Famicom World

Family Computer => Famicom / Disk System => Topic started by: Doc on July 30, 2006, 12:09:23 am

Title: Super Mario Bros. 2 (Japan)
Post by: Doc on July 30, 2006, 12:09:23 am
Continue discussion from there:
http://famicomworld.proboards58.com/index.cgi?board=famicom&action=display&thread=1129315418

to here.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on August 12, 2006, 12:44:34 pm
Anyone agree that this is a good game? I can tell why it was not sent to the states, but I still think it should've gotten a fairer chance...
Title: Re: Super Mario Bros. 2 (Japan)
Post by: vealchop on August 17, 2006, 12:30:08 pm
That game can get insanely hard! I guess it was a little redundant for American audiences.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: michaelthegreat on August 18, 2006, 01:28:50 am
I've always thought that it didn't make it because it feels more like a B sides than a true sequal.  Sometimes we get jacked over here in the US, but sometimes we only get the best.  You can make arguments over it not being a mario game and all sorts of crap, but I honestly think that SMB2 USA is better than SMB2 J.  I think it would not have sold as well, and that it also would have been a letdown to a lot of people.  To each their own, but I think Nintendo made the right move. 
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on August 18, 2006, 02:10:44 am
I do agree with your points somewhat (it's SMB with updated graphics for the sky and a poison mushroom.), but saying Super Mario USA was better? I don't know, I'd have to disagree with that. Super Mario USA is Doki Doki Panic with running and Clawgrip...
Title: Re: Super Mario Bros. 2 (Japan)
Post by: michaelthegreat on August 20, 2006, 01:51:02 am
Yeah, but SMB 2J is a SMB1 level hack...  :) 
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on August 20, 2006, 07:28:26 am
Quote from: michaelthegreat on August 20, 2006, 01:51:02 am
Yeah, but SMB 2J is a SMB1 level hack...  :) 


Hmm...good point. ;D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on August 25, 2006, 09:43:58 pm
Very good point. It's just like SMB USA. Whoever was working on the Mario games was fucking lazy. That's not to say SMB2j didn't make some improvements on the original -- spicing it up a bit and making it harder.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on August 25, 2006, 09:53:03 pm
Question, has anyone ever FULLY completed the game? I mean, with the extra A, B, and C worlds...
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on August 26, 2006, 05:59:41 pm
Yeah, I've been working on it aswell. Hard as hell!
Title: Re: Super Mario Bros. 2 (Japan)
Post by: michaelthegreat on August 26, 2006, 06:27:15 pm
Well, hey, it's only been in the last two years that I beat SMB1 without warps...
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on August 26, 2006, 11:26:46 pm
Quote from: michaelthegreat on August 26, 2006, 06:27:15 pm
Well, hey, it's only been in the last two years that I beat SMB1 without warps...


Ouch. :(
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on August 27, 2006, 10:00:43 am
Hey, no teasing, Michael. :) I still haven't beat SMB1 without warps -- I've never had a long enough attention span to try. So I can't imagine I'd ever get anywhere close to beating SMB2j.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: madman on November 23, 2006, 09:54:22 pm
This game is a right bastard!  It seems the enemies are always in just the perfect place to get you.  But, I'm happy to be playing the original version finally, I've only played the SNES one prior.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on November 23, 2006, 10:26:43 pm
I'm glad to be done with all this hell. >:( :) And today I just beat Star Fox, tis a good week for gaming, for me. :D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on November 28, 2006, 12:48:20 pm
Ok. You all will have to fill me in on this. I got my SMB2j pirate cart. I've never played the FDS version. This one is clearly SMB2j, though, because it's got Mario and Luigi games. It starts out with different levels than the standard World 1 levels. This is what's freaking me out: Is World 1-3, which is a sky/mushroom platform level, supposed to have squids swimming through the air? Weird.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: k_chan42 on November 28, 2006, 01:29:01 pm
Yes, World 1-3 is a sky/mushroom platform level and there are squids swimming through the air. That's an awesome change from the original Super Mario Bros.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on November 28, 2006, 01:30:20 pm
Don't worry, you can jump on them. ;)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: featherplucknfilms on November 28, 2006, 02:58:19 pm
Haha, so funny. Totally seems like some screw up the piraters made.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on November 30, 2006, 08:16:32 pm
Oh that's too good. World 3-1 has that warp zone to World 1 -- hehe. A pressing decision: go down the pipe, wait for time to expire or fall down the pit? Hmm.
EDIT: Hot damn...there are a lot of cool surprises in this game!   (http://i52.photobucket.com/albums/g2/jerahcordova/chirol_iei.gif)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Juggalo/Hulkamaniac on December 01, 2006, 06:42:21 am
"Brrrrr, Hot damn that's cold/what that dopeman sold."

Anyways, with the warps that send you back, Nintendo was gracious enough to give you a pit to kill yourself with. lol
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on December 02, 2006, 12:15:45 pm
Quote from: JC on November 30, 2006, 08:16:32 pm
Oh that's too good. World 3-1 has that warp zone to World 1 -- hehe. A pressing decision: go down the pipe, wait for time to expire or fall down the pit? Hmm.
EDIT: Hot damn...there are a lot of cool surprises in this game!   (http://i52.photobucket.com/albums/g2/jerahcordova/chirol_iei.gif)



Man oh man, the first time I played that game and saw that...well, you could say that I definitely was NOT a happy camper, lol.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on December 07, 2006, 05:50:12 pm
World 3-4 castle -- wtf? ???
Title: Re: Super Mario Bros. 2 (Japan)
Post by: k_chan42 on December 07, 2006, 08:19:51 pm
what's wrong with it?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on December 07, 2006, 08:26:06 pm
Is there ever an end? Does it just go 'round and 'round? What am I missing?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: k_chan42 on December 07, 2006, 09:24:05 pm
It's supposed to be a maze. You need to figure out the correct route to go. Otherwise it just repeats over and over. Ever played Super Mario Bros? the same thing applies here.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on December 08, 2006, 10:17:01 am
I don't remember that from SMB, but it's been years since I've played it without warps. I'll trust you, but no luck from the first 15 tries. :(
Title: Re: Super Mario Bros. 2 (Japan)
Post by: k_chan42 on December 08, 2006, 01:28:05 pm
Trust me. I played this game enough to know almost everything about it. Just keep trying. It's pretty rewarding once you figure it out. And then you can move on.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on December 08, 2006, 02:16:23 pm
Thanks, man. I'll keep working at it.

