Famicom World

Family Computer => Famicom / Disk System => Topic started by: okame on March 22, 2013, 10:14:40 PM



Title: How Close Are The Famicom Zelda Translations?
Post by: okame on March 22, 2013, 10:14:40 PM
How close are the NES Legend Of Zelda translations to the Famicom/FDS game's original text? I just got a Famicom Zelda cart, and while walkthroughs are helpful, I'd like to know if it would be worth it buy another copy of the Famicom Zelda CIB, put the loose cart I've got in it, and get someone to put a translated version of the Famicom ROM (if they exist) onto the Famicom cart, or if the NES 'old man/lady' parts of the game are close enough to the Japanese text that my NES Legend Of Zelda cart is good enough. I know the language is probably Americanized for a worldwide audience, but how faithful is the translation?


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: L___E___T on March 22, 2013, 10:26:35 PM
Not as faithful as it could have been, due to various things being lost in translation.  There's a more faithful re-localisation somewhere.

HERE:
http://www.glitterberri.com/the-legend-of-zelda/retranslation-redux/

(http://www.glitterberri.com/images/graphics/loz/link.png)


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: okame on March 22, 2013, 11:58:20 PM
Okay, so that's one question answered. Second question: is there a FAITHFUL translated ROM of the Famicom version? If so, links to the site, please! Google keeps giving me Link and the NES version. I already have an NES Zelda cart. As for Link, I don't want it yet. I hate the game, and there are too many versions of the ORIGINAL Legend of Zelda game to find. Next up, the original Japanese FDS and English PAL versions!


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: homogenized on March 23, 2013, 01:52:25 AM
You might want to check this site out too, it's even more detailed and has info about the manual and other things.
http://legendsoflocalization.com/the-legend-of-zelda/ (http://legendsoflocalization.com/the-legend-of-zelda/)


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: P on March 23, 2013, 02:21:02 AM
Okay, so that's one question answered. Second question: is there a FAITHFUL translated ROM of the Famicom version? If so, links to the site, please! Google keeps giving me Link and the NES version. I already have an NES Zelda cart. As for Link, I don't want it yet. I hate the game, and there are too many versions of the ORIGINAL Legend of Zelda game to find. Next up, the original Japanese FDS and English PAL versions!
I don't think there is one. But the script is translated faithfully on those sites linked, so it just needs someone to hack and insert it into the game.


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: okame on March 23, 2013, 03:13:43 AM
Are there any game hackers out there willing to MAKE a translation patch and add it to a Japanese Famicom .nes ROM, so that I can play it on Nestopia, then get someone else to put it on a loose Famicom cart? I can't get Nestopia to accept my FDS BIOS, no matter how much I try. I tried for over an HOUR, and all I got was the FDS title screen! I got that on my Twin Famicom's broken FDS drive, even BEFORE I swapped the drive for one that works!


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: 80sFREAK on March 23, 2013, 11:49:47 AM
You gonna pay cash? ::)


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: P on March 23, 2013, 01:03:43 PM
Your best bet would be to ask in a place like http://www.romhacking.net/ or better, read up on the documents on that site and learn to do it yourself. I imagine that Zelda 1 would be a good beginner project.


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: okame on March 23, 2013, 09:36:38 PM
80's Freak, if I DID make or get someone else to make a better translated version of the FDS and the Famicom cart Legend of Zelda game (one of each), do you have the equipment to make a translated English FDS version that would work on my Twin Famicom, as well as an NES reproduction cart, preferably a hack with the better, funkier FDS sounds? I have the FDS Excite Baseball disk & Mahjong cart that I got when I bought my Twin Famicom for the FDS and Famicom options ON that Twin Famicom, as well a broken down NES Super Mario Bros. 3 cart to donate for the NES repro cart hack with the FDS sounds. I figure if I sent you some sticker sheets for the custom Famicom/NES/FDS labels I'm gonna make on Photoshop when I take the time, you could probably put ALL THREE labels on one sheet! I'm making custom game case inserts, so you don't have to worry about that. So, will you do it? Heck, you can even keep the Mahjong cart circuit board, if you want to! I HATE that game! Even if I knew how to play, I still wouldn't touch it! More importantly, how much? By the way, I don't pay cash, but the PayPal account from my bank would pay you in US funds!


