It's unbelievable but I've discovered only recently how great the first Zelda game is!
I'm drawing my maps and fighting my way through the fourth dungeon already :)
I would like to ask "the old fashioned way" about how to save your game during gameplay, beause I am able to do that only by loosing all the hearts on the Game Over screen - I know I can search for some walkthrough for the info and everything I need, but where's the fun from asking your friends about solutions these days (I don't want to just >google (http://www.justfuckinggoogleit.com)< it again... :'( ).
So does anybody remember it? Or any other great memories? ...I was so happy fighting a dragon in one of the dungeons, you don't get to kill a dragon so often these days :D
(http://sanaebryson.files.wordpress.com/2010/04/small_link_dragon.jpg)
i think thats the only way to save man... lol
i was playing this game on the famicom the other day with friends , taking turns doing each dungeon. We actually skipped a couple and had to go back :P
Theirs a neat trick to do on dungeon 6 too!
check this out
http://www.youtube.com/user/punkr13?feature=mhum#p/a/u/0/37PlCwuW_So
i did that the other day :)
as for fav moments... beating some dungeons without getting the maps,compass and items :P
Press start to enter the item screen and then on Controller II: Hold Up and Press A.
It's in the manual if you have it. I also always killed myself when I wanted to save in Zelda 2 as a kid as I couldn't read the manual.
Nice! Does the microphone trick work on NES version when played on the famicom through an adapter (that's my setup) ? Those yellow beasts are really hard to kill...
And no, I don't have the manual but I have seen a scan of it somewhere on the web... So UP+A and it goes to the save screen?
Neat ;)
Post Merge: April 21, 2011, 03:28:08 am
EDIT: Searching for a high-res image of this map:
http://mudron.bigcartel.com/product/map-of-hyrule
Yes, that way it is possible to beat the game with 0 Game Overs. Zelda 2 counts the number of times you save and not deaths though so it doesn't matter much in that game...
I think I heard somewhere that they didn't remove that weakness for the Pols Voice in the NES version. Try it out and report here, I would like to hear your findings. I got the Japanese cartridge version of the game but I couldn't kill them with the microphone... Maybe there are something wrong with my controller (I can hear my voice from the TV speakers though).
They added another weakness in the NES version that you can try figure out if the mic doesn't work. Try out various weapons.
I feel very nostalgic to share zelda secrets again! I envy you, you have a lot to discover now!
Here is another hint: There are a lot of secrets in the overworld, try using bombs on rock walls. Try out other items on various things as well.
Edit: Wow that map is beautiful and has Zelda 2 as well! I wish Nintendo did something for Zelda this year. Let's hope they will do something for 30th anniversary.
Quote from: jpx72 on April 21, 2011, 02:27:43 am
EDIT: Searching for a high-res image of this map:
http://mudron.bigcartel.com/product/map-of-hyrule
This one is a little bigger: http://tinyurl.com/68d99p4 (http://tinyurl.com/68d99p4)
Or this one:
http://www.zeldadungeon.net/images/News/11-03-14-Overworld-Map.jpg (http://www.zeldadungeon.net/images/News/11-03-14-Overworld-Map.jpg)
hehe wow, I didn't know that was the way to save on zelda 1 >.> wouldve helped the other day too.
and those maps are really neat, that have heart container locations too... but me/friends where trying to beat the game without internet :P
Sadly, there is no way that I recall to perform the same trick on the FDS version, which is essentially the only one I play. Assuming it is, does anyone know how to trigger the '
Save/Continue/Retry' menu without death in '
Zelda no Densetstu'?
I'm pretty sure the cartridge versions do not work with the
mic input. At the least, I don't recall it working with '
Zelda no Densetsu 1' (teal cartridge), and I don't remember if the NES cart did or did not work with it. I'm remembering that it didn't, but I could be mistaken. The weakness to the other weapon, which does not exist in the FDS version.
This is the primary reason for the cartridge re-release in Nippon, as the game couldn't work correctly on the New Famicom (A/V). :bomb:
The "trick" to bring up the save screen should work in all versions. I'm pretty sure I saw it in a scan of the Japanese manual of the FDS version. It also works in Zelda 2 as mentioned before.
About the mic input, it seems to work in that video that punkr13 posted, and it looks like they are playing the teal cartridge version. I didn't get it to work with mine though, I should try it again sometime.
