Continue discussion from there:
http://famicomworld.proboards58.com/index.cgi?board=famicom&action=display&thread=1129315418
to here.
Anyone agree that this is a good game? I can tell why it was not sent to the states, but I still think it should've gotten a fairer chance...
That game can get insanely hard! I guess it was a little redundant for American audiences.
I've always thought that it didn't make it because it feels more like a B sides than a true sequal. Sometimes we get jacked over here in the US, but sometimes we only get the best. You can make arguments over it not being a mario game and all sorts of crap, but I honestly think that SMB2 USA is better than SMB2 J. I think it would not have sold as well, and that it also would have been a letdown to a lot of people. To each their own, but I think Nintendo made the right move.
I do agree with your points somewhat (it's SMB with updated graphics for the sky and a poison mushroom.), but saying Super Mario USA was better? I don't know, I'd have to disagree with that. Super Mario USA is Doki Doki Panic with running and Clawgrip...
Yeah, but SMB 2J is a SMB1 level hack... :)
Quote from: michaelthegreat on August 20, 2006, 01:51:02 am
Yeah, but SMB 2J is a SMB1 level hack... :)
Hmm...good point. ;D
Very good point. It's just like SMB USA. Whoever was working on the Mario games was fucking lazy. That's not to say SMB2j didn't make some improvements on the original -- spicing it up a bit and making it harder.
Question, has anyone ever FULLY completed the game? I mean, with the extra A, B, and C worlds...
Yeah, I've been working on it aswell. Hard as hell!
Well, hey, it's only been in the last two years that I beat SMB1 without warps...
Quote from: michaelthegreat on August 26, 2006, 06:27:15 pm
Well, hey, it's only been in the last two years that I beat SMB1 without warps...
Ouch. :(
Hey, no teasing, Michael. :) I still haven't beat SMB1 without warps -- I've never had a long enough attention span to try. So I can't imagine I'd ever get anywhere close to beating SMB2j.
This game is a right bastard! It seems the enemies are always in just the perfect place to get you. But, I'm happy to be playing the original version finally, I've only played the SNES one prior.
I'm glad to be done with all this hell. >:( :) And today I just beat Star Fox, tis a good week for gaming, for me. :D
Ok. You all will have to fill me in on this. I got my SMB2j pirate cart. I've never played the FDS version. This one is clearly SMB2j, though, because it's got Mario and Luigi games. It starts out with different levels than the standard World 1 levels. This is what's freaking me out: Is World 1-3, which is a sky/mushroom platform level, supposed to have squids swimming through the air? Weird.
Yes, World 1-3 is a sky/mushroom platform level and there are squids swimming through the air. That's an awesome change from the original Super Mario Bros.
Don't worry, you can jump on them. ;)
Haha, so funny. Totally seems like some screw up the piraters made.
Oh that's too good. World 3-1 has that warp zone to World 1 -- hehe. A pressing decision: go down the pipe, wait for time to expire or fall down the pit? Hmm.
EDIT: Hot damn...there are a lot of cool surprises in this game! (http://i52.photobucket.com/albums/g2/jerahcordova/chirol_iei.gif)
"Brrrrr, Hot damn that's cold/what that dopeman sold."
Anyways, with the warps that send you back, Nintendo was gracious enough to give you a pit to kill yourself with. lol
Quote from: JC on November 30, 2006, 08:16:32 pm
Oh that's too good. World 3-1 has that warp zone to World 1 -- hehe. A pressing decision: go down the pipe, wait for time to expire or fall down the pit? Hmm.
EDIT: Hot damn...there are a lot of cool surprises in this game! (http://i52.photobucket.com/albums/g2/jerahcordova/chirol_iei.gif)
Man oh man, the first time I played that game and saw that...well, you could say that I definitely was NOT a happy camper, lol.
World 3-4 castle -- wtf? ???
what's wrong with it?
Is there ever an end? Does it just go 'round and 'round? What am I missing?
It's supposed to be a maze. You need to figure out the correct route to go. Otherwise it just repeats over and over. Ever played Super Mario Bros? the same thing applies here.
I don't remember that from SMB, but it's been years since I've played it without warps. I'll trust you, but no luck from the first 15 tries. :(
Trust me. I played this game enough to know almost everything about it. Just keep trying. It's pretty rewarding once you figure it out. And then you can move on.
Thanks, man. I'll keep working at it.
Maybe I'm imagining it, but does SMB2j seem more responsive than SMB...for instance, when I'm small Mario I feel like the game intentionally leaves out some enemies to help me out, but when I'm big Mario all enemies are present.
Interesting observation. The game does intentionally leave out some enemies occasionally because of the number present on one screen. Not sure if it's meant to help you out.
It doesn't make sense to me that it would leave out enemies to avoid having too many on one screen. That would seem to be complex for such a game...maybe I'm wrong. I've seen some moments of slowdown because of too many enemies. Perhaps the fluctuation in enemy numbers was thrown into the game to throw off us gamers.
