Famicom World

Misc. => Other Gaming => Topic started by: DDCecil on May 26, 2014, 08:34:43 pm

Title: My hack is finished! - Super Mario World hacking topic
Post by: DDCecil on May 26, 2014, 08:34:43 pm
Anyone ever work on a hack of Super Mario World in some way? I've been working on and off on one for many years.

Hopefully I'll finish it to 100% completion and perfection one day.

(http://i.imgur.com/sPDDeoY.png)
(http://i.imgur.com/bEN4wCM.png)
(http://i.imgur.com/ASzXVEB.png)
(http://i.imgur.com/qmxjAHg.png)
(http://i.imgur.com/bzNXB5s.png)
(http://i.imgur.com/3kUNH2g.png)
Title: Re: Super Mario World hacking topic
Post by: DDCecil on July 08, 2014, 12:55:32 pm
:mario:

More screenshots:

(http://i.imgur.com/KIiADuB.png)
SMB3 big clouds!

(http://i.imgur.com/Jm8xiAK.png)
The timer bonus is now x10 instead of x50 so you can have more time exploring the levels.

(http://i.imgur.com/blGjGV6.png)
Debug level just for fun.
Title: Re: Super Mario World hacking topic
Post by: smileyman8b on July 08, 2014, 02:13:14 pm
it looks great so far  :) but this isnt gonna be a kamikaze hack is it? it doesnt seem like it will be, if its not then ill be looking forward to the release!
Title: Re: Super Mario World hacking topic
Post by: DDCecil on July 17, 2014, 09:27:18 pm
No, it's nothing like those "Kaizo" hacks because I like my Mario game to be playable!  ;D

More screenies:

(http://i.imgur.com/IRVRbPn.png)
New backgrounds!

(http://i.imgur.com/Mq7cNoI.png)
Needs a little Famicom throwback!

(http://i.imgur.com/EooY7jg.png)
Hidden Christmas-themed room!

(http://i.imgur.com/kaS1Cr9.png)
What's a Slime doing here?!

(http://i.imgur.com/RAbTRg9.png)
A Circus/Casino-type level!
Title: Re: Super Mario World hacking topic
Post by: P on July 18, 2014, 01:41:51 am
Looks cool! Now the big question is if it's playable on real hardware?
Title: Re: Super Mario World hacking topic
Post by: DDCecil on September 02, 2014, 07:13:30 pm
My older versions are, hopefully this one will, too.

Trying to make the underwater areas more special than just an underground area with water like in the original SMW. Ignore the TMNT2 Pizza Hut sign, that's just a placeholder of some kind.  :crazy:

(http://i.imgur.com/OeWqgwq.png)
Title: Re: Super Mario World hacking topic
Post by: DDCecil on July 30, 2017, 04:55:37 pm
Still working on it 3 years later, I'd probably finish it if I stop screwing around with awesome stuff like this (tribute to a certain quack-i-riffic great Capcom NES game):
https://youtu.be/wKdRJPvABbw
Title: Re: Super Mario World hacking topic
Post by: DDCecil on September 24, 2017, 12:22:45 pm
Getting closer to finally finishing it!

Fish Xing -
(https://i.imgur.com/sJi6e3m.png)

Ahoy -
(https://i.imgur.com/aGD0jvm.png)

Throwback -
(https://i.imgur.com/Lv2bBWc.png)

Wendy -
(https://i.imgur.com/WW1KqKg.png)

Push start to SCREAM! -
(https://i.imgur.com/VGqb1oW.gif)
Title: Re: Super Mario World hacking topic
Post by: Jedi Master Baiter on September 27, 2017, 08:31:40 pm
Will this work on a flashcart?
Title: Re: Super Mario World hacking topic
Post by: DDCecil on February 05, 2018, 06:36:16 pm
I think I'm finally finished!

http://ddcecil.tripod.com/ddcecilsmw18.zip

Quote from: Jedi QuestMaster on September 27, 2017, 08:31:40 pm
Will this work on a flashcart?


Probably! Maybe someone here can try it with one or on a hacked SNES Classic.
Title: Re: Super Mario World hacking topic
Post by: Bry89 on February 06, 2018, 03:00:26 am
This has taken my interest, as I had a brief liking to SMW hacks years ago. From the screenshots you've posted, it looks like a promising one to play :D

Also, I don't know if you have a YouTube account but if you do, videos showing it would be great also. Just a thought ;D
Title: Re: Super Mario World hacking topic
Post by: DDCecil on February 07, 2018, 08:29:05 pm
Yep, will add videos soon!