The teal cartridge version has several things from the NES versions making me think it is the same version with just Japanese script inserted. For example the music seems to be like on the NES and the bible is called "magic book" with roman letters (but it still says "bible" in Japanese beneath the roman letters).
Edit: I now confirmed that the save screen trick is explained on page 14 in the FDS version manual, from a scan of it I found online. It should definitely work in the FDS version.
Ya the Mic Trick worked - with the cartridge legend of zelda on the famicom. (see video above)
And it does works in every room they are in. In the same dungeon theirs a room with bats,mummies and those pesky rabbits! :P
Basically have a friend blow/say something into the mic 'loud' and they die.
makes sense those are the ones weak to noise because they are rabbits o.O!
Hello
I have succesfully performed the save game feature, but it took me a while untill I found out the game must be on the "items screen" (push start). Remember I'm using NES cartridge with an adapter on Famicom.
But sadly the mic-trick doesn't work, but the arrow-trick DOES! One arrow can kill multiple yellow beasts at once, I succesfully killed 4 on one shot!
Hey and thanks for the higher resolution maps :)
Meh it's a marvelous game, I don't remember getting into a famicom game so much since... I don't remember :D
I'm sorry if my explanation wasn't clear enough.
I noticed it's officially called Sub Screen in the manual. And it shouldn't matter what version you are playing, or what setup you are using, this is the same on all versions.
Yes they added that weakness because of the absence of the mic. In the FDS version they are immune to arrows as Xious said. The English manual still says that they are weak to sound though, so everyone gets confused.
Yeah it really is a masterpiece! Good luck finding the triforce!
to sound... hmm i wonder if you use the flute would it kill them all too?
No, the flute doesn't. I remember being confused about that as a kid after reading the manual.
It doesn't help that there is a in-game hint that a digdogger doesn't like certain sounds...
The reason that it (the save screen) didn't work for me is probably because I remembered it a bit funny... I was pausing the game (with 'select') before sing A+U on Controller II, not entering the sub-screen with 'start'. Oh well, 'tisn't as if I was going for a perfect game, but it's occasionally time-consuming to be trapped in a dungeon with no bombs. :star:
At least the bit about the digdogger is true. :bomb:
Zelda no Densetsu is really a magic game. It has a wonderful and dreaming atmosphere.
I think that the voices that say Miyamoto used its childhood memories to create this game are true.
I really like how there are some mechanics shared with Mario games, despite having opposite gameplay: the flute appears also in Super Mario Bros 3 and the clock really reminds the invincibility star.
And you are right, in the Western versions Pols Voices are weak to arrows because NES controllers had no microphone, but I didn't know that the Famicom cartridge version had that weakness mantained. After all it makes sense because the AV Famicom had no microphone on the controllers.
Moreover, it's full of secrets both in the overworld and in dungeons, but many of them are really HARD to find.
If you want to try a good challenge, the second quest is all you want.
I appreciate Link no Bouken too, I never understood why is always underestimated on the Internet.
The Famicom (cartridge version) release has the NES weakness for Pols Voice due to the lack of a microphone on the New Famicm (A/V) that was released prior to the cartridge re-release. In fact, that was the reason behind re-releasing it in cartridge format in the first place, as the New Famicom (A/V) can't run the original (FDS) release as designed. In fact, if I remember rightly, it was a 'launch title' for the redesigned system.
In other words, the reason they made the cartridge version was for people that purchased the New Famicom (A/V) so that they could defeat the enemies in the game. I'm curious now what the cartridge re-release manual states about Pols Voice though. I don't recall inspecting it in the past...
I agree though: Zelda no Densetsu is one of the few titles that I can sit down to play casually and find myself not wanting to put away. It's easiy the No.1 on my personal list of the best Nintendo titles of all time.
Quote from: Xious on April 23, 2011, 03:27:28 pm
At least the bit about the digdogger is true. :bomb:
Yeah. Before I had learned what each monster is called, this hint just helped to confuse me even further though.
Quote from: Ice Man on April 23, 2011, 04:00:08 pm
I appreciate Link no Bouken too, I never understood why is always underestimated on the Internet.