Maybe I'm imagining it, but does SMB2j seem more responsive than SMB...for instance, when I'm small Mario I feel like the game intentionally leaves out some enemies to help me out, but when I'm big Mario all enemies are present.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: k_chan42 on December 08, 2006, 02:46:23 pm
Interesting observation. The game does intentionally leave out some enemies occasionally because of the number present on one screen. Not sure if it's meant to help you out.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on December 08, 2006, 03:18:36 pm
It doesn't make sense to me that it would leave out enemies to avoid having too many on one screen. That would seem to be complex for such a game...maybe I'm wrong. I've seen some moments of slowdown because of too many enemies. Perhaps the fluctuation in enemy numbers was thrown into the game to throw off us gamers.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on December 08, 2006, 03:48:17 pm
I've always hated the mazes in both of the games - it's pretty stupid having to figure out in what order to pass the obstacles.  Yet the Bowser castle mazes are nice - especially in this one, because you can go back & get the flower power early if you know where to go.

As for the enemies thing, I've noticed sometimes it leaves out one or two; but I thought it had to do with how fast you moved the screen.  One castle sticks to mind, but I don't recall what number it was - maybe 4-4.  There should be three goombas, but usually there's only one.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Nickv on December 10, 2006, 02:18:54 am
Today i went to a Flea market about 30 min's from my place. Theres a super over priced game place there that i haven't been to in a while. So i went there and they are pretty crazy. They have regular nes duck hunt/smb1 one carts for 15$ . The guy seriously has a few screws loose. Anyways i say smb2 up on the top of a shelf and it was the only fds game he had. So i asked the price. 165$ he replied and it wasn't even the good one with a book. I was just a Nintendo disk with smb2 on it. I told him good luck. and left. I will just eBay one from that guy who has them complete un opened nos. Unless someone around here has an extra ;D ;D ;D ;D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: madman on December 10, 2006, 10:51:15 am
I never understand those types of sellers.  On one hand I think they are insane, on the other they seem to stay around for quite awhile which makes me think a few people have to be buying their crap.  The guy should be lucky if anyone even knows what an FDS is, it's generally only hardcore gamers who have a clue that it exists.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on December 11, 2006, 07:33:37 pm
Quote from: JC on December 07, 2006, 08:26:06 pm
Is there ever an end? Does it just go 'round and 'round? What am I missing?

And when ya finally figure it out...it's completely by accident.  (http://i52.photobucket.com/albums/g2/jerahcordova/kirby3.gif)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on December 11, 2006, 08:11:18 pm
I popped a red turtle onto its back and it transformed into a squished Goomba. And then the squished Goomba came back to life...curiouser and curiouser.

EDIT: Probably a glitch. :P Hasn't done it before (or again).
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on February 10, 2007, 10:17:57 am
I just saw a video on what the A-D worlds are like...insane.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: FamicomFreak on February 10, 2007, 05:09:49 pm
I beat the game all the way. It is totally insane!!!!
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on February 10, 2007, 06:41:03 pm
I like how that one castle has one of those horizontal moving platforms with a wall in the way.

It's on the picture of this one:

http://www.youtube.com/watch?v=AEd6vLYqHO0
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Bergasa on February 15, 2007, 01:09:01 pm
I've only played this game on the Super Mario All-Stars cart, but I don't think they changed anything. It is a bitch sometimes (especially the memorization castles (I've got the original SMB ones down cold, but not these ones)) but it's great. Two bad there was no 2-player mode.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: kite200 on February 15, 2007, 04:42:34 pm
they did change it. check wikipedia
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on February 15, 2007, 06:02:50 pm
The changes are quite extensive, actually.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on April 03, 2007, 09:55:47 pm
How many different pirates carts are out there..I have the one with the blank screen where the Super Mario Bros. 2 Title Screen should be & Luigi doesn't jump high
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on April 03, 2007, 10:22:26 pm
Many. :-\

There's one that says "Romeo" & "Lambo" (probably Rambo).
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on April 03, 2007, 10:25:54 pm
There are a few games that hackers have hacked over and over in so many different ways. SMB2j is one of those games. I'd say there's got to be a bunch of slightly different versions. I can't say how many. I don't have a clue.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on April 03, 2007, 11:43:11 pm
There's one where you could Selete your World/Stage

I saw many SMB Hacks on youtube..like Level Editing, I wonder if I could hack(If I had the Software) to edit the levels to make it look like SMB2J Exept the Poison Mushroom, Wind & Red Plants..& VS Super Mario Bros.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on April 03, 2007, 11:44:55 pm
Yeah, the level select was ingenious since you can't save. :)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on April 03, 2007, 11:57:23 pm
It'd be cool to track down the world select version, since that game's a bitch.

You know, I've always wanted to see a version of Hudson Soft's Super Mario Bros. Special (http://en.wikipedia.org/wiki/Super_Mario_Bros._Special) for the Famicom. Someday someone somewhere ought to port that.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: kite200 on April 04, 2007, 03:26:27 pm
super mario special is crap, go get a rom and play it hahahahha
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on April 04, 2007, 05:51:13 pm
I just played SMB2 last night, Got all the way up to W 4-3. 

I'm pathetic, I can't even pass a Stage without dying (Manly 2-2,2-3, 2-4 & So On)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on April 04, 2007, 07:46:08 pm
Quote from: kite200 on April 04, 2007, 03:26:27 pm
super mario special is crap, go get a rom and play it hahahahha


I've played the ROM. It ain't easy via emulation, but cool enough since it's a SMB game with some twists. Like the other Hudson Mario releases, I guess.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on April 04, 2007, 07:51:52 pm
Quote from: MarioMania on April 04, 2007, 05:51:13 pm
I just played SMB2 last night, Got all the way up to W 4-3. 

I'm pathetic, I can't even pass a Stage without dying (Manly 2-2,2-3, 2-4 & So On)

Do the 1-up trick at the beginning of the first stage. ;)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on April 04, 2007, 11:13:42 pm
I did that..I not that good on the later Levels, I choke sometimes :(
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jabra on April 24, 2007, 04:07:04 pm
In my super mario bros 2j cart I can go straight to levels A-D by pressing A button down and start at the title screen. Is this possible in the original version on the fanicom disk system ?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: satoshi_matrix on April 24, 2007, 05:17:26 pm
doesnt seem to work for me.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on April 26, 2007, 12:15:59 am
Quote from: Jabra on April 24, 2007, 04:07:04 pm
In my super mario bros 2j cart I can go straight to levels A-D by pressing A button down and start at the title screen. Is this possible in the original version on the fanicom disk system ?


