can prooved the justice of your culture, you indeed deserve heroic conglaturation.

(http://attackedbygorillas.com/files/image/flashback/fb_ghostbusters-e.png)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: mrdomino on February 04, 2010, 12:46:57 pm
15. Cartridges don't have to be grey.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: retroillucid on February 04, 2010, 02:53:01 pm
16 -  Can't save anything on a Brand New Sealed Famicom Disk   >:(
Title: Re: 1,000 Things You Learned from the Famicom
Post by: nensondubois on February 04, 2010, 04:15:19 pm
17. Don't feed the crocodiles.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: racso8 on February 06, 2010, 04:35:23 pm
I wished i lived in japan, therefore i could actually play mine!!!!
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JC on February 06, 2010, 04:48:46 pm
18. You can kill a super drunk if you're a dinosaur that shocks him with lightning that traps him in a huge bubble that you pop.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: MS-DOS4 on February 06, 2010, 05:10:25 pm
19. Buy lots of fine gauge sandpaper.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: nensondubois on February 06, 2010, 06:11:19 pm
20. Your jump height is determined by flawed physics.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: 133MHz on February 06, 2010, 06:14:09 pm
21. You can jump off straight walls if your height at the time of contact with the wall happens to be divisible by 16.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Jedi Master Baiter on February 06, 2010, 11:28:30 pm
22. Tetris was actually licensed to Tengen! :o
Title: Re: 1,000 Things You Learned from the Famicom
Post by: L___E___T on February 07, 2010, 07:51:17 am
23. Dodongo dislikes smoke.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: b1aCkDeA7h on February 07, 2010, 08:31:07 am
24. Pol's Voice really don't like loud noises.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: FamicomFreak on February 07, 2010, 10:31:21 am
25. Some hacks of original games are actually kewl (mario 8!!)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: nensondubois on February 07, 2010, 10:52:35 am
26. Babies can crawl fast, jump exceptionally high, and beat things to death with a single bell!
Title: Re: 1,000 Things You Learned from the Famicom
Post by: satoshi_matrix on February 07, 2010, 02:06:36 pm
27. Player 2 doesn't need Start and Select buttons. Player 1 doesn't need a microphone.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: b1aCkDeA7h on February 07, 2010, 05:02:10 pm
28. The Ice Climbers really did club seals.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: nensondubois on February 07, 2010, 06:38:40 pm
29. You can shoot red fireballs out of your right hand if you really try hard enough.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: senseiman on February 07, 2010, 06:53:58 pm
30: Taking carts out and blowing on them when they don't load only serves to make you more frustrated when they still don't load.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: mobiusclimber on February 07, 2010, 10:10:23 pm
31) That Japanese televisions have different channel frequencies that make using an RF a royal pain.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Chris Leach on February 09, 2010, 05:15:44 am
I can't read japanese no matter how hard I try!
Title: Re: 1,000 Things You Learned from the Famicom
Post by: 133MHz on February 13, 2010, 12:28:06 pm
34) Wall outlets in Japanese are called コンセント (Konsento), the term comes from concentric plug, a very archaic term that was used back when electricity was the new thing to have.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: leszek on February 13, 2010, 01:49:32 pm
35) You need to seat close to your tv.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: satoshi_matrix on February 14, 2010, 12:34:40 am
36. There are always new things to discover about the Famicom. Always.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JC on February 14, 2010, 07:24:58 pm
37. Some Disk System belts turn into sticky muck.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: ooXxXoo on February 14, 2010, 09:48:34 pm
38.- Top Loading is so much better than Front Loading...
Title: Re: 1,000 Things You Learned from the Famicom
Post by: NintendoKing on February 16, 2010, 01:31:59 pm
39. Trying out games without having any prior information about them, simply because they feel like brand new games and can often suprise you with how fun they truely end up being.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: lkermel on February 16, 2010, 02:06:47 pm
40. The biggest "What?" in video game history - "Yume Kōjō: Doki Doki Panic" & "Super Mario Bros. 2"
Title: Re: 1,000 Things You Learned from the Famicom
Post by: lkermel on February 16, 2010, 02:10:11 pm
41 - Japanese players take more care of their video game packaging than we do.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: MS-DOS4 on February 17, 2010, 03:25:44 pm
42. The Famicom is a living breathing animal. Treat it well. (http://www.youtube.com/watch?v=cUp7LmfCiBw)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: mycatisbigfoot on March 05, 2010, 12:09:09 am
43:Noa is Evil for not releasing Mother 1 (Earthbound zero)