I really agree with you! That was my first Zelda game and I'm probably more familiar with it than the first Zelda. It was made in the RPG boom and it is truly a masterpiece of an Action RPG. I really hope that they will bring some more RPG features like an experience points system in a future Zelda game. I hope to play through the FDS version of it soon as it is very different from the NES versions. I played it a bit and it seems to be a lot harder for some reason.
OK I happen to have the teal cartridge version of Zelda 1 so I checked the manual now.
First the original for comparison.
FDS Manual:
●ポルスボイス耳の大きなオバケ。大きな音に弱いという弱点を持つ。
My translation:
●Pols VoiceA monster with big ears. It has a weakness against loud noise.
Then the teal cartridge.
Cartridge Manual:
●ポルスボイス耳の大きなオバケ。見かけはかわいいが強敵だ。
My translation:
●Pols VoiceA monster with big ears. Appears cute but it is a formidable enemy.
It looks like they covered it up quite nicely.
Many thanks for the discussion, usefull hints and clues! It's interresting how the game evolved through the Famicom lifespan.
I love this Zelda although I have already played through Ocarina, Link to the past and Twilight princess! The gameplay seems odd at first look, but in a few minutes you are playing it like Super Mario. It certainly is one of the best programmed games for Famicom.
All right, I'm off to gain rupees for the blue ring ;)
If you are looking for scans of instruction booklets for NES games go to vimm.net and click on the manual project. Here is a link to The Legend of Zelda http://vimm.net/manual/index.php?p=details&system=NES&id=783. You can download them in .pdf or view them on the site. I do not recall if you have to download Vimm's manual viewer or not.
Nice to see that people still enjoy this 25 year old masterpiece. As this game was quite badly localized as many other Japanese games at the time, (the engrish dialogue on its own have become legendary) I have always wondered what the original quotes was really about and what they were referring to. As I have absolutely no knowledge in the Japanese language, I was pleased when I found this site: http://www.lltvg.com/wiki/The_Legend_of_Zelda/ja-en
When I sorted out the dialogue for that page, I noticed that these lines were completely changed for the NES localization:
Level 1
NES:
EASTMOST PENNINSULA IS THE SECRET.
FDS:
オカネガナクナレバ ヤ ハ ツカエナイ
お金がなくなれば、矢は使えない。
Literal translation:
If you don't have money, you can't use arrows.
Level 5
NES:
SECRET POWER IS SAID TO BE IN THE ARROW.
(this one was necessary as NES lacked the microphone feature)
FDS:
オトニヨワイ イキモノガイル
音に弱い生き物がいる。
Literal translation:
There is a creature that is weak against noise/sound.
Level 7
NES:
THERE'S A SECRET IN THE TIP OF THE NOSE.
FDS:
メガネイワ ハ シヘノ イリグチ
眼鏡岩は死への入り口。
Literal translation:
Spectacle Rock is the entrance to death.
Level 8
NES:
SPECTACLE ROCK IS AN ENTRANCE TO DEATH.
FDS:
デスマウンテンデ ヤヲ サガセ
デスマウンテンで矢を探せ。
Literal translation:
Search for an arrow on Death Mountain.
Level 8
NES:
10TH ENEMY HAS THE BOMB.
FDS:
ライオンノカギヲサガセ
ライオンの鍵を探せ。
Literal translation:
Search for the lion key.
Level 9
NES:
PATRA HAS THE MAP.
FDS:
イチバンウエ ノ サカ イメヲ コワセ
一番上の境目を壊せ。
Literal translation:
Break the topmost barrier.
(no idea what this is referring to?)
Level 9
NES:
EYES OF SKULL HAS A SECRET.
FDS:
アカイユビワヲ ミツケタカイ
赤い指輪を見つけたかい?
Literal translation:
Did you find the red ring?
Level 6, 2nd Quest
NES:
SOUTH OF ARROW MARK HIDES A SECRET.
FDS:
ミズウミノ キタ ニハ ヒミツガ アル
湖の北には秘密がある。
Literal translation:
There is a secret north of the lake.
Quite interesting... the NES dialogue doesn't even look like mistranslations, it just looks like the localization staff came up with their own weird lines in some instances, and in most cases they don't make any sense at all. No wonder we were scratching our heads when we were first playing this game on the NES. It's also interesting that they changed around the clue "Spectacle Rock is an entrance to death." to another dungeon, probably just a misstake. Make sure to check out their other translation projects if you're interested, I found their "Zelda 2" translation equally interesting.