I've always hated the mazes in both of the games - it's pretty stupid having to figure out in what order to pass the obstacles. Yet the Bowser castle mazes are nice - especially in this one, because you can go back & get the flower power early if you know where to go.
As for the enemies thing, I've noticed sometimes it leaves out one or two; but I thought it had to do with how fast you moved the screen. One castle sticks to mind, but I don't recall what number it was - maybe 4-4. There should be three goombas, but usually there's only one.
Today i went to a Flea market about 30 min's from my place. Theres a super over priced game place there that i haven't been to in a while. So i went there and they are pretty crazy. They have regular nes duck hunt/smb1 one carts for 15$ . The guy seriously has a few screws loose. Anyways i say smb2 up on the top of a shelf and it was the only fds game he had. So i asked the price. 165$ he replied and it wasn't even the good one with a book. I was just a Nintendo disk with smb2 on it. I told him good luck. and left. I will just eBay one from that guy who has them complete un opened nos. Unless someone around here has an extra ;D ;D ;D ;D
I never understand those types of sellers. On one hand I think they are insane, on the other they seem to stay around for quite awhile which makes me think a few people have to be buying their crap. The guy should be lucky if anyone even knows what an FDS is, it's generally only hardcore gamers who have a clue that it exists.
Quote from: JC on December 07, 2006, 08:26:06 pm
Is there ever an end? Does it just go 'round and 'round? What am I missing?
And when ya finally figure it out...it's completely by accident. (http://i52.photobucket.com/albums/g2/jerahcordova/kirby3.gif)
I popped a red turtle onto its back and it transformed into a squished Goomba. And then the squished Goomba came back to life...curiouser and curiouser.
EDIT: Probably a glitch. :P Hasn't done it before (or again).
I just saw a video on what the A-D worlds are like...insane.
I beat the game all the way. It is totally insane!!!!
I like how that one castle has one of those horizontal moving platforms with a wall in the way.
It's on the picture of this one:
http://www.youtube.com/watch?v=AEd6vLYqHO0
I've only played this game on the Super Mario All-Stars cart, but I don't think they changed anything. It is a bitch sometimes (especially the memorization castles (I've got the original SMB ones down cold, but not these ones)) but it's great. Two bad there was no 2-player mode.
they did change it. check wikipedia
The changes are quite extensive, actually.
How many different pirates carts are out there..I have the one with the blank screen where the Super Mario Bros. 2 Title Screen should be & Luigi doesn't jump high
Many. :-\
There's one that says "Romeo" & "Lambo" (probably Rambo).
There are a few games that hackers have hacked over and over in so many different ways. SMB2j is one of those games. I'd say there's got to be a bunch of slightly different versions. I can't say how many. I don't have a clue.
There's one where you could Selete your World/Stage
I saw many SMB Hacks on youtube..like Level Editing, I wonder if I could hack(If I had the Software) to edit the levels to make it look like SMB2J Exept the Poison Mushroom, Wind & Red Plants..& VS Super Mario Bros.
Yeah, the level select was ingenious since you can't save. :)
It'd be cool to track down the world select version, since that game's a bitch.
You know, I've always wanted to see a version of Hudson Soft's Super Mario Bros. Special (http://en.wikipedia.org/wiki/Super_Mario_Bros._Special) for the Famicom. Someday someone somewhere ought to port that.
super mario special is crap, go get a rom and play it hahahahha
I just played SMB2 last night, Got all the way up to W 4-3.
I'm pathetic, I can't even pass a Stage without dying (Manly 2-2,2-3, 2-4 & So On)
Quote from: kite200 on April 04, 2007, 03:26:27 pm
super mario special is crap, go get a rom and play it hahahahha
I've played the ROM. It ain't easy via emulation, but cool enough since it's a SMB game with some twists. Like the other Hudson Mario releases, I guess.
Quote from: MarioMania on April 04, 2007, 05:51:13 pm
I just played SMB2 last night, Got all the way up to W 4-3.
I'm pathetic, I can't even pass a Stage without dying (Manly 2-2,2-3, 2-4 & So On)
Do the 1-up trick at the beginning of the first stage. ;)
I did that..I not that good on the later Levels, I choke sometimes :(
In my super mario bros 2j cart I can go straight to levels A-D by pressing A button down and start at the title screen. Is this possible in the original version on the fanicom disk system ?
doesnt seem to work for me.
Quote from: Jabra on April 24, 2007, 04:07:04 pm
In my super mario bros 2j cart I can go straight to levels A-D by pressing A button down and start at the title screen. Is this possible in the original version on the fanicom disk system ?
Mine can do the same thing..Hold A+Start to get to World A-D
You have to Finish the game on the FDS version 8 times to play A-D
Does the number of stars at the title screen indicate the number of time I finished the game ?
When did they discover this glitch
http://www.youtube.com/watch?v=zIT2NvmtpY4
Can it be done on SMAS on the SNES
Does it mean all upside down pipes can be used to 'go down' ?