I took it down while I fix some problems I didn't see before so don't play too far into it if you did download it!
Title: Re: Super Mario World hacking topic
Post by: Bry89 on February 08, 2018, 01:16:43 pm
I didn't actually, because I hadn't had time to do it. Maybe I will but a video of it would be nice so that I get the feel of it before I actually experience it myself if you don't mind :P

Also, I wonder if you could post some screenies of the overworld map because that's one element I took a deep interest in regarding SMW hacks. Oh, and does the hack itself have its own cool name? ;)
Title: Re: Super Mario World hacking topic
Post by: DDCecil on March 12, 2018, 11:39:07 am
Okay, I think everything should work great now, let me know if something doesn't work right. If you try it on a flash cart or SNES Classic, please let me know.

Oh yeah, 48 new music tracks (see included .txt file for game genie codes) and you can save after every level!

Quote from: Bry89 on February 08, 2018, 01:16:43 pm
I didn't actually, because I hadn't had time to do it. Maybe I will but a video of it would be nice so that I get the feel of it before I actually experience it myself if you don't mind :P

Also, I wonder if you could post some screenies of the overworld map because that's one element I took a deep interest in regarding SMW hacks. Oh, and does the hack itself have its own cool name? ;)


Overworld is basically the same except for a new exit where I removed one from another level. I'm really burnt out on this now, so if someone wants to build me an all new overworld, that would be cool  ;)

Video to come.
Title: Re: Super Mario World hacking topic
Post by: DDCecil on May 21, 2018, 01:23:42 pm
Quote from: Bry89 on February 06, 2018, 03:00:26 am
Also, I don't know if you have a YouTube account but if you do, videos showing it would be great also. Just a thought ;D


A few months late (I now have it on cart and it works great!), but:

https://www.youtube.com/watch?v=4XPqiENqzFk - Radical Retro Remix

https://www.youtube.com/watch?v=EOwMxcpjV8Q - Lost Ship Graveyard

https://www.youtube.com/watch?v=Ez91hoIN0Nc - Spoilers as it shows how to reach all secret exits, but does show what kinds of songs are included (just don't look at the screen!).

If anyone still wants the ROM patch, feel free to PM me.
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: L___E___T on May 21, 2018, 02:08:44 pm
 


Quote from: DDCecil on February 05, 2018, 06:36:16 pm
I think I'm finally finished!

http://ddcecil.tripod.com/ddcecilsmw18.zip

Quote from: Jedi QuestMaster on September 27, 2017, 08:31:40 pm
Will this work on a flashcart?


Probably! Maybe someone here can try it with one or on a hacked SNES Classic.




Hi DDCecil - just a quick note to say I did try this on a SNES Classic Mini, and unfortunately it wouldn't boot.

Not sure why, I definitely patched it correctly.  Funnily enough, VLDC9 booted right up and runs perfectly, which was a total surprise.
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: DDCecil on May 23, 2018, 07:03:46 pm
That's too bad. Thanks for trying it!
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: L___E___T on May 24, 2018, 05:28:22 am
 



Would love to get it working another way, but I can't think what the error might be unfortunately.  I used the same ROM and patch utility for each.
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: P on May 24, 2018, 06:41:54 am
Does it use SA-1 or something?

Anyway I'm glad it works on real hardware and it looks great. I love the hack that brings back SMB1/2/3 rules to the SMW engine. I'd love to test it once I get access to my SFC and SD2SNES again.
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: DDCecil on May 25, 2018, 10:48:39 am
Quote from: P on May 24, 2018, 06:41:54 am
Does it use SA-1 or something?

Anyway I'm glad it works on real hardware and it looks great. I love the hack that brings back SMB1/2/3 rules to the SMW engine. I'd love to test it once I get access to my SFC and SD2SNES again.


I didn't use SA-1, but I did increase the ROM from 2MB to 3MB.

Here's my programmer notes of most the changes I made:

Quoteadded graphics and exgraphics (YYCHR)
added blocks (BlockTool)
New ending text
New Title Screen movement
18a6 - 80 03 - mario start! gone because it causes weird flash of light on cartridge
2025 - 02 - 3 lives instead of 5
f989 and 10aa2 - 21 - moving coin from yoshi eggs instead of 1-UP
f307 - 01 - 10 seconds green berry instead of 20
7819 - 0d to 12 - mario doesn't scroll the screen vertically when he dies
2CE50 - 05 to 01 - x10 timer text
2d07a and 2d092 - 32 to 0a for 10 seconds per score instead of 50
a.txt and b.txt with asar for entering castles with any button
score.asm patched for over 400 seconds remaining
enemies don't turn into coins with fireball
lightning added! D0 LIGHTNING2.CFG in sprites.txt with romi
silver pow works on munchers only. (see mariowiki/pswitch)
102E and 0F8B change to 56 - slow down timer
starman - every enemy is worth 200 points
8/24/16 - fast scroll without sprite
iggy ball/grinder/big boo/gas bubble/bowserfire - no sliding with tweaker
2D964 to 06 to fix no yoshi
New sprites (Romi's Spritetool)
Added music with AddmusicK
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: P on May 26, 2018, 04:18:01 am
Hmm I have no idea why it does not work on Classic Mini. I guess that the emulator isn't feature complete enough, as it is only made to play the games Nintendo choose to put in it (although it probably works with a lot of other games as well).

