Famicom World

Family Computer => Famicom / Disk System => Topic started by: UglyJoe on December 13, 2016, 07:28:46 am

Title: 8BIT MUSIC POWER FINAL
Post by: UglyJoe on December 13, 2016, 07:28:46 am
The next 8BIT Music Power title has been announced: http://www.gamer.ne.jp/news/201612130022/ (http://www.gamer.ne.jp/news/201612130022/)

It looks like Columbus Circle is also making an EXP port accessory that lets you plugin in a set of speakers.  Not sure if/how it's handling stereo.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: MasterDisk on December 13, 2016, 07:47:49 am
Someone should seriously contact the makers and suggest them to update the pcb, because I'm sure it'll be the same thing as the previous columbus titles.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: UglyJoe on December 13, 2016, 07:48:49 am
Quote from: MasterDisk on December 13, 2016, 07:47:49 am
Someone should seriously contact the makers and suggest them to update the pcb, because I'm sure it'll be the same thing as the previous columbus titles.


The Kira Kira Star Night cartridge actually works on my Famicom (unlike 8BIT MUSIC POWER), so they must have changed something.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: Great Hierophant on December 13, 2016, 11:14:14 am
Quote from: UglyJoe on December 13, 2016, 07:28:46 am

It looks like Columbus Circle is also making an EXP port accessory that lets you plugin in a set of speakers.  Not sure if/how it's handling stereo.


Probably by splitting the signal into two wires.  You can't get stereo from a NES without pulling signals directly off the CPU pins or the PCB.  AV Famicoms do not need this.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: P on December 14, 2016, 04:28:17 pm
But that won't be Stereo will it? It connects to the expansion port which only has one mono sound output pin on all Famicoms.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: UglyJoe on December 14, 2016, 05:27:02 pm
Dual mono is the most likely outcome.  I guess they could have some kind of discrete logic to attempt stereo sound, but I wouldn't count on it.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: 80sFREAK on December 15, 2016, 05:34:11 am
Easy. 1st thing, which came to my mind is split signal with resistors, shift phase in one of the channels and use stereobase expander chip. Don't ask me for part numbers, i did this trick before music CDs came to the mass market.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: poodude on December 17, 2016, 04:03:31 pm
looks like you can pre-order it already off amazon.

link (https://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=search&rurl=translate.google.com&sl=ja&u=https://www.amazon.co.jp/FC%25E4%25BA%2592%25E6%258F%259B%25E6%25A9%259F%25E7%2594%25A8-MUSIC-POWER-8%25E3%2583%2593%25E3%2583%2583%25E3%2583%2588%25E3%2583%259F%25E3%2583%25A5%25E3%2583%25BC%25E3%2582%25B8%25E3%2583%2583%25E3%2582%25AF%25E3%2583%2591%25E3%2583%25AF%25E3%2583%25BC%25E3%2583%2595%25E3%2582%25A1%25E3%2582%25A4%25E3%2583%258A%25E3%2583%25AB-Amazon-co-jp%25E9%2599%2590%25E5%25AE%259A-%25E3%2582%25AA%25E3%2583%25AA%25E3%2582%25B8%25E3%2583%258A%25E3%2583%25AB%25E6%258F%258F%25E3%2581%258D%25E4%25B8%258B%25E3%2582%258D%25E3%2581%2597PC/dp/B01MXW9DPG/ref%3Dsr_1_2/353-2423954-8191162%3Fs%3Dvideogames%26ie%3DUTF8%26qid%3D1482019158%26sr%3D1-2&usg=ALkJrhj6bzwUAxTXAdf5mpWWqmwAzGXuLQ)

Post Merge: December 17, 2016, 04:43:54 pm

Annnnd... ordered. ;D

(https://s24.postimg.org/44wgzoin9/Untitled.png)

mod edit: shortened link text
Title: Re: 8BIT MUSIC POWER FINAL
Post by: UglyJoe on December 17, 2016, 09:17:06 pm
It's up on Play Asia now, as well: http://www.play-asia.com/8bit-music-power-final/13/70aslf (http://www.play-asia.com/8bit-music-power-final/13/70aslf)
Title: Re: 8BIT MUSIC POWER FINAL
Post by: Ghegs on December 17, 2016, 11:52:09 pm
There's also a 8bit Music Power Book coming soon, looks to be in English: http://www.play-asia.com/8bit-music-power-book/13/70aq6l

I dunno. I wasn't particularly impressed with the previous music cartridge. I like the idea, but none of the songs were that great. I listened to them all once and haven't touched the cart since. I did just buy A Winner Is You (http://www.retrousb.com/product_info.php?cPath=36&products_id=143) -cart, which has covers of well-known NES tunes played with real instruments. That fact alone means I'll probably listen to it much more.

What I'd really like to have is a NES/Famicom music player. Just plug in a cartridge and with CD Player-style controls you select what track you want to play. Like an NSF player, but in physical form.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: P on December 18, 2016, 02:14:53 am
So a portable NSF player that can play music from game cartridges? There's no standard way of handling the sound data or the sound engine so I don't think it would be possible (alright nothing's impossible, but it's very hard) to make one that can find the music on every cartridge (unless it had an internal database with every game but that wouldn't be a universal solution). It would be easier to make one that plays NSF files (NSF files contains the sound engine and sound data of games in a standard way defined by the NSF file format) from an SD card or something.