Ha that's hilarious! This really seems like the translators weren't translators at all, just some guys playing Zelda and thinking out their own hints... they could've done better :D
Thanks for posting!
Quote from: Xious on April 21, 2011, 12:49:21 pm
I'm pretty sure the cartridge versions do not work with the mic input. At the least, I don't recall it working with 'Zelda no Densetsu 1' (teal cartridge), and I don't remember if the NES cart did or did not work with it. I'm remembering that it didn't, but I could be mistaken. The weakness to the other weapon, which does not exist in the FDS version.
It does work on the Cart version. I have tried successfully in the past.
Quote from: P on April 21, 2011, 03:30:14 am
Yes, that way it is possible to beat the game with 0 Game Overs. Zelda 2 counts the number of times you save and not deaths though so it doesn't matter much in that game...
oh yeah. this is the cart version, and I did not do this in one sitting:
(http://i283.photobucket.com/albums/kk294/iheartyuna2/zeldaexcellance.jpg)
That is very intresting Killer Bob. My guess is that they just changed the hints to what they thought was better as they had that kind of freedom.
Now I'm just curious what the man i level 5 has to say in the cartridge version.
OK now we have two people claiming that the mic does work in the cartridge version, it's strange that it didn't work for me. Alright I'm gonna play through the cartridge version later when I have time, then I can confirm both these things.
i heart yuna, I was talking about Link no bouken not Zelda 1 cartridge version. By the way 0 Game Overs that's very impressive! I can pull it off in Zelda 2 (pal version) but not in Zelda 1. I will try though!
Quote from: P on May 11, 2011, 03:27:14 pm
That is very intresting Killer Bob. My guess is that they just changed the hints to what they thought was better as they had that kind of freedom.
Well, I found an old article describing Nintendos localization practice back then: http://www.thehylia.com/lost_in_translation.shtml
It's an interesting read.
Quote from: P on May 11, 2011, 03:27:14 pm
Now I'm just curious what the man i level 5 has to say in the cartridge version.
Yeah, I'm also curious about that, could be worth checking out.
I also hope my posting of clues didn't spoil anything for you, jpx72. I noticed that you're currently playing this.
Quote from: Killer Bob on May 11, 2011, 06:02:12 pm
I also hope my posting of clues didn't spoil anything for you, jpx72. I noticed that you're currently playing this.
Haha thanks for the concerns but I've finished the game a couple of days ago! It was a fantastic experience!
And to the MIC question - probably the Famicom (Japanese) cartridge version has the feature still implemented, but the NES (english-translated) version hasn't.
Post Merge: May 12, 2011, 04:21:59 am
I have another question:
Is there a pirate version of "The Legend of Zelda 2: Link no Bouken (FDS)" for Famicom? I mean the original japanese FDS conversion...
Intresting read indeed, Killer Bob. I had no idea A link to the past was translated in such a way. I guess similar things happened in other companies at the time as well.
jpx72, I don't know how much you know Japanese or if you played Zelda 2 before but if it is the first time you play it you might need to understand what they say in the game. There is much more dialog than the first Zelda and the hints actually makes sense in this game even in English.
Even if you don't know much Japanese but can read katakana you may be able to get through it with a dictionary (I recommend jisho.org) but it will take some time. Katakana is not hard to learn but you may need to give it a week or so (here is a good site were you can learn both hiragana and katakana quite fast: www.realkana.com).
You can always play the English version like you did with Zelda 1 though. It has some changes from the Japanese version but they are not necessarily bad changes. The battle theme, for example, is better in the English version IMHO (even though it hardly sounds like a battle theme anymore).
Quote from: jpx72 on May 11, 2011, 10:06:11 pm
Quote from: Killer Bob on May 11, 2011, 06:02:12 pm
I also hope my posting of clues didn't spoil anything for you, jpx72. I noticed that you're currently playing this.
And to the MIC question - probably the Famicom (Japanese) cartridge version has the feature still implemented
no question. it definitely does. i have done it.
OK I believe you. But I want to check it anyway so I can make sure that my mic works...
About Zelda 2, on second thought it is of course not enough to just know how to read katakana... You need to understand Japanese grammar as well and that is not so straight forward... Sorry I post without thinking sometimes, haha!