Sorry for the major bump
Title: Re: 1,000 Things You Learned from the Famicom
Post by: satoshi_matrix on March 05, 2010, 03:14:11 pm
44. We probably will never get a Famicom port of Megaman 9 because of the extreme differences in coding and size.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JC on March 06, 2010, 12:38:24 pm
45. Snake Rattle N Roll was ported to Famicom from NES.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Jedi Master Baiter on March 06, 2010, 05:43:47 pm
46. Sometimes pirated games are better than official ones

(By the way, 1,000 is a lot - we're bound to forget stuff & begin repeating ourselves.)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: 133MHz on March 06, 2010, 07:03:08 pm
Quote from: Jedi QuestMaster on March 06, 2010, 05:43:47 pm
(By the way, 1,000 is a lot - we're bound to forget stuff & begin repeating ourselves.)


I've already mentioned that, second post. :P
I think we can easily get to 100, though. :)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Jedi Master Baiter on March 06, 2010, 11:48:36 pm
Quote from: 133MHz on March 06, 2010, 07:03:08 pm
I've already mentioned that, second post. :P

47. Boobs, in any form (even when pixelated), distract me a lot
Title: Re: 1,000 Things You Learned from the Famicom
Post by: NintendoKing on March 07, 2010, 10:08:39 am
48. A simple sprite editing of Mario/Luigi into almost all games can cause the game to be more fun.
(IE: Armadillo - Mario IV)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: satoshi_matrix on March 07, 2010, 06:14:53 pm
49. ROM Hacks have risen progressively in quality over the years and now many recent ROM hacks are as good as or even better than many officially made NES games at the time.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: triforcedx2 on August 19, 2012, 10:43:55 pm
50. That turtles can fly and are capable of commanding armies in order to destroy kingdoms ruled by mushroom people.  :mario:
Title: Re: 1,000 Things You Learned from the Famicom
Post by: DerZocker on August 20, 2012, 09:47:16 am
51. 8-Bit consoles are capable of understandable speech samples
Title: Re: 1,000 Things You Learned from the Famicom
Post by: YoshiFan501 on August 20, 2012, 01:53:37 pm
52 the NES power adapter does not work
Title: Re: 1,000 Things You Learned from the Famicom
Post by: fredJ on August 20, 2012, 02:07:32 pm
nice 2-year bump

53. I don't need my sofa, except to put games on. Which confuses my guests.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Cheetahmen on August 20, 2012, 02:17:46 pm
54) Famicom and Mega Drive carts are about the same size as audio cassettes.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: 232stinger on September 18, 2012, 04:04:30 pm
55.  Great games will always be remembered fondly, regardless of graphics.  Gimmicky games (no intentional reference to Gimmick) will be forgotten.   
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Cheetahmen on September 18, 2012, 04:24:10 pm
56) On the subject, the very worst games (I'm looking at you, Transformers) will always be more recognised than just plain bad ones. :bomb:
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JohnnyBlaze on September 18, 2012, 10:43:17 pm
57. That Famicom Disk System games have the best packaging ever!

58. That there is nothing wrong with a company making a game to tie in with a product when it's done CORRECTLY(I.e. All Night Nippon Super Mario Bros, Gradius Archimedes Hen, Doki Doki Panic, etc) unlike Atari which had many games made just to cash in and sucked HORRIBLY(i.e Chase The Chuckwagon, Tooth Protectors, etc)

59. That we were lied to for many years about what sequel was the right one to Super Mario Bros.

60. That R.O.B. the Robot was a useless hunk of plastic that only served as a Trojan Horse to get Americans to buy an NES.







Post Merge: September 18, 2012, 10:45:36 pm

Quote from: retroillucid on February 04, 2010, 02:53:01 pm
16 -  Can't save anything on a Brand New Sealed Famicom Disk   >:(


Not true as I bought a couple of new Famicom Disk System games and was able to save just fine.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Cheetahmen on September 19, 2012, 02:01:41 am
Quote from: JohnnyBlaze on September 18, 2012, 10:43:17 pm60. That R.O.B. the Robot was a useless hunk of plastic that only served as a Trojan Horse to get Americans to buy an NES.