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: 80sFREAK on March 24, 2013, 06:32:56 AM
okame, you have only two kidney and you can keep your paypal. I take cash only  8)


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: okame on March 24, 2013, 11:12:20 AM
Could I send an international Money Order? Sending cash in the mail always makes me nervous. Before I got my PayPal account, it was the only way I'd buy things on eBay. Canadian Money Orders are always international by default, so at lest then, you'd be able to get the money SOMEHOW!


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: L___E___T on March 24, 2013, 03:05:00 PM
Before anyone sends anything, OKAME you should've read those links.  The reasons the translations aren't faithfull is because of character count limits - the fan translator's nemesis.  

In short, you won't fit a faithful translation on, but you could fix some of the mistranslations.  

You could've saved yourself effort by reading the first paragraph of any of those stories.  It's frustrating to go and dig out those stories via google wondering if you could've done it, but then feeling like you didn't read what you asked for.  There isn't a translation because the translation won't fit.

To pay someone to edit the ROM and burn it on a pricey Zelda cart will cost you 100+ bucks.  You could buy an Everdrive for that and run the FDS version fine.  Or, just get the cheapest version you can find and play through with the pen and paper translation.  It'll be like a tabletop RPG! :)


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: okame on March 26, 2013, 02:59:15 PM
L_E_T, I don't want a 'pricey Zelda cart'. I've got a Super Mario 3 cart that isn't working, and I'm working on the logistics on a custom label. I wanted to use a grey cart, because I wanted something I could put beside the gold U.S. one I've got, just so I know where it is! If I make it from a gold cart, I might not be able to tell the difference! I'm making custom EVERYTHING, actually! I'm working on a few mockup title screens based upon my repro name, 'Legend Of Zelda: Hyrule Fantasy', since that's pretty much what the original Japanese version's name is. For the translated Famicom version, I'm turning the Triforce and Zelda logos red to match the big red 1 on the Famicom label and title screen.

As for the internals, I'll use anything's that's cheaper than a Zelda cart, but compatible enough chip wise to work as a suitable substitute! I'm not trying to copy the U.S. version, but make an entirely NEW version of the game, with a better translation, and if I can get or figure out how to do an audio hack, the original FDS Zelda music and sound effects. I'm making it a fan translated 'upgrade' of what could have been a pretty good game, if Nintendo Of America wouldn't have made so many changes to the original Japanese version! That, and I want to see if I can get someone to mod a Famicom player 2 mic type controller to work on an NES, because if I'm using the Japanese version as a base, I can pull off the Vols trick. I know the wiring's different on a regular NES controller, but maybe a turbo controller might have the extra connection wire that I'm looking for!


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: ebinsugewa on March 26, 2013, 06:36:39 PM
http://bootgod.dyndns.org:7777/profile.php?id=173 (http://bootgod.dyndns.org:7777/profile.php?id=173) might head you in the right direction.


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: L___E___T on March 27, 2013, 05:33:05 PM
I have to admit this all sounds very ambitious unless you have a good amount of hacking experience.  Even then you'll face the same difficulties NOA did with space, which is a real bane and not to taken lightly, but good luck in your quest.

If it was me, I'd start by going through the translations and seeing where I could make improvements within the same character limit.  This wouldn't be issue with the manual if that's also on the agenda, but it's a massive issue in the game.  
I know you have a good amount of free time to utilise but you don't want to get half way through and find out it basically can't be done, right?  
As a general rule, with popular games like this if it's not already done there's usually a good reason - especially when you look at the work people have put into translating the manual and other components, outside of a directly translated ROM.

Don't get me wrong I think it's admirable what you're pushing for, I just don't want to see waste the time you have if it means quitting halfway through when you encounter a tall hurdle.


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: UglyJoe on March 27, 2013, 06:57:03 PM
Failed rom-hacking attempts are usually good learning exercises, so I'd say go for it ;D


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: Rosser on March 28, 2013, 01:10:35 AM
Its been a min since I played the OG Zelda but really how much text is there?

is it even necessary? 