It got me wondering, I'm going to try it later on the NES in 1-2 & on Super Mario All Stars
SMB does not have upside down pipes.
Quote from: 133MHz on September 13, 2007, 11:13:30 pm
SMB does not have upside down pipes.
Nice discovery. ::)
I mean Super Mario Bros. 2 1-2 not SMB
It works on SMB3 as well. I just tried it using this Game Genie trick:
http://www.famicomworld.com/forum/index.php?topic=1377.0
Edit: Assuming you can go up it already. ::)
I finally beat this Bitch i was soo annoyed with it .
1/2 a day to beat it. Saturday afternoon
Worlds 1-8 or 1-8+A+B+C+D?
oh, and you have to beat it 8 times (it will add stars to the intro screen for each run through)
I don't have the patience to do all that haha.
Leave him alone, Vealchop. It's his time of glory. ::)
1-8 a b c d no star tho
You beat A-D without stars?
Some pirate SMB2j carts let you play worlds A-D by pushing A + Start at the title screen. Mine does ;)
Quote from: 133MHz on September 16, 2007, 05:42:59 pm
Some pirate SMB2j carts let you play worlds A-D by pushing A + Start at the title screen. Mine does ;)
I'll try that out on my later tonight! Thanks for the tip!
At my friends house I found a Game Genie Code for SMB2j my copy...No Enemies, but you can't pass 1-2 :(
Quote from: MarioMania on September 16, 2007, 07:02:50 pm
At my friends house I found a Game Genie Code for SMB2j my copy...No Enemies, but you can't pass 1-2 :(
interesting!! I just got my game genie to work again on my NES...well my brother fixed it lol I want to get into code creating now!! hmm one question if I plug the converter with a famicom game in the game genie would it work?? I'll give it a shot but wanted to know if anyone else tried.
Quote from: FamicomFreak on September 16, 2007, 07:05:29 pm
Quote from: MarioMania on September 16, 2007, 07:02:50 pm
At my friends house I found a Game Genie Code for SMB2j my copy...No Enemies, but you can't pass 1-2 :(
interesting!! I just got my game genie to work again on my NES...well my brother fixed it lol I want to get into code creating now!! hmm one question if I plug the converter with a famicom game in the game genie would it work?? I'll give it a shot but wanted to know if anyone else tried.
Yes it will work...I like a code on SMB3 - OXKIPZOS, Can Walk Anywheres On World Maps that code will work on the Japanese & the PAL version :D
Quote from: MarioMania on September 16, 2007, 09:41:38 pm
Quote from: FamicomFreak on September 16, 2007, 07:05:29 pm
Quote from: MarioMania on September 16, 2007, 07:02:50 pm
At my friends house I found a Game Genie Code for SMB2j my copy...No Enemies, but you can't pass 1-2 :(
interesting!! I just got my game genie to work again on my NES...well my brother fixed it lol I want to get into code creating now!! hmm one question if I plug the converter with a famicom game in the game genie would it work?? I'll give it a shot but wanted to know if anyone else tried.
Yes it will work...I like a code on SMB3 - OXKIPZOS, Can Walk Anywheres On World Maps that code will work on the Japanese & the PAL version :D
hahaha I will surely try that SMB3 code
it won't work on the PAL version..I thought it did, Maybe it was a differnt code..
yeah it was on smbas
I just my Repro SMB2j yesterday...I used the Always Have Fire Powers code on it, I got all the way to 8-3 with Luigi
That really odd on both repro & my no screen hack one..the red plants in in World 4 or later dosn't come out when you stand beside it, but on my GBA version the red plants come out no matter
Quote from: MarioMania on September 19, 2007, 11:02:20 pm
I just my Repro SMB2j yesterday...I used the Always Have Fire Powers code on it, I got all the way to 8-3 with Luigi
haha that's sweet.
ya im new but super mario bros. 2 for famicom disk system is the hardest game ive ever played i got to world 5-4 and cant beat it. this game is awsome but its so hard does any one else have problems with this game
I've only beat it on the SNES (Super Mario All Stars - Lost Levels) with the 'save on every level you complete' thing. And even that way is very hard for me, but I noticed that I play SMB2j better if I'm relaxed ;D
I beat it twice; Super Mario All-Stars for SNES and again in Super Mario Bros. Deluxe for Gameboy Color for the same reasons twice; the save function. The FDS version lacks that so therefore its next to impossible by vertue of it destroying your mind after you die on stage after stage.
