0-player famicom

Started by jedahan, May 21, 2015, 01:37:54 am

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jedahan

So a while ago, while attending hackerschool/recurse center, I decided to work on making an NES controller that can playback emulator speed runs. I got it to a state of kinda working, and the repository is here : http://github.com/jedahan/autones

All you need is an arduino really.

But when I say kinda works ... well when I recorded me playing ghosts and goblins, it worked fine. But when I tried to convert a speedrun movie file for super mario bros, it like, immediately desynced. So if anyone has experience with this, or ideas, I'm all ears.

I think I am using types incorrectly/wrong sizes, but I am really bad at debugging hardware. I'd love to see other people try to get it working!

http://github.com/jedahan/autones

jpx72

there was a working project at nesdev that did this correctly...

btw I would love to buy finished product if it was available

P

Maybe my brother would love this thing, he's into speedruns and such.

Isn't it possible to build the circuit without using a whole Arduino?

jedahan

Yeah its totally possible, I just like the flexibility of the arduino so people can build on top of it / get bugfixes easier. The built-in usb programmer is kinda nice to have.

However, once I get a solidly working version, I'll test on simpler versions, perhaps an attiny with the internal clock would be enough...