Quote"EIGHT BIT JUNGLE" by KEINO YURIKO (the legendary videogame music
composer of Xevious and DIG DIG)

DIG DIG? I guess it's supposed to be Dig Dug.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: Ghegs on December 18, 2016, 03:10:15 am
Quote from: P on December 18, 2016, 02:14:53 am
So a portable NSF player that can play music from game cartridges? There's no standard way of handling the sound data or the sound engine so I don't think it would be possible (alright nothing's impossible, but it's very hard) to make one that can find the music on every cartridge (unless it had an internal database with every game but that wouldn't be a universal solution). It would be easier to make one that plays NSF files (NSF files contains the sound engine and sound data of games in a standard way defined by the NSF file format) from an SD card or something.


I know, it's not exactly feasible. But it'd be damn cool, no?

A player that reads NSF files from an SD card would be the next best thing, I guess. I'd probably buy such a thing.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: P on December 18, 2016, 04:34:11 am
Yeah especially if it had the Famicom APU so it would be like playing NSF on real hardware. And if it also had FDS, MMC5, Namco 163, VRC6, VRC7 and Sunsoft 5b sound chips it would be just perfect!

The chips should be possible to implement in FPGA using parts of Kevtris's FPGA NES I guess.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: UglyJoe on December 18, 2016, 06:25:52 am
If you have a Powerpak (and maybe Everdrive?), you can play NSFs right on it.  Although that will only be accurate for music that doesn't make use of expansion audio.

Hardware exists for playing NSFs with real hardware by plugging in cartridges with the needed APU, but those were limited runs, afaik: http://www.famicomworld.com/forum/index.php?topic=11416.0 (http://www.famicomworld.com/forum/index.php?topic=11416.0)
Title: Re: 8BIT MUSIC POWER FINAL
Post by: MWK on December 18, 2016, 09:47:32 am
Quote from: UglyJoe on December 17, 2016, 09:17:06 pm
It's up on Play Asia now, as well: http://www.play-asia.com/8bit-music-power-final/13/70aslf (http://www.play-asia.com/8bit-music-power-final/13/70aslf)


Cool, but does they also sell (or would be selling) that EXP port audio adapter?
To be honest - I'd snag that thing alone, but if it comes only bundled then... 8)
Title: Re: 8BIT MUSIC POWER FINAL
Post by: P on December 18, 2016, 10:08:39 am
Quote from: PlayAsiaIt is advised to use the cartridge on an emulation-based console, such as the Retro Freak.

:(

Quote from: UglyJoe on December 18, 2016, 06:25:52 am
If you have a Powerpak (and maybe Everdrive?), you can play NSFs right on it.  Although that will only be accurate for music that doesn't make use of expansion audio.

Hardware exists for playing NSFs with real hardware by plugging in cartridges with the needed APU, but those were limited runs, afaik: http://www.famicomworld.com/forum/index.php?topic=11416.0

Not on Everdrive yet. That's one thing the Powerpak does better. But expansion audio is useless on the Everdrive anyway.
Yeah that one is cool but expensive and limited run as you say.
Looks like Kevtris did make an FPGA thing.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: UglyJoe on December 19, 2016, 04:23:34 am
Quote from: MWK on December 18, 2016, 09:47:32 am
Cool, but does they also sell (or would be selling) that EXP port audio adapter?
To be honest - I'd snag that thing alone, but if it comes only bundled then... 8)


It doesn't look like they have the "8Bit Sound Adapter" for sale.  I have only seen it on Amazon Japan bundled with the cartridge: https://www.amazon.co.jp/dp/B01N4C0CSP (https://www.amazon.co.jp/dp/B01N4C0CSP)
Title: Re: 8BIT MUSIC POWER FINAL
Post by: MWK on December 19, 2016, 02:00:00 pm
Copy that UJ and if it comes to that, I think I will follow that lead, however I'd more likely appreciate the deal with play-asia, at least now, at the moment.
Time will tell, I'm not rushing it. :mario:
Title: Re: 8BIT MUSIC POWER FINAL
Post by: poodude on December 22, 2016, 10:04:55 pm
Quote from: P on December 18, 2016, 10:08:39 am
Quote from: PlayAsiaIt is advised to use the cartridge on an emulation-based console, such as the Retro Freak.

:(

I wouldn't worry about it not running on your Famicom. I have the original music power and kirakira carts and they both work perfectly on my original Famicom.

Cool thing about getting the new cart from Amazon is the exclusive artwork it comes with. Play Asia is cart only. I did pre-order the music power magazine, it looks fantastic.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: UglyJoe on December 23, 2016, 04:09:30 am
Quote from: poodude on December 22, 2016, 10:04:55 pm
Quote from: P on December 18, 2016, 10:08:39 am
Quote from: PlayAsiaIt is advised to use the cartridge on an emulation-based console, such as the Retro Freak.

:(


I wouldn't worry about it not running on your Famicom. I have the original music power and kirakira carts and they both work perfectly on my original Famicom.


Quite a few of us had issues running the first 8BIT MUSIC POWER on official hardware, so I would say the concern is legitimate.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: Great Hierophant on December 24, 2016, 10:32:16 am
Fortunately, Kira Kira Star Night DX, Columbus Circle's second release, was reported to have minor instead of major compatibility problems with Famicoms.  The 8Bit Music Power Final cartridge should be just as compatible.  If they are marketing an audio adapter, that indicates a general compatibility push.  There is no need for a specially constructed audio adapter for an AV Famicom.  Using one for any of the pre-AV Famicoms allows you to bypass the RF adapter and its filtering.
Title: Re: 8BIT MUSIC POWER FINAL
Post by: xIceMan on July 05, 2017, 01:06:27 pm
Late bump.
I can approve it works inside a Famicom but I can't dump the cart.
If anyone has successfully dumped 8Bit Music Power FINAL please PM me.