Hopefully it works on SD2SNES.
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: L___E___T on May 27, 2018, 11:22:01 am
Quote from: P
Hmm I have no idea why it does not work on Classic Mini. I guess that the emulator isn't feature complete enough, as it is only made to play the games Nintendo choose to put in it.



That's the weird thing - The machine I believe does have SA-1 support, it's based on the Virtual Console to some degree which does support SA-1 games like Street Fighter Zero 2, and ironically it even runs VLDC9 which was a very welcome surprise.  That is another SMW hack with RAM boosted way up to around 6MB I think, and with all sorts of ASM tricks thrown in.  It won't run on real hardware unfortunately, and SD2SNES doesn't support it until SA-1 is added.  That may never happen (there's hope because unofficial Super FX support was recently added) so it was great to see VLDC9 run on the mini.  But then why won't DDcecil's hack run?  Wish I knew...
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: GastonW on May 28, 2018, 05:34:01 am
Quote from: P on May 26, 2018, 04:18:01 amHmm I only use Bluehost (https://www.sfgate.com/market/article/bluehost-review-17336062.php) and have no idea why it does not work on Classic Mini. I guess that the emulator isn't feature complete enough, as it is only made to play the games Nintendo choose to put in it (although it probably works with a lot of other games as well).

Hopefully it works on SD2SNES.

Is this emulator still in development? Is there hope it could work with a lot more games in the future?
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: P on May 28, 2018, 09:28:03 pm
I don't think Nintendo will release updates for the Classic Minis, they are designed to only to run the games that comes with them, not to be able to add more games.

It does have both SuperFX and SA-1 games so it does have some support for both co-processors. But since DDCecil's hack doesn't use co-processors the problem must be some other thing that isn't emulated correctly. This list (https://docs.google.com/spreadsheets/d/12HKfz4ZQBy6Ip5awvh8t2aV5cVswYlnsdKxn9xoIW2Y/htmlview?sle=true#gid=2014317767) has many non-co-processor games not working on the Classic Mini.

Oh SuperFX support for the SD2SNES was a welcome surprise! I need to look more into that.
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: Jedi Master Baiter on May 31, 2018, 10:16:20 pm
I just tried this on my Super EverDrive.

Sorry... :(

























































...I didn't try this sooner! :D This hack is awesome. ;D I love the grey switches. ;) :yoshi: :mario: I can't wait to see all the throwbacks. :pow: :help: :bomb: :coin: :star: :question: <- I didn't realize so many of our icons are Mario-related.

I assume this will also work on a SD2SNES.
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: Jedi Master Baiter on June 09, 2018, 09:40:26 pm
It started out pretty good, but it quickly became stale:

The map screen is exactly the same. The throwbacks are few and far between; most stages are SMW-esque stages without much quirks. I noticed most of the floor in Vanilla Dome is the slippery kind for no real reason (even in the fortress), and why are you so stingy with the feathers? I see so many instances where I need to fly up to a secret passage. It's like the hammer in Kirby & the Amazing Mirror: you can never find it when you need it.

I don't know where to find the stages in those screenshots, but I don't feel like playing this anymore. :(

Oh, by the way, that Lava Land was really cool, though. 8)
Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: DDCecil on June 10, 2018, 05:05:12 pm
Yeah, it still needs more work and it took me forever just to change one path on the overworld which I hope to learn more about in the future. Sorry about the feathers, it's so hard balancing power-ups. Thanks for playing, but before you give it up for good:

Spoiler
Enter the level Opening Statement, go all the way left, and duck for a few seconds.
[close]


Title: Re: My hack is finished! - Super Mario World hacking topic
Post by: Jedi Master Baiter on June 12, 2018, 06:52:02 pm
Quote from: DDCecil on June 10, 2018, 05:05:12 pm
Spoiler
Enter the level Opening Statement, go all the way left, and duck for a few seconds.
[close]

Okay. That's interesting.