Since some Famicom games have special sound chips (such as Akumajo Densetsu/Castlevania 3), I'm wondering how a converter handles them. I specifically have a Honeybee. Will it figure out how to use the extra sound chip and convert the signal into something the NES can understand, will it ignore the extra channel, or will it give me crazy messed up sound?
On an aside, are there any popular games out there that does have extra sound chips? I might want to avoid them since I'm playing with a converter...
let me guess... nesdev?
It's a hardware feature of Famicom. Sound from extension mixed with sound channels of 2A03. There is pin on the Fami's slot for it. Not like NES.
Whatever game based on VRC4/6/7 MMC5 SunSoft 5B shame on me, FME-7 ,of coz, have extra sound channel on Famicom. And list quite big
The converter will not get you the expanded audio on an NES. You'd have to do a simple mod to both your converter and your NES to do that: Famicom Disk System extra sound channel on NES (http://www.famicomworld.com/forum/index.php?topic=1860.0)
Also check: List of games that use sound expansion (http://www.famicomworld.com/forum/index.php?topic=3764.0)