Someone should hack SMB2J to make it easy..Not to easy, Just to get rid of the Blue mushrooms, Wind & Mod Long Levels
Quote from: earthquakejake on September 24, 2007, 05:48:56 pm
ya im new but super mario bros. 2 for famicom disk system is the hardest game ive ever played i got to world 5-4 and cant beat it. this game is awsome but its so hard does any one else have problems with this game
LIAR!!!!!!!!! you couldnt even beat 2-3 last time i saw you play
I heard on youtube the reason SMB2 wasn't going to be released in the US
Lincone(sp) didn't like the game
Try this Game Genie Code out
SOZSSA
I got 2 differet effects on my Repro & the No Title one
The Repro Cart has like Bullet Bills & alot of werid stuff..The down side with this code..The Game locks up when you get off the Flag Pole :(
That's a neat code. I wonder if games that are multi cart that contain that game are affected by the code at all.
I found a cool one SSESSA - No Bricks
Makes the games even harder later like in World 4
The downside in World 3-4 you can't pass it..The Platforms are gone..So the Route for 3-4 is all messed up, So you repeating the same area til time runs out
Quote from: MarioMania on October 03, 2007, 12:18:48 pm
I found a cool one SSESSA - No Bricks
Makes the games even harder later like in World 4
The downside in World 3-4 you can't pass it..The Platforms are gone..So the Route for 3-4 is all messed up, So you repeating the same area til time runs out
The only way to get past that is by using the warp pipes then right?
yup, Just pass it up by warping
The farthest I got was 4-4, There's a missing platform right after the goomba's
(http://img.photobucket.com/albums/v112/MarioMania/Super%20Mario/SuperMarioBros2J-World4-Area4-GGcod.png)
See the Platform is missing, I have to jump with Luigi..but couldn't get to the lower one..He jumps to high so he hit's the top of the ceiling
I don't think I've ever seen it asked, but is SMB2j just an extensive hack of SMB? Is there any evidence that the starting point in development for SMB2j was actually MB?
I wouldn't call it a hack since they had the entire source code to work on and improve. More like an upgrade.
So it's true that they start with SMB and just upgraded it? They didn't start for scratch?
I'd find it really hard to believe that they started from scratch. It plays nearly identical to SMB1. The added features (poison mushrooms, wind, etc) are very much possible to add on in an SMB1 hack. They aren't the sort of changes that would have required a complete rewrite.
Quote from: JC on July 16, 2008, 09:04:20 pm
So it's true that they start with SMB and just upgraded it? They didn't start for scratch?
It is obviously the same engine with minor tweeks. Hell the music is even the same.
It is said that Miyamoto had much more input in Doki Doki Panic than SMB2. Don't get me wrong I ADORE SMB2 but it is a bit of a lazy sequel.
I heard that too about Miyamoto - you can tell he produced the game, it has that magical Miyamoto touch to it. Doki Doki Panic & Mario USA are both excellent games and I can never get bored playing them. I always accepted that SMB2 was say the extension of SMB1, it is the hardest Mario game though - proper tough >:( but I still love it ;D.
I don't think SMB2 would have done as well as Mario USA in the west. Ever since Mario All Stars, SMB2 IMO has become a Cult game, and this could be the reason why in the last 5 years it has been a hot topic comparing SMB2 to Mario USA, you just have to check youtube or the net and find loads of conjecture about them.
I'm bringing this back to life
I just love SMB2j, I have this program that let's you Mod SMB2 Levels..it's ISD SmbUtily, have anyone tried it...
I mod World 1-World 4-3
I made it so there's no Blue Mushroom
less enemies
Made 4-3 Shorter & easy
One Problem..I somehow messed up 1-2..every pipe I go in I go to -1
another reason the levels came in blocks in isp patches..I had to patch it in the SMB(JU) Rom 4 Time
Block 1 W1-1 to W4-4
Block 2 W5-1 to W8-4
Block 3 W9
Block 4 WA-1 to WD-4
What is the differnets between the MMC3 Hack & the Lee Yin one
anyone has a answer
I'm not sure what the MMC3 hack is...
It's the one that Leon uses to make reproductions. But I don't know who Lee Yin is so I can't answer that. :-\
Ah, ok...I know nothing about Leon's. Never owned it, never seen it in action. Lee Yin's is the same as the disk version with only one difference I notice: The stars all appear on the title screen and the extra levels are accessible using a code.
Quote from: JC on December 10, 2008, 04:49:24 pm
Ah, ok...I know nothing about Leon's. Never owned it, never seen it in action. Lee Yin's is the same as the disk version with only one difference I notice: The stars all appear on the title screen and the extra levels are accessible using a code.
On the Repo version you have to finish the game 8 times to access World A-D
Quote from: MarioMania on December 10, 2008, 04:58:06 pm
Quote from: JC on December 10, 2008, 04:49:24 pm
On the Repo version...
Your game is repossessed? (http://www.clicksmilies.com/s1106/teufel/devil-smiley-003.gif)
Quote from: Jedi QuestMaster on December 10, 2008, 04:56:39 pm
Okay, the MMC3 version is basically just like the Disk System version, or so I hear, but without any saving (obviously). You must complete every level from beginning to end to reach World 9 & must accumulate 8? stars & hold one of the two buttons at the title screen to do Worlds A-D.