Mine can do the same thing..Hold A+Start to get to World A-D

You have to Finish the game on the FDS version 8 times to play A-D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jabra on April 28, 2007, 02:29:13 pm
Does the number of stars at the title screen indicate the number of time I finished the game ?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on September 13, 2007, 10:53:20 pm
When did they discover this glitch

http://www.youtube.com/watch?v=zIT2NvmtpY4

Can it be done on SMAS on the SNES
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on September 13, 2007, 10:59:26 pm
Does it mean all upside down pipes can be used to 'go down' ?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on September 13, 2007, 11:05:09 pm
It got me wondering, I'm going to try it later on the NES in 1-2 & on Super Mario All Stars
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on September 13, 2007, 11:13:30 pm
SMB does not have upside down pipes.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on September 13, 2007, 11:28:27 pm
Quote from: 133MHz on September 13, 2007, 11:13:30 pm
SMB does not have upside down pipes.

Nice discovery. ::)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on September 13, 2007, 11:41:59 pm
I mean Super Mario Bros. 2 1-2 not SMB
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on September 13, 2007, 11:51:45 pm
It works on SMB3 as well.  I just tried it using this Game Genie trick:

http://www.famicomworld.com/forum/index.php?topic=1377.0

Edit: Assuming you can go up it already. ::)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jollie on September 16, 2007, 03:23:49 pm
I finally beat this Bitch i was soo annoyed with it .
1/2 a day to beat it. Saturday afternoon
Title: Re: Super Mario Bros. 2 (Japan)
Post by: vealchop on September 16, 2007, 04:13:28 pm
Worlds 1-8 or 1-8+A+B+C+D?

oh, and you have to beat it 8 times (it will add stars to the intro screen for each run through)

I don't have the patience to do all that haha.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on September 16, 2007, 05:08:16 pm
Leave him alone, Vealchop.  It's his time of glory. ::)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jollie on September 16, 2007, 05:35:34 pm
1-8 a b c d no star tho
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on September 16, 2007, 05:40:08 pm
You beat A-D without stars?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on September 16, 2007, 05:42:59 pm
Some pirate SMB2j carts let you play worlds A-D by pushing A + Start at the title screen. Mine does ;)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: FamicomFreak on September 16, 2007, 06:00:22 pm
Quote from: 133MHz on September 16, 2007, 05:42:59 pm
Some pirate SMB2j carts let you play worlds A-D by pushing A + Start at the title screen. Mine does ;)


I'll try that out on my later tonight! Thanks for the tip!
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on September 16, 2007, 07:02:50 pm
At my friends house I found a Game Genie Code for SMB2j my copy...No Enemies, but you can't pass 1-2 :(
Title: Re: Super Mario Bros. 2 (Japan)
Post by: FamicomFreak on September 16, 2007, 07:05:29 pm
Quote from: MarioMania on September 16, 2007, 07:02:50 pm
At my friends house I found a Game Genie Code for SMB2j my copy...No Enemies, but you can't pass 1-2 :(


interesting!! I just got my game genie to work again on my NES...well my brother fixed it lol I want to get into code creating now!! hmm one question if I plug the converter with a famicom game in the game genie would it work?? I'll give it a shot but wanted to know if anyone else tried.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on September 16, 2007, 09:41:38 pm
Quote from: FamicomFreak on September 16, 2007, 07:05:29 pm
Quote from: MarioMania on September 16, 2007, 07:02:50 pm
At my friends house I found a Game Genie Code for SMB2j my copy...No Enemies, but you can't pass 1-2 :(


interesting!! I just got my game genie to work again on my NES...well my brother fixed it lol I want to get into code creating now!! hmm one question if I plug the converter with a famicom game in the game genie would it work?? I'll give it a shot but wanted to know if anyone else tried.


Yes it will work...I like a code on SMB3 - OXKIPZOS, Can Walk Anywheres On World Maps  that code will work on the Japanese & the PAL version :D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: FamicomFreak on September 16, 2007, 09:55:38 pm
Quote from: MarioMania on September 16, 2007, 09:41:38 pm
Quote from: FamicomFreak on September 16, 2007, 07:05:29 pm
Quote from: MarioMania on September 16, 2007, 07:02:50 pm
At my friends house I found a Game Genie Code for SMB2j my copy...No Enemies, but you can't pass 1-2 :(


interesting!! I just got my game genie to work again on my NES...well my brother fixed it lol I want to get into code creating now!! hmm one question if I plug the converter with a famicom game in the game genie would it work?? I'll give it a shot but wanted to know if anyone else tried.


Yes it will work...I like a code on SMB3 - OXKIPZOS, Can Walk Anywheres On World Maps  that code will work on the Japanese & the PAL version :D


hahaha I will surely try that SMB3 code
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on September 16, 2007, 10:09:16 pm
it won't work on the PAL version..I thought it did, Maybe it was a differnt code..
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jollie on September 17, 2007, 12:34:03 pm
yeah it was on smbas
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on September 19, 2007, 11:02:20 pm
I just my Repro SMB2j yesterday...I used the Always Have Fire Powers code on it, I got all the way to 8-3 with Luigi
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on September 22, 2007, 11:34:25 am
That really odd on both repro & my no screen hack one..the red plants in in World 4 or later dosn't come out when you stand beside it, but on my GBA version the red plants come out no matter
Title: Re: Super Mario Bros. 2 (Japan)
Post by: FamicomFreak on September 22, 2007, 11:47:17 am
Quote from: MarioMania on September 19, 2007, 11:02:20 pm
I just my Repro SMB2j yesterday...I used the Always Have Fire Powers code on it, I got all the way to 8-3 with Luigi


haha that's sweet.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: earthquakejake on September 24, 2007, 05:48:56 pm
ya im new but super mario bros. 2 for famicom disk system is the hardest game ive ever played i got to world 5-4 and cant beat it. this game is awsome but its so hard does any one else have problems with this game
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on September 24, 2007, 06:51:56 pm
I've only beat it on the SNES (Super Mario All Stars - Lost Levels) with the 'save on every level you complete' thing. And even that way is very hard for me, but I noticed that I play SMB2j better if I'm relaxed ;D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: satoshi_matrix on September 24, 2007, 07:45:29 pm
I beat it twice; Super Mario All-Stars for SNES and again in Super Mario Bros. Deluxe for Gameboy Color for the same reasons twice; the save function. The FDS version lacks that so therefore its next to impossible by vertue of it destroying your mind after you die on stage after stage.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on September 25, 2007, 02:33:00 pm
Someone should hack SMB2J to make it easy..Not to easy, Just to get rid of the Blue mushrooms,  Wind & Mod Long Levels
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jollie on September 25, 2007, 04:38:31 pm
Quote from: earthquakejake on September 24, 2007, 05:48:56 pm
ya im new but super mario bros. 2 for famicom disk system is the hardest game ive ever played i got to world 5-4 and cant beat it. this game is awsome but its so hard does any one else have problems with this game



