Before I go saying any thing, this is the feedback from a person that had the chance to play/use Project Natal. Read below.
QuoteI was one of the first people to try it out at E3 when it was first on show and it was magnificent. it has been criticised as a rip off of eye toy but it is so much more, in one demo game it was actually 3d you! not like a 2d picture of you, in the demo you had to draw a sword and defend against attacks from the enemy and then attack them. I find this better, this stops the stupid accidental civilian kills in games like assassins creed 2.
Source: http://www.amazon.co.uk/Microsoft-Project-Natal-Xbox-360/dp/B0036DDW2G/ref=sr_1_2?ie=UTF8&s=videogames&qid=1270930057&sr=8-2
From what I saw and read, P. Natal will be what I want to have.
And now, please comment but no fanboy because it causes trash talking like an example below.
Troll: It sucks.
Human: Have you tried?
Troll: No.
Human: Then stfu, because since you didn't try it yourself, you can't judge it.
Troll: *doesn't reply*
It's always like this.
I'm not a fanboy but if I was, I'd be a Sega fanboy. ;D
It's certainly a great piece of technology, but I don't know how well it'll translate into a video game controller.
Yeah! More motion control crap, guess the world of gaming is shifting to peripherals that suck. Whatever I haven't tried it yet but motion controls suck imo.
This might be cool, but I don't think Microsoft has a real chance with this. The Xbox 360 is already five years old and if past console life cycles are any indication, the 360 is already in its golden years. There is no way that M$ can sell Natal for less than $100, which is a lot to stomach for a controller of any sort. For new users looking to buy a new console, the Wii already comes with motion control and is far cheaper.
I ultimately think that Microsoft should do what Nintendo did. Originally, they planned on releasing the Wiimote as a Gamecube specialty controller, but instead put it on the shelf and designed it as the primary controller for their next system. M$ should probably do something like that if they want to be successful.
I don't think MS sees it as a primary control device. Honestly, for the "hardcore" market that they cater to, it would really be pretty dumb for them to switch to motion controls as the primary device. As an add-on, there's no reason it couldn't continue to work with their next console. Natal's magic is all done in software, actually, so it would only get better on their next console.
The biggest hurtle I think MS has is the price. Now, you can get Wiimotes for $30-40, which is still kind of steep if you ask me. Even if they unveil a killer app for natal, I'm not sure if I'm interested. I dunno, it just takes a lot for me to become interested in seemingly gimmicky controllers. I only bought a PowerGlove a few years ago and when was that introduced? 1989?
hopefully every single game still has a regular control option unlike the wii where one in a hundred games allow you to use regular controls ::)
Quote from: Cam3ronFW on April 11, 2010, 11:49:26 am
hopefully every single game still has a regular control option unlike the wii where one in a hundred games allow you to use regular controls ::)
If I read correctly about the new Zelda game for Wii a regular controller won't do it, it has to be Wii nunchuk, Wii motion and a third one I don't remember.
So it'll be hard to play Zelda like that holding 3 devices at once. I guess it's to make the game more advanced.
I hope I'm wrong, because I'm in for the new Zelda if it stays "regular".
Quote from: Cam3ronFW on April 11, 2010, 11:49:26 am
hopefully every single game still has a regular control option unlike the wii where one in a hundred games allow you to use regular controls ::)
Out of the 56 Wii games I have sitting on a shelf next to me, only 5 of them exclusively use motion controls, and those games are Wii Sports, Wii Sports Resort, Wii Fit, Wii Play, and WarioWare Smooth Moves. The rest are compatible with a Gamecube controller, a classic controller, and/or holding the Wii remote sideways.
I've seen Natal, it's better than you would guess. Better than Move, let's say that at least.
Quote from: L___E___T on April 19, 2010, 12:04:20 pm
I've seen Natal, it's better than you would guess. Better than Move, let's say that at least.
Hum, nice.
I consider Move a v2.00 Wii motion controller, I don't see much innovation that Sony made, just made it better for the user.
With Natal it's not needed to use a controller, just your own hands, ya know.
LET, I can't compare Natal to Move honestly, but if it was Move to Wii, well yeah.
It's funny because as mad as that sounds, Sony are considering it as an equivalent in their arsenal :D
Even though natal will just use your hands, here's betting that useless plastic shaped garbage will come out in an effort to enhance the experience of flailing your arms around JUST LIKE THE WII.
Oh, and that goes for Sony Move too.
Actually, since both of them are camera-based, you probably could bundle a game with some props. Like, if you had a fake dagger and a fake longsword, the games would be able to tell which one you are holding and represent that in the game.
With Natal I've been thinking about using the real stuff for the games, like real guns, bats, tennis, etc..
You can use plastic fakes but since it's possible to get the real deal, I'd sure go for it.
Hein, but how would real guns work on Natal? They need bullets to work, ah what the hell, they'll figure it out.
Quote from: FamicomRetroGamer on April 20, 2010, 02:23:35 pm
Hein, but how would real guns work on Natal? They need bullets to work, ah what the hell, they'll figure it out.
Having an LED in the barrel that lights up when you pull the trigger would work. Natal will know where the gun is and a bright LED would be incredibly simple for its camera to "see".
Oh yeah I forgot that, now I remember.
I wish I was at E3 to test Natal out.