Man, I wish I had Game Genie codes. Those A-D levels were awwwwwwwesome. 8) But It was seriously after midnight & I had to hurry to beat those levels. :-\
The Red Piranha Plant don't come up when you stand besids the Pipe..that's the only flaw in the Hack & the MMC3 version
And there are a couple color issues in the mmc3 version (things colored differently than in the original) with and missing ending fds part of the music.
Quote from: MarioMania on December 10, 2008, 06:59:25 pm
Quote from: Jedi QuestMaster on December 10, 2008, 04:56:39 pm
Okay, the MMC3 version is basically just like the Disk System version, or so I hear, but without any saving (obviously). You must complete every level from beginning to end to reach World 9 & must accumulate 8? stars & hold one of the two buttons at the title screen to do Worlds A-D.
Man, I wish I had Game Genie codes. Those A-D levels were awwwwwwwesome. 8) But It was seriously after midnight & I had to hurry to beat those levels. :-\
The Red Piranha Plant don't come up when you stand besids the Pipe..that's the only flaw in the Hack & the MMC3 version
Then why did they still kill me when I was under them? (http://www.websitegoodies.com/smilies/confused0069.gif) You're talking about the upside-down ones, right?
Quote from: michaelthegreat on December 12, 2008, 06:17:41 am
And there are a couple color issues in the mmc3 version (things colored differently than in the original) with and missing ending fds part of the music.
Can you give any examples? And those extra channels wouldn't've worked on the NES anyway. :-\ I guess it would be possible to use the PCM channel instead, but that would be a very advanced hack. :-\
I mean stand besides the pipes...
Somewhere (world 5 or something?) all the piranhas are supposed to turn red and still pop out when you stand next to pipes. Also the super strong springs are supposed to be green, but they're still the normal color.
Quote from: MarioMania on December 14, 2008, 07:04:55 pm
I mean stand besides the pipes...
You mean, standing
next to the pipe, in midair?
Quote from: michaelthegreat on December 15, 2008, 01:55:11 am
Somewhere (world 5 or something?) all the piranhas are supposed to turn red and still pop out when you stand next to pipes. Also the super strong springs are supposed to be green, but they're still the normal color.
Really? I can see how that helps - it was so confusing.! :o
yes, standing next to the pipe..what else would I say :)
Those pipes are always upside down, though. How can you stand next to a pipe suspended in the air? Unless there happens to be blocks next to the pipe. Is that what you mean?
well i still can't beat SMB2 J but i can't count the times i beated smb1 without warps
( I am mega Famicom Fan ;D )
Someone should setup a poll under this topic so we can find out how many FW'ers have beat SMB2J. :P
My guess is that probably not too many of us have.
Now when you say "beat," do you mean beating the game without warps, with warps, or the A-D levels?
If I made the poll, I'd incorporate all those options as separate selections. ;)
And then you'd have an option "Never Beat?" How about "Cheated?" :P
lol, yep, sounds good to me. Could you set it up?
I beat it ;D without warps once...and all of the A-D levels...
I was pretty proud of myself that day :P
I only went to 8-3 on the Lost Levels on Super Mario All Stars
I've beaten it completely on the Super Mario All-Stars version, world 9 and worlds A-D, but never on the FC pirate/FDS version.
I played the Lost Levels again on Super Mario All Stars on ZSNES a couple weeks ago..It tok me 9 time to beat World 4-4
Quote from: PatMan33 on December 31, 2008, 02:07:17 pm
(http://i72.photobucket.com/albums/i177/PatMan33/Video%20Game%20Collection/Famicom.jpg)
What Mario pirate is that? Looks like SMB2j
(http://i72.photobucket.com/albums/i177/PatMan33/Video%20Game%20Collection/FamicomGame.jpg)
I'd wager you're correct!
Hard to say sometimes, unless you own it. I've seen some labels like that with SMB in it. Remember, there's that stupid SMB hack where the ground is like SMB2j's.
Quote from: JC on January 01, 2009, 10:42:45 am
Hard to say sometimes, unless you own it. I've seen some labels like that with SMB in it. Remember, there's that stupid SMB hack where the ground is like SMB2j's.
The actual game is SMB2j though, right Pat?
Yeah it is, though it's hacked. It was also the first Famicom game I ever got.
Quote from: JC on January 01, 2009, 10:42:45 am
Remember, there's that stupid SMB hack where the ground is like SMB2j's.
All Night Nippon? ::):P
Quote from: PatMan33 on January 01, 2009, 01:45:00 pm
Yeah it is, though it's hacked. It was also the first Famicom game I ever got.
No access to the extra levels? Weird title screen?
There's just no proper title screen.
I've compared it to my copy of Mario 2 on the FDS and they're identical except for the title screen.
What does the title screen look like?
Quote from: 133MHz on January 01, 2009, 02:01:09 pm
All Night Nippon? ::):P
Yeah, there's that, too. I'm actually talking about the lazy hack where only the ground in SMB is changed to look like the ground in SMB2j -- and the piraters sell it as if it's SMB2j.