LIAR!!!!!!!!! you couldnt even beat 2-3 last time i saw you play
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on October 02, 2007, 10:48:26 am
I heard on youtube the reason SMB2 wasn't going to be released in the US

Lincone(sp) didn't like the game
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on October 02, 2007, 09:54:45 pm
Try this Game Genie Code out

SOZSSA

I got 2 differet effects on my Repro & the No Title one

The Repro Cart has like Bullet Bills & alot of werid stuff..The down side with this code..The Game locks up when you get off the Flag Pole :(
Title: Re: Super Mario Bros. 2 (Japan)
Post by: FamicomFreak on October 03, 2007, 09:15:45 am
That's a neat code. I wonder if games that are multi cart that contain that game are affected by the code at all.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on October 03, 2007, 12:18:48 pm
I found a cool one SSESSA - No Bricks

Makes the games even harder later like in World 4

The downside in World 3-4 you can't pass it..The Platforms are gone..So the Route for 3-4 is all messed up, So you repeating the same area til time runs out
Title: Re: Super Mario Bros. 2 (Japan)
Post by: FamicomFreak on October 03, 2007, 12:36:00 pm
Quote from: MarioMania on October 03, 2007, 12:18:48 pm
I found a cool one SSESSA - No Bricks

Makes the games even harder later like in World 4

The downside in World 3-4 you can't pass it..The Platforms are gone..So the Route for 3-4 is all messed up, So you repeating the same area til time runs out


The only way to get past that is by using the warp pipes then right?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on October 03, 2007, 01:57:47 pm
yup, Just pass it up by warping

The farthest I got was 4-4, There's a missing platform right after the goomba's

(http://img.photobucket.com/albums/v112/MarioMania/Super%20Mario/SuperMarioBros2J-World4-Area4-GGcod.png)

See the Platform is missing, I have to jump with Luigi..but couldn't get to the lower one..He jumps to high so he hit's the top of the ceiling
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on July 16, 2008, 08:20:42 pm
I don't think I've ever seen it asked, but is SMB2j just an extensive hack of SMB? Is there any evidence that the starting point in development for SMB2j was actually MB?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on July 16, 2008, 08:35:12 pm
I wouldn't call it a hack since they had the entire source code to work on and improve. More like an upgrade.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on July 16, 2008, 09:04:20 pm
So it's true that they start with SMB and just upgraded it? They didn't start for scratch?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: UglyJoe on July 16, 2008, 09:22:37 pm
I'd find it really hard to believe that they started from scratch.  It plays nearly identical to SMB1.  The added features (poison mushrooms, wind, etc) are very much possible to add on in an SMB1 hack.  They aren't the sort of changes that would have required a complete rewrite.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Sensei on July 16, 2008, 09:25:02 pm
Quote from: JC on July 16, 2008, 09:04:20 pm
So it's true that they start with SMB and just upgraded it? They didn't start for scratch?


It is obviously the same engine with minor tweeks.  Hell the music is even the same.

It is said that Miyamoto had much more input in Doki Doki Panic than SMB2.  Don't get me wrong I ADORE SMB2 but it is a bit of a lazy sequel.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Mo on July 16, 2008, 09:52:39 pm
I heard that too about Miyamoto - you can tell he produced the game, it has that magical Miyamoto touch to it.  Doki Doki Panic & Mario USA are both excellent games and I can never get bored playing them.   I always accepted that SMB2 was say the extension of SMB1, it is the hardest Mario game though - proper tough  >:( but I still love it  ;D.

I don't think SMB2 would have done as well as Mario USA in the west.  Ever since Mario All Stars, SMB2 IMO has become a Cult game, and this could be the reason why in the last 5 years it has been a hot topic comparing SMB2 to Mario USA, you just have to check youtube or the net and find loads of conjecture about them.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on December 04, 2008, 01:08:20 am
I'm bringing this back to life

I just love SMB2j, I have this program that let's you Mod SMB2 Levels..it's ISD SmbUtily, have anyone tried it...

I mod  World 1-World 4-3

I made it so there's no Blue Mushroom
less enemies
Made 4-3 Shorter & easy

One Problem..I somehow messed up 1-2..every pipe I go in  I go to -1

another reason the levels came in blocks in isp patches..I had to patch it in the SMB(JU) Rom 4 Time

Block 1 W1-1 to W4-4
Block 2 W5-1 to W8-4
Block 3 W9
Block 4 WA-1 to WD-4

Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on December 04, 2008, 01:01:52 pm
What is the differnets between the MMC3 Hack & the Lee Yin one
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on December 10, 2008, 04:29:17 pm
anyone has a answer
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on December 10, 2008, 04:33:46 pm
I'm not sure what the MMC3 hack is...
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on December 10, 2008, 04:45:44 pm
It's the one that Leon uses to make reproductions.  But I don't know who Lee Yin is so I can't answer that. :-\
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on December 10, 2008, 04:49:24 pm
Ah, ok...I know nothing about Leon's. Never owned it, never seen it in action. Lee Yin's is the same as the disk version with only one difference I notice: The stars all appear on the title screen and the extra levels are accessible using a code.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on December 10, 2008, 04:58:06 pm
Quote from: JC on December 10, 2008, 04:49:24 pm
Ah, ok...I know nothing about Leon's. Never owned it, never seen it in action. Lee Yin's is the same as the disk version with only one difference I notice: The stars all appear on the title screen and the extra levels are accessible using a code.


On the Repo version you have to finish the game 8 times to access World A-D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on December 10, 2008, 05:12:19 pm
Quote from: MarioMania on December 10, 2008, 04:58:06 pm
Quote from: JC on December 10, 2008, 04:49:24 pm
On the Repo version...

