Megaman on Gameboy / Rockman World series

Started by Protoman, May 17, 2014, 09:25:05 am

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Protoman

I've only played these on emulator, but can anyone with any of these on cartridges tell me if there's a lag when a couple of enemies are on screen like it is on emulator? That is one of the problems with the GB games in my opinion, along with:

1. Megaman is too big and it's very easy to get hit
2. The life bar is shorter than on NES
3. There are several places where you have to jump over a gap but there is a ceiling part just above your head making the jumps unnecessarily frustrating.

L___E___T

Megaman 1 and 2 on Gameboy is not good - it is as you say, slow, clunky and very trimmed down.  4 and 5 are excellent though, try those out.  I think MM1 on Gameboy does suffer from slowdown yes.
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MaxXimus

I actually kind of enjoy Rockman World 2. I am probably biased though as Megaman 2 was a game I grew up with so it has sentiment.

nerdynebraskan

I enjoy the Mega Man titles on Game Boy, but I'm pretty biased when it comes to the Blue Bomber. The first couple are definitely not close to the quality of the NES series, but the later ones got much better.
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fredJ

I enjoyed the first three ones...  As much as Mega Man games go... ( I think they are repetitive )
Simplistic charming graphics.
With 4 & 5 they got complex and longer. Also seems to be a lot of slowdowns and I feel like "why do they try to cram in so much into this small system".
But frankly I haven't played much of 4&5, maybe I should do that.
Second game is easy (short levels, no jumps with ceilings) so try that for a start. First one very hard, but it is easier if you don't try cut man first.
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P

I've only beaten the first Rockman World and I really liked it. The others I haven't played so much yet.

Rockman feels big and clunky on a big screen but on a small Gameboy screen this is necessary. They have compensated this by slowing down beams (compared to the speed on the TV Rockman games) so that you will be able to dodge them. This is why it may feel awkward if you are used to the TV versions, but it's just a matter of getting used to it. Overall I think they did a good job porting the Rockman engine to Gameboy.

I haven't thought about any slowdown so it's probably not that much.

Protoman

Quote from: P on May 18, 2014, 05:29:49 pm
I've only beaten the first Rockman World and I really liked it. The others I haven't played so much yet.

Rockman feels big and clunky on a big screen but on a small Gameboy screen this is necessary. They have compensated this by slowing down beams (compared to the speed on the TV Rockman games) so that you will be able to dodge them. This is why it may feel awkward if you are used to the TV versions, but it's just a matter of getting used to it. Overall I think they did a good job porting the Rockman engine to Gameboy.

I haven't thought about any slowdown so it's probably not that much.


Honestly I think Gunpei Yokoi was on the right track with Super Mario Land, scaling down the sprites to keep the world big and fluent. Super Mario Land 2 as good as it is, is much slower. The same with the Megaman games.

L___E___T

Potentially controversial, I think the games came into their own at SML3...
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

P

Yeah well games for small screens have to trade in the speedy physics for more detailed graphics that's more interesting to look at. But I don't think that the slower physics means it's less fun, just different, something you'll have to get used to. It's not like the Rockman World and Mario Land games are slow paced just because they have slower physics.

Issun

Developers also had to take the slow DMG LCD into account when designing the games, else it was pretty much a blur. Like the first Super Mario Land, it was pretty fast and hence very blurry. Although they did keep the background light so you could differentiate and better approximate the sprite positions even if you had a hard time seeing the details (a trick very commonly used). It was either that or make the game run slower, like the GB Castlevanias.

Also I highly doubt Gunpei Yokoi had anything to do with the sprite sizes. ;)

Zycrow

I remember owning the one that had a mixture of robot masters from the NES versions of 2 and 3...I think that was the GB 2? It had Metal Man in it. I liked that game pretty well, though I don't think I ever actually beat it. Must investigate further.

I also had the issue of Nintendo Power that had a guide for the GB Mega Man with the bosses named after planets...I think that was 5. Always wanted to play that one.
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MaxXimus

My copy of rockman world 2 has metal man, so id assume 2.

Protoman

Well, now I'll find out how the cartridge versions work, cause I won an auction containing MegaMan I - V, Xtreme and Xtreme 2 as well as a transparent Gameboy Color :)