Quote from: nintendodork on January 01, 2009, 03:28:52 pm
What does the title screen look like?
Looks like this:
(http://i72.photobucket.com/albums/i177/PatMan33/Video%20Game%20Collection/Other/Mario2TitleSMALL.png)
Aside from that the game is identical.
Mine looks like that too, except for a few things:
- Luigi's name in the status bar is Mario, and even has the same abilities as him.
- A + Start gives you worlds A-D.
Weird. I don't think I've seen one with the whole title removed. I've seen plenty with the SMB words removed and sprites of Mario or other characters hacked in. I should see if what my multicart version looks like.
EDIT: Checked out my multi...it's got the same title screen with no title and no characters hacked in. I tried the A + Start and it gives me a black screen and nothing more.
That may be a ROM dump Pat. That is, if it was recently made....I have an SMB ROM on my computer that doesn't have a title screen.
Quote from: JC on January 01, 2009, 03:48:00 pm
Checked out my multi...it's got the same title screen with no title and no characters hacked in. I tried the A + Start and it gives me a black screen and nothing more.
Maybe the worlds A-D were deleted to fit it on a multicart? :o
Either that or the warp code has been messed up (again, to fit in a multicart memory space).
Quote from: nintendodork on January 01, 2009, 03:54:02 pm
I have an SMB ROM on my computer that doesn't have a title screen.
As far as I remember, the SMB ROM without a title screen was one of the first NES ROMs ever dumped. Supposedly it was missing the title screen because it was dumped from a pirate multicart (probably some Russian guy without access to the real software), and if my memory is still good, if you look at the CHR ROM's contents with a tile editor you'll find some sprites from Galaxian on it! probably leftovers from the multicart's contents. Urban legend? ::) Haha I love them ;D.
When I do A and Start I get taken to world A-1.
I've just beat my LF36 SMB2j pirate on my original Famicom. This is what you get for an ending:
- When you get to the door, you don't get to see the Princess, just the door the whole time.
- Instead of the beautiful FDS ending music, you get the Game Over theme looping over and over again.
- After giving you 100.000 points for every life left, the screen goes black and the game locks up.
I used warps, maybe later I'll try to beat it without them and see if I can get to world 9, and if something interesting happens, I'll post my findings here.
My cart looks very similar to PatMan33's, but the game itself is a little different I think.
First off, Mario's name is Romeo, and Luigi's is Lambo (How the hell do you get lambo from luigi?). Luigi has the same physics as mario, and all of the super jumpy springs are red instead of green. weird... :-\
Well, I really felt like playing some more SMB2j so I've beat my LF36 pirate again, this time without warps.
The exact same thing happens than in my previous attempt at beating it with warps. The moment that the screen changes color and the dancing Toads are going to appear, the screen goes black and the game locks up (and the audio hardware gets stuck playing the last note hit). A soft reset brings things back to normal, with the high score saved and stuff.
I guess there's no World 9, or at least, no way to get it to appear :'(
I'd like to beat the A-D worlds to see if something's different, but they're still too much for me. Does anybody know where I can perform the infinite lives trick on those worlds? :)
It always struck me as weird...that the Famicom never had anything like the Game Genie...
Well, in as good quality/quantity of cheats ::)
Actually, the Famicom does have a Game Genie. I think JC has one.
Oh, really? Well show us some pictures JC! :)
Check out this thread for the Game Genie info:
http://www.famicomworld.com/forum/index.php?topic=994.0
Thanks ericj! I want one now :P
They're very hard to find. I've got one, but no code book, so it's been kinda useless for me.
I've never beated any SMB2j. I ought to try mine to see if I get something different from 133MHz. I doubt it, but my cart does have a really big board like that they tried to more closely clone the disk.
I wonder why they made it so hard to cheat in games in Japan....
....Wait...never mind ::)
Here's my SMB2j board, reminds me of protos:
(http://i52.photobucket.com/albums/g2/jerahcordova/Famicom%20Oddities/SANY0292sm.jpg)
Here's the company's name and phone number, hidden inside the cart. I've been calling them Lee Yin, for convenience, since that's what some of the ID numbers say, but I'd really, really, really love to get a translation of the name. Who knows, maybe it'll turn out to be just the name of the company that made the casing:
(http://i52.photobucket.com/albums/g2/jerahcordova/Famicom%20Oddities/SANY0291cut.jpg)
Nice pirate! Mine's got the same number of glue logic chips (even some diode-OR gates too!) but the whole program is condensed into one big OTP EPROM and CHR RAM is used for graphics.
I'm assuming the small ones are the discrete logic chips. Is there a reason why they use nine? The Doki Doki Panic cart I've got also uses nine, and then four of the larger chips, but all windowless.
A lot of them are needed to recreate the interrupt signal generated by the FDS, SMB2j uses it to keep the status bar from scrolling with the rest of the screen. One or two of them are used for address decoding (bankswitching).