Your game is repossessed? (http://www.clicksmilies.com/s1106/teufel/devil-smiley-003.gif)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on December 10, 2008, 06:59:25 pm
Quote from: Jedi QuestMaster on December 10, 2008, 04:56:39 pm
Okay, the MMC3 version is basically just like the Disk System version, or so I hear, but without any saving (obviously).  You must complete every level from beginning to end to reach World 9 & must accumulate 8? stars & hold one of the two buttons at the title screen to do Worlds A-D.

Man, I wish I had Game Genie codes.  Those A-D levels were awwwwwwwesome. 8) But It was seriously after midnight & I had to hurry to beat those levels. :-\


The Red Piranha Plant don't come up when you stand besids the Pipe..that's the only flaw in the Hack & the MMC3 version
Title: Re: Super Mario Bros. 2 (Japan)
Post by: michaelthegreat on December 12, 2008, 06:17:41 am
And there are a couple color issues in the mmc3 version (things colored differently than in the original) with and missing ending fds part of the music.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on December 12, 2008, 04:26:12 pm
Quote from: MarioMania on December 10, 2008, 06:59:25 pm
Quote from: Jedi QuestMaster on December 10, 2008, 04:56:39 pm
Okay, the MMC3 version is basically just like the Disk System version, or so I hear, but without any saving (obviously).  You must complete every level from beginning to end to reach World 9 & must accumulate 8? stars & hold one of the two buttons at the title screen to do Worlds A-D.

Man, I wish I had Game Genie codes.  Those A-D levels were awwwwwwwesome. 8) But It was seriously after midnight & I had to hurry to beat those levels. :-\


The Red Piranha Plant don't come up when you stand besids the Pipe..that's the only flaw in the Hack & the MMC3 version


Then why did they still kill me when I was under them? (http://www.websitegoodies.com/smilies/confused0069.gif) You're talking about the upside-down ones, right?

Quote from: michaelthegreat on December 12, 2008, 06:17:41 am
And there are a couple color issues in the mmc3 version (things colored differently than in the original) with and missing ending fds part of the music.

Can you give any examples?  And those extra channels wouldn't've worked on the NES anyway. :-\ I guess it would be possible to use the PCM channel instead, but that would be a very advanced hack. :-\
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on December 14, 2008, 07:04:55 pm
I mean stand besides the pipes...
Title: Re: Super Mario Bros. 2 (Japan)
Post by: michaelthegreat on December 15, 2008, 01:55:11 am
Somewhere (world 5 or something?) all the piranhas are supposed to turn red and still pop out when you stand next to pipes. Also the super strong springs are supposed to be green, but they're still the normal color.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on December 15, 2008, 01:46:25 pm
Quote from: MarioMania on December 14, 2008, 07:04:55 pm
I mean stand besides the pipes...

You mean, standing next to the pipe, in midair?

Quote from: michaelthegreat on December 15, 2008, 01:55:11 am
Somewhere (world 5 or something?) all the piranhas are supposed to turn red and still pop out when you stand next to pipes. Also the super strong springs are supposed to be green, but they're still the normal color.

Really? I can see how that helps - it was so confusing.! :o
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on December 15, 2008, 09:28:57 pm
yes, standing next to the pipe..what else would I say :)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on December 17, 2008, 07:35:07 pm
Those pipes are always upside down, though.  How can you stand next to a pipe suspended in the air?  Unless there happens to be blocks next to the pipe. Is that what you mean?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: tonev on December 21, 2008, 02:39:50 pm
well i still can't beat SMB2 J but i can't count the times i beated smb1 without warps
( I am mega Famicom Fan  ;D )
Title: Re: Super Mario Bros. 2 (Japan)
Post by: ericj on December 21, 2008, 04:05:58 pm
Someone should setup a poll under this topic so we can find out how many FW'ers have beat SMB2J.  :P

My guess is that probably not too many of us have.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on December 21, 2008, 04:42:49 pm
Now when you say "beat," do you mean beating the game without warps, with warps, or the A-D levels?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: ericj on December 21, 2008, 04:48:04 pm
If I made the poll, I'd incorporate all those options as separate selections.  ;)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Jedi Master Baiter on December 21, 2008, 04:54:35 pm
And then you'd have an option "Never Beat?" How about "Cheated?" :P
Title: Re: Super Mario Bros. 2 (Japan)
Post by: ericj on December 21, 2008, 04:55:13 pm
lol, yep, sounds good to me. Could you set it up?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on December 21, 2008, 04:57:05 pm
I beat it ;D without warps once...and all of the A-D levels...

I was pretty proud of myself that day :P
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on December 22, 2008, 10:50:22 pm
I only went to 8-3 on the Lost Levels on Super Mario All Stars
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on December 22, 2008, 10:52:50 pm
I've beaten it completely on the Super Mario All-Stars version, world 9 and worlds A-D, but never on the FC pirate/FDS version.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on December 22, 2008, 11:15:40 pm
I played the Lost Levels again on Super Mario All Stars on ZSNES a couple weeks ago..It tok me 9 time to beat World 4-4
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 01, 2009, 01:31:01 am
Quote from: PatMan33 on December 31, 2008, 02:07:17 pm
(http://i72.photobucket.com/albums/i177/PatMan33/Video%20Game%20Collection/Famicom.jpg)
What Mario pirate is that?  Looks like SMB2j
Title: Re: Super Mario Bros. 2 (Japan)
Post by: PatMan33 on January 01, 2009, 04:17:24 am
(http://i72.photobucket.com/albums/i177/PatMan33/Video%20Game%20Collection/FamicomGame.jpg)

I'd wager you're correct!
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on January 01, 2009, 10:42:45 am
Hard to say sometimes, unless you own it. I've seen some labels like that with SMB in it. Remember, there's that stupid SMB hack where the ground is like SMB2j's.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 01, 2009, 12:56:21 pm
Quote from: JC on January 01, 2009, 10:42:45 am
Hard to say sometimes, unless you own it. I've seen some labels like that with SMB in it. Remember, there's that stupid SMB hack where the ground is like SMB2j's.
The actual game  is SMB2j  though, right Pat?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: PatMan33 on January 01, 2009, 01:45:00 pm
Yeah it is, though it's hacked. It was also the first Famicom game I ever got.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on January 01, 2009, 02:01:09 pm
Quote from: JC on January 01, 2009, 10:42:45 am
Remember, there's that stupid SMB hack where the ground is like SMB2j's.