Can't have been that useless if its purpose was so that toy stores would sell the NES. ;D

61. Superman games are nearly always awful. :-\
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Nightstar699 on September 19, 2012, 02:13:51 am
62. Batman games, on the other hand, are nearly always spectacular. Especially when made by SunSoft.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Cheetahmen on September 19, 2012, 02:17:45 am
Quote from: Nightstar699 on September 19, 2012, 02:13:51 am62. Batman games, on the other hand, are nearly always spectacular. Especially when made by SunSoft.


Provided that neither Acclaim nor Tiger Electronics are involved. :P

62. Many of the best FDS games went to the NES but not the Famicom.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Nightstar699 on September 19, 2012, 02:37:54 am
I've learned to generally stay away from both those companies, luckily. They ruin dreams, man.

64. The plethora of piracy on the Famicom allows me to get games I otherwise couldn't afford, such as Flintstones: Surprise At Dinosaur Peak and Gimmick. Thanks piracy!

Edit: By the way, we have two 62s, and no 63. But that's alright, just how we roll on FW.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: RainLink on September 19, 2012, 09:49:14 am
65. The princess is always in another castle. (Execpt in the eighth castle but that's beside the point)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: YoshiFan501 on September 19, 2012, 12:00:30 pm
66) freshly melted rubber smells bad.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: egg_sanwich on September 19, 2012, 07:52:07 pm
67 - Rubber disk drive belts don't last for 25 years
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Frank_fjs on September 19, 2012, 08:03:13 pm
68. Slamming the eject button and popping a cart into the air like a toaster is fun, though not very productive.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JohnnyBlaze on September 20, 2012, 08:31:42 pm
69.(heh heh heh 69 huh huh huh) The Twin Famicom's eject is so powerful that you can use it as a weapon to eject cartridges like projectiles.

70. The FDS unit is interchangeable with the Twin Famicom disk drive.

71. The wrestling games made for the NES/Famicom were HORRIBLE, except for the original Pro Wrestling.

72. No matter WHAT system I play it on, WWF Wrestlemania Challenge doesn't seem to want to work.

73. In WWF Wrestlemania Challenge, you can play with "Yourself", but just like real life, you won't get very far and it offers no reward at all.....

74. Listening to "Take My Breath Away" with the wife reminded me of something today: When trying to land the plane in either Top Gun game, up is down and down is up....

75. Super Pitfall is the WORST Pitfall game....ever...so much so that I call it "Super SHITfall"

76. When a game is about to kick your ass, it's perfectly acceptable to turn the game off and say that the game "reset itself". I've got the wife and my friends using that line ever since I learned that trick at my best friend's house while breaking out his NES.

77. The 6th world of Ninja Gaiden is the ULTIMATE definition of torture....

78. Despite being hard wired into the system, the Famicom controllers CAN be replaced by even the most novice of user.

79. The first Teenage Mutant Ninja Turtles game sucked balls. The next one's better.

80. All Acclaim was good for in the early days was taking games from other Japanese publishers and marketing them as their own, starting what would later become known as the Acclaim standard of laziness and the LJN rainbow of shit.....

Title: Re: 1,000 Things You Learned from the Famicom
Post by: Cheetahmen on September 21, 2012, 03:21:44 am
Quote from: JohnnyBlaze on September 20, 2012, 08:31:42 pm77. The 6th world of Ninja Gaiden is the ULTIMATE definition of torture....


That reminds me,

81. Whoever programmed the NES version of Dragon's Lair was a masochistic arsehole. >:(

82. Nintendo were very lenient (not as much as they are with the Wii, but still) when handing out the seal of approval on NES games, as evidenced by how awful a large number of games were in the NES' library.

83. There's about 50 baseball games on the Famicom/NES. Seriously, who wants to play that many games based off one sport? ???
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JohnnyBlaze on September 21, 2012, 08:44:46 am
Quote from: Cheetahmen on September 21, 2012, 03:21:44 am
Quote from: JohnnyBlaze on September 20, 2012, 08:31:42 pm77. The 6th world of Ninja Gaiden is the ULTIMATE definition of torture....