Windowless chips could still be EPROMs, they're called OTP EPROMs (OTP stands for One Time Programmable). Basically it's a common EPROM without an erasing window, so once you program it, there's no way to erase its contents.
Quote from: 133MHz on January 10, 2009, 03:39:46 pm
A lot of them are needed to recreate the interrupt signal generated by the FDS, SMB2j uses it to keep the status bar from scrolling with the rest of the screen. One or two of them are used for address decoding (bankswitching).
Windowless chips could still be EPROMs, they're called OTP EPROMs (OTP stands for One Time Programmable). Basically it's a common EPROM without an erasing window, so once you program it, there's no way to erase its contents.
Yes, the windowless ones for the picture are in fact OTPs from the 27 series (quite old stuff, not even 27C!).
¿Why are there so many eproms there? do the cart actually have the FDS bios or at least some modified version of it? (in this case, I suppose they didn't include the boot screen in order to save money by using smaller eproms?)
Quote from: Walky on January 10, 2009, 08:39:59 pm
¿Why are there so many eproms there? do the cart actually have the FDS bios or at least some modified version of it? (in this case, I suppose they didn't include the boot screen in order to save money by using smaller eproms?)
Correct, these carts use a modified version of the FDS BIOS in conjunction with all the crazy glue logic to simulate the FDS drive.
What's the LF36 SMB2j hack...
That's the Whirlwind Manu hack. I don't know what's different about it, but it's likely just a slight title screen variation from the real thing and then what you'd expect for the rest of the game, including an ending similar to what's been stated above.
I have the Pirate SMB2j Cart that patman has..
My LF36 cart's title screen looks like this (thanks PatMan33):
(http://i72.photobucket.com/albums/i177/PatMan33/Video%20Game%20Collection/Other/Mario2TitleSMALL.png)
Other differences:
- Mario and Luigi's names are both MARIO in the status bar
- Luigi's physics are the same as Mario's
- The ending is flawed (read my previous posts)
The cart looks like this, except in a white plastic shell (thanks Famicom World):
(http://www.famicomworld.com/Pirated/Super_Mario_Bros_Two_PIR3.jpg)
I think I have the LF36 SMB2j mine is black..I put the Board in a Gyromite case
I'm tyring to mod this game so it would be easy......
What's the point of doing that? It's fine as is and there are ways to cheat.
SMB2j was, and I quote from Nintendo, designed to challenge players who had mastered SMB..
I don't think of it as a sequel, but as an add-on...that you can't install...:D
Ya, JC and board Yonger are right! SMB2j is supposed to be hard. That is what makes it..er...fun? Ok, so I got super pissed at it today, lol. But ya, I guess that is what makes me keep coming back to it. Like that girl you want to bone that wont give it up. It just leaves you wanting more! After all, it is Super Mario for Super Players! That being said, if you do make a hack, I will try it out. hahaha.
Well it was just a thought JC
That's why I pick SMB2j over the US version..of it challage
I might be modding a hard version of SMB...to easy on the First 2 Worlds
First thing to mod in SMB MarioMania...
THE WARP ZONES...take 'em out :D
I will try to do it good..
I just to pass World 4-4 without dying
On SMB or SMB2?
on SMB2
That's the threads name
Quote from: MarioMania on January 20, 2009, 11:16:46 am
That's why I pick SMB2j over the US version..of it challage
I might be modding a hard version of SMB
Lol I didn't know which one you were talking about, because you mentioned both in that post :D
I like both SMB & SMB2
But I keep on coming back & playing SMB2
Yeah, it's a nice challenge, which is what I like
BUMP for this awesome thread. I just got this awesome game today, and I got an awesome surprise (in addition to it being CIB) and no, it's not Volleyball on Side B...
The person who owned this in Japan (unless Carl did it :P) beat 8-4 a few times... ;D You know what that means!
What (most of) yours look like
(http://i423.photobucket.com/albums/pp320/nintendodork1/Famicom/SDC10483.jpg)
What mine looks like ;)
(http://i423.photobucket.com/albums/pp320/nintendodork1/Famicom/SDC10487.jpg)
That's right, the previous owner beat 8-4 an amazing 24 times!! :o
I mind you this is the official disk release
I didn't think anyone would have the motivation to pull that off. :D
I didn't either, I thought I was seeing in 24s lol
It was probably a kid who literally had nothing to do all summer except play Super Mario Bros.