All Night Nippon?  ::):P
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 01, 2009, 02:45:03 pm
Quote from: PatMan33 on January 01, 2009, 01:45:00 pm
Yeah it is, though it's hacked. It was also the first Famicom game I ever got.
No access to the extra levels?  Weird title screen?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: PatMan33 on January 01, 2009, 03:12:40 pm
There's just no proper title screen.

I've compared it to my copy of Mario 2 on the FDS and they're identical except for the title screen.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 01, 2009, 03:28:52 pm
What does the title screen look like?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on January 01, 2009, 03:42:47 pm
Quote from: 133MHz on January 01, 2009, 02:01:09 pm
All Night Nippon?  ::):P


Yeah, there's that, too. I'm actually talking about the lazy hack where only the ground in SMB is changed to look like the ground in SMB2j -- and the piraters sell it as if it's SMB2j.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: PatMan33 on January 01, 2009, 03:45:17 pm
Quote from: nintendodork on January 01, 2009, 03:28:52 pm
What does the title screen look like?


Looks like this:
(http://i72.photobucket.com/albums/i177/PatMan33/Video%20Game%20Collection/Other/Mario2TitleSMALL.png)

Aside from that the game is identical.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on January 01, 2009, 03:47:08 pm
Mine looks like that too, except for a few things:
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on January 01, 2009, 03:48:00 pm
Weird. I don't think I've seen one with the whole title removed. I've seen plenty with the SMB words removed and sprites of Mario or other characters hacked in. I should see if what my multicart version looks like.

EDIT: Checked out my multi...it's got the same title screen with no title and no characters hacked in. I tried the A + Start and it gives me a black screen and nothing more.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 01, 2009, 03:54:02 pm
That may be a ROM dump Pat.  That is, if it was recently made....I have an SMB ROM on my computer that doesn't have a title screen.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on January 01, 2009, 04:11:30 pm
Quote from: JC on January 01, 2009, 03:48:00 pm
Checked out my multi...it's got the same title screen with no title and no characters hacked in. I tried the A + Start and it gives me a black screen and nothing more.


Maybe the worlds A-D were deleted to fit it on a multicart? :o
Either that or the warp code has been messed up (again, to fit in a multicart memory space).

Quote from: nintendodork on January 01, 2009, 03:54:02 pm
I have an SMB ROM on my computer that doesn't have a title screen.


As far as I remember, the SMB ROM without a title screen was one of the first NES ROMs ever dumped. Supposedly it was missing the title screen because it was dumped from a pirate multicart (probably some Russian guy without access to the real software), and if my memory is still good, if you look at the CHR ROM's contents with a tile editor you'll find some sprites from Galaxian on it! probably leftovers from the multicart's contents. Urban legend? ::) Haha I love them ;D.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: PatMan33 on January 01, 2009, 05:38:33 pm
When I do A and Start I get taken to world A-1.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on January 09, 2009, 04:06:08 pm
I've just beat my LF36 SMB2j pirate on my original Famicom. This is what you get for an ending:



I used warps, maybe later I'll try to beat it without them and see if I can get to world 9, and if something interesting happens, I'll post my findings here.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: vgthing on January 09, 2009, 04:23:21 pm
My cart looks very similar to PatMan33's, but the game itself is a little different I think.
First off, Mario's name is Romeo, and Luigi's is Lambo (How the hell do you get lambo from luigi?). Luigi has the same physics as mario, and all of the super jumpy springs are red instead of green. weird... :-\
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on January 09, 2009, 05:11:51 pm
Well, I really felt like playing some more SMB2j so I've beat my LF36 pirate again, this time without warps.
The exact same thing happens than in my previous attempt at beating it with warps. The moment that the screen changes color and the dancing Toads are going to appear, the screen goes black and the game locks up (and the audio hardware gets stuck playing the last note hit). A soft reset brings things back to normal, with the high score saved and stuff.

I guess there's no World 9, or at least, no way to get it to appear :'(

I'd like to beat the A-D worlds to see if something's different, but they're still too much for me. Does anybody know where I can perform the infinite lives trick on those worlds? :)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 09, 2009, 06:30:41 pm
It always struck me as weird...that the Famicom never had anything like the Game Genie...

Well, in as good quality/quantity of cheats ::)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: ericj on January 09, 2009, 06:34:28 pm
Actually, the Famicom does have a Game Genie. I think JC has one.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 09, 2009, 06:42:01 pm
Oh, really?  Well show us some pictures JC! :)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: ericj on January 09, 2009, 06:46:43 pm
Check out this thread for the Game Genie info:

http://www.famicomworld.com/forum/index.php?topic=994.0
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 09, 2009, 06:52:35 pm
Thanks ericj!  I want one now :P
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on January 09, 2009, 10:54:45 pm
They're very hard to find. I've got one, but no code book, so it's been kinda useless for me.

I've never beated any SMB2j. I ought to try mine to see if I get something different from 133MHz. I doubt it, but my cart does have a really big board like that they tried to more closely clone the disk.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 10, 2009, 09:07:25 am
I wonder why they made it so hard to cheat in games in Japan....


....Wait...never mind ::)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on January 10, 2009, 03:06:02 pm
Here's my SMB2j board, reminds me of protos:

(http://i52.photobucket.com/albums/g2/jerahcordova/Famicom%20Oddities/SANY0292sm.jpg)

Here's the company's name and phone number, hidden inside the cart. I've been calling them Lee Yin, for convenience, since that's what some of the ID numbers say, but I'd really, really, really love to get a translation of the name. Who knows, maybe it'll turn out to be just the name of the company that made the casing:

(http://i52.photobucket.com/albums/g2/jerahcordova/Famicom%20Oddities/SANY0291cut.jpg)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on January 10, 2009, 03:12:19 pm
Nice pirate! Mine's got the same number of glue logic chips (even some diode-OR gates too!) but the whole program is condensed into one big OTP EPROM and CHR RAM is used for graphics.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on January 10, 2009, 03:18:11 pm
I'm assuming the small ones are the discrete logic chips. Is there a reason why they use nine? The Doki Doki Panic cart I've got also uses nine, and then four of the larger chips, but all windowless.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on January 10, 2009, 03:39:46 pm
A lot of them are needed to recreate the interrupt signal generated by the FDS, SMB2j uses it to keep the status bar from scrolling with the rest of the screen. One or two of them are used for address decoding (bankswitching).