That reminds me,

81. Whoever programmed the NES version of Dragon's Lair was a masochistic arsehole. >:(

82. Nintendo were very lenient (not as much as they are with the Wii, but still) when handing out the seal of approval on NES games, as evidenced by how awful a large number of games were in the NES' library.


Oh YES! I used to own Dragon's Lair as a kid. We got the game because we loved the arcade game. But, when we got it home, we were REALLY disappointed. I'm still scarred playing that first stage over and over again....

As for the Nintendo Seal of Quality. I think we all learned early on ESPECIALLY with ANY LJN game, that it was good for shit. All it mean was that company paid a licensing fee to Nintendo and got their shit released.

Which reminds me:

84. The Nintendo Seal of Quality is anything but. It's supposed to be a Seal of Quality, yet so many shitty games were released that you begin to question who was in charge of making the decisions what games made the cut and what didn't...

85. Almost all games based on movies for the NES/Famicom suck major ass.....
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Cheetahmen on September 21, 2012, 09:47:06 am
Quote from: JohnnyBlaze on September 21, 2012, 08:44:46 am85. Almost all games based on movies for the NES/Famicom suck major ass.....


I can think of a few good ones. ;) The Batman games, The Goonies and any Disney movie adaptations that Capcom did for the NES come to mind. Also,

86. Journey to Silius was supposed to be a Terminator game; pity really, as the Terminator game that Radical Entertainment/Mindscape did is one of the worst games released for the console.

87. If you find a NES game developed by Radical Entertainment, avoid it because it makes almost anything published by LJN look like a masterpiece in comparison.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Jedi Master Baiter on September 21, 2012, 11:07:30 am
Quote71. The wrestling games made for the NES/Famicom were HORRIBLE, except for the original Pro Wrestling.


Does Tsuppari Oozumou count? ;D

Quote
When trying to land the plane in either Top Gun game, up is down and down is up....

Well duh, it's inverted. But saying 'Up' when it means 'Speed Up' is unforgivable.

Quote78. Despite being hard wired into the system, the Famicom controllers CAN be replaced by even the most novice of user.


Tell that guy (http://www.youtube.com/watch?v=JfYPCdTslqA&feature=g-all#t=2m34s).

Quote79. The first Teenage Mutant Ninja Turtles game sucked balls. The next one's better.


I liked it. :(

Quote from: JohnnyBlaze on September 21, 2012, 08:44:46 am
86. Journey to Silius was supposed to be a Terminator game; pity really, as the Terminator game that Radical Entertainment/Mindscape did is one of the worst games released for the console.

One of the worst? Nah. Mediocre - yes. It's a shame nonetheless.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JohnnyBlaze on September 21, 2012, 12:30:31 pm
Quote from: Jedi QuestMaster on September 21, 2012, 11:07:30 am
Quote71. The wrestling games made for the NES/Famicom were HORRIBLE, except for the original Pro Wrestling.


Does Tsuppari Oozumou count? ;D


Don't know what that is. All I've played are the WWF and WCW games, Pro Wrestling, Tag Team Wrestling, MUSCLE, and Tecmo World Wrestling.

Quote

Quote79. The first Teenage Mutant Ninja Turtles game sucked balls. The next one's better.


I liked it. :(


This song says it all:

http://www.dorkly.com/video/25541/dorkly-bits-nes-ninja-turtles-theme-song (http://www.dorkly.com/video/25541/dorkly-bits-nes-ninja-turtles-theme-song)


Quote
Quote from: JohnnyBlaze on September 21, 2012, 08:44:46 am
86. Journey to Silius was supposed to be a Terminator game; pity really, as the Terminator game that Radical Entertainment/Mindscape did is one of the worst games released for the console.

One of the worst? Nah. Mediocre - yes. It's a shame nonetheless.


I don't think I said that lmao
Title: Re: 1,000 Things You Learned from the Famicom
Post by: L___E___T on September 22, 2012, 03:18:13 pm
88. Round concave plastic buttons are better than flat square, rubber buttons.