Oh, and Volleyball, apparently. :D
I haven't played Volleyball yet, but it doesn't have a save feature anyway, so oh well :D
I never figured out why everyone put Volleyball on Side B...it's not that great of a game, and they could have SMB or something better (Disk SMB would be awesome on Side B of SMB2)
Is that how is calculates the stars? I would have thought you would have had to beat level 9 or World D. Why level 8-4? Is this common knowledge or something? :P
It is common knowledge..(sort of)
The game counts how many times you beat 8-4 because it is the last "official level" of the "story" Once you beat it 8 times, you get access to Worlds A-D. If you beat the game without warps (once? I think) You get to move on to the congratulatory 9th world in addition to getting a star added to the title screen. PROTIP: The 9th World repeats itself until you DIE
Also, this game seems to be prone to more glitches than SMB, I was in A-1 ( 8)) as Luigi, and in the first brick formation, there are two red shelled koopas. I jumped straight up, they both turned in to goombas and like..shot off the screen :D
And, I tried jumping over this tall line of bricks, I only made it up about half way, and then I slid right through the middle :o This has happened to me a lot even on the Virtual Console version of it...
Quote from: nintendodork on February 11, 2009, 04:52:16 pm
I haven't played Volleyball yet, but it doesn't have a save feature anyway, so oh well :D
I never figured out why everyone put Volleyball on Side B...it's not that great of a game, and they could have SMB or something better (Disk SMB would be awesome on Side B of SMB2)
I actually have that luck... Side A has SMB on my disk, while side B has SMB2j. It even came with both manuals when I bought it off of eBay. The manual for the second game actually has a letter from Nintendo, congratulating you for buying the game, and challenging you to beat it.
I know, I have it CIB :P
And you're lucky, I for one would love to have the disk version of SMB (especially on the same disk as SMB2)
Or a pirated copy of ANN ;D
Lucky!!!
I also own a copy of ANN... it has no labels, but it's an official Nintendo disk, so take it for what you will.
It's thanks to my copy of SMB on the Disk System that I found the awesome Minus World glitch that's mentioned on the website. :)
How much did you have to pay for ANN since it doesn't have a label? I always thought it was a good idea to put extra labels inside the manuals in case something ever happened to the first label...the only game I've ever seen with extra labels in the manual is Metroid
I paid $20 for my copy. It came with a plastic case, but no manuals or artwork or stickers. Not bad for the price, I certainly am not complaining. ;)
Wow! That's pretty awesome Doc! I'd buy it from you for $21 :P
EDIT* Also, if anyone wants to watch, I found an episode on SMB2j that was linked from a Takeshi no Chosenjou episode on this very neat show called Game Center CX.
Watch it here! (http://www.crunchyroll.com/media-386118/Game-Center-CX-10-Super-Mario-Brothers.html#showmedia_viewer_module=media_id%3D386118%26tab%3Dvideo%26page%3D1)
Then, after you watch that, watch part two here (http://www.crunchyroll.com/media-386230/Game-Center-CX-Special-Super-Mario-Brothers-2.html)
ANN for $20 Doc, Nice..Did anyone hack a cart version?
I posted these elsewhere on this forum recently, but figured I'd repost them here as it seems some are interested in the different label art and title screens. I believe mine is different from the rest (art seems to be a closer attempt at mimicing a real cart and the title screen is certainly in the "wtf" category), but it is the regular smb2j game. My version does have the level select as well.
(http://i68.photobucket.com/albums/i7/4regt4/smb2j.jpg)
(http://i68.photobucket.com/albums/i7/4regt4/fsfsfd.jpg)
Haha, Rambo game. ;D
That's a nice title screen there.
That's the Kaiser pirate.
Rambo lol
I ordered this Game Friday and expect it any day!
Gonna be my first Disk System game and I can't wait, Especailly after hearing the All Stars version was switched around..Wow that game was hard enough now to learn that the orginal is even tougher I guess I'll be spending this weekend trying to master it.
Also weird how I never seemed to find a emulation rom of the game? Why might that be? were thier not roms for disk system games or maybe I was just confused by lablelings on sites?
You may have just been confused. It's very easy to find ROMs for FDS games..
All I did was type in "SMB2j FDS ROM" and I looked through a couple of pages...
Check your PMs
I always keep going to World 9, how do I get to the "alphabet" worlds?
Beat the game at least 8 times (8 stars in the title screen), then at the title screen hold A and press Start.
8 times in a row, or ram saving? That is messed up anyway though, why should you bother 8 times the same thing over and over? I wouldn't want to beat any mario game 8 times!
Quote from: L___E___T on August 12, 2009, 04:08:55 pm
...why should you bother 8 times the same thing over and over? I wouldn't want to beat any mario game 8 times!
You would want to get to the A through D levels. :P
8 times isn't that much.
I surely beat several Mario games (1,3, World) over 8 times.
Quote from: L___E___T on August 12, 2009, 04:08:55 pm
8 times in a row, or ram saving?
RAM saving of course! :P It would suck to have to play a game like that for so long. Once you beat it once, though, it gets a lot easier. I've managed to beat it over 10 times, now. I haven't played it in awhile, though. I should see if I can still do it. :D
what is ANN?
ANN=All Night Nippon
I'm bringing this back from the grave..
Well this game is awsome in my mind..but it kicks my ass
I have this game on the R4 on NESDS..when I play it outside