Windowless chips could still be EPROMs, they're called OTP EPROMs (OTP stands for One Time Programmable). Basically it's a common EPROM without an erasing window, so once you program it, there's no way to erase its contents.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Walky on January 10, 2009, 08:39:59 pm
Quote from: 133MHz on January 10, 2009, 03:39:46 pm
A lot of them are needed to recreate the interrupt signal generated by the FDS, SMB2j uses it to keep the status bar from scrolling with the rest of the screen. One or two of them are used for address decoding (bankswitching).

Windowless chips could still be EPROMs, they're called OTP EPROMs (OTP stands for One Time Programmable). Basically it's a common EPROM without an erasing window, so once you program it, there's no way to erase its contents.


Yes, the windowless ones for the picture are in fact OTPs from the 27 series (quite old stuff, not even 27C!).

¿Why are there so many eproms there? do the cart actually have the FDS bios or at least some modified version of it? (in this case, I suppose they didn't include the boot screen in order to save money by using smaller eproms?)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on January 10, 2009, 08:48:33 pm
Quote from: Walky on January 10, 2009, 08:39:59 pm
¿Why are there so many eproms there? do the cart actually have the FDS bios or at least some modified version of it? (in this case, I suppose they didn't include the boot screen in order to save money by using smaller eproms?)


Correct, these carts use a modified version of the FDS BIOS in conjunction with all the crazy glue logic to simulate the FDS drive.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on January 12, 2009, 11:04:15 pm
What's the LF36 SMB2j hack...
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on January 12, 2009, 11:10:18 pm
That's the Whirlwind Manu hack. I don't know what's different about it, but it's likely just a slight title screen variation from the real thing and then what you'd expect for the rest of the game, including an ending similar to what's been stated above.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on January 12, 2009, 11:13:37 pm
I have the Pirate SMB2j Cart that patman has..
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on January 12, 2009, 11:14:39 pm
My LF36 cart's title screen looks like this (thanks PatMan33):

(http://i72.photobucket.com/albums/i177/PatMan33/Video%20Game%20Collection/Other/Mario2TitleSMALL.png)

Other differences:


The cart looks like this, except in a white plastic shell (thanks Famicom World):

(http://www.famicomworld.com/Pirated/Super_Mario_Bros_Two_PIR3.jpg)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on January 12, 2009, 11:17:54 pm
I think I have the LF36 SMB2j mine is black..I put the Board in a Gyromite case
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on January 19, 2009, 10:51:31 am
I'm tyring to mod this game so it would be easy......
Title: Re: Super Mario Bros. 2 (Japan)
Post by: JC on January 19, 2009, 06:55:56 pm
What's the point of doing that? It's fine as is and there are ways to cheat.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 19, 2009, 06:58:08 pm
SMB2j was, and I quote from Nintendo, designed to challenge players who had mastered SMB..

I don't think of it as a sequel, but as an add-on...that you can't install...:D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: turbo D on January 20, 2009, 01:00:05 am
Ya, JC and board Yonger are right! SMB2j is supposed to be hard. That is what makes it..er...fun? Ok, so I got super pissed at it today, lol. But ya, I guess that is what makes me keep coming back to it. Like that girl you want to bone that wont give it up. It just leaves you wanting more! After all, it is Super Mario for Super Players! That being said, if you do make a hack, I will try it out. hahaha.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on January 20, 2009, 11:16:46 am
Well it was just a thought JC

That's why I pick SMB2j over the US version..of it challage

I might be modding a hard version of SMB...to easy on the First 2 Worlds
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 20, 2009, 02:33:49 pm
First thing to mod in SMB MarioMania...

THE WARP ZONES...take 'em out :D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on January 24, 2009, 11:14:34 am
I will try to do it good..

I just to pass World 4-4 without dying
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 24, 2009, 12:09:56 pm
On SMB or SMB2?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on January 24, 2009, 12:40:23 pm
on SMB2

That's the threads name

Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 24, 2009, 09:34:31 pm
Quote from: MarioMania on January 20, 2009, 11:16:46 am
That's why I pick SMB2j over the US version..of it challage

I might be modding a hard version of SMB
Lol I didn't know which one you were talking about, because you mentioned both in that post :D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on January 29, 2009, 05:04:59 pm
I like both SMB & SMB2

But I keep on coming back & playing SMB2
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on January 29, 2009, 05:24:12 pm
Yeah, it's a nice challenge, which is what I like
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on February 11, 2009, 04:20:46 pm
BUMP for this awesome thread.  I just got this awesome game today, and I got an awesome surprise (in addition to it being CIB) and no, it's not Volleyball on Side B...
The person who owned this in Japan (unless Carl did it :P) beat 8-4 a few times... ;D You know what that means!

What (most of) yours look like
(http://i423.photobucket.com/albums/pp320/nintendodork1/Famicom/SDC10483.jpg)

What mine looks like ;)
(http://i423.photobucket.com/albums/pp320/nintendodork1/Famicom/SDC10487.jpg)
That's right, the previous owner beat 8-4 an amazing 24 times!! :o

I mind you this is the official disk release
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nensondubois on February 11, 2009, 04:30:35 pm
I didn't think anyone would have the motivation to pull that off. :D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on February 11, 2009, 04:31:52 pm
I didn't either, I thought I was seeing in 24s lol
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Tupin on February 11, 2009, 04:44:57 pm
It was probably a kid who literally had nothing to do all summer except play Super Mario Bros.

Oh, and Volleyball, apparently.  :D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on February 11, 2009, 04:52:16 pm
I haven't played Volleyball yet, but it doesn't have a save feature anyway, so oh well :D
I never figured out why everyone put Volleyball on Side B...it's not that great of a game, and they could have SMB or something better (Disk SMB would be awesome on Side B of SMB2)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: ericj on February 11, 2009, 05:15:35 pm
Is that how is calculates the stars? I would have thought you would have had to beat level 9 or World D. Why level 8-4? Is this common knowledge or something? :P
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on February 11, 2009, 05:25:38 pm
It is common knowledge..(sort of)
The game counts how many times you beat 8-4 because it is the last "official level" of the "story"  Once you beat it 8 times, you get access to Worlds A-D.  If you beat the game without warps (once?  I think) You get to move on to the congratulatory 9th world in addition to getting a star added to the title screen. PROTIP: The 9th World repeats itself until you DIE