Spoiler
chiming in now because 88 is a lucky number in some parts - I was born on the luckiest day of the year in my area and my gf's name is lucky.
[close]
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Cheetahmen on September 22, 2012, 03:29:55 pm
Speaking of 88: ;)

89. The Back to the Future video game isn't as bad as a lot of people make it out to be. (Not in my opinion, at least) It's more like an average early NES game if anything. Hell, it's way better than Part II & III on the NES.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Nightstar699 on September 22, 2012, 07:35:54 pm
Quote from: Cheetahmen on September 22, 2012, 03:29:55 pm
Speaking of 88: ;)

89. The Back to the Future video game isn't as bad as a lot of people make it out to be. (Not in my opinion, at least) It's more like an average early NES game if anything. Hell, it's way better than Part II & III on the NES.


Love hearing an opinion like this. Most people will just agree with whatever AVGN says without even playing the game first.

90. As much as people complain about great Famicom exclusives never coming to NES, that situation is also quite common vice versa.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Cheetahmen on September 23, 2012, 02:35:39 am
91. Way too many people are too lazy to find out that LJN never developed games. Then again, given that most of the games they published were pretty bad they probably rushed the developers or something.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Nightstar699 on September 23, 2012, 07:06:52 am
Most people think I'm trolling when I say I like Karate Kid on NES more than I like Super Mario Bros. 3.

92. Much of the time, the lower the number of games on a multicart, the better they will be.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: triforcedx2 on September 23, 2012, 11:24:56 pm
93) That melted rubber belts are a bane to all famicom collectors.  :fire:
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Nightstar699 on September 23, 2012, 11:36:00 pm
Quote from: triforcedx2 on September 23, 2012, 11:24:56 pm
93) That melted rubber belts are a bane to all famicom collectors.  :fire:


I guess I'm an ignoramus because I honestly don't get what this is referring to.

94. That video game cartridges can come in all colours: black, white, green, blue, orange, red, raw umber, purple, etc... and still coexist peacefully. In some ways, the Famicom cartridges are more humane than the human race which plays them. Or something like that.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JohnnyBlaze on September 24, 2012, 12:29:25 am
Quote from: Nightstar699 on September 23, 2012, 11:36:00 pm
Quote from: triforcedx2 on September 23, 2012, 11:24:56 pm
93) That melted rubber belts are a bane to all famicom collectors.  :fire:

I guess I'm an ignoramus because I honestly don't get what this is referring to.


He's talking about the belt for the Famicom Disk System

95. Nintendo of America must be made up of vampires because they are all afraid of crosses and crucifixes and will go to the ends of the Earth to remove all references to them from their games.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: RainLink on September 24, 2012, 05:31:04 am
Quote95. Nintendo of America must be made up of vampires because they are all afraid of crosses and crucifixes and will go to the ends of the Earth to remove all references to them from their games.


That seriously just made my day.  :cherry:

96. Mario + Sonic the Hedgehog = Somari the Adventurer

That's just basic Famicom Pirate knowledge  :D
Title: Re: 1,000 Things You Learned from the Famicom
Post by: TanookiSuitSam on September 24, 2012, 05:08:25 pm
97. Love, even in pixel form, is great. :)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: YoshiFan501 on September 24, 2012, 05:32:35 pm
98. there are more pirate games than real ones

99. the famicom has the best sound of any 8 bit console

100. i got the 100th thing and the famicom's 15 pin adapter is too deep for dit
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Frank_fjs on September 24, 2012, 05:57:24 pm
Have to disagree with 99, the C64 has the best chip audio of any console. :)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: YoshiFan501 on September 24, 2012, 05:59:26 pm
ok you got me there. The SID(?) Chip does do a great job
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Nightstar699 on September 25, 2012, 04:59:55 am
But the C64 doesn't have this: http://www.youtube.com/watch?v=6uqQofm3zTU I'd say the Famicom has the best music out of any console ever, but that's just my opinion.

101. Apparently Japanese gamers liked their Mahjong and baseball. A LOT.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Frank_fjs on September 25, 2012, 05:08:51 am
Quote from: Nightstar699 on September 25, 2012, 04:59:55 am
But the C64 doesn't have this: http://www.youtube.com/watch?v=6uqQofm3zTU


Nah, but the C64 has this: http://www.youtube.com/watch?v=CoGFV_xxR64
Title: Re: 1,000 Things You Learned from the Famicom
Post by: L___E___T on September 25, 2012, 10:59:30 am
Heh, the C64 doesn't have anything on this:
http://www.youtube.com/watch?v=aU0GEcU63qw
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Nightstar699 on September 25, 2012, 12:23:09 pm
Quote from: L___E___T on September 25, 2012, 10:59:30 am
Heh, the C64 doesn't have anything on this:
http://www.youtube.com/watch?v=aU0GEcU63qw


Ah dude, since my copy of Gimmick is a pirate, it doesn't have the extra sound channels. That's why I always have headphones on and listen to YT uploads of the OST as I play it. I didn't care much for it at first, but that game is kinda starting to grow on me.