I know its an RPG but not in the traditional text base way


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: P on March 28, 2013, 11:14:15 AM
Failed rom-hacking attempts are usually good learning exercises, so I'd say go for it ;D
Just what I was about to say. It builds character and tempers the spirit! ;D


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: okame on February 10, 2014, 05:03:41 PM
It's been a while, but I'm gonna try to do this. I need some questions answered, though. First of all, would making it an SNES ROM, that I could put on an actual SNES cart, with the original 8 bit graphics, solve the memory limit for the translated text? I just got a Supaboy, and playing a faithfully translated, stereo FDS sound, yet still 8 bit version, would be pretty cool. I know it's a lot to ask, especially for a 1st project, but with this game, it's all or nothing for me. Also, what is the easiest, most user friendly ROM editor, for an Intel Mac OS 10.9,that could make an 8 bit SNES game? Does that program even exist? Are there programs that do that, or is this just another pipe dream that will never be? I figure if they did the Satellaview version in 16 bit, keeping it an 8 bit version wouldn't be that much of a problem. Lastly, is there someone who could transfer it to an SNES cart for me? If so, how much, and would you accept PayPal?


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: L___E___T on February 10, 2014, 07:18:30 PM
Check out the Rom Hack Database - I wonder if you could make a hacked ROM of BS Zelda - that could be the best start, but it won't ever be the same as the 8-bit version of course.


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: okame on February 11, 2014, 02:01:43 AM
I've seen SNES translated repro carts of BS Zelda, even SNES ROMs of it. They're hard to find, though. It took an hour or so for me to get the right ROM. I wanted to play my translation of the 8 bit version on my Supaboy, so I'd need it to be an 8 bit SNES game, if that would be at all possible.


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: P on February 11, 2014, 05:47:25 AM
Oh you always wants to take the hardest and roughest path possible. Converting a NES game to SNES is quite straightforward I heard since the Super Famicom CPU is just a slightly upgraded Famicom CPU and it's built in a similar way (I don't know for sure though). But it still means that you would have to manually rewrite lots of code, plus  the Famicom is using it's CPU as an APU (Audio Processing Unit) while the SFC is using a Sony SPC700 as a dedicated sound chip. That means you would have to totally rewrite the whole sound engine!

Usually when you are out of memory for a Famicom game, you convert it to another mapper board that allows more memory. If the FDS doesn't allow for enough memory it's probably easier to translate the cartridge version instead and convert it to a mapper that allows enough memory for your translation (if it doesn't have enough already that is). That's much easier than to convert it to a SFC game at least.


BS Zelda has translations and other hacks here: http://bszelda.zeldalegends.net/bszelda.shtml
It looks like they are using the official script though.


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: L___E___T on February 11, 2014, 11:30:18 AM
I'm with P and I've noticed you generally very unusual questions about things which as a rule involve going about the most difficult way around something because of a set rule of paramaters you've got in place.
If I were to check all of your posts, there's a definite pattern there and it does get a little tiring to go through this process each time with each request, only for it to be forgotten about and a new one spring up a few weeks later.

Having said that - you could maybe hack the Famicom version - then play on PC and try to find a way to place it on a ROM.

As for playing on the Supaboy because that's what you've got coming - you could use a converter and try that, but it would be cheaper and easier to build your own Famicom clone handheld out of a budget PC than learn to do all that SNES code in the way that you want.

Admirable dreams are admirable, but you do have to be realistic about what is likely to be achievable within time and cost overall if you want to bring this and other projects to fruition.  I mean all this in the nicest way possible.


Title: Re: How Close Are The Famicom Zelda Translations?
Post by: 80sFREAK on February 11, 2014, 10:58:37 PM
It's been a while, but I'm gonna try to do this. I need some questions answered, though. First of all, would making it an SNES ROM, that I could put on an actual SNES cart, with the original 8 bit graphics, solve the memory limit for the translated text? I just got a Supaboy, and playing a faithfully translated, stereo FDS sound, yet still 8 bit version, would be pretty cool. I know it's a lot to ask, especially for a 1st project, but with this game, it's all or nothing for me. Also, what is the easiest, most user friendly ROM editor, for an Intel Mac OS 10.9,that could make an 8 bit SNES game? Does that program even exist? Are there programs that do that, or is this just another pipe dream that will never be? I figure if they did the Satellaview version in 16 bit, keeping it an 8 bit version wouldn't be that much of a problem. Lastly, is there someone who could transfer it to an SNES cart for me? If so, how much, and would you accept PayPal?
Im honestly trying to get thru this text. honestly...

...stereo FDS sound...
...friendly ROM editor..., that could make an 8 bit SNES game...
...

okame, my friend, i'm pretty sure that plenty experienced people, who could do this(SNES cart) for you, exist, but... i very doubt, they will treat you serious until you offer $10k+

P.S. No, i don't do anything related to SNES/SFC and money doesn't matter.