Also, this game seems to be prone to more glitches than SMB, I was in A-1 ( 8)) as Luigi, and in the first brick formation, there are two red shelled koopas.  I jumped straight up, they both turned in to goombas and like..shot off the screen :D
And, I tried jumping over this tall line of bricks, I only made it up about half way, and then I slid right through the middle :o  This has happened to me a lot even on the Virtual Console version of it...
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on February 12, 2009, 03:31:10 pm
Quote from: nintendodork on February 11, 2009, 04:52:16 pm
I haven't played Volleyball yet, but it doesn't have a save feature anyway, so oh well :D
I never figured out why everyone put Volleyball on Side B...it's not that great of a game, and they could have SMB or something better (Disk SMB would be awesome on Side B of SMB2)


I actually have that luck... Side A has SMB on my disk, while side B has SMB2j. It even came with both manuals when I bought it off of eBay. The manual for the second game actually has a letter from Nintendo, congratulating you for buying the game, and challenging you to beat it.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on February 12, 2009, 03:41:19 pm
I know, I have it CIB :P
And you're lucky, I for one would love to have the disk version of SMB (especially on the same disk as SMB2)
Or a pirated copy of ANN ;D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Mindfreak on February 12, 2009, 03:52:52 pm
Lucky!!!

Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on February 12, 2009, 04:04:06 pm
I also own a copy of ANN... it has no labels, but it's an official Nintendo disk, so take it for what you will.

It's thanks to my copy of SMB on the Disk System that I found the awesome Minus World glitch that's mentioned on the website. :)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on February 12, 2009, 04:06:33 pm
How much did you have to pay for ANN since it doesn't have a label?  I always thought it was a good idea to put extra labels inside the manuals in case something ever happened to the first label...the only game I've ever seen with extra labels in the manual is Metroid
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Doc on February 12, 2009, 04:08:27 pm
I paid $20 for my copy. It came with a plastic case, but no manuals or artwork or stickers. Not bad for the price, I certainly am not complaining.  ;)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on February 12, 2009, 04:11:49 pm
Wow!  That's pretty awesome Doc!  I'd buy it from you for $21 :P

EDIT* Also, if anyone wants to watch, I found an episode on SMB2j that was linked from a Takeshi no Chosenjou episode on this very neat show called Game Center CX. 
Watch it here! (http://www.crunchyroll.com/media-386118/Game-Center-CX-10-Super-Mario-Brothers.html#showmedia_viewer_module=media_id%3D386118%26tab%3Dvideo%26page%3D1)

Then, after you watch that, watch part two here (http://www.crunchyroll.com/media-386230/Game-Center-CX-Special-Super-Mario-Brothers-2.html)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on February 12, 2009, 09:41:05 pm
ANN for $20 Doc, Nice..Did anyone hack a cart version?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Medisinyl on March 04, 2009, 06:07:49 am
I posted these elsewhere on this forum recently, but figured I'd repost them here as it seems some are interested in the different label art and title screens.  I believe mine is different from the rest (art seems to be a closer attempt at mimicing a real cart and the title screen is certainly in the "wtf" category), but it is the regular smb2j game.  My version does have the level select as well.

(http://i68.photobucket.com/albums/i7/4regt4/smb2j.jpg)

(http://i68.photobucket.com/albums/i7/4regt4/fsfsfd.jpg)
Title: Re: Super Mario Bros. 2 (Japan)
Post by: manuel on March 04, 2009, 07:01:59 am
Haha, Rambo game.  ;D

That's a nice title screen there.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on March 04, 2009, 08:11:23 am
That's the Kaiser pirate.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on March 17, 2009, 10:45:36 am
Rambo lol

Title: Re: Super Mario Bros. 2 (Japan)
Post by: Rcoehrs on March 17, 2009, 08:43:52 pm
I ordered this Game Friday and expect it any day!
Gonna be my first Disk System game and I can't wait, Especailly after hearing the All Stars version was switched around..Wow that game was hard enough now to learn that the orginal is even tougher I guess I'll be spending this weekend trying to master it.
Also weird how I never seemed to find a emulation rom of the game? Why might that be? were thier not roms for disk system games or maybe I was just confused by lablelings on sites?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on March 18, 2009, 01:20:20 pm
You may have just been confused.  It's very easy to find ROMs for FDS games..

All I did was type in "SMB2j FDS ROM" and I looked through a couple of pages...


Check your PMs
Title: Re: Super Mario Bros. 2 (Japan)
Post by: Rob64 on August 12, 2009, 12:56:21 pm
I always keep going to World 9, how do I get to the "alphabet" worlds?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: 133MHz on August 12, 2009, 01:43:16 pm
Beat the game at least 8 times (8 stars in the title screen), then at the title screen hold A and press Start.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: L___E___T on August 12, 2009, 04:08:55 pm
8 times in a row, or ram saving?   That is messed up anyway though, why should you bother 8 times the same thing over and over?  I wouldn't want to beat any mario game 8 times!
Title: Re: Super Mario Bros. 2 (Japan)
Post by: ericj on August 12, 2009, 04:56:11 pm
Quote from: L___E___T on August 12, 2009, 04:08:55 pm
...why should you bother 8 times the same thing over and over?  I wouldn't want to beat any mario game 8 times!


You would want to get to the A through D levels.  :P
Title: Re: Super Mario Bros. 2 (Japan)
Post by: manuel on August 12, 2009, 05:36:44 pm
8 times isn't that much.
I surely beat several Mario games (1,3, World) over 8 times.
Title: Re: Super Mario Bros. 2 (Japan)
Post by: nintendodork on August 12, 2009, 07:33:37 pm
Quote from: L___E___T on August 12, 2009, 04:08:55 pm
8 times in a row, or ram saving?
RAM saving of course! :P  It would suck to have to play a game like that for so long.  Once you beat it once, though, it gets a lot easier.  I've managed to beat it over 10 times, now.  I haven't played it in awhile, though.  I should see if I can still do it. :D
Title: Re: Super Mario Bros. 2 (Japan)
Post by: famiac on August 20, 2009, 04:37:49 pm
what is ANN?
Title: Re: Super Mario Bros. 2 (Japan)
Post by: ericj on August 20, 2009, 04:50:24 pm
ANN=All Night Nippon
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on November 22, 2009, 10:38:21 pm
I'm bringing this back from the grave..

Well this game is awsome in my mind..but it kicks my ass
Title: Re: Super Mario Bros. 2 (Japan)
Post by: MarioMania on November 27, 2009, 02:23:19 pm
I have this game on the R4 on NESDS..when I play it outside