


ing hard?
Quote from: micahcowan on November 20, 2025, 01:52:19 am...I've read your doc on emulator formats. I'm confused about you saying the VirtuaNES format "happens to be usable as a WAV" file because they have a consistent "one-byte-per-frame" format. To my understanding, WAV files have to be RIFF format, so a file that is [interpretable as] raw 8-bit PCM data couldn't be interpreted as a WAV file, because it would be missing the RIFF id and header structures. Are there some very forgiving, probably older audio-file programs that would interpret things this way by default?
Quote from: micahcowan on November 19, 2025, 07:45:02 pmQuote from: UglyJoe on November 19, 2025, 05:49:09 pmI found this to be a good reference (now on archive.org:
https://web.archive.org/web/20240606013759/https://original.sharpmz.org/mz-700/tapeproc.htm
Doesn't look related to the Famibe tape format, apart from[...]
Quote from: micahcowan on November 19, 2025, 08:12:24 pmDo you have a link to any of these things? I did a cursory check of the top post on the mega-thread, but didn't see it, didn't see a (different) website mentioned in your profile, and don't see a downloads area to this one.
Quote from: UglyJoe on November 19, 2025, 04:23:54 pmNice work, best of luck to you!
QuoteWhat you are probably seeing with V3 tape dumps not working with V2 is that V3 introduced short-hand values for the numbers 0-9, so that they get tokenized as a single byte rather than three bytes.
Quote from: undefinedI've made some Family BASIC tools over the years (lexer/parser, tape reader / converter, etc.). Mostly I'm working on preserving old magazine type-ins now. Let me know if you want to talk Family BASIC sometime![]()
Quote from: UglyJoe on November 19, 2025, 05:49:09 pmSomeone pointed out to me on the Gaming Alexandria discord that the tape format is the same as the Sharp MZ (and probably some other Japanese microcomputers). Definitely seems to track, and backed up everything that I had started to work out empirically by going cross-eyed staring at waveforms in Audacity![]()
I found this to be a good reference (now on archive.org:
https://web.archive.org/web/20240606013759/https://original.sharpmz.org/mz-700/tapeproc.htm