Quote from: P on May 12, 2011, 11:40:52 am
OK I believe you. But I want to check it anyway so I can make sure that my mic works...
make sure it's turned up!
I can also confirm now that the Japanese cartridge is identical to the original FDS-version in this regard. The enemy "Pols Voice" is immune to arrows and the old man's quote is the same as in the FDS-version. Either kill it with your sword or take the other option and yell in the mic. They probably just removed the hint in the manual for the re-release because there already was a hint in the game itself.
Quote from: i heart yuna on May 12, 2011, 12:16:54 pm
make sure it's turned up!
I'm sure it was turned up! I could hear my voice through the TV speakers, but the bunnies just continued to happily bounce around...
Quote from: Killer Bob on May 12, 2011, 01:51:16 pm
I can also confirm now that the Japanese cartridge is identical to the original FDS-version in this regard. The enemy "Pols Voice" is immune to arrows and the old man's quote is the same as in the FDS-version. Either kill it with your sword or take the other option and yell in the mic. They probably just removed the hint in the manual for the re-release because there already was a hint in the game itself.
This means people who bought the Famicom AV couldn't defeat Pols Voice without the sword (I think it is ten hits with the wood sword!)! Then maybe it wasn't the launch title like we thought...
And now I have no reason to play it anymore! Oh I have to test my mic at least...
iirc, every Famicom game that uses the microphone has a fallout option so that if you can't use your microphone for whatever reason, you press certain buttons, and then the game acts as if you said something into the microphone. I don't remember what buttons those are, though.
You mean this function was implemented in the cartridge version but not the FDS version?
If that is the case then the button could maybe be START or SELECT on Controller II as they are missing from normal famicom.
Or do you mean there is something that should work in all games that use the mic?
It's something that works in all games that use the microphone. Like I said, I don't know what it is, though.
Hi guys,
I am new here, looks like a cool forum. 8)
I have a couple of questions,
I am willing to get the famicom version of Zelda.. I think I should get the cartridge version since I play on an AV famicom, my original famicom is hard to get to work here in the UK. But I was wondering, I sort of know all the differences between the versions, but is there a version you guys think is best ? I guess the FDS one is the original so it's cool in a way. But the cartridge is also more convenient I guess. Do both versions save game the same way ?
Also I have never played the original Zelda, there isnt much dialog in the game is there ? I can't read Japanese and I was wondering if that would be a problem. I can certainly find my way through basic menus. But is there major clues or quests given by some characters in the game that I would really need to read ?
Thanks in advance
Ideally, I would play through the FDS version for the different music and sound effects.
I think the sound is the only real difference between the Japanese cart and disk version of the game. Saving works the same in all versions. I don't understand why the disk version wouldn't work on your AV Famicom though? It should be the same as playing on your original Famicom.
The mic fallout option that Nintendodork was talking about in the last posts is probably based on a false rumour involving Takeshi no Chousenjou. There is no such universal option to the microphone, so if you play on your AV Famicom you'll have to fight Pols Voice the hard way with your sword (not really a problem).
The language barrier is not a problem (the hints wasn't very helpful in the English version even). Plus the whole script has been translated here http://www.glitterberri.com/the-legend-of-zelda/retranslation-redux/.
I think the FDS version is the best BTW (same reason as LET).
Cool thanks a lot, that's all I needed to know. Ordered the disk system version just now! cant wait.
The reason I said I'd rather have the cartridge version to work with my AV famicom is that I didn't realise you could kill those noise-sensitive enemies with the sword too !
But the cart version is no different from the disk version in that regard. If you want to kill them in one shot, you need the microphone both the cart version and the disk version. They can be killed with the sword in all versions though (10 hits with the wooden sword if I remember correctly).
I see... I thought the cartridge version was closer to the EU and US releases and ditched the microphone feature all together.
Anyway, FDS game coming my way now, I should be able to experience this game very soon ! I have played pretty much all Zelda games on consoles, but the NES/famicom being my favourite console, can't wait to finally play the original.
Some in game hints would make game easier to play. But there are many guides online to help you which I consider similar to guides you would get in print from magazines back in the day. Definitely able to enjoy game even with the Japanese language as it doesn't detract from the adventure.
PS you can just blow into the Mic like the DS.
PPS I don't enjoy blowing on things :P