102. Many of the best games happen to be the least well known ones.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Epic_Lotus on September 25, 2012, 01:22:22 pm
103.  Japanese kids are apparently supposed to know a lot of English to play their Famicoms.  I couldn't believe my SMB cart had no Japanese in the game!
Title: Re: 1,000 Things You Learned from the Famicom
Post by: P on September 26, 2012, 03:38:05 pm
They probably play it without understanding what it says. When I played it for the first time I could hardly read my own language and absolutely not English. Not that you worried about such things back then.

Besides just adding katakana would mean around 50 extra sprites in the picture memory while Latin letters are less than 30. English is also seen as cool in non-English speaking countries especially for young kids.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: triforcedx2 on October 03, 2012, 07:23:08 pm
Most of them have a pretty decent understanding of basic English words. Its the grammar and sentence structures that really tear them a new one. So most of them should be able to play those games with relative ease and think it's pretty cool that their game has that spiffy English language in it. And some of them just like to skip everything and get to the action.  ;D

source: English teacher in Japan
Title: Re: 1,000 Things You Learned from the Famicom
Post by: P on October 04, 2012, 12:34:49 am
But that must be at least high school students or so right? Kids can't understand English yet and that's the same for all non-English speaking countries not just Japan.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Nightstar699 on October 05, 2012, 07:59:37 am
104. They must have played their games sitting right up next to the TV, as the controller cord length on the original FC system is absurd. Or perhaps they just moved their systems right up next to them.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: eCockpit on October 12, 2012, 06:28:30 pm
105.  Raccoons can fly and turn into statues.  :redcart:
106.  If you think cheap armor is going to help you rescue your girlfriend from the devil, you're gonna have a bad time.  :pow:
107.  It's dangerous to go alone.  Take a sword with you.  :link:
108.  Capcom cannot predict the future.  It's 2012.  Where's Mega Man?  :question:
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Cheetahmen on October 13, 2012, 02:27:14 am
Quote from: eCockpit on October 12, 2012, 06:28:30 pm108.  Capcom cannot predict the future.  It's 2012.  Where's Mega Man?  :question:

Speaking of which,

109. Ken from Street Fighter never fought some weird alien things in 2010. ::)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: eCockpit on October 13, 2012, 04:37:58 pm
Quote from: Cheetahmen on October 13, 2012, 02:27:14 am
109. Ken from Street Fighter never fought some weird alien things in 2010. ::)


Right you are.   8)  Oh, and before I forget...

110. If all else fails, use fire!   :fire: :fire: :fire:
Title: Re: 1,000 Things You Learned from the Famicom
Post by: Jedi Master Baiter on October 13, 2012, 09:16:46 pm
Quote from: eCockpit on October 13, 2012, 04:37:58 pm
110. If all else fails, use fire!   :fire: :fire: :fire:


Fun fact: fire destroys fire. (http://www.youtube.com/watch?v=gG5YcaRm_10&list=UUdINSzXbxXHJCb-kHg2U0xw&index=13&feature=plcp#t=2m18s)
Title: Re: 1,000 Things You Learned from the Famicom
Post by: JohnnyBlaze on October 14, 2012, 07:05:33 pm
111. Contrary to popular belief, you cannot get sick from eating rotten meat. In fact, it will regain your health.
Title: Re: 1,000 Things You Learned from the Famicom
Post by: eCockpit on October 14, 2012, 09:12:51 pm
Quote from: JohnnyBlaze on October 14, 2012, 07:05:33 pm
111. Contrary to popular belief, you cannot get sick from eating rotten meat. In fact, it will regain your health.

And going off of that...
112. Killing evil monsters  :octorok: :octorok: will sometimes give you money or Valentine's Day candy that will heal your wounds.